fixed statistics code for custom callbacks
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e18e29de9d
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@ -210,51 +210,63 @@ class StatisticCollector implements CallbackListener {
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break;
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break;
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case 'OnShoot':
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case 'OnShoot':
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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$this->handleOnShoot($paramsObject->Event->Shooter->Login, $paramsObject->Event->WeaponNum);
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if ($paramsObject && isset($paramsObject->Event)) {
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$this->handleOnShoot($paramsObject->Event->Shooter->Login, $paramsObject->Event->WeaponNum);
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}
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break;
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break;
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case 'OnNearMiss':
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case 'OnNearMiss':
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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if ($paramsObject && isset($paramsObject->Event)) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player);
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}
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break;
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break;
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case 'OnCapture':
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case 'OnCapture':
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
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if ($paramsObject && isset($paramsObject->Event)) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
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}
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break;
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break;
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case 'OnHit':
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case 'OnHit':
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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$weapon = (int)$paramsObject->Event->WeaponNum;
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if ($paramsObject && isset($paramsObject->Event)) {
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if (isset($paramsObject->Event->Shooter)) {
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$weapon = (int)$paramsObject->Event->WeaponNum;
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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if (isset($paramsObject->Event->Shooter)) {
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if ($shooter) {
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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if ($shooter) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->statisticManager->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter);
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}
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}
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}
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}
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if (isset($paramsObject->Event->Victim)) {
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if (isset($paramsObject->Event->Victim)) {
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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if ($victim) {
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if ($victim) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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}
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}
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}
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}
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}
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break;
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break;
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case 'OnArmorEmpty':
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case 'OnArmorEmpty':
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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if ($paramsObject && isset($paramsObject->Event)) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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if (isset($paramsObject->Event->Shooter->Login)) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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if (isset($paramsObject->Event->Shooter->Login)) {
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if ($shooter) {
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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if ($shooter) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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}
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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}
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break;
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break;
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case 'OnRequestRespawn':
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case 'OnRequestRespawn':
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
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if ($paramsObject && isset($paramsObject->Event)) {
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
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}
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break;
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break;
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case 'EndTurn': //TODO make it for other modes working
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case 'EndTurn': //TODO make it for other modes working
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$paramsObject = json_decode($callback[1][1]);
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$paramsObject = json_decode($callback[1][1]);
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