small error fixes
This commit is contained in:
committed by
Steffen Schröder
parent
4ff88a1204
commit
f05c75143e
@ -196,7 +196,7 @@ class Client
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{
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$size = 0;
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$recvhandle = 0;
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@stream_set_timeout($this->socket, 0, $this->timeout * 1000 * 200);
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@stream_set_timeout($this->socket, 0, $this->timeout * 1000 * 1000);
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// Get result
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if ($this->protocol == 1)
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{
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@ -244,9 +244,13 @@ class StatisticCollector implements CallbackListener {
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
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$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
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$weapon = $callback[1][1][3];
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat(intval($weapon), false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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if ($shooter) {
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat(intval($weapon), false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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}
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if ($victim) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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}
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break;
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case 'LibXmlRpc_OnNearMiss':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
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@ -298,9 +302,13 @@ class StatisticCollector implements CallbackListener {
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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$weapon = $paramsObject->Event->WeaponNum;
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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if ($shooter) {
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat(intval($weapon), false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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}
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if ($victim) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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}
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break;
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case 'OnArmorEmpty':
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$paramsObject = json_decode($callback[1][1]);
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