261 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace FML\Script\Features;
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use FML\Controls\Control;
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use FML\Script\Builder;
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use FML\Script\Script;
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use FML\Script\ScriptLabel;
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use FML\Types\Scriptable;
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/**
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 * Script Feature for playing a UISound
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 *
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 * @author    steeffeen <mail@steeffeen.com>
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 * @copyright FancyManiaLinks Copyright © 2017 Steffen Schröder
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 * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
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 */
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class UISound extends ScriptFeature
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{
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    /*
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     * Constants
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     */
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    const Bonus            = "Bonus";
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    const Capture          = "Capture";
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    const Checkpoint       = "Checkpoint";
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    const Combo            = "Combo";
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    const Custom1          = "Custom1";
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    const Custom2          = "Custom2";
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    const Custom3          = "Custom3";
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    const Custom4          = "Custom4";
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    const Default_         = "Default";
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    const EndMatch         = "EndMatch";
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    const EndRound         = "EndRound";
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    const Finish           = "Finish";
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    const FirstHit         = "FirstHit";
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    const Notice           = "Notice";
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    const PhaseChange      = "PhaseChange";
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    const PlayerEliminated = "PlayerEliminated";
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    const PlayerHit        = "PlayerHit";
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    const PlayersRemaining = "PlayersRemaining";
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    const RankChange       = "RankChange";
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    const Record           = "Record";
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    const ScoreProgress    = "ScoreProgress";
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    const Silence          = "Silence";
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    const StartMatch       = "StartMatch";
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    const StartRound       = "StartRound";
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    const TieBreakPoint    = "TieBreakPoint";
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    const TiePoint         = "TiePoint";
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    const TimeOut          = "TimeOut";
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    const VictoryPoint     = "VictoryPoint";
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    const Warning          = "Warning";
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    /**
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     * @var string $soundName Sound name
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     */
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    protected $soundName = null;
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    /**
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     * @var Control $control Sound Control
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     */
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    protected $control = null;
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    /**
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     * @var int $variant Sound variant
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     */
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    protected $variant = 0;
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    /**
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     * @var string $labelName Script Label name
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     */
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    protected $labelName = null;
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    /**
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     * @var float $volume Volume
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     */
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    protected $volume = 1.;
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    /**
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     * Construct a new UISound
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     *
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     * @api
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     * @param string  $soundName (optional) Sound name
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     * @param Control $control   (optional) Sound Control
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     * @param int     $variant   (optional) Sound variant
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     * @param string  $labelName (optional) Script Label name
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     */
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    public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK)
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    {
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        if ($soundName) {
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            $this->setSoundName($soundName);
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        }
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        if ($control) {
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            $this->setControl($control);
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        }
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        if ($variant) {
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            $this->setVariant($variant);
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        }
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        if ($labelName) {
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            $this->setLabelName($labelName);
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        }
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    }
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    /**
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     * Get the sound to play
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     *
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     * @api
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     * @return string
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     */
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    public function getSoundName()
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    {
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        return $this->soundName;
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    }
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    /**
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     * Set the sound to play
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     *
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     * @api
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     * @param string $soundName Sound name
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     * @return static
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     */
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    public function setSoundName($soundName)
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    {
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        $this->soundName = (string)$soundName;
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        return $this;
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    }
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    /**
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     * Get the sound Control
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     *
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     * @api
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     * @return Control
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     */
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    public function getControl()
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    {
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        return $this->control;
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    }
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    /**
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     * Set the sound Control
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     *
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     * @api
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     * @param Control $control (optional) Sound Control
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     * @return static
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     */
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    public function setControl(Control $control = null)
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    {
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        if ($control) {
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            $control->checkId();
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            if ($control instanceof Scriptable) {
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                $control->setScriptEvents(true);
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            }
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        }
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        $this->control = $control;
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        return $this;
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    }
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    /**
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     * Get the sound variant
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     *
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     * @api
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     * @return int
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     */
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    public function getVariant()
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    {
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        return $this->variant;
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    }
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    /**
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     * Set the sound variant
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     *
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     * @api
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     * @param int $variant Sound variant
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     * @return static
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     */
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    public function setVariant($variant)
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    {
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        $this->variant = (int)$variant;
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        return $this;
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    }
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    /**
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     * Get the Script Label name
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     *
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     * @api
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     * @return string
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     */
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    public function getLabelName()
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    {
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        return $this->labelName;
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    }
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    /**
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     * Set the Script Label name
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     *
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     * @api
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     * @param string $labelName Script Label name
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     * @return static
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     */
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    public function setLabelName($labelName)
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    {
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        $this->labelName = (string)$labelName;
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        return $this;
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    }
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    /**
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     * Get the volume
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     *
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     * @api
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     * @return float
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     */
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    public function getVolume()
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    {
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        return $this->volume;
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    }
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    /**
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     * Set the volume
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     *
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     * @api
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     * @param float $volume Sound volume
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     * @return static
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     */
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    public function setVolume($volume)
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    {
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        $this->volume = (float)$volume;
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        return $this;
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    }
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    /**
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     * @see ScriptFeature::prepare()
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     */
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    public function prepare(Script $script)
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    {
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        $script->appendGenericScriptLabel($this->labelName, $this->getScriptText());
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        return $this;
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    }
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    /**
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     * Get the script text
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     *
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     * @return string
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     */
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    protected function getScriptText()
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    {
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        if ($this->control) {
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            // Control event
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            $controlId = Builder::escapeText($this->control->getId());
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            return "
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if (Event.Control.ControlId == {$controlId}) {
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	PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});
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}";
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        }
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        // Other events
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        return "
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PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});";
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    }
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}
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