261 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
| <?php
 | |
| 
 | |
| namespace FML\Script\Features;
 | |
| 
 | |
| use FML\Controls\Control;
 | |
| use FML\Script\Builder;
 | |
| use FML\Script\Script;
 | |
| use FML\Script\ScriptLabel;
 | |
| use FML\Types\Scriptable;
 | |
| 
 | |
| /**
 | |
|  * Script Feature for playing a UISound
 | |
|  *
 | |
|  * @author    steeffeen <mail@steeffeen.com>
 | |
|  * @copyright FancyManiaLinks Copyright © 2017 Steffen Schröder
 | |
|  * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
 | |
|  */
 | |
| class UISound extends ScriptFeature
 | |
| {
 | |
| 
 | |
|     /*
 | |
|      * Constants
 | |
|      */
 | |
|     const Bonus            = "Bonus";
 | |
|     const Capture          = "Capture";
 | |
|     const Checkpoint       = "Checkpoint";
 | |
|     const Combo            = "Combo";
 | |
|     const Custom1          = "Custom1";
 | |
|     const Custom2          = "Custom2";
 | |
|     const Custom3          = "Custom3";
 | |
|     const Custom4          = "Custom4";
 | |
|     const Default_         = "Default";
 | |
|     const EndMatch         = "EndMatch";
 | |
|     const EndRound         = "EndRound";
 | |
|     const Finish           = "Finish";
 | |
|     const FirstHit         = "FirstHit";
 | |
|     const Notice           = "Notice";
 | |
|     const PhaseChange      = "PhaseChange";
 | |
|     const PlayerEliminated = "PlayerEliminated";
 | |
|     const PlayerHit        = "PlayerHit";
 | |
|     const PlayersRemaining = "PlayersRemaining";
 | |
|     const RankChange       = "RankChange";
 | |
|     const Record           = "Record";
 | |
|     const ScoreProgress    = "ScoreProgress";
 | |
|     const Silence          = "Silence";
 | |
|     const StartMatch       = "StartMatch";
 | |
|     const StartRound       = "StartRound";
 | |
|     const TieBreakPoint    = "TieBreakPoint";
 | |
|     const TiePoint         = "TiePoint";
 | |
|     const TimeOut          = "TimeOut";
 | |
|     const VictoryPoint     = "VictoryPoint";
 | |
|     const Warning          = "Warning";
 | |
| 
 | |
|     /**
 | |
|      * @var string $soundName Sound name
 | |
|      */
 | |
|     protected $soundName = null;
 | |
| 
 | |
|     /**
 | |
|      * @var Control $control Sound Control
 | |
|      */
 | |
|     protected $control = null;
 | |
| 
 | |
|     /**
 | |
|      * @var int $variant Sound variant
 | |
|      */
 | |
|     protected $variant = 0;
 | |
| 
 | |
|     /**
 | |
|      * @var string $labelName Script Label name
 | |
|      */
 | |
|     protected $labelName = null;
 | |
| 
 | |
|     /**
 | |
|      * @var float $volume Volume
 | |
|      */
 | |
|     protected $volume = 1.;
 | |
| 
 | |
|     /**
 | |
|      * Construct a new UISound
 | |
|      *
 | |
|      * @api
 | |
|      * @param string  $soundName (optional) Sound name
 | |
|      * @param Control $control   (optional) Sound Control
 | |
|      * @param int     $variant   (optional) Sound variant
 | |
|      * @param string  $labelName (optional) Script Label name
 | |
|      */
 | |
|     public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK)
 | |
|     {
 | |
|         if ($soundName) {
 | |
|             $this->setSoundName($soundName);
 | |
|         }
 | |
|         if ($control) {
 | |
|             $this->setControl($control);
 | |
|         }
 | |
|         if ($variant) {
 | |
|             $this->setVariant($variant);
 | |
|         }
 | |
|         if ($labelName) {
 | |
|             $this->setLabelName($labelName);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Get the sound to play
 | |
|      *
 | |
|      * @api
 | |
|      * @return string
 | |
|      */
 | |
|     public function getSoundName()
 | |
|     {
 | |
|         return $this->soundName;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Set the sound to play
 | |
|      *
 | |
|      * @api
 | |
|      * @param string $soundName Sound name
 | |
|      * @return static
 | |
|      */
 | |
|     public function setSoundName($soundName)
 | |
|     {
 | |
|         $this->soundName = (string)$soundName;
 | |
|         return $this;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Get the sound Control
 | |
|      *
 | |
|      * @api
 | |
|      * @return Control
 | |
|      */
 | |
|     public function getControl()
 | |
|     {
 | |
|         return $this->control;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Set the sound Control
 | |
|      *
 | |
|      * @api
 | |
|      * @param Control $control (optional) Sound Control
 | |
|      * @return static
 | |
|      */
 | |
|     public function setControl(Control $control = null)
 | |
|     {
 | |
|         if ($control) {
 | |
|             $control->checkId();
 | |
|             if ($control instanceof Scriptable) {
 | |
|                 $control->setScriptEvents(true);
 | |
|             }
 | |
|         }
 | |
|         $this->control = $control;
 | |
|         return $this;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Get the sound variant
 | |
|      *
 | |
|      * @api
 | |
|      * @return int
 | |
|      */
 | |
|     public function getVariant()
 | |
|     {
 | |
|         return $this->variant;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Set the sound variant
 | |
|      *
 | |
|      * @api
 | |
|      * @param int $variant Sound variant
 | |
|      * @return static
 | |
|      */
 | |
|     public function setVariant($variant)
 | |
|     {
 | |
|         $this->variant = (int)$variant;
 | |
|         return $this;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Get the Script Label name
 | |
|      *
 | |
|      * @api
 | |
|      * @return string
 | |
|      */
 | |
|     public function getLabelName()
 | |
|     {
 | |
|         return $this->labelName;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Set the Script Label name
 | |
|      *
 | |
|      * @api
 | |
|      * @param string $labelName Script Label name
 | |
|      * @return static
 | |
|      */
 | |
|     public function setLabelName($labelName)
 | |
|     {
 | |
|         $this->labelName = (string)$labelName;
 | |
|         return $this;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Get the volume
 | |
|      *
 | |
|      * @api
 | |
|      * @return float
 | |
|      */
 | |
|     public function getVolume()
 | |
|     {
 | |
|         return $this->volume;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Set the volume
 | |
|      *
 | |
|      * @api
 | |
|      * @param float $volume Sound volume
 | |
|      * @return static
 | |
|      */
 | |
|     public function setVolume($volume)
 | |
|     {
 | |
|         $this->volume = (float)$volume;
 | |
|         return $this;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * @see ScriptFeature::prepare()
 | |
|      */
 | |
|     public function prepare(Script $script)
 | |
|     {
 | |
|         $script->appendGenericScriptLabel($this->labelName, $this->getScriptText());
 | |
|         return $this;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * Get the script text
 | |
|      *
 | |
|      * @return string
 | |
|      */
 | |
|     protected function getScriptText()
 | |
|     {
 | |
|         if ($this->control) {
 | |
|             // Control event
 | |
|             $controlId = Builder::escapeText($this->control->getId());
 | |
|             return "
 | |
| if (Event.Control.ControlId == {$controlId}) {
 | |
| 	PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});
 | |
| }";
 | |
|         }
 | |
| 
 | |
|         // Other events
 | |
|         return "
 | |
| PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});";
 | |
|     }
 | |
| 
 | |
| }
 |