split onHit / onNearMiss / onArmorEmpty (with common base)
This commit is contained in:
@ -6,10 +6,12 @@ use ManiaControl\Callbacks\Models\RecordCallback;
|
||||
use ManiaControl\Callbacks\Structures\EliteBeginTurnStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnActionCustomEventStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnActionEvent;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnArmorEmptyStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnCaptureStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnCommandStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnDefaultEventStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnHitNearMissArmorEmptyStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnHitStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnNearMissStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayerObjectStructure;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayerRequestActionChange;
|
||||
use ManiaControl\Callbacks\Structures\ShootMania\OnPlayerRequestRespawnStructure;
|
||||
@ -77,13 +79,13 @@ class ShootManiaCallbacks implements CallbackListener {
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONSHOOT, new OnShootStructure($this->maniaControl, $data));
|
||||
break;
|
||||
case Callbacks::SM_ONHIT:
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONHIT, new OnHitNearMissArmorEmptyStructure($this->maniaControl, $data));
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONHIT, new OnHitStructure($this->maniaControl, $data));
|
||||
break;
|
||||
case Callbacks::SM_ONNEARMISS:
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONNEARMISS, new OnHitNearMissArmorEmptyStructure($this->maniaControl, $data));
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONNEARMISS, new OnNearMissStructure($this->maniaControl, $data));
|
||||
break;
|
||||
case Callbacks::SM_ONARMOREMPTY:
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONARMOREMPTY, new OnHitNearMissArmorEmptyStructure($this->maniaControl, $data));
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONARMOREMPTY, new OnArmorEmptyStructure($this->maniaControl, $data));
|
||||
break;
|
||||
case Callbacks::SM_ONCAPTURE:
|
||||
$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::SM_ONCAPTURE, new OnCaptureStructure($this->maniaControl, $data));
|
||||
|
Reference in New Issue
Block a user