129 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
| <?php
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| 
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| namespace ManiaControl\Callbacks\Structures\ShootMania;
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| 
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| 
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| use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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| use ManiaControl\Callbacks\Structures\ShootMania\Models\Position;
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| use ManiaControl\ManiaControl;
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| use ManiaControl\Players\Player;
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| 
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| 
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| /**
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|  * Structure Base Class for the OnHit/OnNearMiss/OnArmorEmpty Structure Callback
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|  *
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|  * @api
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|  * @author    ManiaControl Team <mail@maniacontrol.com>
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|  * @copyright 2014-2018 ManiaControl Team
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|  * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3
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|  */
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| class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
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| 	private $time;
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| 	private $weapon;
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| 
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| 	private $shooterPosition;
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| 	private $victimPosition;
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| 	private $shooter;
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| 	private $victim;
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| 
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| 	private $distance;
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| 
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| 	/**
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| 	 * Construct a new On Hit Structure
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| 	 *
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| 	 * @param ManiaControl $maniaControl
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| 	 * @param array        $data
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| 	 */
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| 	public function __construct(ManiaControl $maniaControl, $data) {
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| 		parent::__construct($maniaControl, $data);
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| 
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| 		$jsonObj        = $this->getPlainJsonObject();
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| 		$this->time     = $jsonObj->time;
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| 		$this->weapon   = $jsonObj->weapon;
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| 		$this->distance = $jsonObj->distance;
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| 
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| 		$this->shooterPosition = new Position();
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| 		$this->shooterPosition->setX($jsonObj->shooterposition->x);
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| 		$this->shooterPosition->setY($jsonObj->shooterposition->y);
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| 		$this->shooterPosition->setZ($jsonObj->shooterposition->z);
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| 
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| 		$this->victimPosition = new Position();
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| 		$this->victimPosition->setX($jsonObj->victimposition->x);
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| 		$this->victimPosition->setY($jsonObj->victimposition->y);
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| 		$this->victimPosition->setZ($jsonObj->victimposition->z);
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| 
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| 		$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
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| 		$this->victim  = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
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| 	}
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| 
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| 	/**
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| 	 * < Server time when the event occured
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| 	 *
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| 	 * @api
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| 	 * @return int
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| 	 */
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| 	public function getTime() {
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| 		return $this->time;
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| 	}
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| 
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| 	/**
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| 	 * < Id of the weapon [1-Laser, 2-Rocket, 3-Nucleus, 5-Arrow]
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| 	 *
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| 	 * @api
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| 	 * @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
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| 	 * @return int
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| 	 */
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| 	public function getWeapon() {
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| 		return intval($this->weapon);
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| 	}
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| 
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| 	/**
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| 	 * < Position of the Shooter at the time
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| 	 *
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| 	 * @api
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| 	 * @return Position
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| 	 */
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| 	public function getShooterPosition() {
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| 		return $this->shooterPosition;
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| 	}
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| 
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| 	/**
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| 	 * < Position of the Victim at the time
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| 	 *
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| 	 * @api
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| 	 * @return \ManiaControl\Callbacks\Structures\ShootMania\Models\Position
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| 	 */
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| 	public function getVictimPosition() {
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| 		return $this->victimPosition;
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| 	}
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| 
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| 	/**
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| 	 * < Shooter Player
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| 	 *
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| 	 * @api
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| 	 * @return Player
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| 	 */
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| 	public function getShooter() {
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| 		return $this->shooter;
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| 	}
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| 
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| 	/**
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| 	 * < Victim Player
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| 	 *
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| 	 * @api
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| 	 * @return Player
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| 	 */
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| 	public function getVictim() {
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| 		return $this->victim;
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| 	}
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| 
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| 	/**
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| 	 * Distance Between Shooter and Victim at the time of the Event
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| 	 *
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| 	 * @api
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| 	 * @return float
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| 	 */
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| 	public function getDistance() {
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| 		return $this->distance;
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| 	}
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| } |