423 lines
10 KiB
PHP
423 lines
10 KiB
PHP
<?php
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namespace FML\Controls;
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use FML\Types\Renderable;
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use FML\Script\Features\ActionTrigger;
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use FML\Script\ScriptLabel;
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use FML\Types\ScriptFeatureable;
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use FML\Script\Features\MapInfo;
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use FML\Script\Features\PlayerProfile;
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use FML\Script\Features\UISound;
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use FML\Script\Builder;
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use FML\Script\Features\Toggle;
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use FML\Script\Features\Tooltip;
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/**
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* Base Control
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* (CMlControl)
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*
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* @author steeffeen
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* @copyright FancyManiaLinks Copyright © 2014 Steffen Schröder
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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abstract class Control implements Renderable, ScriptFeatureable {
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/*
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* Constants
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*/
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const CENTER = 'center';
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const CENTER2 = 'center2';
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const TOP = 'top';
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const RIGHT = 'right';
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const BOTTOM = 'bottom';
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const LEFT = 'left';
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/*
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* Static Properties
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*/
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protected static $currentIndex = 0;
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/*
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* Protected Properties
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*/
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protected $tagName = 'control';
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protected $id = '';
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protected $x = 0.;
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protected $y = 0.;
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protected $z = 0.;
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protected $width = -1.;
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protected $height = -1.;
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protected $hAlign = self::CENTER;
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protected $vAlign = self::CENTER2;
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protected $scale = 1.;
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protected $hidden = 0;
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protected $classes = array();
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protected $scriptFeatures = array();
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/**
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* Construct a new Control
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*
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* @param string $id (optional) Control Id
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*/
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public function __construct($id = null) {
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if ($id !== null) {
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$this->setId($id);
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}
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}
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/**
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* Get Control Id
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*
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* @param bool $escaped (optional) Whether the Id should be escaped for ManiaScript
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* @return string
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*/
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public function getId($escaped = false) {
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if ($escaped) {
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return Builder::escapeText($this->id);
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}
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return $this->id;
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}
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/**
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* Set Control Id
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*
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* @param string $id Control Id
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* @return \FML\Controls\Control
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*/
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public function setId($id) {
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$this->id = (string) $id;
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return $this;
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}
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/**
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* Check Id for dangerous Characters and assign a unique Id if necessary
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*
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* @return \FML\Controls\Control
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*/
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public function checkId() {
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if (!$this->getId()) {
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$this->setId('FML_ID_' . self::$currentIndex);
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self::$currentIndex++;
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return $this;
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}
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$dangerousCharacters = array(' ', ' ', '.', '|', '-', PHP_EOL);
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$idCharacters = str_split($this->getId());
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$danger = false;
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foreach ($idCharacters as $character) {
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if (!in_array($character, $dangerousCharacters)) continue;
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$danger = true;
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break;
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}
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if ($danger) {
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trigger_error("Please don't use special Characters in Ids, they might cause Problems! (I stripped them for You.)");
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$id = str_ireplace($dangerousCharacters, '', $this->getId());
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$this->setId($id);
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}
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return $this;
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}
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/**
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* Set X Position
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*
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* @param float $x Horizontal Position
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* @return \FML\Controls\Control
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*/
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public function setX($x) {
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$this->x = (float) $x;
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return $this;
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}
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/**
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* Set Y Position
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*
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* @param float $y Vertical Position
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* @return \FML\Controls\Control
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*/
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public function setY($y) {
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$this->y = (float) $y;
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return $this;
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}
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/**
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* Set Z Position
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*
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* @param float $z Depth
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* @return \FML\Controls\Control
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*/
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public function setZ($z) {
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$this->z = (float) $z;
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return $this;
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}
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/**
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* Set Control Position
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*
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* @param float $x Horizontal Position
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* @param float $y Vertical Position
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* @param float $z (optional) Depth
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* @return \FML\Controls\Control
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*/
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public function setPosition($x, $y, $z = null) {
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$this->setX($x);
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$this->setY($y);
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if ($z !== null) {
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$this->setZ($z);
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}
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return $this;
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}
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/**
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* Set Control Width
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*
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* @param float $width Control Width
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* @return \FML\Controls\Control
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*/
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public function setWidth($width) {
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$this->width = (float) $width;
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return $this;
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}
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/**
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* Set Control Height
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*
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* @param float $height Control Height
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* @return \FML\Controls\Control
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*/
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public function setHeight($height) {
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$this->height = (float) $height;
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return $this;
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}
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/**
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* Set Control Size
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*
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* @param float $width Control Width
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* @param float $height Control Height
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* @return \FML\Controls\Control
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*/
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public function setSize($width, $height) {
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$this->setWidth($width);
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$this->setHeight($height);
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return $this;
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}
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/**
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* Set Horizontal Alignment
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*
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* @param string $hAlign Horizontal Alignment
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* @return \FML\Controls\Control
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*/
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public function setHAlign($hAlign) {
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$this->hAlign = (string) $hAlign;
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return $this;
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}
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/**
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* Set Vertical Alignment
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*
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* @param string $vAlign Vertical Alignment
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* @return \FML\Controls\Control
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*/
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public function setVAlign($vAlign) {
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$this->vAlign = (string) $vAlign;
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return $this;
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}
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/**
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* Set Horizontal and Vertical Alignment
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*
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* @param string $hAlign Horizontal Alignment
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* @param string $vAlign Vertical Alignment
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* @return \FML\Controls\Control
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*/
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public function setAlign($hAlign, $vAlign) {
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$this->setHAlign($hAlign);
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$this->setVAlign($vAlign);
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return $this;
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}
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/**
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* Set Control Scale
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*
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* @param float $scale Control Scale
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* @return \FML\Controls\Control
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*/
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public function setScale($scale) {
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$this->scale = (float) $scale;
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return $this;
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}
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/**
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* Set Visibility
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*
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* @param bool $visible Whether Control should be visible
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* @return \FML\Controls\Control
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*/
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public function setVisible($visible) {
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$this->hidden = ($visible ? 0 : 1);
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return $this;
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}
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/**
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* Add new Class Name
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*
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* @param string $class Class Name
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* @return \FML\Controls\Control
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*/
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public function addClass($class) {
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$class = (string) $class;
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if (!in_array($class, $this->classes)) {
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array_push($this->classes, $class);
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}
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return $this;
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}
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/**
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* Add a dynamic Action Trigger
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*
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* @param string $actionName Action to trigger
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* @param string $eventLabel (optional) Event on which the Action is triggered
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* @return \FML\Controls\Control
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*/
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public function addActionTriggerFeature($actionName, $eventLabel = ScriptLabel::MOUSECLICK) {
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$actionTrigger = new ActionTrigger($actionName, $this, $eventLabel);
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array_push($this->scriptFeatures, $actionTrigger);
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return $this;
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}
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/**
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* Add a dynamic Feature opening the current Map Info
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*
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* @param string $eventLabel (optional) Event on which the Map Info will be opened
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* @return \FML\Controls\Control
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*/
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public function addMapInfoFeature($eventLabel = ScriptLabel::MOUSECLICK) {
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$mapInfo = new MapInfo($this, $eventLabel);
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array_push($this->scriptFeatures, $mapInfo);
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return $this;
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}
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/**
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* Add a dynamic Feature to open a specific Player Profile
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*
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* @param string $login The Login of the Player
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* @param string $eventLabel (optional) Event on which the Player Profile will be opened
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* @return \FML\Controls\Control
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*/
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public function addPlayerProfileFeature($login, $eventLabel = ScriptLabel::MOUSECLICK) {
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$playerProfile = new PlayerProfile($login, $this, $eventLabel);
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array_push($this->scriptFeatures, $playerProfile);
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return $this;
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}
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/**
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* Add a dynamic Feature playing an UISound
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*
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* @param string $soundName UISound Name
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* @param int $variant (optional) Sound Variant
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* @param string $eventLabel (optional) Event on which the Sound will be played
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* @return \FML\Controls\Control
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*/
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public function addUISoundFeature($soundName, $variant = 0, $eventLabel = ScriptLabel::MOUSECLICK) {
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$uiSound = new UISound($soundName, $this, $variant, $eventLabel);
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array_push($this->scriptFeatures, $uiSound);
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return $this;
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}
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/**
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* Add a dynamic Feature toggling another Control
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*
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* @param Control $toggledControl Toggled Control
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* @param string $labelName (optional) Script Label Name
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* @param bool $onlyShow (optional) Whether it should only Show the Control but not toggle
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* @param bool $onlyHide (optional) Whether it should only Hide the Control but not toggle
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* @return \FML\Controls\Control
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*/
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public function addToggleFeature(Control $toggledControl, $labelName = Scriptlabel::MOUSECLICK, $onlyShow = false, $onlyHide = false) {
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$toggle = new Toggle($this, $toggledControl, $labelName, $onlyShow, $onlyHide);
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array_push($this->scriptFeatures, $toggle);
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return $this;
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}
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/**
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* Add a dynamic Feature showing a Tooltip on hovering
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*
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* @param Control $tooltipControl Tooltip Control
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* @param bool $stayOnClick (optional) Whether the Tooltip should stay on Click
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* @param bool $invert (optional) Whether the Visibility Toggling should be inverted
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* @return \FML\Controls\Control
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*/
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public function addTooltipFeature(Control $tooltipControl, $stayOnClick = false, $invert = false) {
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$tooltip = new Tooltip($this, $tooltipControl, $stayOnClick, $invert);
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array_push($this->scriptFeatures, $tooltip);
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return $this;
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}
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/**
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* Add a dynamic Feature showing a Tooltip on hovering
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*
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* @param Label $tooltipControl Tooltip Control
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* @param string $text The Text to display on the Tooltip Label
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* @param bool $stayOnClick (optional) Whether the Tooltip should stay on Click
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* @param bool $invert (optional) Whether the Visibility Toggling should be inverted
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* @return \FML\Controls\Control
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*/
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public function addTooltipLabelFeature(Label $tooltipControl, $text, $stayOnClick = false, $invert = false) {
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$tooltip = new Tooltip($this, $tooltipControl, $stayOnClick, $invert, $text);
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array_push($this->scriptFeatures, $tooltip);
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return $this;
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}
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/**
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* Remove all Script Features
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*
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* @return \FML\Controls\Control
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*/
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public function removeScriptFeatures() {
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$this->scriptFeatures = array();
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return $this;
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}
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/**
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*
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* @see \FML\Types\ScriptFeatureable::getScriptFeatures()
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*/
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public function getScriptFeatures() {
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return $this->scriptFeatures;
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}
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/**
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*
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* @see \FML\Types\Renderable::render()
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*/
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public function render(\DOMDocument $domDocument) {
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$xmlElement = $domDocument->createElement($this->tagName);
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if ($this->id) {
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$xmlElement->setAttribute('id', $this->id);
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}
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if ($this->x != 0. || $this->y != 0. || $this->z != 0.) {
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$xmlElement->setAttribute('posn', "{$this->x} {$this->y} {$this->z}");
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}
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if ($this->width >= 0. || $this->height >= 0.) {
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$xmlElement->setAttribute('sizen', "{$this->width} {$this->height}");
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}
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if ($this->hAlign) {
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$xmlElement->setAttribute('halign', $this->hAlign);
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}
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if ($this->vAlign) {
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$xmlElement->setAttribute('valign', $this->vAlign);
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}
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if ($this->scale != 1.) {
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$xmlElement->setAttribute('scale', $this->scale);
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}
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if ($this->hidden) {
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$xmlElement->setAttribute('hidden', $this->hidden);
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}
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if (!empty($this->classes)) {
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$classes = implode(' ', $this->classes);
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$xmlElement->setAttribute('class', $classes);
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}
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return $xmlElement;
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}
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}
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