phpdoc & formatting improvements
This commit is contained in:
		| @@ -236,7 +236,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener { | ||||
| 	/** | ||||
| 	 * Closes the widget | ||||
| 	 * | ||||
| 	 * @param \ManiaControl\Players\Player $player | ||||
| 	 * @param Player $player | ||||
| 	 */ | ||||
| 	public function closeWidget(Player $player) { | ||||
| 		unset($this->adminListShown[$player->login]); | ||||
| @@ -246,7 +246,7 @@ class AdminLists implements ManialinkPageAnswerListener, CallbackListener { | ||||
| 	 * Unset the player if he opened another Main Widget | ||||
| 	 * | ||||
| 	 * @param Player $player | ||||
| 	 * @param        $openedWidget | ||||
| 	 * @param string $openedWidget | ||||
| 	 */ | ||||
| 	public function handleWidgetOpened(Player $player, $openedWidget) { | ||||
| 		//unset when another main widget got opened | ||||
|   | ||||
| @@ -2,11 +2,13 @@ | ||||
|  | ||||
| namespace ManiaControl\Callbacks\Structures; | ||||
|  | ||||
|  | ||||
| use ManiaControl\ManiaControl; | ||||
| use ManiaControl\Players\Player; | ||||
|  | ||||
| class ArmorEmptyStructure { | ||||
| 	/* | ||||
| 	 * Private properties | ||||
| 	 */ | ||||
| 	private $shooter; | ||||
| 	private $victim; | ||||
| 	private $damage; | ||||
| @@ -15,7 +17,13 @@ class ArmorEmptyStructure { | ||||
| 	/** @var ManiaControl $maniaControl */ | ||||
| 	private $maniaControl; | ||||
|  | ||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | ||||
| 	/** | ||||
| 	 * Construct a new Armor Empty Structure | ||||
| 	 * | ||||
| 	 * @param ManiaControl $maniaControl | ||||
| 	 * @param array        $data | ||||
| 	 */ | ||||
| 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||
| 		$this->maniaControl  = $maniaControl; | ||||
| 		$this->shooter       = $data[0]; | ||||
| 		$this->victim        = $data[1]; | ||||
| @@ -25,22 +33,26 @@ class ArmorEmptyStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the shooter | ||||
| 	 * | ||||
| 	 * @return Player | ||||
| 	 */ | ||||
| 	public function getShooter() { | ||||
| 		$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||
| 		return $shooter; | ||||
| 		return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the victim | ||||
| 	 * | ||||
| 	 * @return Player | ||||
| 	 */ | ||||
| 	public function getVictim() { | ||||
| 		$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||
| 		return $victim; | ||||
| 		return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the damage | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getDamage() { | ||||
| @@ -48,6 +60,8 @@ class ArmorEmptyStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the shooter points | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getShooterPoints() { | ||||
| @@ -55,9 +69,12 @@ class ArmorEmptyStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the weapon | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getWeapon() { //TODO any way of returning type "Weapon?" | ||||
| 	public function getWeapon() { | ||||
| 		// TODO: any way of returning type "Weapon?" | ||||
| 		return $this->weapon; | ||||
| 	} | ||||
| } | ||||
| @@ -2,28 +2,40 @@ | ||||
|  | ||||
| namespace ManiaControl\Callbacks\Structures; | ||||
|  | ||||
|  | ||||
| use ManiaControl\ManiaControl; | ||||
| use ManiaControl\Players\Player; | ||||
|  | ||||
| class CaptureStructure { | ||||
| 	/* | ||||
| 	 * Private properties | ||||
| 	 */ | ||||
| 	private $playerArray; | ||||
| 	/** @var ManiaControl $maniaControl */ | ||||
| 	private $maniaControl; | ||||
|  | ||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | ||||
| 	/** | ||||
| 	 * Construct a new Capture Structure | ||||
| 	 * | ||||
| 	 * @param ManiaControl $maniaControl | ||||
| 	 * @param array        $data | ||||
| 	 */ | ||||
| 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||
| 		$this->maniaControl = $maniaControl; | ||||
| 		$this->playerArray  = $data; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return mixed | ||||
| 	 * Get the logins | ||||
| 	 * | ||||
| 	 * @return array | ||||
| 	 */ | ||||
| 	public function getLoginArray() { | ||||
| 		return $this->playerArray; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the players | ||||
| 	 * | ||||
| 	 * @return Player[] | ||||
| 	 */ | ||||
| 	public function getPlayerArray() { | ||||
|   | ||||
| @@ -2,20 +2,27 @@ | ||||
|  | ||||
| namespace ManiaControl\Callbacks\Structures; | ||||
|  | ||||
|  | ||||
| use ManiaControl\ManiaControl; | ||||
| use ManiaControl\Players\Player; | ||||
|  | ||||
| class NearMissStructure { | ||||
| 	/* | ||||
| 	 * Private properties | ||||
| 	 */ | ||||
| 	private $shooter; | ||||
| 	private $victim; | ||||
| 	private $distance; | ||||
| 	private $weapon; | ||||
|  | ||||
| 	/** @var ManiaControl $maniaControl */ | ||||
| 	private $maniaControl; | ||||
|  | ||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | ||||
| 	/** | ||||
| 	 * Construct a new Near Miss Structure | ||||
| 	 * | ||||
| 	 * @param ManiaControl $maniaControl | ||||
| 	 * @param array        $data | ||||
| 	 */ | ||||
| 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||
| 		$this->maniaControl = $maniaControl; | ||||
| 		$this->shooter      = $data[0]; | ||||
| 		$this->victim       = $data[1]; | ||||
| @@ -24,30 +31,36 @@ class NearMissStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return Player|null | ||||
| 	 * Get the shooter | ||||
| 	 * | ||||
| 	 * @return Player | ||||
| 	 */ | ||||
| 	public function getShooter() { | ||||
| 		$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||
| 		return $shooter; | ||||
| 		return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return Player|null | ||||
| 	 * Get the victim | ||||
| 	 * | ||||
| 	 * @return Player | ||||
| 	 */ | ||||
| 	public function getVictim() { | ||||
| 		$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||
| 		return $victim; | ||||
| 		return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return mixed | ||||
| 	 * Get the distance | ||||
| 	 * | ||||
| 	 * @return float | ||||
| 	 */ | ||||
| 	public function getDistance() { | ||||
| 		return $this->distance; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return mixed | ||||
| 	 * Get the weapon | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getWeapon() { | ||||
| 		return $this->weapon; | ||||
|   | ||||
| @@ -2,11 +2,13 @@ | ||||
|  | ||||
| namespace ManiaControl\Callbacks\Structures; | ||||
|  | ||||
|  | ||||
| use ManiaControl\ManiaControl; | ||||
| use ManiaControl\Players\Player; | ||||
|  | ||||
| class PlayerHitStructure { | ||||
| 	/* | ||||
| 	 * Private properties | ||||
| 	 */ | ||||
| 	private $shooter; | ||||
| 	private $victim; | ||||
| 	private $damage; | ||||
| @@ -15,7 +17,13 @@ class PlayerHitStructure { | ||||
| 	/** @var ManiaControl $maniaControl */ | ||||
| 	private $maniaControl; | ||||
|  | ||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | ||||
| 	/** | ||||
| 	 * Construct new Player Hit Structure | ||||
| 	 * | ||||
| 	 * @param ManiaControl $maniaControl | ||||
| 	 * @param array        $data | ||||
| 	 */ | ||||
| 	public function __construct(ManiaControl $maniaControl, array $data) { | ||||
| 		$this->maniaControl  = $maniaControl; | ||||
| 		$this->shooter       = $data[0]; | ||||
| 		$this->victim        = $data[1]; | ||||
| @@ -25,22 +33,26 @@ class PlayerHitStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return Player|null | ||||
| 	 * Get the shooter | ||||
| 	 * | ||||
| 	 * @return Player | ||||
| 	 */ | ||||
| 	public function getShooter() { | ||||
| 		$shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||
| 		return $shooter; | ||||
| 		return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @return Player|null | ||||
| 	 * Get the victim | ||||
| 	 * | ||||
| 	 * @return Player | ||||
| 	 */ | ||||
| 	public function getVictim() { | ||||
| 		$victim = $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||
| 		return $victim; | ||||
| 		return $this->maniaControl->getPlayerManager()->getPlayer($this->victim); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the damage | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getDamage() { | ||||
| @@ -48,6 +60,8 @@ class PlayerHitStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the shooter points | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getShooterPoints() { | ||||
| @@ -55,9 +69,12 @@ class PlayerHitStructure { | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the weapon | ||||
| 	 * | ||||
| 	 * @return int | ||||
| 	 */ | ||||
| 	public function getWeapon() { //TODO any way of returning type "Weapon?" | ||||
| 	public function getWeapon() { | ||||
| 		// TODO: any way of returning type "Weapon?" | ||||
| 		return $this->weapon; | ||||
| 	} | ||||
| } | ||||
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