playedtime stat (only elite yet)

This commit is contained in:
kremsy 2014-01-11 18:24:44 +01:00 committed by Steffen Schröder
parent e72e1e24c8
commit a6e7ac785e

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@ -22,6 +22,7 @@ class StatisticCollector implements CallbackListener {
/* /*
* Statistics * Statistics
*/ */
const STAT_PLAYTIME = 'Play Time';
const STAT_ON_SHOOT = 'Shots'; const STAT_ON_SHOOT = 'Shots';
const STAT_ON_NEARMISS = 'Near Misses'; const STAT_ON_NEARMISS = 'Near Misses';
const STAT_ON_CAPTURE = 'Captures'; const STAT_ON_CAPTURE = 'Captures';
@ -44,7 +45,7 @@ class StatisticCollector implements CallbackListener {
* *
* @param \ManiaControl\ManiaControl $maniaControl * @param \ManiaControl\ManiaControl $maniaControl
*/ */
public function __construct(ManiaControl $maniaControl) { //TODO Stat player playtime without spec and warmup public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl; $this->maniaControl = $maniaControl;
//Register Callbacks //Register Callbacks
@ -66,6 +67,7 @@ class StatisticCollector implements CallbackListener {
*/ */
public function onInit(array $callback) { public function onInit(array $callback) {
//Define Stats MetaData //Define Stats MetaData
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_PLAYTIME, StatisticManager::STAT_TYPE_TIME);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT); $this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_NEARMISS); $this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_NEARMISS);
$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_CAPTURE); $this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_CAPTURE);
@ -125,7 +127,6 @@ class StatisticCollector implements CallbackListener {
* @param array $callback * @param array $callback
*/ */
public function handleCallbacks(array $callback) { public function handleCallbacks(array $callback) {
//Check if Stat Collecting is enabled //Check if Stat Collecting is enabled
if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) { if(!$this->maniaControl->settingManager->getSetting($this, self::SETTING_COLLECT_STATS_ENABLED)) {
return; return;
@ -157,15 +158,18 @@ class StatisticCollector implements CallbackListener {
$logins = explode(';', $logins); $logins = explode(';', $logins);
foreach($logins as $login) { foreach($logins as $login) {
$player = $this->maniaControl->playerManager->getPlayer($login); $player = $this->maniaControl->playerManager->getPlayer($login);
if (!$player) continue; if(!$player) {
continue;
}
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player); $this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player);
} }
break; break;
case 'LibXmlRpc_OnArmorEmpty': case 'LibXmlRpc_OnArmorEmpty':
$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]); $shooter = $this->maniaControl->playerManager->getPlayer($callback[1][1][0]);
$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]); $victim = $this->maniaControl->playerManager->getPlayer($callback[1][1][1]);
if($shooter != null) if($shooter != null) {
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter); $this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
}
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim); $this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
break; break;
case 'LibXmlRpc_OnPlayerRequestRespawn': case 'LibXmlRpc_OnPlayerRequestRespawn':
@ -198,14 +202,24 @@ class StatisticCollector implements CallbackListener {
$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login); $victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim); $this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim);
$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login); $shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
if($shooter != null) if($shooter != null) {
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter); $this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter);
}
break; break;
case 'OnRequestRespawn': case 'OnRequestRespawn':
$paramsObject = json_decode($callback[1][1]); $paramsObject = json_decode($callback[1][1]);
$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login); $player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player); $this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
break; break;
case 'EndTurn': //TODO make it for other modes working
$paramsObject = json_decode($callback[1][1]);
$durationTime = (int)(($paramsObject->EndTime - $paramsObject->StartTime) / 1000);
$scoresTable = $paramsObject->ScoresTable;
foreach($scoresTable as $score) {
$player = $this->maniaControl->playerManager->getPlayer($score->Login);
$this->maniaControl->statisticManager->insertStat(self::STAT_PLAYTIME, $player, -1, $durationTime);
}
break;
} }
} }
} }