677 lines
20 KiB
PHP
677 lines
20 KiB
PHP
<?php
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namespace iControl;
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// TODO: Jump message "now playing stadium"
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// TODO: put inactive server in idle (keeping same map)
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// TODO: let next server wait for the first player
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// TODO: check compatibility with other modes (laps, ...)
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// TODO: max players setting
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/**
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* iControl United Plugin
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*
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* @author steeffeen
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*/
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class Plugin_United {
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/**
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* Constants
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*/
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const VERSION = '1.0';
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const ML_ADDFAVORITE = 'MLID_UnitedPlugin.AddFavorite';
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/**
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* Private properties
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*/
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private $iControl = null;
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private $config = null;
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private $settings = null;
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private $gameServer = array();
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private $lobbies = array();
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private $currentClientIndex = 0;
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private $lastStatusCheck = 0;
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private $finishedBegin = -1;
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private $switchServerRequested = -1;
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private $manialinks = array();
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/**
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* Constuct plugin
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*/
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public function __construct($iControl) {
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$this->iControl = $iControl;
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// Load config
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$this->config = Tools::loadConfig('united.plugin.xml');
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$this->loadSettings();
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// Check for enabled setting
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if (!$this->settings->enabled) return;
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// Load clients
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$this->loadClients();
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// Register for callbacks
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_ONINIT, $this, 'handleOnInitCallback');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_5_SECOND, $this, 'handle5Seconds');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERCONNECT, $this, 'handlePlayerConnect');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERMANIALINKPAGEANSWER, $this,
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'handleManialinkPageAnswer');
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// Register for commands
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$this->iControl->commands->registerCommandHandler('nextserver', $this, 'handleNextServerCommand');
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if ($this->settings->widgets_enabled) {
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// Build addfavorite manialink
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$this->buildFavoriteManialink();
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}
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error_log('United Pugin v' . self::VERSION . ' ready!');
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}
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/**
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* Handle iControl OnInit callback
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*
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* @param array $callback
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*/
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public function handleOnInitCallback($callback) {
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if ($this->settings->widgets_enabled) {
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// Send widgets to all players
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if (Tools::toBool($this->config->widgets->addfavorite->enabled)) {
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// Send favorite widget
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if (!$this->iControl->client->query('SendDisplayManialinkPage', $this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0,
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false)) {
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trigger_error("Couldn't send favorite widget! " . $this->iControl->getClientErrorText());
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}
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}
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}
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}
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/**
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* Load settings from config
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*/
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private function loadSettings() {
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$this->settings = new \stdClass();
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// Enabled
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$this->settings->enabled = Tools::toBool($this->config->enabled);
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// Timeout
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$timeout = $this->iControl->server->config->xpath('timeout');
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if ($timeout) {
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$this->settings->timeout = (int) $timeout[0];
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}
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else {
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$this->settings->timeout = 30;
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}
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// Game mode
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$mode = $this->config->xpath('mode');
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if ($mode) {
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$mode = (int) $mode[0];
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if ($mode < 1 || $mode > 6) {
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$this->settings->gamemode = 2;
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}
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else {
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$this->settings->gamemode = $mode;
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}
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}
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// Server status
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$hide_game_server = $this->config->xpath('hide_game_server');
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if ($hide_game_server) {
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$this->settings->hide_game_server = Tools::toBool($hide_game_server[0]);
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}
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else {
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$this->settings->hide_game_server = true;
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}
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// Passwords
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$lobbyPassword = $this->config->xpath('lobbies/password');
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if ($lobbyPassword) {
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$this->settings->lobbyPassword = (string) $lobbyPassword[0];
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}
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else {
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$this->settings->lobbyPassword = '';
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}
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$gamePassword = $this->config->xpath('gameserver/password');
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if ($gamePassword) {
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$this->settings->gamePassword = (string) $gamePassword[0];
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}
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else {
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$this->settings->gamePassword = '';
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}
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// Widgets
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$this->settings->widgets_enabled = Tools::toBool($this->config->widgets->enabled);
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}
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/**
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* Loop events on clients
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*/
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public function loop() {
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if (!$this->settings->enabled) return;
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// Check callbacks all clients
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$clients = array_merge($this->gameServer, $this->lobbies);
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$currentServer = $this->gameServer[$this->currentClientIndex];
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foreach ($clients as $index => $client) {
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$client->resetError();
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$client->readCB();
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$callbacks = $client->getCBResponses();
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if (!is_array($callbacks) || $client->isError()) {
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trigger_error("Error reading server callbacks! " . $this->iControl->getClientErrorText($client));
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}
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else {
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if ($client == $currentServer) {
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// Currently active game server
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foreach ($callbacks as $index => $callback) {
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$callbackName = $callback[0];
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switch ($callbackName) {
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case Callbacks::CB_MP_ENDMAP:
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{
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$this->switchToNextServer(false);
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break;
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}
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}
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}
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if ($this->lastStatusCheck + 2 > time()) continue;
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$this->lastStatusCheck = time();
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if (!$client->query('CheckEndMatchCondition')) {
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trigger_error("Couldn't get game server status. " . $this->iControl->getClientErrorText($client));
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}
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else {
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$response = $client->getResponse();
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switch ($response) {
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case 'Finished':
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{
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if ($this->finishedBegin < 0) {
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$this->finishedBegin = time();
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}
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else if ($this->finishedBegin + 13 <= time()) {
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$this->switchToNextServer(true);
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}
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break;
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}
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default:
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{
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$this->finishedBegin = -1;
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break;
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}
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}
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}
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}
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else {
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// Lobby or inactive game server -> Redirect players
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foreach ($callbacks as $callback) {
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switch ($callback[0]) {
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case Callbacks::CB_MP_PLAYERCONNECT:
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{
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$this->playerJoinedLobby($client, $callback);
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break;
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}
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}
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}
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}
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}
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}
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// Check for switch server request
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if ($this->switchServerRequested > 0 && $this->switchServerRequested <= time()) {
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$this->switchServerRequested = -1;
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// Switch server
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$this->switchToNextServer(true);
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}
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}
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/**
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* Handle 5 seconds callback
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*/
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public function handle5Seconds($callback = null) {
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// Update lobby infos
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$players = $this->iControl->server->getPlayers();
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if (is_array($players)) {
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$playerCount = count($players);
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$playerLevel = 0.;
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if ($playerCount > 0) {
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foreach ($players as $player) {
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$playerLevel += $player['LadderRanking'];
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}
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$playerLevel /= $playerCount;
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}
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foreach ($this->lobbies as $lobby) {
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if (!$lobby->query('SetLobbyInfo', true, $playerCount, 255, $playerLevel)) {
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trigger_error("Couldn't update lobby info. " . $this->iControl->getClientErrorText($lobby));
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}
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}
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}
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// Check for not-redirected players
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$clients = array_merge($this->gameServer, $this->lobbies);
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$joinLink = $this->getJoinLink();
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foreach ($clients as $client) {
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if ($client == $this->gameServer[$this->currentClientIndex]) continue;
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$players = $this->iControl->server->getPlayers($client);
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if (!is_array($players)) continue;
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foreach ($players as $player) {
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$login = $player['Login'];
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if (!$client->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
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trigger_error(
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"Couldn't redirect player '" . $login . "' to active game server. " .
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$this->iControl->getClientErrorText($client));
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}
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}
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}
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}
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/**
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* Handle player manialink page answer callback
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*/
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public function handleManialinkPageAnswer($callback) {
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$login = $callback[1][1];
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$action = $callback[1][2];
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switch ($action) {
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case self::ML_ADDFAVORITE:
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{
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// Open manialink to add server logins to favorite
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$serverLogins = array();
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$add_all = Tools::toBool($this->config->widgets->addfavorite->add_all);
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if ($add_all) {
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// Add all server
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foreach ($this->gameServer as $serverClient) {
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array_push($serverLogins, $this->iControl->server->getLogin($serverClient));
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}
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foreach ($this->lobbies as $serverClient) {
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array_push($serverLogins, $this->iControl->server->getLogin($serverClient));
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}
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}
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else {
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// Add only current server
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array_push($serverLogins, $this->iControl->server->getLogin());
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}
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// Build manialink url
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$manialink = 'icontrol?favorite';
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foreach ($serverLogins as $serverLogin) {
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$manialink .= '&' . $serverLogin;
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}
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// Send url to player
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if (!$this->iControl->client->query('SendOpenLinkToLogin', $login, $manialink, 1)) {
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trigger_error(
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"Couldn't open manialink to add server to favorite for '" . $login . "'! " .
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$this->iControl->getClientErrorText());
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}
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break;
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}
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}
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}
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/**
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* Switch to the next server
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*
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* @param bool $simulateMapEnd
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* Simulate end of the map by sending callbacks
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*/
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private function switchToNextServer($simulateMapEnd) {
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$this->finishedBegin = -1;
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$oldClient = $this->gameServer[$this->currentClientIndex];
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$random_order = Tools::toBool($this->config->random_order);
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if ($random_order) {
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// Random next server
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$this->currentClientIndex = rand(0, count($this->gameServer) - 1);
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}
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else {
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// Next server in list
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$this->currentClientIndex++;
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}
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if ($this->currentClientIndex >= count($this->gameServer)) $this->currentClientIndex = 0;
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$newClient = $this->gameServer[$this->currentClientIndex];
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if ($newClient == $oldClient) return;
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// Restart map on next game server
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if (!$newClient->query('RestartMap')) {
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trigger_error("Couldn't restart map on next game server. " . $this->iControl->getClientErrorText($newClient));
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}
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if ($simulateMapEnd) {
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// Simulate EndMap on old client
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$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_ENDMAP, array(Callbacks::CB_IC_ENDMAP));
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}
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// Transfer players to next server
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$joinLink = $this->getJoinLink($newClient);
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if (!$oldClient->query('GetPlayerList', 255, 0)) {
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trigger_error("Couldn't get player list. " . $this->iControl->getClientErrorText($oldClient));
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}
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else {
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$playerList = $oldClient->getResponse();
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foreach ($playerList as $player) {
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$login = $player['Login'];
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if (!$oldClient->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
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trigger_error("Couldn't redirect player to next game server. " . $this->iControl->getClientErrorText($oldClient));
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}
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}
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$this->iControl->client = $newClient;
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}
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// Trigger client updated callback
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$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_CLIENTUPDATED, "Plugin_United.SwitchedServer");
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if ($simulateMapEnd) {
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// Simulate BeginMap on new client
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$map = $this->iControl->server->getMap();
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if ($map) {
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$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_BEGINMAP, array(Callbacks::CB_IC_BEGINMAP, array($map)));
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}
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}
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}
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/**
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* Handle nextserver command
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*
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* @param mixed $command
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*/
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public function handleNextServerCommand($command) {
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if (!$command) return;
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$login = $command[1][1];
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if (!$this->iControl->authentication->checkRight($login, 'operator')) {
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// Not allowed
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$this->iControl->authentication->sendNotAllowed($login);
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return;
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}
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// Request skip to next server
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$this->switchServerRequested = time() + 3;
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// Send chat message
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$this->iControl->chat->sendInformation("Switching to next server in 3 seconds...");
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}
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/**
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* Handle PlayerConnect callback
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*/
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public function playerJoinedLobby($client, $callback) {
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if (!$client) return;
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$data = $callback[1];
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$login = $data[0];
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// Redirect player to current game server
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$gameserver = $this->gameServer[$this->currentClientIndex];
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$joinLink = $this->getJoinLink($gameserver, !$data[1]);
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if (!$client->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
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trigger_error(
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"United Plugin: Couldn't redirect player to current game server. " . $this->iControl->getClientErrorText($client));
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}
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}
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/**
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* Connect to the game server defined in the config
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*/
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private function loadClients() {
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$gameserver = $this->config->xpath('gameserver/server');
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$lobbies = $this->config->xpath('lobbies/server');
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$clientsConfig = array_merge($gameserver, $lobbies);
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foreach ($clientsConfig as $index => $serv) {
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$isGameServer = (in_array($serv, $gameserver));
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$host = $serv->xpath('host');
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$port = $serv->xpath('port');
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if (!$host || !$port) {
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trigger_error("Invalid configuration!", E_USER_ERROR);
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}
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$host = (string) $host[0];
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$port = (string) $port[0];
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error_log("Connecting to united " . ($isGameServer ? 'game' : 'lobby') . " server at " . $host . ":" . $port . "...");
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$client = new \IXR_ClientMulticall_Gbx();
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// Connect
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if (!$client->InitWithIp($host, $port, $this->settings->timeout)) {
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trigger_error(
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"Couldn't connect to united " . ($isGameServer ? 'game' : lobby) . " server! " . $client->getErrorMessage() .
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"(" . $client->getErrorCode() . ")", E_USER_ERROR);
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}
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$login = $serv->xpath('login');
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$pass = $serv->xpath('pass');
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if (!$login || !$pass) {
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trigger_error("Invalid configuration!", E_USER_ERROR);
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}
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$login = (string) $login[0];
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$pass = (string) $pass[0];
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// Authenticate
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if (!$client->query('Authenticate', $login, $pass)) {
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trigger_error(
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"Couldn't authenticate on united " . ($isGameServer ? 'game' : 'lobby') . " server with user '" . $login . "'! " .
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$client->getErrorMessage() . "(" . $client->getErrorCode() . ")", E_USER_ERROR);
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}
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// Enable callback system
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if (!$client->query('EnableCallbacks', true)) {
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trigger_error("Couldn't enable callbacks! " . $client->getErrorMessage() . "(" . $client->getErrorCode() . ")",
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E_USER_ERROR);
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}
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// Wait for server to be ready
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if (!$this->iControl->server->waitForStatus($client, 4)) {
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trigger_error("Server couldn't get ready!", E_USER_ERROR);
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}
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// Set api version
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if (!$client->query('SetApiVersion', iControl::API_VERSION)) {
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trigger_error(
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"Couldn't set API version '" . iControl::API_VERSION . "'! This might cause problems. " .
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$this->iControl->getClientErrorText($client));
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}
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// Set server settings
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$password = ($isGameServer ? $this->settings->gamePassword : $this->settings->lobbyPassword);
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$hideServer = ($isGameServer && $this->settings->hide_game_server ? 1 : 0);
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// Passwords
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if (!$client->query('SetServerPassword', $password)) {
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trigger_error("Couldn't set server join password. " . $this->iControl->getClientErrorText($client));
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}
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if (!$client->query('SetServerPasswordForSpectator', $password)) {
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trigger_error("Couldn't set server spec password. " . $this->iControl->getClientErrorText($client));
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}
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// Show/Hide server
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if (!$client->query('SetHideServer', $hideServer)) {
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trigger_error(
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"Couldn't set server '" . ($hideServer == 0 ? 'shown' : 'hidden') . "'. " .
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$this->iControl->getClientErrorText($client));
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}
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// Enable service announces
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if (!$client->query("DisableServiceAnnounces", false)) {
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trigger_error("Couldn't enable service announces. " . $this->iControl->getClientErrorText($client));
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}
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// Set game mode
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if (!$client->query('SetGameMode', $this->settings->gamemode)) {
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trigger_error(
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"Couldn't set game mode (" . $this->settings->gamemode . "). " . $this->iControl->getClientErrorText($client));
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}
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else if (!$client->query('RestartMap')) {
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trigger_error("Couldn't restart map to change game mode. " . $this->iControl->getClientErrorText($client));
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}
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// Save client
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$client->index = $index;
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if ($isGameServer) {
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array_push($this->gameServer, $client);
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if (count($this->gameServer) === 1) {
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$this->iControl->client = $client;
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}
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}
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else {
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array_push($this->lobbies, $client);
|
|
}
|
|
}
|
|
|
|
error_log("United Plugin: Connected to all game and lobby server!");
|
|
}
|
|
|
|
/**
|
|
* Handle PlayerConnect callback
|
|
*
|
|
* @param array $callback
|
|
*/
|
|
public function handlePlayerConnect($callback) {
|
|
if ($this->settings->widgets_enabled) {
|
|
// Send manialinks to the client
|
|
$login = $callback[1][0];
|
|
|
|
if (Tools::toBool($this->config->widgets->addfavorite->enabled)) {
|
|
// Send favorite widget
|
|
if (!$this->iControl->client->query('SendDisplayManialinkPageToLogin', $login,
|
|
$this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0, false)) {
|
|
trigger_error("Couldn't send favorite widget to player '" . $login . "'! " . $this->iControl->getClientErrorText());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build join link for the given client
|
|
*/
|
|
private function getJoinLink(&$client = null, $play = true) {
|
|
if (!$client) {
|
|
$client = $this->gameServer[$this->currentClientIndex];
|
|
}
|
|
if (!$client->query('GetSystemInfo')) {
|
|
trigger_error("Couldn't fetch server system info. " . $this->iControl->getClientErrorText($client));
|
|
return null;
|
|
}
|
|
else {
|
|
$systemInfo = $client->getResponse();
|
|
$password = '';
|
|
if (!$client->query('GetServerPassword')) {
|
|
trigger_error("Couldn't get server password. " . $this->iControl->getClientErrorText($client));
|
|
}
|
|
else {
|
|
$password = $client->getResponse();
|
|
}
|
|
return '#q' . ($play ? 'join' : 'spectate') . '=' . $systemInfo['ServerLogin'] .
|
|
(strlen($password) > 0 ? ':' . $password : '') . '@' . $systemInfo['TitleId'];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build manialink for addfavorite button
|
|
*/
|
|
private function buildFavoriteManialink() {
|
|
// Load configs
|
|
$config = $this->config->widgets->addfavorite;
|
|
if (!Tools::toBool($config->enabled)) return;
|
|
|
|
$pos_x = (float) $config->pos_x;
|
|
$pos_y = (float) $config->pos_y;
|
|
$height = (float) $config->height;
|
|
$width = (float) $config->width;
|
|
$add_all = Tools::toBool($config->add_all);
|
|
|
|
// Build manialink
|
|
$xml = Tools::newManialinkXml(self::ML_ADDFAVORITE);
|
|
|
|
$frameXml = $xml->addChild('frame');
|
|
$frameXml->addAttribute('posn', $pos_x . ' ' . $pos_y);
|
|
|
|
// Background
|
|
$quadXml = $frameXml->addChild('quad');
|
|
Tools::addAlignment($quadXml);
|
|
$quadXml->addAttribute('posn', '0 0 0');
|
|
$quadXml->addAttribute('sizen', $width . ' ' . $height);
|
|
$quadXml->addAttribute('style', 'Bgs1InRace');
|
|
$quadXml->addAttribute('substyle', 'BgTitleShadow');
|
|
$quadXml->addAttribute('action', self::ML_ADDFAVORITE);
|
|
|
|
// Heart
|
|
$quadXml = $frameXml->addChild('quad');
|
|
Tools::addAlignment($quadXml);
|
|
$quadXml->addAttribute('id', 'Quad_AddFavorite');
|
|
$quadXml->addAttribute('posn', '0 0 1');
|
|
$quadXml->addAttribute('sizen', ($width - 1.) . ' ' . ($height - 0.8));
|
|
$quadXml->addAttribute('style', 'Icons64x64_1');
|
|
$quadXml->addAttribute('substyle', 'StateFavourite');
|
|
$quadXml->addAttribute('scriptevents', '1');
|
|
|
|
// Tooltip
|
|
$tooltipFrameXml = $frameXml->addChild('frame');
|
|
$tooltipFrameXml->addAttribute('id', 'Frame_FavoriteTooltip');
|
|
$tooltipFrameXml->addAttribute('posn', '0 ' . ($pos_y >= 0 ? '-' : '') . '13');
|
|
$tooltipFrameXml->addAttribute('hidden', '1');
|
|
|
|
$quadXml = $tooltipFrameXml->addChild('quad');
|
|
Tools::addAlignment($quadXml);
|
|
$quadXml->addAttribute('posn', '0 0 2');
|
|
$quadXml->addAttribute('sizen', '28 16');
|
|
$quadXml->addAttribute('style', 'Bgs1InRace');
|
|
$quadXml->addAttribute('substyle', 'BgTitleShadow');
|
|
|
|
$labelXml = $tooltipFrameXml->addChild('label');
|
|
Tools::addAlignment($labelXml);
|
|
Tools::addTranslate($labelXml);
|
|
$labelXml->addAttribute('posn', '0 0 3');
|
|
$labelXml->addAttribute('sizen', '26 0');
|
|
$labelXml->addAttribute('style', 'TextTitle1');
|
|
$labelXml->addAttribute('textsize', '2');
|
|
$labelXml->addAttribute('autonewline', '1');
|
|
$countText = '';
|
|
if ($add_all) {
|
|
$count = count($this->gameServer) + count($this->lobbies);
|
|
$countText = 'all ' . $count . ' ';
|
|
}
|
|
$labelXml->addAttribute('text', 'Add ' . $countText . 'server to Favorite!');
|
|
|
|
// Script for tooltip
|
|
$script = '
|
|
declare Frame_FavoriteTooltip <=> (Page.GetFirstChild("Frame_FavoriteTooltip") as CMlFrame);
|
|
while (True) {
|
|
yield;
|
|
foreach (Event in PendingEvents) {
|
|
switch (Event.Type) {
|
|
case CMlEvent::Type::MouseOver: {
|
|
switch (Event.ControlId) {
|
|
case "Quad_AddFavorite": {
|
|
Frame_FavoriteTooltip.Visible = True;
|
|
}
|
|
}
|
|
}
|
|
case CMlEvent::Type::MouseOut: {
|
|
switch (Event.ControlId) {
|
|
case "Quad_AddFavorite": {
|
|
Frame_FavoriteTooltip.Visible = False;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}';
|
|
$xml->addChild('script', $script);
|
|
|
|
$this->manialinks[self::ML_ADDFAVORITE] = $xml;
|
|
}
|
|
}
|
|
|
|
?>
|
|
|