some fixes
This commit is contained in:
@ -23,7 +23,7 @@ class Plugin_United {
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/**
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* Private properties
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*/
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private $mControl = null;
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private $mc = null;
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private $config = null;
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@ -46,8 +46,8 @@ class Plugin_United {
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/**
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* Constuct plugin
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*/
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public function __construct($mControl) {
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$this->mControl = $mControl;
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public function __construct($mc) {
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$this->mc = $mc;
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// Load config
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$this->config = Tools::loadConfig('united.plugin.xml');
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@ -60,14 +60,14 @@ class Plugin_United {
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$this->loadClients();
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// Register for callbacks
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_ONINIT, $this, 'handleOnInitCallback');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_5_SECOND, $this, 'handle5Seconds');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERCONNECT, $this, 'handlePlayerConnect');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERMANIALINKPAGEANSWER, $this,
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$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_IC_ONINIT, $this, 'handleOnInitCallback');
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$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_IC_5_SECOND, $this, 'handle5Seconds');
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$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERCONNECT, $this, 'handlePlayerConnect');
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$this->mc->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERMANIALINKPAGEANSWER, $this,
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'handleManialinkPageAnswer');
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// Register for commands
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$this->iControl->commands->registerCommandHandler('nextserver', $this, 'handleNextServerCommand');
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$this->mc->commands->registerCommandHandler('nextserver', $this, 'handleNextServerCommand');
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if ($this->settings->widgets_enabled) {
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// Build addfavorite manialink
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@ -88,9 +88,9 @@ class Plugin_United {
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if (Tools::toBool($this->config->widgets->addfavorite->enabled)) {
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// Send favorite widget
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if (!$this->iControl->client->query('SendDisplayManialinkPage', $this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0,
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if (!$this->mc->client->query('SendDisplayManialinkPage', $this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0,
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false)) {
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trigger_error("Couldn't send favorite widget! " . $this->iControl->getClientErrorText());
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trigger_error("Couldn't send favorite widget! " . $this->mc->getClientErrorText());
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}
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}
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}
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@ -106,7 +106,7 @@ class Plugin_United {
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$this->settings->enabled = Tools::toBool($this->config->enabled);
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// Timeout
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$timeout = $this->iControl->server->config->xpath('timeout');
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$timeout = $this->mc->server->config->xpath('timeout');
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if ($timeout) {
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$this->settings->timeout = (int) $timeout[0];
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}
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@ -169,7 +169,7 @@ class Plugin_United {
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$client->readCB();
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$callbacks = $client->getCBResponses();
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if (!is_array($callbacks) || $client->isError()) {
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trigger_error("Error reading server callbacks! " . $this->iControl->getClientErrorText($client));
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trigger_error("Error reading server callbacks! " . $this->mc->getClientErrorText($client));
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}
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else {
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if ($client == $currentServer) {
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@ -189,7 +189,7 @@ class Plugin_United {
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$this->lastStatusCheck = time();
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if (!$client->query('CheckEndMatchCondition')) {
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trigger_error("Couldn't get game server status. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't get game server status. " . $this->mc->getClientErrorText($client));
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}
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else {
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$response = $client->getResponse();
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@ -241,7 +241,7 @@ class Plugin_United {
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*/
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public function handle5Seconds($callback = null) {
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// Update lobby infos
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$players = $this->iControl->server->getPlayers();
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$players = $this->mc->server->getPlayers();
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if (is_array($players)) {
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$playerCount = count($players);
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$playerLevel = 0.;
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@ -253,7 +253,7 @@ class Plugin_United {
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}
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foreach ($this->lobbies as $lobby) {
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if (!$lobby->query('SetLobbyInfo', true, $playerCount, 255, $playerLevel)) {
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trigger_error("Couldn't update lobby info. " . $this->iControl->getClientErrorText($lobby));
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trigger_error("Couldn't update lobby info. " . $this->mc->getClientErrorText($lobby));
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}
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}
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}
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@ -263,14 +263,14 @@ class Plugin_United {
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$joinLink = $this->getJoinLink();
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foreach ($clients as $client) {
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if ($client == $this->gameServer[$this->currentClientIndex]) continue;
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$players = $this->iControl->server->getPlayers($client);
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$players = $this->mc->server->getPlayers($client);
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if (!is_array($players)) continue;
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foreach ($players as $player) {
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$login = $player['Login'];
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if (!$client->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
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trigger_error(
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"Couldn't redirect player '" . $login . "' to active game server. " .
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$this->iControl->getClientErrorText($client));
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$this->mc->getClientErrorText($client));
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}
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}
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}
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@ -291,28 +291,28 @@ class Plugin_United {
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if ($add_all) {
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// Add all server
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foreach ($this->gameServer as $serverClient) {
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array_push($serverLogins, $this->iControl->server->getLogin($serverClient));
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array_push($serverLogins, $this->mc->server->getLogin($serverClient));
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}
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foreach ($this->lobbies as $serverClient) {
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array_push($serverLogins, $this->iControl->server->getLogin($serverClient));
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array_push($serverLogins, $this->mc->server->getLogin($serverClient));
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}
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}
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else {
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// Add only current server
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array_push($serverLogins, $this->iControl->server->getLogin());
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array_push($serverLogins, $this->mc->server->getLogin());
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}
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// Build manialink url
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$manialink = 'iControl?favorite';
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$manialink = 'mc?favorite';
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foreach ($serverLogins as $serverLogin) {
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$manialink .= '&' . $serverLogin;
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}
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// Send url to player
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if (!$this->iControl->client->query('SendOpenLinkToLogin', $login, $manialink, 1)) {
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if (!$this->mc->client->query('SendOpenLinkToLogin', $login, $manialink, 1)) {
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trigger_error(
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"Couldn't open manialink to add server to favorite for '" . $login . "'! " .
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$this->iControl->getClientErrorText());
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$this->mc->getClientErrorText());
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}
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break;
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}
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@ -345,39 +345,39 @@ class Plugin_United {
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// Restart map on next game server
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if (!$newClient->query('RestartMap')) {
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trigger_error("Couldn't restart map on next game server. " . $this->iControl->getClientErrorText($newClient));
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trigger_error("Couldn't restart map on next game server. " . $this->mc->getClientErrorText($newClient));
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}
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if ($simulateMapEnd) {
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// Simulate EndMap on old client
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$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_ENDMAP, array(Callbacks::CB_IC_ENDMAP));
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$this->mc->callbacks->triggerCallback(Callbacks::CB_IC_ENDMAP, array(Callbacks::CB_IC_ENDMAP));
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}
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// Transfer players to next server
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$joinLink = $this->getJoinLink($newClient);
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if (!$oldClient->query('GetPlayerList', 255, 0)) {
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trigger_error("Couldn't get player list. " . $this->iControl->getClientErrorText($oldClient));
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trigger_error("Couldn't get player list. " . $this->mc->getClientErrorText($oldClient));
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}
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else {
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$playerList = $oldClient->getResponse();
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foreach ($playerList as $player) {
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$login = $player['Login'];
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if (!$oldClient->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
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trigger_error("Couldn't redirect player to next game server. " . $this->iControl->getClientErrorText($oldClient));
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trigger_error("Couldn't redirect player to next game server. " . $this->mc->getClientErrorText($oldClient));
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}
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}
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$this->iControl->client = $newClient;
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$this->mc->client = $newClient;
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}
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// Trigger client updated callback
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$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_CLIENTUPDATED, "Plugin_United.SwitchedServer");
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$this->mc->callbacks->triggerCallback(Callbacks::CB_IC_CLIENTUPDATED, "Plugin_United.SwitchedServer");
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if ($simulateMapEnd) {
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// Simulate BeginMap on new client
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$map = $this->iControl->server->getMap();
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$map = $this->mc->server->getMap();
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if ($map) {
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$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_BEGINMAP, array(Callbacks::CB_IC_BEGINMAP, array($map)));
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$this->mc->callbacks->triggerCallback(Callbacks::CB_IC_BEGINMAP, array(Callbacks::CB_IC_BEGINMAP, array($map)));
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}
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}
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}
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@ -391,9 +391,9 @@ class Plugin_United {
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if (!$command) return;
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$login = $command[1][1];
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if (!$this->iControl->authentication->checkRight($login, 'operator')) {
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if (!$this->mc->authentication->checkRight($login, 'operator')) {
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// Not allowed
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$this->iControl->authentication->sendNotAllowed($login);
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$this->mc->authentication->sendNotAllowed($login);
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return;
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}
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@ -401,7 +401,7 @@ class Plugin_United {
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$this->switchServerRequested = time() + 3;
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// Send chat message
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$this->iControl->chat->sendInformation("Switching to next server in 3 seconds...");
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$this->mc->chat->sendInformation("Switching to next server in 3 seconds...");
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}
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/**
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@ -418,7 +418,7 @@ class Plugin_United {
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$joinLink = $this->getJoinLink($gameserver, !$data[1]);
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if (!$client->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
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trigger_error(
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"United Plugin: Couldn't redirect player to current game server. " . $this->iControl->getClientErrorText($client));
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"United Plugin: Couldn't redirect player to current game server. " . $this->mc->getClientErrorText($client));
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}
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}
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@ -473,7 +473,7 @@ class Plugin_United {
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}
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// Wait for server to be ready
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if (!$this->iControl->server->waitForStatus($client, 4)) {
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if (!$this->mc->server->waitForStatus($client, 4)) {
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trigger_error("Server couldn't get ready!", E_USER_ERROR);
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}
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@ -481,7 +481,7 @@ class Plugin_United {
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if (!$client->query('SetApiVersion', ManiaControl::API_VERSION)) {
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trigger_error(
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"Couldn't set API version '" . ManiaControl::API_VERSION . "'! This might cause problems. " .
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$this->iControl->getClientErrorText($client));
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$this->mc->getClientErrorText($client));
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}
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// Set server settings
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@ -489,30 +489,30 @@ class Plugin_United {
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$hideServer = ($isGameServer && $this->settings->hide_game_server ? 1 : 0);
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// Passwords
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if (!$client->query('SetServerPassword', $password)) {
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trigger_error("Couldn't set server join password. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't set server join password. " . $this->mc->getClientErrorText($client));
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}
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if (!$client->query('SetServerPasswordForSpectator', $password)) {
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trigger_error("Couldn't set server spec password. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't set server spec password. " . $this->mc->getClientErrorText($client));
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}
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// Show/Hide server
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if (!$client->query('SetHideServer', $hideServer)) {
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trigger_error(
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"Couldn't set server '" . ($hideServer == 0 ? 'shown' : 'hidden') . "'. " .
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$this->iControl->getClientErrorText($client));
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$this->mc->getClientErrorText($client));
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}
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// Enable service announces
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if (!$client->query("DisableServiceAnnounces", false)) {
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trigger_error("Couldn't enable service announces. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't enable service announces. " . $this->mc->getClientErrorText($client));
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}
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// Set game mode
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if (!$client->query('SetGameMode', $this->settings->gamemode)) {
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trigger_error(
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"Couldn't set game mode (" . $this->settings->gamemode . "). " . $this->iControl->getClientErrorText($client));
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"Couldn't set game mode (" . $this->settings->gamemode . "). " . $this->mc->getClientErrorText($client));
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}
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else if (!$client->query('RestartMap')) {
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trigger_error("Couldn't restart map to change game mode. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't restart map to change game mode. " . $this->mc->getClientErrorText($client));
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}
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// Save client
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@ -520,7 +520,7 @@ class Plugin_United {
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if ($isGameServer) {
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array_push($this->gameServer, $client);
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if (count($this->gameServer) === 1) {
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$this->iControl->client = $client;
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$this->mc->client = $client;
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}
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}
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else {
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@ -543,9 +543,9 @@ class Plugin_United {
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if (Tools::toBool($this->config->widgets->addfavorite->enabled)) {
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// Send favorite widget
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if (!$this->iControl->client->query('SendDisplayManialinkPageToLogin', $login,
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if (!$this->mc->client->query('SendDisplayManialinkPageToLogin', $login,
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$this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0, false)) {
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trigger_error("Couldn't send favorite widget to player '" . $login . "'! " . $this->iControl->getClientErrorText());
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trigger_error("Couldn't send favorite widget to player '" . $login . "'! " . $this->mc->getClientErrorText());
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}
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}
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}
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@ -559,14 +559,14 @@ class Plugin_United {
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$client = $this->gameServer[$this->currentClientIndex];
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}
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if (!$client->query('GetSystemInfo')) {
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trigger_error("Couldn't fetch server system info. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't fetch server system info. " . $this->mc->getClientErrorText($client));
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return null;
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}
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else {
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$systemInfo = $client->getResponse();
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$password = '';
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if (!$client->query('GetServerPassword')) {
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trigger_error("Couldn't get server password. " . $this->iControl->getClientErrorText($client));
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trigger_error("Couldn't get server password. " . $this->mc->getClientErrorText($client));
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}
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else {
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$password = $client->getResponse();
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Reference in New Issue
Block a user