TrackManiaControl/application/core/Maps/MapQueue.php
2014-05-13 14:32:30 +02:00

437 lines
13 KiB
PHP

<?php
namespace ManiaControl\Maps;
use ManiaControl\Admin\AuthenticationManager;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\Callbacks\Callbacks;
use ManiaControl\Commands\CommandListener;
use ManiaControl\Utils\Formatter;
use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
use Maniaplanet\DedicatedServer\Xmlrpc\NextMapException;
/**
* MapQueue Class
*
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class MapQueue implements CallbackListener, CommandListener {
/*
* Constants
*/
const CB_MAPQUEUE_CHANGED = 'MapQueue.MapQueueBoxChanged';
const SETTING_SKIP_MAP_ON_LEAVE = 'Skip Map when the requester leaves';
const SETTING_SKIP_MAPQUEUE_ADMIN = 'Skip Map when admin leaves';
const SETTING_MAPLIMIT_PLAYER = 'Maximum maps per player in the Map-Queue (-1 = unlimited)';
const SETTING_MAPLIMIT_ADMIN = 'Maximum maps per admin (Admin+) in the Map-Queue (-1 = unlimited)';
const SETTING_BUFFERSIZE = 'Size of the Map-Queue buffer (recently played maps)';
const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear Mapqueue';
const SETTING_PERMISSION_QUEUE_BUFFER = 'Queue maps in buffer';
const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue';
const ADMIN_COMMAND_CLEAR_JUKEBOX = 'clearjukebox';
/*
* Private Properties
*/
private $maniaControl = null;
private $queuedMaps = array();
private $nextMap = null;
private $buffer = array();
private $nextNoQueue = false;
/**
* Don't queue on the next MapChange
*/
public function dontQueueNextMapChange() {
$this->nextNoQueue = true;
}
/**
* Create a new server MapQueue
*
* @param ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
$this->maniaControl->callbackManager->registerCallbackListener(Callbacks::ENDMAP, $this, 'endMap');
$this->maniaControl->callbackManager->registerCallbackListener(Callbacks::BEGINMAP, $this, 'beginMap');
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_AFTERINIT, $this, 'handleAfterInit');
// Init settings
$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_MAPLIMIT_PLAYER, 1);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_MAPLIMIT_ADMIN, -1);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_BUFFERSIZE, 10);
$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_QUEUE_BUFFER, AuthenticationManager::AUTH_LEVEL_ADMIN);
//Register Admin Commands
$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_JUKEBOX, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.');
$this->maniaControl->commandManager->registerCommandListener(self::ADMIN_COMMAND_CLEAR_MAPQUEUE, $this, 'command_ClearMapQueue', true, 'Clears the Map-Queue.');
$this->maniaControl->commandManager->registerCommandListener(array('jb', 'jukebox', 'mapqueue'), $this, 'command_MapQueue', false, 'Shows current maps in Map-Queue.');
}
/**
* Adds current map to buffer on startup
*/
public function handleAfterInit() {
$currentMap = $this->maniaControl->mapManager->getCurrentMap();
$this->buffer[] = $currentMap->uid;
}
/**
* Clears the map-queue via admin command clearmap queue
*
* @param array $chatCallback
* @param Player $admin
*/
public function command_ClearMapQueue(array $chatCallback, Player $admin) {
$this->clearMapQueue($admin);
}
/**
* Clear the Map Queue
*
* @param Player $admin
*/
public function clearMapQueue(Player $admin) {
if (!$this->maniaControl->authenticationManager->checkPermission($admin, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
$this->maniaControl->authenticationManager->sendNotAllowed($admin);
return;
}
if (count($this->queuedMaps) == 0) {
$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $admin->login);
return;
}
$title = $this->maniaControl->authenticationManager->getAuthLevelName($admin->authLevel);
//Destroy map - queue list
$this->queuedMaps = array();
$this->maniaControl->chat->sendInformation('$fa0' . $title . ' $<$fff' . $admin->nickname . '$> cleared the Queued-Map list!');
$this->maniaControl->log($title . ' ' . Formatter::stripCodes($admin->nickname) . ' cleared the Queued-Map list!');
// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('clear'));
}
/**
* Handles the mapqueue/jukebox command
*
* @param array $chatCallback
* @param Player $player
*/
public function command_MapQueue(array $chatCallback, Player $player) {
$chatCommands = explode(' ', $chatCallback[1][2]);
if (isset($chatCommands[1])) {
if ($chatCommands[1] == ' ' || $chatCommands[1] == 'list') {
$this->showMapQueue($player);
} elseif ($chatCommands[1] == 'display') {
$this->showMapQueueManialink($player);
} elseif ($chatCommands[1] == 'clear') {
$this->clearMapQueue($player);
}
} else {
$this->showMapQueue($player);
}
}
/**
* Shows current mapqueue in the chat
*
* @param Player $player
*/
public function showMapQueue(Player $player) {
if (count($this->queuedMaps) == 0) {
$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $player->login);
return;
}
$message = '$fa0Upcoming maps in the Map-Queue:';
$i = 1;
foreach ($this->queuedMaps as $queuedMap) {
$message .= ' $<$fff' . $i . '$>. [$<$fff' . Formatter::stripCodes($queuedMap[1]->name) . '$>]';
$i++;
}
$this->maniaControl->chat->sendInformation($message, $player->login);
}
/**
* Shows current mapqueue in a manialink
*
* @param Player $player
*/
public function showMapQueueManialink(Player $player) {
if (count($this->queuedMaps) == 0) {
$this->maniaControl->chat->sendError('$fa0There are no maps in the jukebox!', $player->login);
return;
}
$maps = array();
foreach ($this->queuedMaps as $queuedMap) {
$maps[] = $queuedMap[1];
}
$this->maniaControl->mapManager->mapList->showMapList($player, $maps);
}
/**
* Returns the current queue buffer
*
* @return array
*/
public function getQueueBuffer() {
return $this->buffer;
}
/**
* Adds map as first map in queue (for /replay)
*
* @param Player $player
* @param Map $map
*/
public function addFirstMapToMapQueue(Player $player, Map $map) {
if ($map) {
if (array_key_exists($map->uid, $this->queuedMaps)) {
unset($this->queuedMaps[$map->uid]);
}
array_unshift($this->queuedMaps, array($player, $map, true));
}
}
/**
* Adds a Map to the map-queue
*
* @param string $login
* @param string $uid
*/
public function addMapToMapQueue($login, $uid) {
$player = $this->maniaControl->playerManager->getPlayer($login);
//Check if player is allowed to add (another) map
$admin = false;
if ($this->maniaControl->authenticationManager->checkRight($player, 2) || $this->maniaControl->authenticationManager->checkRight($player, 3) || $this->maniaControl->authenticationManager->checkRight($player, 4)) {
$admin = true;
}
$mapsForPlayer = 0;
foreach ($this->queuedMaps as $queuedMap) {
if ($queuedMap[0]->login == $login) {
$mapsForPlayer++;
}
}
$maxPlayer = $this->maniaControl->settingManager->getSetting($this, self::SETTING_MAPLIMIT_PLAYER);
$maxAdmin = $this->maniaControl->settingManager->getSetting($this, self::SETTING_MAPLIMIT_ADMIN);
if ($admin && $maxAdmin != -1) {
if ($mapsForPlayer == $maxAdmin) {
$this->maniaControl->chat->sendError('You already have $<$fff' . $maxAdmin . '$> map(s) in the Map-Queue!', $login);
return;
}
} elseif (!$admin && $maxPlayer != -1) {
if ($mapsForPlayer == $maxPlayer) {
$this->maniaControl->chat->sendError('You already have $<$fff' . $maxPlayer . '$> map(s) in the Map-Queue!', $login);
return;
}
}
//Check if the map is already juked
if (array_key_exists($uid, $this->queuedMaps)) {
$this->maniaControl->chat->sendError('That map is already in the Map-Queue!', $login);
return;
}
//TODO recently maps not able to add to queue-amps setting, and management
// Check if map is in the buffer
if (in_array($uid, $this->buffer)) {
$this->maniaControl->chat->sendError('That map has recently been played!', $login);
if (!$this->maniaControl->authenticationManager->checkPermission($player, self::SETTING_PERMISSION_CLEAR_MAPQUEUE)) {
return;
}
}
$map = $this->maniaControl->mapManager->getMapByUid($uid);
$this->queuedMaps[$uid] = array($player, $map);
$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $map->name . '$> has been added to the Map-Queue by $<$fff' . $player->nickname . '$>.');
// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('add', $this->queuedMaps[$uid]));
}
/**
* Remove a Map from the Map queue
*
* @param Player $player
* @param string $uid
*/
public function removeFromMapQueue(Player $player, $uid) {
if (!isset($this->queuedMaps[$uid])) {
return;
}
/** @var Map $map */
$map = $this->queuedMaps[$uid][1];
unset($this->queuedMaps[$uid]);
$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $map->name . '$> is removed from the Map-Queue by $<$fff' . $player->nickname . '$>.');
// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('remove', $map));
}
/**
* Called on endmap
*
* @param Map $map
*/
public function endMap(Map $map = null) {
//Don't queue next map (for example on skip to map)
if($this->nextNoQueue){
$this->nextNoQueue = false;
return;
}
$this->nextMap = null;
if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE) == true) {
//Skip Map if requester has left
foreach ($this->queuedMaps as $queuedMap) {
$player = $queuedMap[0];
// Check if map is added via replay vote/command
if(isset($queuedMap[2]) && $queuedMap[2] === true) {
break;
}
//found player, so play this map
if ($this->maniaControl->playerManager->getPlayer($player->login)) {
break;
}
if ($this->maniaControl->settingManager->getSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN) == false) {
//Check if the queuer is a admin
if ($player->authLevel > 0) {
break;
}
}
// Trigger callback
$this->maniaControl->callbackManager->triggerCallback(self::CB_MAPQUEUE_CHANGED, array('skip', $queuedMap[0]));
//Player not found, so remove the map from the mapqueue
array_shift($this->queuedMaps);
$this->maniaControl->chat->sendInformation('$fa0$<$fff' . $queuedMap[0]->name . '$> is skipped because $<' . $player->nickname . '$> left the game!');
}
}
$this->nextMap = array_shift($this->queuedMaps);
//Check if Map Queue is empty
if (!$this->nextMap || !isset($this->nextMap[1])) {
return;
}
$map = $this->nextMap[1];
/** @var Map $map */
$this->maniaControl->chat->sendInformation('$fa0Next map will be $<$fff' . $map->name . '$> as requested by $<' . $this->nextMap[0]->nickname . '$>.');
try{
$this->maniaControl->client->setNextMapIdent($map->uid);
}catch (NextMapException $e){
}
}
/**
* Called on begin map
*
* @param Map $map
*/
public function beginMap(Map $map) {
if (in_array($map->uid, $this->buffer)) {
return;
}
if (count($this->buffer) >= $this->maniaControl->settingManager->getSetting($this, self::SETTING_BUFFERSIZE)) {
array_shift($this->buffer);
}
$this->buffer[] = $map->uid;
}
/**
* Returns the next Map if the next map is a queuedmap or null if it's not
*
* @return Map
*/
public function getNextMap() {
return $this->nextMap;
}
/**
* Returns the first Queued Map
*
* @return array(Player $player, Map $map)
*/
public function getNextQueuedMap() {
foreach ($this->queuedMaps as $queuedMap) {
//return the first Queued Map
return $queuedMap;
}
return null;
}
/**
* Returns a list with the indexes of the queued maps
*
* @return array
*/
public function getQueuedMapsRanking() {
$i = 1;
$queuedMaps = array();
foreach ($this->queuedMaps as $queuedMap) {
$map = $queuedMap[1];
$queuedMaps[$map->uid] = $i;
$i++;
}
return $queuedMaps;
}
/**
* Returns the Queuer of a Map
*
* @param $uid
* @return mixed
*/
public function getQueuer($uid) {
return $this->queuedMaps[$uid][0];
}
/**
* Dummy Function for testing
*/
public function printAllMaps() {
foreach ($this->queuedMaps as $map) {
$map = $map[1];
var_dump($map->name);
}
}
}