TrackManiaControl/core/Callbacks/Structures/ShootMania/OnCaptureStructure.php
2017-03-25 20:37:39 +01:00

91 lines
2.1 KiB
PHP

<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\BaseStructure;
use ManiaControl\Callbacks\Structures\ShootMania\Models\Landmark;
use ManiaControl\Callbacks\Structures\ShootMania\Models\Position;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
/**
* Structure Class for the OnCapture Structure Callback
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnCaptureStructure extends BaseStructure {
public $time;
private $landMark;
private $playerArray = array();
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject();
$this->time = $jsonObj->time;
$this->playerArray = $jsonObj->players;
$this->landMark = new Landmark();
$this->landMark->setTag($jsonObj->landmark->tag);
$this->landMark->setOrder($jsonObj->landmark->tag);
$this->landMark->setId($jsonObj->landmark->tag);
$position = new Position();
$position->setX($jsonObj->landmark->position->x);
$position->setY($jsonObj->landmark->position->y);
$position->setZ($jsonObj->landmark->position->z);
$this->landMark->setPosition($position);
}
/** Dumps the Object with some Information */
public function dump() {
var_dump($this->landMark);
parent::dump();
}
/**
* Get the logins
*
* @return array
*/
public function getLoginArray() {
return $this->playerArray;
}
/**
* Get the players
*
* @return Player[]
*/
public function getPlayerArray() {
$playerArray = array();
foreach ($this->playerArray as $login) {
$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
if ($player) {
$playerArray[$login] = $player;
}
}
return $playerArray;
}
/**
* @return LandMark
*/
public function getLandMark() {
return $this->landMark;
}
/**
* @param mixed $landMark
*/
public function setLandMark(Landmark $landMark) {
$this->landMark = $landMark;
}
}