added some shootmania callbacks
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@ -30,11 +30,11 @@ interface Callbacks {
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*/
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//NEW Callbacks
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const XMLRPC_CALLBACKSLIST = 'Callbacks.XmlRpcCallbacksList';
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const MP_STARTSERVERSTART = 'Callbacks.ManiaPlanetStartServerStart';
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const MP_STARTSERVEREND = 'Callbacks.ManiaPlanetStartServerEnd';
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const MP_STARTMATCHSTART = 'Callbacks.ManiaPlanetStartMatchStart';
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const MP_STARTMATCHEND = 'Callbacks.ManiaPlanetStartMatchEnd';
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const XMLRPC_CALLBACKSLIST = 'Callbacks.XmlRpcCallbacksList';
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const MP_STARTSERVERSTART = 'Callbacks.ManiaPlanetStartServerStart';
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const MP_STARTSERVEREND = 'Callbacks.ManiaPlanetStartServerEnd';
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const MP_STARTMATCHSTART = 'Callbacks.ManiaPlanetStartMatchStart';
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const MP_STARTMATCHEND = 'Callbacks.ManiaPlanetStartMatchEnd';
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//const MP_STARTMAPSTART = 'Callbacks.ManiaPlanetStartMapStart';
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//const MP_STARTMAPEND = 'Callbacks.ManiaPlanetStartMapEnd';
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const MP_STARTROUNDSTART = 'Callbacks.ManiaPlanetStartRoundStart';
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@ -43,22 +43,40 @@ interface Callbacks {
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const MP_STARTTURNEND = 'Callbacks.ManiaPlanetStartTurnEnd';
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const MP_STARTPLAYLOOPSTART = 'Callbacks.ManiaPlanetStartPlayLoopStart';
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const MP_STARTPLAYLOOPEND = 'Callbacks.ManiaPlanetStartPlayLoopEnd';
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const MP_ENDTURNSTART = 'Callbacks.ManiaPlanetEndTurnStart';
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const MP_ENDTURNSTART = 'Callbacks.ManiaPlanetEndTurnStart';
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const MP_ENDTURNEND = 'Callbacks.ManiaPlanetEndTurnEnd';
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const MP_ENDROUNDSTART = 'Callbacks.ManiaPlanetEndRoundStart';
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const MP_ENDROUNDEND = 'Callbacks.ManiaPlanetEndRoundEnd';
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const MP_ENDMAPSTART = 'Callbacks.ManiaPlanetEndMapStart';
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const MP_ENDMAPEND = 'Callbacks.ManiaPlanetEndMapEnd';
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const MP_ENDMATCHSTART = 'Callbacks.ManiaPlanetEndMatchStart';
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const MP_ENDMATCHEND = 'Callbacks.ManiaPlanetEndMatchEnd';
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const MP_ENDSERVERSTART = 'Callbacks.ManiaPlanetEndServerStart';
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const MP_ENDSERVEREND = 'Callbacks.ManiaPlanetEndServerEnd';
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const MP_LOADINGMAPSTART = 'Callbacks.ManiaPlanetLoadingMapStart';
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const MP_LOADINGMAPEND = 'Callbacks.ManiaPlanetLoadingMapEnd';
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const MP_UNLOADINGMAPSTART = 'Callbacks.ManiaPlanetUnLoadingMapStart';
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const MP_UNLOADINGMAPEND = 'Callbacks.ManiaPlanetUnLoadingMapEnd';
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const MP_PODIUMSTART = 'Callbacks.ManiaPlanetPodiumStart';
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const MP_PODIUMEND = 'Callbacks.ManiaPlanetPodiumEnd';
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//const MP_ENDMAPSTART = 'Callbacks.ManiaPlanetEndMapStart';
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//const MP_ENDMAPEND = 'Callbacks.ManiaPlanetEndMapEnd';
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const MP_ENDMATCHSTART = 'Callbacks.ManiaPlanetEndMatchStart';
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const MP_ENDMATCHEND = 'Callbacks.ManiaPlanetEndMatchEnd';
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const MP_ENDSERVERSTART = 'Callbacks.ManiaPlanetEndServerStart';
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const MP_ENDSERVEREND = 'Callbacks.ManiaPlanetEndServerEnd';
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const MP_LOADINGMAPSTART = 'Callbacks.ManiaPlanetLoadingMapStart';
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const MP_LOADINGMAPEND = 'Callbacks.ManiaPlanetLoadingMapEnd';
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const MP_UNLOADINGMAPSTART = 'Callbacks.ManiaPlanetUnLoadingMapStart';
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const MP_UNLOADINGMAPEND = 'Callbacks.ManiaPlanetUnLoadingMapEnd';
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const MP_PODIUMSTART = 'Callbacks.ManiaPlanetPodiumStart';
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const MP_PODIUMEND = 'Callbacks.ManiaPlanetPodiumEnd';
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const SM_EVENTDEFAULT = "Shootmania.Event.Default";
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const SM_ONSHOOT = "Shootmania.Event.OnShoot";
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const SM_ONHIT = "Shootmania.Event.OnHit";
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const SM_ONNEARMISS = "Shootmania.Event.OnNearMiss";
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const SM_ONARMOREMPTY = "Shootmania.Event.OnArmorEmpty";
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const SM_ONCAPTURE = "Shootmania.Event.OnCapture";
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const SM_ONSHOTDENY = "Shootmania.Event.OnShotDeny";
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const SM_ONFALLDAMAGE = "Shootmania.Event.OnFallDamage";
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const SM_ONCOMMAND = "Shootmania.Event.OnCommand";
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//Shootmania.Event.OnPlayerRemoved Shootmania.Event.OnPlayerAdded not needed yet
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const SM_ONPLAYERREQUESTRESAWPN = "Shootmania.Event.OnPlayerRequestRespawn";
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const SM_ONACTIONCUSTOMEVENT = "Shootmania.Event.OnActionCustomEvent";
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const SM_ONACTIONEVENT = "Shootmania.Event.OnActionEvent";
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const SM_ONPLAYERTOUCHESOBJECT = "Shootmania.Event.OnPlayerTouchesObject";
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const SM_ONPLAYERTRIGGERSSECTOR = "Shootmania.Event.OnPlayerTriggersSector";
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const SM_ONPLAYERTHROWSOBJECT = "Shootmania.Event.OnPlayerThrowsObject";
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const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange";
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//ManiaControl Callbacks
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/** BeginMap Callback: Map */
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