TrackManiaControl/application/core/server.php
2013-11-10 13:58:08 +01:00

382 lines
9.6 KiB
PHP

<?php
namespace ManiaControl;
/**
* Class providing information and commands for the connected maniaplanet server
*
* @author steeffeen
*/
class Server {
/**
* Constants
*/
const VALIDATIONREPLAYDIR = 'ValidationReplays/';
const GHOSTREPLAYDIR = 'GhostReplays/';
/**
* Public properties
*/
public $config = null;
/**
* Private properties
*/
private $mc = null;
/**
* Construct server
*/
public function __construct($mc) {
$this->mc = $mc;
// Load config
$this->config = FileUtil::loadConfig('server.xml');
// Register for callbacks
$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_MC_1_SECOND, $this, 'eachSecond');
}
/**
* Perform actions every second
*/
public function eachSecond() {
// Delete cached information
$this->players = null;
}
/**
* Fetch game directory of the server
*
* @return string
*/
public function getDataDirectory() {
if (!$this->mc->client->query('GameDataDirectory')) {
trigger_error("Couldn't get data directory. " . $this->mc->getClientErrorText());
return null;
}
return $this->mc->client->getResponse();
}
/**
* Checks if ManiaControl has access to the given directory (server data directory if no param)
*
* @param string $directory
* @return bool
*/
public function checkAccess($directory = null) {
if (!$directory) {
$directory = $this->getDataDirectory();
}
return is_dir($directory) && is_writable($directory);
}
/**
* Fetch server login
*/
public function getLogin($client = null) {
$systemInfo = $this->getSystemInfo(false, $client);
if (!$systemInfo) return null;
return $systemInfo['ServerLogin'];
}
/**
* Get detailed server info
*/
public function getInfo($detailed = false) {
if ($detailed) {
$login = $this->getLogin();
if (!$this->mc->client->query('GetDetailedPlayerInfo', $login)) {
trigger_error("Couldn't fetch detailed server player info. " . $this->mc->getClientErrorText());
return null;
}
}
else {
if (!$this->mc->client->query('GetMainServerPlayerInfo')) {
trigger_error("Couldn't fetch server player info. " . $this->mc->getClientErrorText());
return null;
}
}
return $this->mc->client->getResponse();
}
/**
* Get server options
*/
public function getOptions() {
if (!$this->mc->client->query('GetServerOptions')) {
trigger_error("Couldn't fetch server options. " . $this->mc->getClientErrorText());
return null;
}
return $this->mc->client->getResponse();
}
/**
* Fetch server name
*/
public function getName() {
if (!$this->mc->client->query('GetServerName')) {
trigger_error("Couldn't fetch server name. " . $this->mc->getClientErrorText());
return null;
}
return $this->mc->client->getResponse();
}
/**
* Fetch server version
*/
public function getVersion($forceRefresh = false) {
if (isset($this->mc->client->version) && !$forceRefresh) return $this->mc->client->version;
if (!$this->mc->client->query('GetVersion')) {
trigger_error("Couldn't fetch server version. " . $this->mc->getClientErrorText());
return null;
}
else {
$this->mc->client->version = $this->mc->client->getResponse();
return $this->mc->client->version;
}
}
/**
* Fetch server system info
*/
public function getSystemInfo($forceRefresh = false, &$client = null) {
if (!$this->mc->client && !$client) return null;
if (!$client) $client = $this->mc->client;
if (isset($client->systemInfo) && !$forceRefresh) return $client->systemInfo;
if (!$client->query('GetSystemInfo')) {
trigger_error("Couldn't fetch server system info. " . $this->mc->getClientErrorText($client));
return null;
}
else {
$client->systemInfo = $client->getResponse();
return $client->systemInfo;
}
}
/**
* Fetch network status
*/
public function getNetworkStats($forceRefresh = false) {
if (isset($this->mc->client->networkStats) && !$forceRefresh) return $this->mc->client->networkStats;
if (!$this->mc->client->query('GetNetworkStats')) {
trigger_error("Couldn't fetch network stats. " . $this->mc->getClientErrorText());
return null;
}
else {
$this->mc->client->networkStats = $this->mc->client->getResponse();
return $this->mc->client->networkStats;
}
}
/**
* Fetch current game mode
*
* @param bool $stringValue
* @param int $parseValue
* @return int | string
*/
public function getGameMode($stringValue = false, $parseValue = null) {
if (is_int($parseValue)) {
$gameMode = $parseValue;
}
else {
if (!$this->mc->client->query('GetGameMode')) {
trigger_error("Couldn't fetch current game mode. " . $this->mc->getClientErrorText());
return null;
}
$gameMode = $this->mc->client->getResponse();
}
if ($stringValue) {
switch ($gameMode) {
case 0:
{
return 'Script';
}
case 1:
{
return 'Rounds';
}
case 2:
{
return 'TimeAttack';
}
case 3:
{
return 'Team';
}
case 4:
{
return 'Laps';
}
case 5:
{
return 'Cup';
}
case 6:
{
return 'Stunts';
}
default:
{
return 'Unknown';
}
}
}
return $gameMode;
}
// TODO: remove getPlayer / getPlayers -> methods now in playerHandler handeld, but should be improved more
/**
* Fetch player info
*
* @param string $login
* @return struct
*/
public function getPlayer($login, $detailed = false) {
if (!$login) return null;
$command = ($detailed ? 'GetDetailedPlayerInfo' : 'GetPlayerInfo');
if (!$this->mc->client->query($command, $login)) {
trigger_error("Couldn't player info for '" . $login . "'. " . $this->mc->getClientErrorText());
return null;
}
return $this->mc->client->getResponse();
}
/**
* Fetch all players
*/
public function getPlayers(&$client = null, &$purePlayers = null, &$pureSpectators = null) {
if (!$this->mc->client && !$client) return null;
if (!$client) $client = $this->mc->client;
$fetchLength = 30;
$offset = 0;
$players = array();
if (!is_array($purePlayers)) $purePlayers = array();
if (!is_array($pureSpectators)) $pureSpectators = array();
$tries = 0;
while ($tries < 10) {
if (!$client->query('GetPlayerList', $fetchLength, $offset)) {
trigger_error("Couldn't get player list. " . $this->mc->getClientErrorText($client));
$tries++;
}
else {
$chunk = $client->getResponse();
$count = count($chunk);
$serverLogin = $this->getLogin($client);
for ($index = 0; $index < $count; $index++) {
$login = $chunk[$index]['Login'];
if ($login === $serverLogin) {
// Ignore server
unset($chunk[$index]);
}
else {
if ($chunk[$index]['SpectatorStatus'] > 0) {
// Pure spectator
array_push($pureSpectators, $chunk[$index]);
}
else {
// Pure player
array_push($purePlayers, $chunk[$index]);
}
}
}
$players = array_merge($players, $chunk);
$offset += $count;
if ($count < $fetchLength) break;
}
}
return $players;
}
/**
* Retrieve validation replay for given login
*
* @param string $login
* @return string
*/
public function getValidationReplay($login) {
if (!$login) return null;
if (!$this->mc->client->query('GetValidationReplay', $login)) {
trigger_error("Couldn't get validation replay of '" . $login . "'. " . $this->mc->getClientErrorText());
return null;
}
return $this->mc->client->getResponse();
}
public function getGhostReplay($login) {
$dataDir = $this->getDataDirectory();
if (!$this->checkAccess($dataDir)) {
return null;
}
// Build file name
$map = $this->getMap();
$gameMode = $this->getGameMode();
$time = time();
$fileName = 'Ghost.' . $login . '.' . $gameMode . '.' . $time . '.' . $map['UId'] . '.Replay.Gbx';
// Save ghost replay
if (!$this->mc->client->query('SaveBestGhostsReplay', $login, self::GHOSTREPLAYDIR . $fileName)) {
trigger_error("Couldn't save ghost replay. " . $this->mc->getClientErrorText());
return null;
}
// Load replay file
$ghostReplay = file_get_contents($dataDir . 'Replays/' . self::GHOSTREPLAYDIR . $fileName);
if (!$ghostReplay) {
trigger_error("Couldn't retrieve saved ghost replay.");
return null;
}
return $ghostReplay;
}
/**
* Fetch current map
*/
public function getMap() {
if (!$this->mc->client) return null;
if (!$this->mc->client->query('GetCurrentMapInfo')) {
trigger_error("Couldn't fetch map info. " . $this->mc->getClientErrorText());
return null;
}
return $this->mc->client->getResponse();
}
/**
* Waits for the server to have the given status
*/
public function waitForStatus($client, $statusCode = 4) {
$client->query('GetStatus');
$response = $client->getResponse();
// Check if server reached given status
if ($response['Code'] === 4) return true;
// Server not yet in given status -> Wait for it...
$waitBegin = time();
$timeoutTags = $this->mc->config->xpath('timeout');
$maxWaitTime = (!empty($timeoutTags) ? (int) $timeoutTags[0] : 20);
$lastStatus = $response['Name'];
error_log("Waiting for server to reach status " . $statusCode . "...");
error_log("Current Status: " . $lastStatus);
while ($response['Code'] !== 4) {
sleep(1);
$client->query('GetStatus');
$response = $client->getResponse();
if ($lastStatus !== $response['Name']) {
error_log("New Status: " . $response['Name']);
$lastStatus = $response['Name'];
}
if (time() - $maxWaitTime > $waitBegin) {
// It took too long to reach the status
trigger_error(
"Server couldn't reach status " . $statusCode . " after " . $maxWaitTime . " seconds! " .
$this->mc->getClientErrorText());
return false;
}
}
return true;
}
}
?>