Added maximum number of maps in queue for admin/player

This commit is contained in:
Max Klaversma 2014-04-28 13:29:19 +02:00 committed by Steffen Schröder
parent 119ddc6e3c
commit d2813fe001

View File

@ -24,6 +24,8 @@ class MapQueue implements CallbackListener, CommandListener {
const SETTING_SKIP_MAP_ON_LEAVE = 'Skip Map when the requester leaves'; const SETTING_SKIP_MAP_ON_LEAVE = 'Skip Map when the requester leaves';
const SETTING_SKIP_MAPQUEUE_ADMIN = 'Skip Map when admin leaves'; const SETTING_SKIP_MAPQUEUE_ADMIN = 'Skip Map when admin leaves';
const SETTING_MAPLIMIT_PLAYER = 'Maximum maps per player in the Map-Queue (-1 = unlimited)';
const SETTING_MAPLIMIT_ADMIN = 'Maximum maps per admin (Admin+) in the Map-Queue (-1 = unlimited)';
const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear Mapqueue'; const SETTING_PERMISSION_CLEAR_MAPQUEUE = 'Clear Mapqueue';
const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue'; const ADMIN_COMMAND_CLEAR_MAPQUEUE = 'clearmapqueue';
@ -49,6 +51,8 @@ class MapQueue implements CallbackListener, CommandListener {
// Init settings // Init settings
$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true); $this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAP_ON_LEAVE, true);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false); $this->maniaControl->settingManager->initSetting($this, self::SETTING_SKIP_MAPQUEUE_ADMIN, false);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_MAPLIMIT_PLAYER, 1);
$this->maniaControl->settingManager->initSetting($this, self::SETTING_MAPLIMIT_ADMIN, -1);
$this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR); $this->maniaControl->authenticationManager->definePermissionLevel(self::SETTING_PERMISSION_CLEAR_MAPQUEUE, AuthenticationManager::AUTH_LEVEL_MODERATOR);
@ -168,9 +172,39 @@ class MapQueue implements CallbackListener, CommandListener {
public function addMapToMapQueue($login, $uid) { public function addMapToMapQueue($login, $uid) {
$player = $this->maniaControl->playerManager->getPlayer($login); $player = $this->maniaControl->playerManager->getPlayer($login);
//Check if player is allowed to add (another) map
$admin = false;
if($this->maniaControl->authenticationManager->checkRight($player, 2) ||
$this->maniaControl->authenticationManager->checkRight($player, 3) ||
$this->maniaControl->authenticationManager->checkRight($player, 4)) {
$admin = true;
}
$mapsForPlayer = 0;
foreach($this->queuedMaps as $queuedMap) {
if($queuedMap[0]->login == $login) {
$mapsForPlayer++;
}
}
$maxPlayer = $this->maniaControl->settingManager->getSetting($this, self::SETTING_MAPLIMIT_PLAYER);
$maxAdmin = $this->maniaControl->settingManager->getSetting($this, self::SETTING_MAPLIMIT_ADMIN);
if($admin && $maxAdmin != -1) {
if($mapsForPlayer == $maxAdmin) {
$this->maniaControl->chat->sendError('You already have $<$fff'.$maxAdmin.'$> map(s) in the Map-Queue!', $login);
return;
}
} elseif(!$admin && $maxPlayer != -1) {
if($mapsForPlayer == $maxPlayer) {
$this->maniaControl->chat->sendError('You already have $<$fff'.$maxPlayer.'$> map(s) in the Map-Queue!', $login);
return;
}
}
//Check if the map is already juked //Check if the map is already juked
if (array_key_exists($uid, $this->queuedMaps)) { if (array_key_exists($uid, $this->queuedMaps)) {
$this->maniaControl->chat->sendError('$fa0That map is already in the Map-Queue!', $login); $this->maniaControl->chat->sendError('That map is already in the Map-Queue!', $login);
return; return;
} }