345 lines
9.3 KiB
PHP
345 lines
9.3 KiB
PHP
<?php
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namespace ManiaControl\Players;
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use ManiaControl\ManiaControl;
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use ManiaControl\Utils\ClassUtil;
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use ManiaControl\Utils\Formatter;
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/**
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* Player Model Class
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class Player {
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/*
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* Public Properties
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*/
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public $index = -1;
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public $pid = -1;
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public $login = null;
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public $nickname = null;
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public $rawNickname = null;
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public $path = null;
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public $authLevel = 0;
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public $language = null;
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public $avatar = null;
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public $allies = array();
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public $clubLink = null;
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public $teamId = -1;
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public $isOfficial = null;
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public $ladderScore = -1.;
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public $ladderRank = -1;
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public $ladderStats = null;
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public $joinTime = -1;
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public $ipAddress = null;
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public $isConnected = true;
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public $clientVersion = null;
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public $downloadRate = -1;
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public $uploadRate = -1;
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public $skins = null;
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public $daysSinceZoneInscription = -1;
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//Flags details
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public $forcedSpectatorState = 0;
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public $isReferee = false;
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public $isPodiumReady = false;
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public $isUsingStereoscopy = false;
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public $isManagedByAnOtherServer = false;
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public $isServer = false;
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public $hasPlayerSlot = false;
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public $isBroadcasting = false;
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public $hasJoinedGame = false;
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//SpectatorStatus details
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public $isSpectator = false;
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public $isTemporarySpectator = false;
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public $isPureSpectator = false;
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public $autoTarget = false;
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public $currentTargetId = 0;
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/*
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* Private Properties
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*/
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private $maniaControl = null;
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private $cache = array();
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/**
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* Construct a new Player
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*
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* @param ManiaControl $maniaControl
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* @param bool $connected
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*/
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public function __construct(ManiaControl $maniaControl, $connected) {
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$this->maniaControl = $maniaControl;
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$this->isConnected = (bool)$connected;
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if ($connected) {
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$this->joinTime = time();
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}
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}
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/**
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* Get the Login of the Player
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*
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* @param mixed $player
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* @return string
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*/
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public static function parseLogin($player) {
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if (is_object($player) && property_exists($player, 'login')) {
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return (string)$player->login;
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}
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return (string)$player;
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}
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/**
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* Get the Escaped Nickname
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*
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* @return string
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*/
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public function getEscapedNickname() {
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$nickname = $this->nickname;
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if (!$nickname) {
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$nickname = $this->login;
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}
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return Formatter::escapeText($nickname);
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}
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/**
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* Update from ManiaPlanet PlayerInfo structure
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*
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* @param \Maniaplanet\DedicatedServer\Structures\PlayerInfo $mpPlayer
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*/
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public function setInfo($mpPlayer) {
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$this->pid = $mpPlayer->playerId;
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$this->login = $mpPlayer->login;
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$this->nickname = Formatter::stripDirtyCodes($mpPlayer->nickName);
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$this->rawNickname = $mpPlayer->nickName;
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$this->teamId = $mpPlayer->teamId;
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$this->isOfficial = $mpPlayer->isInOfficialMode;
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//Flag Details
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$this->forcedSpectatorState = $mpPlayer->forceSpectator;
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$this->isReferee = $mpPlayer->isReferee;
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$this->isPodiumReady = $mpPlayer->isPodiumReady;
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$this->isUsingStereoscopy = $mpPlayer->isUsingStereoscopy;
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$this->isServer = $mpPlayer->isServer;
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$this->isManagedByAnOtherServer = $mpPlayer->isManagedByAnOtherServer;
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$this->hasPlayerSlot = $mpPlayer->hasPlayerSlot;
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$this->hasJoinedGame = $mpPlayer->hasJoinedGame;
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$this->isBroadcasting = $mpPlayer->isBroadcasting;
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//Spectator Status
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$this->isSpectator = $mpPlayer->spectator;
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$this->isTemporarySpectator = $mpPlayer->temporarySpectator;
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$this->isPureSpectator = $mpPlayer->pureSpectator;
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$this->autoTarget = $mpPlayer->autoTarget;
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$this->currentTargetId = $mpPlayer->currentTargetId;
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if (!$this->nickname) {
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$this->nickname = $this->login;
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}
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}
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/**
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* Update from ManiaPlanet PlayerDetailedInfo structure
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*
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* @param \Maniaplanet\DedicatedServer\Structures\PlayerDetailedInfo $mpPlayer
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*/
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public function setDetailedInfo($mpPlayer) {
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$this->pid = $mpPlayer->playerId;
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$this->login = $mpPlayer->login;
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$this->nickname = Formatter::stripDirtyCodes($mpPlayer->nickName);
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$this->rawNickname = $mpPlayer->nickName;
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$this->path = $mpPlayer->path;
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$this->language = $mpPlayer->language;
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$this->avatar = $mpPlayer->avatar->fileName;
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$this->allies = $mpPlayer->allies;
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$this->clubLink = $mpPlayer->clubLink;
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$this->teamId = $mpPlayer->teamId;
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$this->isOfficial = $mpPlayer->isInOfficialMode;
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$this->ladderScore = $mpPlayer->ladderStats->playerRankings[0]->score;
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$this->ladderRank = $mpPlayer->ladderStats->playerRankings[0]->ranking;
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$this->ladderStats = $mpPlayer->ladderStats;
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$this->daysSinceZoneInscription = $mpPlayer->hoursSinceZoneInscription / 24;
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$this->ipAddress = $mpPlayer->iPAddress;
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$this->clientVersion = $mpPlayer->clientVersion;
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$this->downloadRate = $mpPlayer->downloadRate;
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$this->uploadRate = $mpPlayer->uploadRate;
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$this->skins = $mpPlayer->skins;
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if (!$this->nickname) {
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$this->nickname = $this->login;
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}
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}
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/**
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* Check if player is not a real player
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*
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* @return bool
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*/
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public function isFakePlayer() {
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return ($this->pid <= 0 || substr($this->login, 0, 1) === '*');
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}
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/**
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* Get province
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*
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* @return string
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*/
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public function getProvince() {
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return $this->getPathPart(3);
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}
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/**
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* Get the specified Part of the Path
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*
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* @param int $partNumber
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* @return string
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*/
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public function getPathPart($partNumber) {
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$pathParts = explode('|', $this->path);
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for ($partIndex = $partNumber; $partIndex >= 0; $partIndex--) {
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if (isset($pathParts[$partIndex])) {
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return $pathParts[$partIndex];
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}
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}
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return $this->path;
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}
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/**
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* Get Country
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*
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* @return string
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*/
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public function getCountry() {
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return $this->getPathPart(2);
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}
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/**
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* Get Continent
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*
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* @return string
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*/
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public function getContinent() {
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return $this->getPathPart(1);
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}
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/**
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* Update the Flags of the Player
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*
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* @param $flags
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*/
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public function updatePlayerFlags($flags) {
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//Detail flags
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$this->forcedSpectatorState = $flags % 10; // 0, 1 or 2
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$this->isReferee = (bool)(intval($flags / 10) % 10);
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$this->isPodiumReady = (bool)(intval($flags / 100) % 10);
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$this->isUsingStereoscopy = (bool)(intval($flags / 1000) % 10);
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$this->isManagedByAnOtherServer = (bool)(intval($flags / 10000) % 10);
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$this->isServer = (bool)(intval($flags / 100000) % 10);
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$this->hasPlayerSlot = (bool)(intval($flags / 1000000) % 10);
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$this->isBroadcasting = (bool)(intval($flags / 10000000) % 10);
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$this->hasJoinedGame = (bool)(intval($flags / 100000000) % 10);
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}
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/**
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* Update the Spectator Status of the player
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*
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* @param $spectatorStatus
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*/
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public function updateSpectatorStatus($spectatorStatus) {
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//Details spectatorStatus
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$this->isSpectator = (bool)($spectatorStatus % 10);
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$this->isTemporarySpectator = (bool)(intval($spectatorStatus / 10) % 10);
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$this->isPureSpectator = (bool)(intval($spectatorStatus / 100) % 10);
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$this->autoTarget = (bool)(intval($spectatorStatus / 1000) % 10);
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$this->currentTargetId = intval($spectatorStatus / 10000);
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}
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/**
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* Get the Cache with the given Name
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*
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* @param $object
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* @param string $cacheName
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* @return mixed
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*/
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public function getCache($object, $cacheName) {
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$className = ClassUtil::getClass($object);
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if (isset($this->cache[$className . $cacheName])) {
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return $this->cache[$className . $cacheName];
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}
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return null;
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}
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/**
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* Set the Cache Data for the given Name
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*
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* @param mixed $object
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* @param string $cacheName
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* @param mixed $data
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*/
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public function setCache($object, $cacheName, $data) {
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$className = ClassUtil::getClass($object);
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$this->cache[$className . $cacheName] = $data;
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}
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/**
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* Destroy a Cache
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*
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* @param mixed $object
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* @param string $cacheName
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*/
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public function destroyCache($object, $cacheName) {
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$className = ClassUtil::getClass($object);
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unset($this->cache[$className . $cacheName]);
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}
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/**
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* Clear the Player's Temporary Data
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*/
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public function clearCache() {
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$this->cache = array();
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}
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/**
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* Gets the Player Data
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*
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* @param mixed $object
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* @param string $dataName
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* @param int $serverIndex
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* @return mixed
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*/
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public function getPlayerData($object, $dataName, $serverIndex = -1) {
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return $this->maniaControl->playerManager->playerDataManager->getPlayerData($object, $dataName, $this, $serverIndex);
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}
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/**
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* Sets the Player Data
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*
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* @param mixed $object
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* @param string $dataName
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* @param mixed $value
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* @param int $serverIndex
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* @return bool
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*/
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public function setPlayerData($object, $dataName, $value, $serverIndex = -1) {
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return $this->maniaControl->playerManager->playerDataManager->setPlayerData($object, $dataName, $this, $value, $serverIndex);
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}
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/**
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* Var_Dump the Player
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*/
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public function dump() {
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var_dump(json_decode(json_encode($this)));
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}
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/**
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* Var_Dump the Players Cache
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*/
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public function dumpCache() {
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var_dump($this->cache);
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}
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}
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