- Improved Join/Leave messages

- Moved Server Commands into separate class
- Added \Server namespace
This commit is contained in:
Steffen Schröder
2013-11-19 20:29:37 +01:00
parent b389b32d88
commit a9b1842a6f
8 changed files with 249 additions and 217 deletions

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<?php
namespace ManiaControl\Server;
use ManiaControl\FileUtil;
use ManiaControl\ManiaControl;
require_once __DIR__ . '/ServerCommands.php';
/**
* Class providing information and commands for the connected maniaplanet server
*
* @author steeffeen & kremsy
*/
class Server {
/**
* Public properties
*/
public $config = null;
/**
* Private properties
*/
private $maniaControl = null;
private $serverCommands = null;
/**
* Construct server
*
* @param ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
// Load config
$this->config = FileUtil::loadConfig('server.xml');
$this->serverCommands = new ServerCommands($maniaControl);
}
/**
* Fetch game data directory
*
* @return string
*/
public function getDataDirectory() {
if (!$this->maniaControl->client->query('GameDataDirectory')) {
trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Fetch maps directory
*
* @return string
*/
public function getMapsDirectory() {
$dataDirectory = $this->getDataDirectory();
if (!$dataDirectory) {
return null;
}
return $dataDirectory . 'Maps/';
}
/**
* Checks if ManiaControl has access to the given directory
*
* @param string $directory
* @return bool
*/
public function checkAccess($directory) {
if (!$directory) {
return false;
}
return (is_dir($directory) && is_writable($directory));
}
/**
* Fetch server login
*
* @return array
*/
public function getLogin() {
$systemInfo = $this->getSystemInfo();
if (!$systemInfo) {
return null;
}
return $systemInfo['ServerLogin'];
}
/**
* Get server info
*
* @param bool $detailed
* @return array
*/
public function getInfo($detailed = false) {
if ($detailed) {
$login = $this->getLogin();
if (!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) {
trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
if (!$this->maniaControl->client->query('GetMainServerPlayerInfo')) {
trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Get server options
*
* @return array
*/
public function getOptions() {
if (!$this->maniaControl->client->query('GetServerOptions')) {
trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Fetch server name
*
* @return string
*/
public function getName() {
if (!$this->maniaControl->client->query('GetServerName')) {
trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Fetch server version
*
* @return string
*/
public function getVersion() {
if (!$this->maniaControl->client->query('GetVersion')) {
trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Fetch server system info
*
* @return array
*/
public function getSystemInfo() {
if (!$this->maniaControl->client->query('GetSystemInfo')) {
trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($client));
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Fetch current game mode
*
* @param bool $stringValue
* @param int $parseValue
* @return int | string
*/
public function getGameMode($stringValue = false, $parseValue = null) {
if (is_int($parseValue)) {
$gameMode = $parseValue;
}
else {
if (!$this->maniaControl->client->query('GetGameMode')) {
trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText());
return null;
}
$gameMode = $this->maniaControl->client->getResponse();
}
if ($stringValue) {
switch ($gameMode) {
case 0:
{
return 'Script';
}
case 1:
{
return 'Rounds';
}
case 2:
{
return 'TimeAttack';
}
case 3:
{
return 'Team';
}
case 4:
{
return 'Laps';
}
case 5:
{
return 'Cup';
}
case 6:
{
return 'Stunts';
}
default:
{
return 'Unknown';
}
}
}
return $gameMode;
}
/**
* Retrieve validation replay for given player
*
* @param Player $player
* @return string
*/
public function getValidationReplay(Player $player) {
if (!$this->maniaControl->client->query('GetValidationReplay', $player->login)) {
trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
/**
* Retrieve ghost replay for the given player
*
* @param Player $player
* @return string
*/
public function getGhostReplay(Player $player) {
$dataDir = $this->getDataDirectory();
if (!$this->checkAccess($dataDir)) {
return null;
}
// Build file name
$map = $this->getMap();
$gameMode = $this->getGameMode();
$time = time();
$fileName = "GhostReplays/Ghost.{$login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx";
// Save ghost replay
if (!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, $fileName)) {
trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText());
return null;
}
// Load replay file
$ghostReplay = file_get_contents($dataDir . 'Replays/' . $fileName);
if (!$ghostReplay) {
trigger_error("Couldn't retrieve saved ghost replay.");
return null;
}
return $ghostReplay;
}
/**
* Waits for the server to have the given status
*
* @param int $statusCode
* @return bool
*/
public function waitForStatus($statusCode = 4) {
$this->maniaControl->client->query('GetStatus');
$response = $this->maniaControl->client->getResponse();
// Check if server has the given status
if ($response['Code'] === 4) {
return true;
}
// Server not yet in given status -> Wait for it...
$waitBegin = time();
$maxWaitTime = 20;
$lastStatus = $response['Name'];
error_log("Waiting for server to reach status {$statusCode}...");
error_log("Current Status: {$lastStatus}");
while ($response['Code'] !== 4) {
sleep(1);
$this->maniaControl->client->query('GetStatus');
$response = $this->maniaControl->client->getResponse();
if ($lastStatus !== $response['Name']) {
error_log("New Status: " . $response['Name']);
$lastStatus = $response['Name'];
}
if (time() - $maxWaitTime > $waitBegin) {
// It took too long to reach the status
trigger_error(
"Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " .
$this->maniaControl->getClientErrorText());
return false;
}
}
return true;
}
}
?>

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<?php
namespace ManiaControl\Server;
use ManiaControl\ManiaControl;
use ManiaControl\Admin\AuthenticationManager;
use ManiaControl\Callbacks\CallbackListener;
use ManiaControl\Callbacks\CallbackManager;
use ManiaControl\Commands\CommandListener;
use ManiaControl\Players\Player;
/**
* Class offering various commands related to the dedicated server
*
* @author steeffeen & kremsy
*/
class ServerCommands implements CallbackListener, CommandListener {
/**
* Private properties
*/
private $maniaControl = null;
private $serverShutdownTime = -1;
private $serverShutdownEmpty = false;
/**
* Create a new server commands instance
*
* @param ManiaControl $maniaControl
*/
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
$this->maniaControl->callbackManager->registerCallbackListener(CallbackManager::CB_MC_5_SECOND, $this, 'each5Seconds');
$this->maniaControl->commandManager->registerCommandListener('version', $this, 'command_Version');
$this->maniaControl->commandManager->registerCommandListener('/setservername', $this, 'command_SetServerName');
$this->maniaControl->commandManager->registerCommandListener('/kick', $this, 'command_Kick');
$this->maniaControl->commandManager->registerCommandListener('/systeminfo', $this, 'command_SystemInfo');
$this->maniaControl->commandManager->registerCommandListener('/shutdown', $this, 'command_Shutdown');
$this->maniaControl->commandManager->registerCommandListener('/shutdownserver', $this, 'command_ShutdownServer');
}
/**
* Check stuff each 5 seconds
*
* @param array $callback
* @return bool
*/
public function each5Seconds(array $callback) {
// Empty shutdown
if ($this->serverShutdownEmpty) {
$players = $this->maniaControl->server->getPlayers();
if (count($players) <= 0) {
return $this->shutdownServer('empty');
}
}
// Delayed shutdown
if ($this->serverShutdownTime > 0) {
if (time() >= $this->serverShutdownTime) {
return $this->shutdownServer('delayed');
}
}
}
/**
* Send ManiaControl version
*
* @param array $chat
* @return bool
*/
public function command_Version(array $chat) {
$login = $chat[1][1];
$message = 'This server is using ManiaControl v' . ManiaControl::VERSION . '!';
return $this->maniaControl->chat->sendInformation($message, $login);
}
/**
* Handle systeminfo command
*
* @param array $chat
* @param Player $player
* @return bool
*/
public function command_SystemInfo(array $chat, Player $player) {
if (!$this->maniaControl->authenticationManager->checkRight($player, AuthenticationManager::AUTH_LEVEL_SUPERADMIN)) {
$this->maniaControl->authenticationManager->sendNotAllowed($player);
return false;
}
$systemInfo = $this->maniaControl->server->getSystemInfo();
$message = 'SystemInfo: ip=' . $systemInfo['PublishedIp'] . ', port=' . $systemInfo['Port'] . ', p2pPort=' .
$systemInfo['P2PPort'] . ', title=' . $systemInfo['TitleId'] . ', login=' . $systemInfo['ServerLogin'] . ', ';
return $this->maniaControl->chat->sendInformation($message, $player->login);
}
/**
* Handle shutdown command
*
* @param array $chat
* @param Player $player
* @return bool
*/
public function command_Shutdown(array $chat, Player $player) {
if (!$this->maniaControl->authenticationManager->checkRight($player, AuthenticationManager::AUTH_LEVEL_SUPERADMIN)) {
$this->maniaControl->authenticationManager->sendNotAllowed($player);
return false;
}
return $this->maniaControl->quit("ManiaControl shutdown requested by '{$player->login}'");
}
/**
* Handle server shutdown command
*
* @param array $chat
* @param Player $player
* @return bool
*/
public function command_ShutdownServer(array $chat, Player $player) {
if (!$this->maniaControl->authenticationManager->checkRight($player, AuthenticationManager::AUTH_LEVEL_SUPERADMIN)) {
$this->maniaControl->authenticationManager->sendNotAllowed($player);
return false;
}
// Check for delayed shutdown
$params = explode(' ', $chat[1][2]);
if (count($params) >= 2) {
$param = $params[1];
if ($param == 'empty') {
$this->serverShutdownEmpty = !$this->serverShutdownEmpty;
if ($this->serverShutdownEmpty) {
$this->maniaControl->chat->sendInformation("The server will shutdown as soon as it's empty!", $player->login);
return true;
}
$this->maniaControl->chat->sendInformation("Empty-shutdown cancelled!", $player->login);
return true;
}
$delay = (int) $param;
if ($delay <= 0) {
// Cancel shutdown
$this->serverShutdownTime = -1;
$this->maniaControl->chat->sendInformation("Delayed shutdown cancelled!", $player->login);
return true;
}
// Trigger delayed shutdown
$this->serverShutdownTime = time() + $delay * 60.;
$this->maniaControl->chat->sendInformation("The server will shut down in {$delay} minutes!", $player->login);
return true;
}
return $this->shutdownServer($player->login);
}
/**
* Handle kick command
*
* @param array $chat
* @param Player $player
* @return bool
*/
public function command_Kick(array $chat, Player $player) {
if (!$this->maniaControl->authenticationManager->checkRight($player, AuthenticationManager::AUTH_LEVEL_OPERATOR)) {
$this->maniaControl->authenticationManager->sendNotAllowed($player);
return false;
}
$params = explode(' ', $chat[1][2], 3);
if (count($params) < 2) {
$this->maniaControl->chat->sendUsageInfo('Usage example: //kick login', $player->login);
return false;
}
$target = $params[1];
$target = $this->maniaControl->playerManager->getPlayer($target);
if (!$target) {
$this->maniaControl->chat->sendError("Invalid player login.", $player->login);
return false;
}
$message = '';
if (isset($params[2])) {
$message = $params[2];
}
return $this->maniaControl->client->query('Kick', $target->login, $message);
}
/**
* Handle setservername command
*
* @param array $chat
* @param Player $player
* @return bool
*/
public function command_SetServerName(array $chat, Player $player) {
if (!$this->maniaControl->authenticationManager->checkRight($player, AuthenticationManager::AUTH_LEVEL_ADMIN)) {
$this->maniaControl->authenticationManager->sendNotAllowed($player);
return false;
}
$params = explode(' ', $chat[1][2], 2);
if (count($params) < 2) {
$this->maniaControl->chat->sendUsageInfo('Usage example: //setservername ManiaPlanet Server', $player->login);
return false;
}
$serverName = $params[1];
if (!$this->maniaControl->client->query('SetServerName', $serverName)) {
trigger_error("Couldn't set server name. " . $this->maniaControl->getClientErrorText());
$this->maniaControl->chat->sendError("Error setting server name!", $player->login);
return false;
}
$serverName = $this->maniaControl->server->getName();
$this->maniaControl->chat->sendInformation("New Name: " . $serverName, $player->login);
return true;
}
/**
* Perform server shutdown
*
* @param string $login
* @return bool
*/
private function shutdownServer($login = '#') {
if (!$this->maniaControl->client->query('StopServer')) {
trigger_error("Server shutdown command from '{login}' failed. " . $this->maniaControl->getClientErrorText());
return false;
}
$this->maniaControl->quit("Server shutdown requested by '{$login}'");
return true;
}
}
?>