381 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			381 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
| <?php
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| 
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| namespace ManiaControl;
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| 
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| /**
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|  * Class providing information and commands for the connected maniaplanet server
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|  *
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|  * @author steeffeen
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|  */
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| class Server {
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| 	/**
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| 	 * Constants
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| 	 */
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| 	const VALIDATIONREPLAYDIR = 'ValidationReplays/';
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| 	const GHOSTREPLAYDIR = 'GhostReplays/';
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| 
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| 	/**
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| 	 * Public properties
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| 	 */
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| 	public $config = null;
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| 
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| 	/**
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| 	 * Private properties
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| 	 */
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| 	private $mc = null;
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| 
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| 	/**
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| 	 * Construct server
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| 	 */
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| 	public function __construct($mc) {
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| 		$this->mc = $mc;
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| 		
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| 		// Load config
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| 		$this->config = FileUtil::loadConfig('server.xml');
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| 		
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| 		// Register for callbacks
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| 		$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_MC_1_SECOND, $this, 'eachSecond');
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| 	}
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| 
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| 	/**
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| 	 * Perform actions every second
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| 	 */
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| 	public function eachSecond() {
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| 		// Delete cached information
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| 		$this->players = null;
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| 	}
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| 
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| 	/**
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| 	 * Fetch game directory of the server
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| 	 *
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| 	 * @return string
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| 	 */
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| 	public function getDataDirectory() {
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| 		if (!$this->mc->client->query('GameDataDirectory')) {
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| 			trigger_error("Couldn't get data directory. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	/**
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| 	 * Checks if ManiaControl has access to the given directory (server data directory if no param)
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| 	 *
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| 	 * @param string $directory        	
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| 	 * @return bool
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| 	 */
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| 	public function checkAccess($directory = null) {
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| 		if (!$directory) {
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| 			$directory = $this->getDataDirectory();
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| 		}
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| 		return is_dir($directory) && is_writable($directory);
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| 	}
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| 
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| 	/**
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| 	 * Fetch server login
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| 	 */
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| 	public function getLogin($client = null) {
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| 		$systemInfo = $this->getSystemInfo(false, $client);
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| 		if (!$systemInfo) return null;
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| 		return $systemInfo['ServerLogin'];
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| 	}
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| 
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| 	/**
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| 	 * Get detailed server info
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| 	 */
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| 	public function getInfo($detailed = false) {
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| 		if ($detailed) {
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| 			$login = $this->getLogin();
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| 			if (!$this->mc->client->query('GetDetailedPlayerInfo', $login)) {
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| 				trigger_error("Couldn't fetch detailed server player info. " . $this->mc->getClientErrorText());
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| 				return null;
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| 			}
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| 		}
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| 		else {
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| 			if (!$this->mc->client->query('GetMainServerPlayerInfo')) {
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| 				trigger_error("Couldn't fetch server player info. " . $this->mc->getClientErrorText());
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| 				return null;
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| 			}
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	/**
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| 	 * Get server options
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| 	 */
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| 	public function getOptions() {
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| 		if (!$this->mc->client->query('GetServerOptions')) {
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| 			trigger_error("Couldn't fetch server options. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	/**
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| 	 * Fetch server name
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| 	 */
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| 	public function getName() {
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| 		if (!$this->mc->client->query('GetServerName')) {
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| 			trigger_error("Couldn't fetch server name. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	/**
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| 	 * Fetch server version
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| 	 */
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| 	public function getVersion($forceRefresh = false) {
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| 		if (isset($this->mc->client->version) && !$forceRefresh) return $this->mc->client->version;
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| 		if (!$this->mc->client->query('GetVersion')) {
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| 			trigger_error("Couldn't fetch server version. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		else {
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| 			$this->mc->client->version = $this->mc->client->getResponse();
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| 			return $this->mc->client->version;
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| 		}
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| 	}
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| 
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| 	/**
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| 	 * Fetch server system info
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| 	 */
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| 	public function getSystemInfo($forceRefresh = false, &$client = null) {
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| 		if (!$this->mc->client && !$client) return null;
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| 		if (!$client) $client = $this->mc->client;
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| 		if (isset($client->systemInfo) && !$forceRefresh) return $client->systemInfo;
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| 		if (!$client->query('GetSystemInfo')) {
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| 			trigger_error("Couldn't fetch server system info. " . $this->mc->getClientErrorText($client));
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| 			return null;
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| 		}
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| 		else {
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| 			$client->systemInfo = $client->getResponse();
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| 			return $client->systemInfo;
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| 		}
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| 	}
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| 
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| 	/**
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| 	 * Fetch network status
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| 	 */
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| 	public function getNetworkStats($forceRefresh = false) {
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| 		if (isset($this->mc->client->networkStats) && !$forceRefresh) return $this->mc->client->networkStats;
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| 		if (!$this->mc->client->query('GetNetworkStats')) {
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| 			trigger_error("Couldn't fetch network stats. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		else {
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| 			$this->mc->client->networkStats = $this->mc->client->getResponse();
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| 			return $this->mc->client->networkStats;
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| 		}
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| 	}
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| 
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| 	/**
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| 	 * Fetch current game mode
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| 	 *
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| 	 * @param bool $stringValue        	
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| 	 * @param int $parseValue        	
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| 	 * @return int | string
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| 	 */
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| 	public function getGameMode($stringValue = false, $parseValue = null) {
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| 		if (is_int($parseValue)) {
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| 			$gameMode = $parseValue;
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| 		}
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| 		else {
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| 			if (!$this->mc->client->query('GetGameMode')) {
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| 				trigger_error("Couldn't fetch current game mode. " . $this->mc->getClientErrorText());
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| 				return null;
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| 			}
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| 			$gameMode = $this->mc->client->getResponse();
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| 		}
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| 		if ($stringValue) {
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| 			switch ($gameMode) {
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| 				case 0:
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| 					{
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| 						return 'Script';
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| 					}
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| 				case 1:
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| 					{
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| 						return 'Rounds';
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| 					}
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| 				case 2:
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| 					{
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| 						return 'TimeAttack';
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| 					}
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| 				case 3:
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| 					{
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| 						return 'Team';
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| 					}
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| 				case 4:
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| 					{
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| 						return 'Laps';
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| 					}
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| 				case 5:
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| 					{
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| 						return 'Cup';
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| 					}
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| 				case 6:
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| 					{
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| 						return 'Stunts';
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| 					}
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| 				default:
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| 					{
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| 						return 'Unknown';
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| 					}
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| 			}
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| 		}
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| 		return $gameMode;
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| 	}
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| 	
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| 	// TODO: remove getPlayer / getPlayers -> methods now in playerHandler handeld, but should be improved more
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| 	/**
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| 	 * Fetch player info
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| 	 *
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| 	 * @param string $login        	
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| 	 * @return struct
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| 	 */
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| 	public function getPlayer($login, $detailed = false) {
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| 		if (!$login) return null;
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| 		$command = ($detailed ? 'GetDetailedPlayerInfo' : 'GetPlayerInfo');
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| 		if (!$this->mc->client->query($command, $login)) {
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| 			trigger_error("Couldn't player info for '" . $login . "'. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	/**
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| 	 * Fetch all players
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| 	 */
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| 	public function getPlayers(&$client = null, &$purePlayers = null, &$pureSpectators = null) {
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| 		if (!$this->mc->client && !$client) return null;
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| 		if (!$client) $client = $this->mc->client;
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| 		$fetchLength = 30;
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| 		$offset = 0;
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| 		$players = array();
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| 		if (!is_array($purePlayers)) $purePlayers = array();
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| 		if (!is_array($pureSpectators)) $pureSpectators = array();
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| 		$tries = 0;
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| 		while ($tries < 10) {
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| 			if (!$client->query('GetPlayerList', $fetchLength, $offset)) {
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| 				trigger_error("Couldn't get player list. " . $this->mc->getClientErrorText($client));
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| 				$tries++;
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| 			}
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| 			else {
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| 				$chunk = $client->getResponse();
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| 				$count = count($chunk);
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| 				$serverLogin = $this->getLogin($client);
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| 				for ($index = 0; $index < $count; $index++) {
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| 					$login = $chunk[$index]['Login'];
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| 					if ($login === $serverLogin) {
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| 						// Ignore server
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| 						unset($chunk[$index]);
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| 					}
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| 					else {
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| 						if ($chunk[$index]['SpectatorStatus'] > 0) {
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| 							// Pure spectator
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| 							array_push($pureSpectators, $chunk[$index]);
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| 						}
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| 						else {
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| 							// Pure player
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| 							array_push($purePlayers, $chunk[$index]);
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| 						}
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| 					}
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| 				}
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| 				$players = array_merge($players, $chunk);
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| 				$offset += $count;
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| 				if ($count < $fetchLength) break;
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| 			}
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| 		}
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| 		return $players;
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| 	}
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| 
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| 	/**
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| 	 * Retrieve validation replay for given login
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| 	 *
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| 	 * @param string $login        	
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| 	 * @return string
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| 	 */
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| 	public function getValidationReplay($login) {
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| 		if (!$login) return null;
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| 		if (!$this->mc->client->query('GetValidationReplay', $login)) {
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| 			trigger_error("Couldn't get validation replay of '" . $login . "'. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	public function getGhostReplay($login) {
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| 		$dataDir = $this->getDataDirectory();
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| 		if (!$this->checkAccess($dataDir)) {
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| 			return null;
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| 		}
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| 		
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| 		// Build file name
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| 		$map = $this->getMap();
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| 		$gameMode = $this->getGameMode();
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| 		$time = time();
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| 		$fileName = 'Ghost.' . $login . '.' . $gameMode . '.' . $time . '.' . $map['UId'] . '.Replay.Gbx';
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| 		
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| 		// Save ghost replay
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| 		if (!$this->mc->client->query('SaveBestGhostsReplay', $login, self::GHOSTREPLAYDIR . $fileName)) {
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| 			trigger_error("Couldn't save ghost replay. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		
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| 		// Load replay file
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| 		$ghostReplay = file_get_contents($dataDir . 'Replays/' . self::GHOSTREPLAYDIR . $fileName);
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| 		if (!$ghostReplay) {
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| 			trigger_error("Couldn't retrieve saved ghost replay.");
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| 			return null;
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| 		}
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| 		return $ghostReplay;
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| 	}
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| 
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| 	/**
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| 	 * Fetch current map
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| 	 */
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| 	public function getMap() {
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| 		if (!$this->mc->client) return null;
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| 		if (!$this->mc->client->query('GetCurrentMapInfo')) {
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| 			trigger_error("Couldn't fetch map info. " . $this->mc->getClientErrorText());
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| 			return null;
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| 		}
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| 		return $this->mc->client->getResponse();
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| 	}
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| 
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| 	/**
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| 	 * Waits for the server to have the given status
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| 	 */
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| 	public function waitForStatus($client, $statusCode = 4) {
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| 		$client->query('GetStatus');
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| 		$response = $client->getResponse();
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| 		// Check if server reached given status
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| 		if ($response['Code'] === 4) return true;
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| 		// Server not yet in given status -> Wait for it...
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| 		$waitBegin = time();
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| 		$maxWaitTime = 20;
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| 		$lastStatus = $response['Name'];
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| 		error_log("Waiting for server to reach status " . $statusCode . "...");
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| 		error_log("Current Status: " . $lastStatus);
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| 		while ($response['Code'] !== 4) {
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| 			sleep(1);
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| 			$client->query('GetStatus');
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| 			$response = $client->getResponse();
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| 			if ($lastStatus !== $response['Name']) {
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| 				error_log("New Status: " . $response['Name']);
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| 				$lastStatus = $response['Name'];
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| 			}
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| 			if (time() - $maxWaitTime > $waitBegin) {
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| 				// It took too long to reach the status
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| 				trigger_error(
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| 						"Server couldn't reach status " . $statusCode . " after " . $maxWaitTime . " seconds! " .
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| 								 $this->mc->getClientErrorText());
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| 				return false;
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| 			}
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| 		}
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| 		return true;
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| 	}
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| }
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| 
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| ?>
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