updated playerhitstructure
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13f38d2576
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@ -21,7 +21,11 @@ class PlayerHitStructure {
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private $damage;
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private $damage;
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private $shooterPoints;
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private $shooterPoints;
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private $weapon;
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private $weapon;
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private $hitDistance = 0;
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private $hitDistance;
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private $shooterPosition = 0;
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private $victimPosition = 0;
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private $shooterAimDirection = 0;
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private $victimAimDirection = 0;
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/** @var ManiaControl $maniaControl */
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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private $maniaControl;
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@ -39,10 +43,23 @@ class PlayerHitStructure {
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$this->damage = $data[2];
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$this->damage = $data[2];
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$this->weapon = $data[3];
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$this->weapon = $data[3];
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$this->shooterPoints = $data[4];
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$this->shooterPoints = $data[4];
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//TODO remove key check in some months (hitDistance got implemented 2014-10-16)
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if (array_key_exists(5, $data)) {
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$this->hitDistance = $data[5];
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$this->hitDistance = $data[5];
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//TODO remove key check in some months (got implemented 2015-05-03)
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if (array_key_exists(6, $data)) {
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$this->shooterPosition = $data[6];
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}
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if (array_key_exists(7, $data)) {
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$this->victimPosition = $data[7];
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}
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if (array_key_exists(8, $data)) {
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$this->shooterAimDirection = $data[8];
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}
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if (array_key_exists(9, $data)) {
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$this->victimAimDirection = $data[9];
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}
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}
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}
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}
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