388 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			388 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace ManiaControl\Server;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Callbacks\CallbackManager;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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use Maniaplanet\DedicatedServer\Structures\SystemInfos;
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use Maniaplanet\DedicatedServer\Xmlrpc\Exception;
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/**
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 * Class providing Information about theconnected ManiaPlanet Server
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 *
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 * @author steeffeen & kremsy
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 */
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class Server implements CallbackListener {
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	/**
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	 * Constants
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	 */
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	const TABLE_SERVERS = 'mc_servers';
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	/**
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	 * Public Properties
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	 */
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	public $index = -1;
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	public $ip = null;
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	public $port = -1;
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	public $p2pPort = -1;
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	public $login = null;
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	public $titleId = null;
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	public $dataDirectory = '';
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	public $serverCommands = null;
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	public $usageReporter = null;
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	/**
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	 * Private Properties
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	 */
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	private $maniaControl = null;
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	/**
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	 * Construct a new Server
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	 *
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	 * @param ManiaControl $maniaControl
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	 */
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	public function __construct(ManiaControl $maniaControl) {
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		$this->maniaControl = $maniaControl;
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		$this->initTables();
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		$this->serverCommands = new ServerCommands($maniaControl);
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		$this->usageReporter  = new UsageReporter($maniaControl);
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		// Register for callbacks
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		$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit');
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	}
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	/**
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	 * Refetch the Server Properties
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	 */
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	private function updateProperties() {
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		// System info
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		$systemInfo    = $this->getSystemInfo();
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		$this->ip      = $systemInfo->publishedIp;
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		$this->port    = $systemInfo->port;
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		$this->p2pPort = $systemInfo->p2PPort;
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		$this->login   = $systemInfo->serverLogin;
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		$this->titleId = $systemInfo->titleId;
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		// Database index
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		$mysqli    = $this->maniaControl->database->mysqli;
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		$query     = "INSERT INTO `" . self::TABLE_SERVERS . "` (
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				`login`
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				) VALUES (
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				?
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				) ON DUPLICATE KEY UPDATE
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				`index` = LAST_INSERT_ID(`index`);";
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		$statement = $mysqli->prepare($query);
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		if($mysqli->error) {
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			trigger_error($mysqli->error);
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			return;
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		}
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		$statement->bind_param('s', $this->login);
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		$statement->execute();
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		if($statement->error) {
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			trigger_error($statement->error);
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			$statement->close();
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			return;
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		}
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		$this->index = $statement->insert_id;
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		$statement->close();
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	}
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	/**
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	 * Initialize necessary Database Tables
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	 *
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	 * @return bool
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	 */
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	private function initTables() {
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		$mysqli    = $this->maniaControl->database->mysqli;
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		$query     = "CREATE TABLE IF NOT EXISTS `" . self::TABLE_SERVERS . "` (
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				`index` int(11) NOT NULL AUTO_INCREMENT,
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				`login` varchar(100) COLLATE utf8_unicode_ci NOT NULL,
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				PRIMARY KEY (`index`),
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				UNIQUE KEY `login` (`login`)
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				) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci COMMENT='Servers' AUTO_INCREMENT=1;";
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		$statement = $mysqli->prepare($query);
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		if($mysqli->error) {
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			trigger_error($mysqli->error, E_USER_ERROR);
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			return false;
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		}
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		$statement->execute();
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		if($statement->error) {
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			trigger_error($statement->error, E_USER_ERROR);
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			return false;
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		}
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		$statement->close();
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		return true;
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	}
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	/**
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	 * Handle OnInit Callback
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	 *
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	 * @param array $callback
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	 */
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	public function onInit(array $callback) {
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		$this->updateProperties();
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	}
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	/**
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	 * Fetch Game Data Directory
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	 *
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	 * @return string
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	 */
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	public function getDataDirectory() {
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		if($this->dataDirectory == '') {
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			try {
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				$this->dataDirectory = $this->maniaControl->client->gameDataDirectory();
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			} catch(Exception $e) {
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				trigger_error("Couldn't get data directory. " . $e->getMessage());
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				return null;
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			}
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		}
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		return $this->dataDirectory;
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	}
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	/**
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	 * Fetch Maps Directory
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	 *
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	 * @return string
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	 */
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	public function getMapsDirectory() {
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		$dataDirectory = $this->getDataDirectory();
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		if(!$dataDirectory) {
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			return null;
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		}
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		return "{$dataDirectory}Maps/";
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	}
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	/**
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	 * Checks if ManiaControl has Access to the given Directory
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	 *
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	 * @param string $directory
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	 * @return bool
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	 */
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	public function checkAccess($directory) {
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		if(!$directory) {
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			return false;
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		}
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		return (is_dir($directory) && is_writable($directory));
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	}
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	/**
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	 * Get the Server Info
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	 *
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	 * @param bool $detailed
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	 * @return array
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	 */
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	public function getInfo($detailed = false) {
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		if($detailed) {
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			$login = $this->login;
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			try {
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				$info = $this->maniaControl->client->getDetailedPlayerInfo($login);
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			} catch(Exception $e) {
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				trigger_error("Couldn't fetch detailed server info. " . $e->getMessage());
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				return null;
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			}
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			return $info;
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		}
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		try {
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			$info = $this->maniaControl->client->getMainServerPlayerInfo();
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		} catch(Exception $e) {
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			trigger_error("Couldn't fetch server info. " . $e->getMessage());
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			return null;
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		}
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		return $info;
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	}
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	/**
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	 * Get Server Options
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	 *
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	 * @return array
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	 */
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	public function getOptions() {
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		try {
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			$options = $this->maniaControl->client->getServerOptions();
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		} catch(Exception $e) {
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			trigger_error("Couldn't fetch server options. " . $e->getMessage());
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			return null;
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		}
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		return $options;
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	}
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	/**
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	 * Fetch current Server Name
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	 *
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	 * @return string
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	 */
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	public function getName() {
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		try {
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			$name = $this->maniaControl->client->getServerName();
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		} catch(Exception $e) {
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			trigger_error("Couldn't fetch server name. " . $e->getMessage());
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			return null;
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		}
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		return $name;
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	}
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	/**
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	 * Fetch Server Version
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	 *
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	 * @return string
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	 */
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	public function getVersion() {
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		try {
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			$version = $this->maniaControl->client->getVersion();
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		} catch(Exception $e) {
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			trigger_error("Couldn't fetch server version. " . $e->getMessage());
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			return null;
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		}
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		return $version;
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	}
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	/**
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	 * Fetch Server System Info
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	 *
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	 * @return SystemInfos
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	 */
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	public function getSystemInfo() {
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		try {
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			$systemInfo = $this->maniaControl->client->getSystemInfo();
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		} catch(Exception $e) {
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			trigger_error("Couldn't fetch server system info. " . $e->getMessage());
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			return null;
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		}
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		return $systemInfo;
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	}
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	/**
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	 * Fetch current Game Mode
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	 *
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	 * @param bool $stringValue
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	 * @param int  $parseValue
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	 * @return int | string
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	 */
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	public function getGameMode($stringValue = false, $parseValue = null) {
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		if(is_int($parseValue)) {
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			$gameMode = $parseValue;
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		} else {
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			try {
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				$gameMode = $this->maniaControl->client->getGameMode();
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			} catch(Exception $e) {
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				trigger_error("Couldn't fetch current game mode. " . $e->getMessage());
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				return null;
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			}
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		}
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		if($stringValue) {
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			switch($gameMode) {
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				case 0:
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					return 'Script';
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				case 1:
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					return 'Rounds';
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				case 2:
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					return 'TimeAttack';
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				case 3:
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					return 'Team';
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				case 4:
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					return 'Laps';
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				case 5:
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					return 'Cup';
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				case 6:
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					return 'Stunts';
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				default:
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					return 'Unknown';
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			}
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		}
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		return $gameMode;
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	}
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	/**
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	 * Retrieve Validation Replay for the given Player
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	 *
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	 * @param Player $player
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	 * @return string
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	 */
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	public function getValidationReplay(Player $player) {
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		try {
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			$replay = $this->maniaControl->client->getValidationReplay($player->login);
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		} catch(Exception $e) {
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			trigger_error("Couldn't get validation replay of '{$player->login}'. " . $e->getMessage());
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			return null;
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		}
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		return $replay;
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	}
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	/**
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	 * Retrieve Ghost Replay for the given Player
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	 *
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	 * @param Player $player
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	 * @return string
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	 */
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	public function getGhostReplay(Player $player) {
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		$dataDir = $this->getDataDirectory();
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		if(!$this->checkAccess($dataDir)) {
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			return null;
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		}
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		// Build file name
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		$map      = $this->maniaControl->mapManager->getCurrentMap();
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		$gameMode = $this->getGameMode();
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		$time     = time();
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		$fileName = "GhostReplays/Ghost.{$player->login}.{$gameMode}.{$time}.{$map->uid}.Replay.Gbx";
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		// Save ghost replay
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		try {
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			$this->maniaControl->client->saveBestGhostsReplay($player->login, $fileName);
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		} catch(Exception $e) {
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			trigger_error("Couldn't save ghost replay. " . $e->getMessage());
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			return null;
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		}
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		// Load replay file
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		$ghostReplay = file_get_contents("{$dataDir}Replays/{$fileName}");
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		if(!$ghostReplay) {
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			trigger_error("Couldn't retrieve saved ghost replay.");
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			return null;
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		}
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		return $ghostReplay;
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	}
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	/**
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	 * Wait for the Server to have the given Status
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	 *
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	 * @param int $statusCode
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	 * @return bool
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	 */
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	public function waitForStatus($statusCode = 4) {
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		$response = $this->maniaControl->client->getStatus();
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		// Check if server has the given status
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		if($response->code === 4) {
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			return true;
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		}
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		// Server not yet in given status - Wait for it...
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		$waitBegin   = time();
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		$maxWaitTime = 20;
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		$lastStatus  = $response['Name'];
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		$this->maniaControl->log("Waiting for server to reach status {$statusCode}...");
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		$this->maniaControl->log("Current Status: {$lastStatus}");
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		while($response->code !== 4) {
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			sleep(1);
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			$response = $this->maniaControl->client->getStatus();
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			if($lastStatus !== $response['Name']) {
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				$this->maniaControl->log("New Status: {$response['Name']}");
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				$lastStatus = $response['Name'];
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			}
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			if(time() - $maxWaitTime > $waitBegin) {
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				// It took too long to reach the status
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				trigger_error("Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! ");
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				return false;
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			}
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		}
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		return true;
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	}
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}
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