169 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace FML\Script\Features;
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use FML\Controls\Control;
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use FML\Script\Builder;
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use FML\Script\Script;
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use FML\Script\ScriptLabel;
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use FML\Types\Scriptable;
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/**
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 * Script Feature for playing a UISound
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 *
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 * @author    steeffeen <mail@steeffeen.com>
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 * @copyright FancyManiaLinks Copyright © 2014 Steffen Schröder
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 * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
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 */
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class UISound extends ScriptFeature {
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	/*
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	 * Constants
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	 */
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	const Bonus            = 'Bonus';
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	const Capture          = 'Capture';
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	const Checkpoint       = 'Checkpoint';
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	const Combo            = 'Combo';
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	const Custom1          = 'Custom1';
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	const Custom2          = 'Custom2';
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	const Custom3          = 'Custom3';
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	const Custom4          = 'Custom4';
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	const Default_         = 'Default';
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	const EndMatch         = 'EndMatch';
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	const EndRound         = 'EndRound';
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	const Finish           = 'Finish';
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	const FirstHit         = 'FirstHit';
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	const Notice           = 'Notice';
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	const PhaseChange      = 'PhaseChange';
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	const PlayerEliminated = 'PlayerEliminated';
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	const PlayerHit        = 'PlayerHit';
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	const PlayersRemaining = 'PlayersRemaining';
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	const RankChange       = 'RankChange';
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	const Record           = 'Record';
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	const ScoreProgress    = 'ScoreProgress';
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	const Silence          = 'Silence';
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	const StartMatch       = 'StartMatch';
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	const StartRound       = 'StartRound';
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	const TieBreakPoint    = 'TieBreakPoint';
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	const TiePoint         = 'TiePoint';
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	const TimeOut          = 'TimeOut';
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	const VictoryPoint     = 'VictoryPoint';
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	const Warning          = 'Warning';
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	/*
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	 * Protected properties
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	 */
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	protected $soundName = null;
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	/** @var Control $control */
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	protected $control = null;
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	protected $variant = 0;
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	protected $volume = 1.;
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	protected $labelName = null;
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	/**
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	 * Construct a new UISound Feature
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	 *
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	 * @param string  $soundName (optional) Played sound
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	 * @param Control $control   (optional) Action Control
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	 * @param int     $variant   (optional) Sound variant
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	 * @param string  $labelName (optional) Script Label name
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	 */
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	public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK) {
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		if ($soundName !== null) {
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			$this->setSoundName($soundName);
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		}
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		if ($control !== null) {
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			$this->setControl($control);
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		}
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		$this->setVariant($variant);
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		$this->setLabelName($labelName);
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	}
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	/**
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	 * Set the sound to play
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	 *
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	 * @param string $soundName Sound name
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	 * @return static
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	 */
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	public function setSoundName($soundName) {
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		$this->soundName = (string)$soundName;
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		return $this;
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	}
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	/**
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	 * Set the Control
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	 *
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	 * @param Control $control Action Control
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	 * @return static
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	 */
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	public function setControl(Control $control) {
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		$control->checkId();
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		if ($control instanceof Scriptable) {
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			$control->setScriptEvents(true);
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		}
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		$this->control = $control;
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		return $this;
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	}
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	/**
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	 * Set the sound variant
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	 *
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	 * @param int $variant Sound variant
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	 * @return static
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	 */
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	public function setVariant($variant) {
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		$this->variant = (int)$variant;
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		return $this;
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	}
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	/**
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	 * Set the volume
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	 *
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	 * @param float $volume Sound volume
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	 * @return static
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	 */
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	public function setVolume($volume) {
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		$this->volume = (float)$volume;
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		return $this;
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	}
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	/**
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	 * Set the label name
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	 *
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	 * @param string $labelName Script Label name
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	 * @return static
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	 */
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	public function setLabelName($labelName) {
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		$this->labelName = (string)$labelName;
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		return $this;
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	}
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	/**
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	 * @see \FML\Script\Features\ScriptFeature::prepare()
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	 */
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	public function prepare(Script $script) {
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		$script->appendGenericScriptLabel($this->labelName, $this->getScriptText());
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		return $this;
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	}
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	/**
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	 * Get the script text
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	 *
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	 * @return string
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	 */
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	protected function getScriptText() {
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		if ($this->control) {
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			// Control event
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			$controlId  = Builder::escapeText($this->control->getId(), true);
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			$scriptText = "
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if (Event.Control.ControlId == {$controlId}) {
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	PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});
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}";
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		} else {
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			// Other
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			$scriptText = "
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PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});";
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		}
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		return $scriptText;
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	}
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}
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