245 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace ManiaControl\Maps;
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use ManiaControl\Admin\AuthenticationManager;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Callbacks\CallbackManager;
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use ManiaControl\Commands\CommandListener;
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use ManiaControl\Formatter;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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 * MapQueue Class
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 *
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 * @author steeffeen & kremsy
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 */
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class MapQueue implements CallbackListener, CommandListener {
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	/**
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	 * Constants
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	 */
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	const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged';
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	const SETTING_SKIP_MAP_ON_LEAVE         = 'Skip Map when the requester leaves';
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	const SETTING_SKIP_MAPQUEUE_ADMIN       = 'Skip Map when admin leaves';
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	const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear Mapqueue';
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	const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue';
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	const ADMIN_COMMAND_CLEAR_JUKEBOX  = 'clearjukebox';
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	/**
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	 * Private properties
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	 */
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	private $maniaControl = null;
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	private $queuedMaps = array();
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	private $nextMap = null;
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	/**
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	 * Create a new server MapQueue
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	 *
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	 * @param ManiaControl $maniaControl
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	 */
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	public function __construct(ManiaControl $maniaControl) {
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		$this->maniaControl = $maniaControl;
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		$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ENDMAP, $this, 'endMap');
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		// Init settings
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true);
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false);
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		$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
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		//Register Admin Commands
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		$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true);
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		$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true);
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	}
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	/**
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	 * Clears the map-queue via admin command clearmap queue
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	 *
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	 * @param array  $chat
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	 * @param Player $player
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	 */
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	public function command_ClearMapQueue(array $chat, Player $admin) {
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		$this->clearMapQueue($admin);
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	}
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	/**
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	 * Clears the Map Queue
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	 *
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	 * @param $admin
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	 */
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	public function clearMapQueue($admin) {
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		if (!$this->maniaControl->authenticationManager->checkPermission($admin, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
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			$this->maniaControl->authenticationManager->sendNotAllowed($admin);
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			return;
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		}
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		$title = $this->maniaControl->authenticationManager->getAuthLevelName($admin->authLevel);
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		//Destroy map - queue list
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		$this->queuedMaps = array();
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		$this->maniaControl->chat->sendInformation($title . ' $<' . $admin->nickname . '$> cleared the Queued-Map list!');
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		$this->maniaControl->log($title . ' ' . Formatter::stripCodes($admin->nickname) . ' cleared the Queued-Map list!');
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		// Trigger callback
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		$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear'));
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	}
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	/**
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	 * Adds a Map to the map-queue
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	 *
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	 * @param $login
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	 * @param $uid
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	 */
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	public function addMapToMapQueue($login, $uid) {
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		$player = $this->maniaControl->playerManager->getPlayer($login);
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		//Check if the map is already juked
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		if (array_key_exists($uid, $this->queuedMaps)) {
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			$this->maniaControl->chat->sendError('Map is already in the Map-Queue', $login);
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			return;
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		}
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		//TODO recently maps not able to add to queue-amps setting, and management
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		$map = $this->maniaControl->mapManager->getMapByUid($uid);
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		$this->queuedMaps[$uid] = array($player, $map);
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		$this->maniaControl->chat->sendInformation('$<' . $player->nickname . '$> added $<' . $map->name . '$> to the Map Queue');
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		// Trigger callback
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		$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid]));
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	}
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	/**
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	 * Revmoes a Map from the Map queue
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	 *
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	 * @param \ManiaControl\Players\Player $player
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	 * @param                              $uid
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	 * @internal param $login
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	 */
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	public function removeFromMapQueue(Player $player, $uid) {
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		if (!isset($this->queuedMaps[$uid])) {
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			return;
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		}
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		$map = $this->queuedMaps[$uid][1];
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		unset($this->queuedMaps[$uid]);
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		$this->maniaControl->chat->sendInformation('$<' . $player->nickname . '$> removed $<' . $map->name . '$> from the Map Queue');
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		// Trigger callback
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		$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('remove', $map));
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	}
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	/**
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	 * Called on endmap
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	 *
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	 * @param array $callback
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	 */
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	public function endMap(array $callback) {
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		$this->nextMap = null;
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		if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE) == TRUE) {
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			//Skip Map if requester has left
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			foreach($this->queuedMaps as $queuedMap) {
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				$player = $queuedMap[0];
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				//found player, so play this map
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				if ($this->maniaControl->playerManager->getPlayer($player->login) != null) {
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					break;
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				}
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				if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN) == FALSE) {
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					//Check if the queuer is a admin
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					if ($player->authLevel > 0) {
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						break;
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					}
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				}
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				// Trigger callback
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				$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0]));
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				//Player not found, so remove the map from the mapqueue
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				array_shift($this->queuedMaps);
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				$this->maniaControl->chat->sendInformation('Requested Map skipped because $<' . $player->nickname . '$> left!');
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			}
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		}
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		$this->nextMap = array_shift($this->queuedMaps);
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		//Check if Map Queue is empty
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		if ($this->nextMap == null || !isset($this->nextMap[1])) {
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			return;
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		}
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		$map = $this->nextMap[1];
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		$this->maniaControl->client->chooseNextMap($map->fileName);
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	}
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	/**
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	 * Returns the next Map if the next map is a queuedmap or null if it's not
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	 *
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	 * @return null
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	 */
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	public function getNextMap() {
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		return $this->nextMap;
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	}
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	/**
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	 * Returns the first Queued Map
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	 *
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	 * @return array(Player $player, Map $map)
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	 */
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	public function getNextQueuedMap() {
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		foreach($this->queuedMaps as $queuedMap) {
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			//return the first Queued Map
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			return $queuedMap;
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		}
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		return null;
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	}
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	/**
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	 * Returns a list with the indexes of the queued maps
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	 *
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	 * @return array
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	 */
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	public function getQueuedMapsRanking() {
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		$i          = 1;
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		$queuedMaps = array();
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		foreach($this->queuedMaps as $map) {
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			$map                   = $map[1];
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			$queuedMaps[$map->uid] = $i;
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			$i++;
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		}
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		return $queuedMaps;
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	}
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	/**
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	 * Returns the Queuer of a Map
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	 *
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	 * @param $uid
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	 * @return mixed
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	 */
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	public function getQueuer($uid) {
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		return $this->queuedMaps[$uid][0];
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	}
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	/**
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	 * Dummy Function for testing
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	 */
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	public function printAllMaps() {
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		foreach($this->queuedMaps as $map) {
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			$map = $map[1];
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			var_dump($map->name);
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		}
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	}
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} 
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