TrackManiaControl/application/core/Statistics/StatisticCollector.php
Steffen Schröder 3a8c70a4c4 stat fixes
2014-01-05 19:16:03 +01:00

211 lines
8.5 KiB
PHP

<?php
/**
* Statistic Collector Class
*
* @author steeffeen & kremsy
*/
namespace ManiaControl\Statistics;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\ManiaControl;
use ManiaControl\Players\PlayerManager;
class StatisticCollector implements CallbackListener {
/**
* Constants
*/
const SETTING_COLLECT_STATS_ENABLED = 'Collect Stats Enabled';
const SETTING_COLLECT_STATS_MINPLAYERS = 'Minimum Playercount for Collecting Stats';
const SETTING_ON_SHOOT_PRESTORE = 'Prestore Shoots before insert into Database';
/*
* Statistics
*/
const STAT_ON_SHOOT = 'Shots';
const STAT_ON_NEARMISS = 'Near Misses';
const STAT_ON_CAPTURE = 'Captures';
const STAT_ON_HIT = 'Hits';
const STAT_ON_GOT_HIT = 'Got Hits';
const STAT_ON_DEATH = 'Deaths';
const STAT_ON_PLAYER_REQUEST_RESPAWN = 'Respawns';
const STAT_ON_KILL = 'Kills';
const SPECIAL_STAT_KILL_DEATH_RATIO = 'Kill / Death';
/**
* Private Properties
*/
private $maniaControl = null;
private $onShootArray = array();
/**
* Construct player manager
*
* @param \ManiaControl\ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) { //TODO Stat player playtime without spec and warmup
$this->maniaControl = $maniaControl;
//Register Callbacks
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACK, $this, 'handleCallbacks');
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACKARRAY, $this, 'handleCallbacks');
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_ONINIT, $this, 'onInit');
$this->maniaControl->callbackManager->registerCallbackListener(PlayerManager::CB_PLAYERDISCONNECTED, $this, 'onPlayerDisconnect');
//Initialize Settings
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 1); //TODO TEMP on 1, normally 3 or 4
$this->maniaControl->settingManager->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 30);
}
/**
* onInit
*
* @param array $callback
*/
public function onInit(array $callback) {
//Define Stats MetaData
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_NEARMISS);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_CAPTURE);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_HIT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_GOT_HIT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_DEATH);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_KILL);
}
/**
* Handle Player Shoots
*
* @param $login
*/
private function handleOnShoot($login) {
if(!isset($this->onShootArray[$login])) {
$this->onShootArray[$login] = 1;
} else {
$this->onShootArray[$login]++;
}
//Write Shoot Data into database
if($this->onShootArray[$login] > $this->maniaControl->settingManager->getSetting($this, self::SETTING_ON_SHOOT_PRESTORE)) {
$serverIndex = $this->maniaControl->server->getIndex();
$player = $this->maniaControl->playerManager->getPlayer($login);
$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $serverIndex, $this->onShootArray[$login]);
$this->onShootArray[$login] = 0;
}
}
/**
* Insert OnShoot Statistic when a player leaves
*
* @param array $callback
*/
public function onPlayerDisconnect(array $callback) {
$player = $callback[1];
//Check if Stat Collecting is enabled
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
return;
}
//Insert Data into Database, and destroy player
if(isset($this->onShootArray[$player->login])) {
if($this->onShootArray[$player->login] > 0) {
$serverIndex = $this->maniaControl->server->getIndex();
$this->maniaControl->statisticManager->insertStat(self::STAT_ON_SHOOT, $player, $serverIndex, $this->onShootArray[$player->login]);
}
unset($this->onShootArray[$player->login]);
}
}
/**
* Handle stats on callbacks
*
* @param array $callback
*/
public function handleCallbacks(array $callback) {
//Check if Stat Collecting is enabled
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
return;
}
//Check for Minplayer
if(count($this->maniaControl->playerManager->getPlayers()) < $this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS)) {
return;
}
$callbackName = $callback[1][0];
switch($callbackName) {
case 'LibXmlRpc_OnShoot':
$this->handleOnShoot($callback[1][1][0]);
break;
case 'LibXmlRpc_OnHit':
$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
break;
case 'LibXmlRpc_OnNearMiss':
$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
break;
case 'LibXmlRpc_OnCapture':
$logins = $callback[1][1][0];
$logins = explode(';', $logins);
foreach ($logins as $login) {
$player = $this->maniaControl->playerManager->getPlayer($login);
if (!$player) continue;
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
}
break;
case 'LibXmlRpc_OnArmorEmpty':
$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
break;
case 'LibXmlRpc_OnPlayerRequestRespawn':
$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
break;
case 'OnShoot':
$paramsObject = json_decode($callback[1][1]);
$this->handleOnShoot($paramsObject->Event->Shooter->Login);
break;
case 'OnNearMiss':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
break;
case 'OnCapture':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
break;
case 'OnHit':
$paramsObject = json_decode($callback[1][1]);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
break;
case 'OnArmorEmpty':
$paramsObject = json_decode($callback[1][1]);
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
break;
case 'OnRequestRespawn':
$paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
break;
}
}
}