TrackManiaControl/application/core/FML/Stylesheet/Mood.php
Steffen Schröder 771409b8eb huge fml update
2014-05-01 17:35:02 +02:00

312 lines
7.7 KiB
PHP

<?php
namespace FML\Stylesheet;
// Warning: The mood class isn't fully supported yet!
// Missing attributes: LDir1..
/**
* Class representing a Stylesheets Mood
*
* @author steeffeen
*/
class Mood {
/**
* Protected Properties
*/
protected $tagName = 'mood';
protected $lAmbient_LinearRgb = '';
protected $cloudsRgbMinLinear = '';
protected $cloudsRgbMaxLinear = '';
protected $lDir0_LinearRgb = '';
protected $lDir0_Intens = 1.;
protected $lDir0_DirPhi = 0.;
protected $lDir0_DirTheta = 0.;
protected $lBall_LinearRgb = '';
protected $lBall_Intensity = 1.;
protected $lBall_Radius = 0.;
protected $fogColorSrgb = '';
protected $selfIllumColor = '';
protected $skyGradientV_Scale = 1.;
protected $skyGradientKeys = array();
/**
* Create a new Mood Object
*
* @return \FML\Elements\Mood
*/
public static function create() {
$mood = new Mood();
return $mood;
}
/**
* Construct a new Mood Object
*/
public function __construct() {
}
/**
* Set Ambient Color in which the Elements reflect the Light
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setLightAmbientColor($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->lAmbient_LinearRgb = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set Minimum Value for the Background Color Range
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setCloudsColorMin($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->cloudsRgbMinLinear = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set Maximum Value for the Background Color Range
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setCloudsColorMax($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->cloudsRgbMaxLinear = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set RGB Color of Light Source 0
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setLight0Color($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->lDir0_LinearRgb = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set Intensity of Light Source 0
*
* @param float $intensity Light Intensity
* @return \FML\Stylesheet\Mood
*/
public function setLight0Intensity($intensity) {
$this->lDir0_Intens = (float) $intensity;
return $this;
}
/**
* Set Phi-Angle of Light Source 0
*
* @param float $phiAngle Phi-Angle
* @return \FML\Stylesheet\Mood
*/
public function setLight0PhiAngle($phiAngle) {
$this->lDir0_DirPhi = (float) $phiAngle;
return $this;
}
/**
* Set Theta-Angle of Light Source 0
*
* @param float $thetaAngle Theta-Angle
* @return \FML\Stylesheet\Mood
*/
public function setLight0ThetaAngle($thetaAngle) {
$this->lDir0_DirTheta = (float) $thetaAngle;
return $this;
}
/**
* Set Light Ball Color
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setLightBallColor($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->lBall_LinearRgb = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set Light Ball Intensity
*
* @param float $intensity Light Ball Intensity
* @return \FML\Stylesheet\Mood
*/
public function setLightBallIntensity($intensity) {
$this->lBall_Intens = (float) $intensity;
return $this;
}
/**
* Set Light Ball Radius
*
* @param float $radius Light Ball Radius
* @return \FML\Stylesheet\Mood
*/
public function setLightBallRadius($radius) {
$this->lBall_Radius = (float) $radius;
return $this;
}
/**
* Set Fog Color
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setFogColor($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->fogColorSrgb = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set Self Illumination Color
*
* @param float $red Red Color Value
* @param float $green Green Color Value
* @param float $blue Blue Color Value
* @return \FML\Stylesheet\Mood
*/
public function setSelfIllumColor($red, $green, $blue) {
$red = (float) $red;
$green = (float) $green;
$blue = (float) $blue;
$this->selfIllumColor = "{$red} {$green} {$blue}";
return $this;
}
/**
* Set Sky Gradient Scale
*
* @param float $vScale Gradient Scale Scale
* @return \FML\Stylesheet\Mood
*/
public function setSkyGradientScale($scale) {
$this->skyGradientV_Scale = (float) $scale;
return $this;
}
/**
* Add a Key for the SkyGradient
*
* @param float $x Scale Value
* @param string $color Gradient Color
* @return \FML\Stylesheet\Mood
*/
public function addSkyGradientKey($x, $color) {
$x = (float) $x;
$color = (string) $color;
$gradientKey = array('x' => $x, 'color' => $color);
array_push($this->skyGradientKeys, $gradientKey);
return $this;
}
/**
* Remove all SkyGradient Keys
*
* @return \FML\Stylesheet\Mood
*/
public function removeSkyGradientKeys() {
$this->skyGradientKeys = array();
return $this;
}
/**
* Render the Mood XML Element
*
* @param \DOMDocument $domDocument DomDocument for which the Mood XML Element should be rendered
* @return \DOMElement
*/
public function render(\DOMDocument $domDocument) {
$moodXml = $domDocument->createElement($this->tagName);
if ($this->lAmbient_LinearRgb) {
$moodXml->setAttribute('LAmbient_LinearRgb', $this->lAmbient_LinearRgb);
}
if ($this->cloudsRgbMinLinear) {
$moodXml->setAttribute('CloudsRgbMinLinear', $this->cloudsRgbMinLinear);
}
if ($this->cloudsRgbMaxLinear) {
$moodXml->setAttribute('CloudsRgbMaxLinear', $this->cloudsRgbMaxLinear);
}
if ($this->lDir0_LinearRgb) {
$moodXml->setAttribute('LDir0_LinearRgb', $this->lDir0_LinearRgb);
}
if ($this->lDir0_Intens) {
$moodXml->setAttribute('LDir0_Intens', $this->lDir0_Intens);
}
if ($this->lDir0_DirPhi) {
$moodXml->setAttribute('LDir0_DirPhi', $this->lDir0_DirPhi);
}
if ($this->lDir0_DirTheta) {
$moodXml->setAttribute('LDir0_DirTheta', $this->lDir0_DirTheta);
}
if ($this->lBall_LinearRgb) {
$moodXml->setAttribute('LBall_LinearRgb', $this->lBall_LinearRgb);
}
if ($this->lBall_Intens) {
$moodXml->setAttribute('LBall_Intens', $this->lBall_Intens);
}
if ($this->lBall_Radius) {
$moodXml->setAttribute('LBall_Radius', $this->lBall_Radius);
}
if ($this->fogColorSrgb) {
$moodXml->setAttribute('FogColorSrgb', $this->fogColorSrgb);
}
if ($this->selfIllumColor) {
$moodXml->setAttribute('SelfIllumColor', $this->selfIllumColor);
}
if ($this->skyGradientV_Scale) {
$moodXml->setAttribute('SkyGradientV_Scale', $this->skyGradientV_Scale);
}
if ($this->skyGradientKeys) {
$skyGradientXml = $domDocument->createElement('skygradient');
$moodXml->appendChild($skyGradientXml);
foreach ($this->skyGradientKeys as $gradientKey) {
$keyXml = $domDocument->createElement('key');
$skyGradientXml->appendChild($keyXml);
$keyXml->setAttribute('x', $gradientKey['x']);
$keyXml->setAttribute('color', $gradientKey['color']);
}
}
return $moodXml;
}
}