- Improved Join/Leave messages
- Moved Server Commands into separate class - Added \Server namespace
This commit is contained in:
311
application/core/Server/Server.php
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311
application/core/Server/Server.php
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<?php
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namespace ManiaControl\Server;
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use ManiaControl\FileUtil;
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use ManiaControl\ManiaControl;
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require_once __DIR__ . '/ServerCommands.php';
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/**
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* Class providing information and commands for the connected maniaplanet server
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*
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* @author steeffeen & kremsy
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*/
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class Server {
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/**
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* Public properties
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*/
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public $config = null;
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/**
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* Private properties
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*/
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private $maniaControl = null;
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private $serverCommands = null;
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/**
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* Construct server
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*
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* @param ManiaControl $maniaControl
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*/
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public function __construct(ManiaControl $maniaControl) {
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$this->maniaControl = $maniaControl;
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// Load config
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$this->config = FileUtil::loadConfig('server.xml');
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$this->serverCommands = new ServerCommands($maniaControl);
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}
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/**
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* Fetch game data directory
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*
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* @return string
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*/
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public function getDataDirectory() {
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if (!$this->maniaControl->client->query('GameDataDirectory')) {
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trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch maps directory
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*
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* @return string
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*/
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public function getMapsDirectory() {
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$dataDirectory = $this->getDataDirectory();
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if (!$dataDirectory) {
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return null;
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}
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return $dataDirectory . 'Maps/';
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}
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/**
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* Checks if ManiaControl has access to the given directory
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*
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* @param string $directory
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* @return bool
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*/
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public function checkAccess($directory) {
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if (!$directory) {
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return false;
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}
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return (is_dir($directory) && is_writable($directory));
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}
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/**
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* Fetch server login
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*
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* @return array
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*/
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public function getLogin() {
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$systemInfo = $this->getSystemInfo();
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if (!$systemInfo) {
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return null;
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}
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return $systemInfo['ServerLogin'];
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}
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/**
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* Get server info
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*
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* @param bool $detailed
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* @return array
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*/
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public function getInfo($detailed = false) {
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if ($detailed) {
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$login = $this->getLogin();
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if (!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) {
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trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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if (!$this->maniaControl->client->query('GetMainServerPlayerInfo')) {
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trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Get server options
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*
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* @return array
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*/
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public function getOptions() {
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if (!$this->maniaControl->client->query('GetServerOptions')) {
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trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch server name
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*
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* @return string
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*/
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public function getName() {
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if (!$this->maniaControl->client->query('GetServerName')) {
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trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch server version
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*
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* @return string
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*/
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public function getVersion() {
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if (!$this->maniaControl->client->query('GetVersion')) {
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trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch server system info
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*
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* @return array
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*/
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public function getSystemInfo() {
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if (!$this->maniaControl->client->query('GetSystemInfo')) {
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trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($client));
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch current game mode
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*
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* @param bool $stringValue
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* @param int $parseValue
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* @return int | string
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*/
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public function getGameMode($stringValue = false, $parseValue = null) {
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if (is_int($parseValue)) {
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$gameMode = $parseValue;
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}
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else {
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if (!$this->maniaControl->client->query('GetGameMode')) {
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trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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$gameMode = $this->maniaControl->client->getResponse();
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}
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if ($stringValue) {
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switch ($gameMode) {
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case 0:
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{
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return 'Script';
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}
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case 1:
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{
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return 'Rounds';
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}
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case 2:
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{
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return 'TimeAttack';
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}
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case 3:
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{
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return 'Team';
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}
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case 4:
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{
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return 'Laps';
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}
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case 5:
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{
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return 'Cup';
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}
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case 6:
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{
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return 'Stunts';
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}
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default:
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{
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return 'Unknown';
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}
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}
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}
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return $gameMode;
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}
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/**
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* Retrieve validation replay for given player
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*
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* @param Player $player
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* @return string
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*/
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public function getValidationReplay(Player $player) {
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if (!$this->maniaControl->client->query('GetValidationReplay', $player->login)) {
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trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Retrieve ghost replay for the given player
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*
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* @param Player $player
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* @return string
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*/
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public function getGhostReplay(Player $player) {
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$dataDir = $this->getDataDirectory();
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if (!$this->checkAccess($dataDir)) {
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return null;
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}
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// Build file name
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$map = $this->getMap();
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$gameMode = $this->getGameMode();
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$time = time();
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$fileName = "GhostReplays/Ghost.{$login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx";
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// Save ghost replay
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if (!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, $fileName)) {
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trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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// Load replay file
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$ghostReplay = file_get_contents($dataDir . 'Replays/' . $fileName);
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if (!$ghostReplay) {
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trigger_error("Couldn't retrieve saved ghost replay.");
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return null;
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}
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return $ghostReplay;
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}
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/**
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* Waits for the server to have the given status
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*
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* @param int $statusCode
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* @return bool
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*/
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public function waitForStatus($statusCode = 4) {
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$this->maniaControl->client->query('GetStatus');
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$response = $this->maniaControl->client->getResponse();
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// Check if server has the given status
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if ($response['Code'] === 4) {
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return true;
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}
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// Server not yet in given status -> Wait for it...
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$waitBegin = time();
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$maxWaitTime = 20;
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$lastStatus = $response['Name'];
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error_log("Waiting for server to reach status {$statusCode}...");
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error_log("Current Status: {$lastStatus}");
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while ($response['Code'] !== 4) {
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sleep(1);
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$this->maniaControl->client->query('GetStatus');
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$response = $this->maniaControl->client->getResponse();
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if ($lastStatus !== $response['Name']) {
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error_log("New Status: " . $response['Name']);
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$lastStatus = $response['Name'];
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}
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if (time() - $maxWaitTime > $waitBegin) {
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// It took too long to reach the status
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trigger_error(
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"Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " .
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$this->maniaControl->getClientErrorText());
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return false;
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}
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}
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return true;
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}
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}
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?>
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