416 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
<?php
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namespace ManiaControl\Maps;
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use ManiaControl\Admin\AuthenticationManager;
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use ManiaControl\Callbacks\CallbackListener;
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use ManiaControl\Callbacks\CallbackManager;
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use ManiaControl\Callbacks\Callbacks;
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use ManiaControl\Commands\CommandListener;
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use ManiaControl\Formatter;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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 * MapQueue Class
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 *
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 * @author steeffeen & kremsy
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 * @copyright ManiaControl Copyright © 2014 ManiaControl Team
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 * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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 */
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class MapQueue implements CallbackListener, CommandListener {
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	/*
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	 * Constants
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	 */
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	const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged';
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	const SETTING_SKIP_MAP_ON_LEAVE         = 'Skip Map when the requester leaves';
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	const SETTING_SKIP_MAPQUEUE_ADMIN       = 'Skip Map when admin leaves';
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	const SETTING_MAPLIMIT_PLAYER           = 'Maximum maps per player in the Map-Queue (-1 = unlimited)';
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	const SETTING_MAPLIMIT_ADMIN            = 'Maximum maps per admin (Admin+) in the Map-Queue (-1 = unlimited)';
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	const SETTING_BUFFERSIZE                = 'Size of the Map-Queue buffer (recently played maps)';
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	const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear Mapqueue';
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	const SETTING_PERMISSION_QUEUE_BUFFER   = 'Queue maps in buffer';
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	const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue';
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	const ADMIN_COMMAND_CLEAR_JUKEBOX  = 'clearjukebox';
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	/*
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	 * Private Properties
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	 */
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	private $maniaControl = null;
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	private $queuedMaps = array();
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	private $nextMap = null;
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	private $buffer = array();
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	/**
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	 * Create a new server MapQueue
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	 *
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	 * @param ManiaControl $maniaControl
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	 */
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	public function __construct(ManiaControl $maniaControl) {
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		$this->maniaControl = $maniaControl;
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		$this->maniaControl->callbackManager->registerCallbackListener(Callbacks::ENDMAP, $this, 'endMap');
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		$this->maniaControl->callbackManager->registerCallbackListener(Callbacks::BEGINMAP, $this, 'beginMap');
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		$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_AFTERINIT, $this, 'handleAfterInit');
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		// Init settings
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true);
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false);
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_MAPLIMIT_PLAYER, 1);
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_MAPLIMIT_ADMIN, -1);
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		$this->maniaControl->settingManager->initSetting($this, self::SETTING_BUFFERSIZE, 10);
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		$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
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		$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_QUEUE_BUFFER, AuthenticationManager::AUTH_LEVEL_ADMIN);
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		//Register Admin Commands
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		$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.');
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		$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.');
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		$this->maniaControl->commandManager->registerCommandListener(array('jb', 'jukebox', 'mapqueue'), $this, 'command_MapQueue', false, 'Shows current maps in Map-Queue.');
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	}
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	/**
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	 * Adds current map to buffer on startup
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	 */
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	public function handleAfterInit() {
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		$currentMap = $this->maniaControl->mapManager->getCurrentMap();
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		$this->buffer[] = $currentMap->uid;
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	}
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	/**
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	 * Clears the map-queue via admin command clearmap queue
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	 *
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	 * @param array                        $chat
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	 * @param \ManiaControl\Players\Player $admin
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	 * @internal param \ManiaControl\Players\Player $player
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	 */
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	public function command_ClearMapQueue(array $chat, Player $admin) {
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		$this->clearMapQueue($admin);
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	}
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	/**
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	 * Handles the mapqueue/jukebox command
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	 *
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	 * @param array  $chat
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	 * @param Player $player
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	 */
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	public function command_MapQueue(array $chat, Player $player) {
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		$chatCommands = explode(' ', $chat[1][2]);
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		if(isset($chatCommands[1])) {
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			if($chatCommands[1] == ' ' || $chatCommands[1] == 'list') {
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				$this->showMapQueue($player);
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			} elseif($chatCommands[1] == 'display') {
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				$this->showMapQueueManialink($player);
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			} elseif($chatCommands[1] == 'clear') {
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				$this->clearMapQueue($player);
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			}
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		} else {
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			$this->showMapQueue($player);
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		}
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	}
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	/**
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	 * Shows current mapqueue in the chat
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	 *
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	 * @param $player
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	 */
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	public function showMapQueue($player) {
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		if(count($this->queuedMaps) == 0) {
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			$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $player->login);
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			return;
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		}
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		$message = '$fa0Upcoming maps in the Map-Queue:';
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		$i = 1;
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		foreach($this->queuedMaps as $queuedMap) {
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			$message .= ' $<$fff'.$i.'$>. [$<$fff'.Formatter::stripCodes($queuedMap[1]->name).'$>]';
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			$i++;
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		}
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		$this->maniaControl->chat->sendInformation($message, $player->login);
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	}
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	/**
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	 * Shows current mapqueue in a manialink
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	 *
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	 * @param $player
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	 */
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	public function showMapQueueManialink($player) {
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		if(count($this->queuedMaps) == 0) {
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			$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $player->login);
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			return;
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		}
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		$maps = array();
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		foreach($this->queuedMaps as $queuedMap) {
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			$maps[] = $queuedMap[1];
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		}
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		$this->maniaControl->mapManager->mapList->showMapList($player, $maps);
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	}
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	/**
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	 * Returns the current queue buffer
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	 *
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	 * @return array
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	 */
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	public function getQueueBuffer() {
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		return $this->buffer;
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	}
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	/**
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	 * Clears the Map Queue
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	 *
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	 * @param $admin
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	 */
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	public function clearMapQueue($admin) {
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		if (!$this->maniaControl->authenticationManager->checkPermission($admin, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
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			$this->maniaControl->authenticationManager->sendNotAllowed($admin);
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			return;
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		}
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		if(count($this->queuedMaps) == 0) {
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			$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $admin->login);
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			return;
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		}
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		$title = $this->maniaControl->authenticationManager->getAuthLevelName($admin->authLevel);
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		//Destroy map - queue list
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		$this->queuedMaps = array();
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		$this->maniaControl->chat->sendInformation('$fa0'. $title . ' $<$fff' . $admin->nickname . '$> cleared the Queued-Map list!');
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		$this->maniaControl->log($title . ' ' . Formatter::stripCodes($admin->nickname) . ' cleared the Queued-Map list!');
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		// Trigger callback
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		$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear'));
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	}
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	/**
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	 * Adds map as first map in queue (for /replay)
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	 *
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	 * @param $player
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	 * @param $map
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	 */
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	public function addFirstMapToMapQueue($player, $map) {
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		if ($map) {
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			if (array_key_exists($map->uid, $this->queuedMaps)) {
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				unset($this->queuedMaps[$map->uid]);
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			}
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			array_unshift($this->queuedMaps, array($player, $map));
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		}
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	}
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	/**
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	 * Adds a Map to the map-queue
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	 *
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	 * @param $login
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	 * @param $uid
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	 */
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	public function addMapToMapQueue($login, $uid) {
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		$player = $this->maniaControl->playerManager->getPlayer($login);
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		//Check if player is allowed to add (another) map
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		$admin = false;
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		if($this->maniaControl->authenticationManager->checkRight($player, 2) ||
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		   $this->maniaControl->authenticationManager->checkRight($player, 3) ||
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		   $this->maniaControl->authenticationManager->checkRight($player, 4)) {
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			$admin = true;
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		}
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		$mapsForPlayer = 0;
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		foreach($this->queuedMaps as $queuedMap) {
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			if($queuedMap[0]->login == $login) {
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				$mapsForPlayer++;
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			}
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		}
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		$maxPlayer = $this->maniaControl->settingManager->getSetting($this, self::SETTING_MAPLIMIT_PLAYER);
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		$maxAdmin  = $this->maniaControl->settingManager->getSetting($this, self::SETTING_MAPLIMIT_ADMIN);
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		if($admin && $maxAdmin != -1) {
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			if($mapsForPlayer == $maxAdmin) {
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				$this->maniaControl->chat->sendError('You already have $<$fff'.$maxAdmin.'$> map(s) in the Map-Queue!', $login);
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				return;
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			}
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		} elseif(!$admin && $maxPlayer != -1) {
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			if($mapsForPlayer == $maxPlayer) {
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				$this->maniaControl->chat->sendError('You already have $<$fff'.$maxPlayer.'$> map(s) in the Map-Queue!', $login);
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				return;
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			}
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		}
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		//Check if the map is already juked
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		if (array_key_exists($uid, $this->queuedMaps)) {
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			$this->maniaControl->chat->sendError('That map is already in the Map-Queue!', $login);
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			return;
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		}
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		//TODO recently maps not able to add to queue-amps setting, and management
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		// Check if map is in the buffer
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		if(in_array($uid, $this->buffer)) {
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			$this->maniaControl->chat->sendError('That map has recently been played!', $login);
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			if (!$this->maniaControl->authenticationManager->checkPermission($player, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
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				return;
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			}
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		}
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		$map = $this->maniaControl->mapManager->getMapByUid($uid);
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		$this->queuedMaps[$uid] = array($player, $map);
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		$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by $<$fff' . $player->nickname . '$>.');
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		// Trigger callback
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		$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid]));
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	}
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	/**
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	 * Revmoes a Map from the Map queue
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	 *
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	 * @param \ManiaControl\Players\Player $player
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	 * @param                              $uid
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	 * @internal param $login
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	 */
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	public function removeFromMapQueue(Player $player, $uid) {
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		if (!isset($this->queuedMaps[$uid])) {
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			return;
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		}
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		$map = $this->queuedMaps[$uid][1];
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		unset($this->queuedMaps[$uid]);
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		$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $map->name . '$> is removed from the Map-Queue by $<$fff' . $player->nickname . '$>.');
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		// Trigger callback
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		$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('remove', $map));
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	}
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	/**
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	 * Called on endmap
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	 *
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	 * @param Map $map
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	 */
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	public function endMap(Map $map) {
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		$this->nextMap = null;
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		if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE) == TRUE) {
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			//Skip Map if requester has left
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			foreach($this->queuedMaps as $queuedMap) {
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				$player = $queuedMap[0];
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				//found player, so play this map
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				if ($this->maniaControl->playerManager->getPlayer($player->login)) {
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					break;
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				}
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				if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN) == FALSE) {
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					//Check if the queuer is a admin
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					if ($player->authLevel > 0) {
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						break;
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					}
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				}
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				// Trigger callback
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				$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0]));
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				//Player not found, so remove the map from the mapqueue
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				array_shift($this->queuedMaps);
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				$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $queuedMap[0]->name .'$> is skipped because $<' . $player->nickname . '$> left the game!');
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			}
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		}
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		$this->nextMap = array_shift($this->queuedMaps);
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		//Check if Map Queue is empty
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		if (!$this->nextMap || !isset($this->nextMap[1])) {
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			return;
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		}
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		$map = $this->nextMap[1];
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		$this->maniaControl->chat->sendInformation('$fa0Next map will be $<$fff' . $map->name .'$> as requested by $<' . $this->nextMap[0]->nickname . '$>.');
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		$this->maniaControl->client->chooseNextMap($map->fileName);
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	}
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	/**
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	 * Called on begin map
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	 *
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	 * @param Map $map
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	 */
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	public function beginMap(Map $map) {
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		if(in_array($map->uid, $this->buffer)) {
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			return;
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		}
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		if(count($this->buffer) >= $this->maniaControl->settingManager->getSetting($this, self::SETTING_BUFFERSIZE)) {
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			array_shift($this->buffer);
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		}
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		$this->buffer[] = $map->uid;
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	}
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	/**
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	 * Returns the next Map if the next map is a queuedmap or null if it's not
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	 *
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	 * @return null
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	 */
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	public function getNextMap() {
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		return $this->nextMap;
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	}
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	/**
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	 * Returns the first Queued Map
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	 *
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	 * @return array(Player $player, Map $map)
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	 */
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	public function getNextQueuedMap() {
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		foreach($this->queuedMaps as $queuedMap) {
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			//return the first Queued Map
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			return $queuedMap;
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		}
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		return null;
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	}
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	/**
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	 * Returns a list with the indexes of the queued maps
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	 *
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	 * @return array
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	 */
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	public function getQueuedMapsRanking() {
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		$i          = 1;
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		$queuedMaps = array();
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		foreach($this->queuedMaps as $queuedMap) {
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			$map                   = $queuedMap[1];
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			$queuedMaps[$map->uid] = $i;
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			$i++;
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		}
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		return $queuedMaps;
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	}
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	/**
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	 * Returns the Queuer of a Map
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	 *
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	 * @param $uid
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	 * @return mixed
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	 */
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	public function getQueuer($uid) {
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		return $this->queuedMaps[$uid][0];
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	}
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	/**
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	 * Dummy Function for testing
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	 */
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	public function printAllMaps() {
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		foreach($this->queuedMaps as $map) {
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			$map = $map[1];
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			var_dump($map->name);
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		}
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	}
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} 
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