improved server class
This commit is contained in:
parent
3622266a36
commit
a4a12298d4
@ -79,7 +79,7 @@ class Callbacks {
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$this->triggerCallback(self::CB_MC_ONINIT, array(self::CB_MC_ONINIT));
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// Simulate begin map
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$map = $this->maniaControl->server->getMap();
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$map = $this->maniaControl->server->getCurrentMap();
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if ($map) {
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$this->triggerCallback(self::CB_MC_BEGINMAP, array(self::CB_MC_BEGINMAP, array($map)));
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}
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@ -96,6 +96,8 @@ class ManiaControl {
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/**
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* Quit ManiaControl and log the given message
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*
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* @param string $message
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*/
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public function quit($message = false) {
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if ($this->client) {
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@ -12,11 +12,15 @@ class ManialinkUtil {
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/**
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* Send the given manialink to players
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*
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* @param \IXR_ClientMulticall_Gbx $client
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* @param string $manialink
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* @param array $logins
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* @param int $timeout
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* @param bool $hideOnClick
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* @return bool
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*/
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public static function sendManialinkPage($client, $manialinkText, $logins = null, $timeout = 0, $hideOnClick = false) {
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public static function sendManialinkPage(\IXR_ClientMulticall_Gbx $client, $manialinkText, array $logins = null, $timeout = 0,
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$hideOnClick = false) {
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if (!$client || !$manialinkText) {
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return false;
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}
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@ -44,7 +48,7 @@ class ManialinkUtil {
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*
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* @param string $name
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* @param string $id
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* @return SimpleXMLElement
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* @return \SimpleXMLElement
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*/
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public static function newManialinkXml($id = null) {
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$xml = new \SimpleXMLElement('<?xml version="1.0" encoding="UTF-8" standalone="yes"?><manialink/>');
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@ -58,7 +62,7 @@ class ManialinkUtil {
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/**
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* Add alignment attributes to an xml element
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*
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* @param SimpleXMLElement $xml
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* @param \SimpleXMLElement $xml
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* @param string $halign
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* @param string $valign
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*/
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@ -74,7 +78,7 @@ class ManialinkUtil {
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/**
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* Add translate attribute to an xml element
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*
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* @param SimpleXMLElement $xml
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* @param \SimpleXMLElement $xml
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* @param bool $translate
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*/
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public static function addTranslate(\SimpleXMLElement $xml, $translate = true) {
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@ -5,7 +5,7 @@ namespace ManiaControl;
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/**
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* Class providing information and commands for the connected maniaplanet server
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*
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* @author steeffeen
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* @author steeffeen & kremsy
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*/
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class Server {
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/**
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@ -22,151 +22,144 @@ class Server {
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/**
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* Private properties
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*/
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private $maniaConnect = null;
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private $maniaControl = null;
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/**
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* Construct server
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*
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* @param ManiaControl $maniaControl
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*/
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public function __construct($maniaConnect) {
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$this->maniaConnect = $maniaConnect;
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public function __construct(ManiaControl $maniaControl) {
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$this->maniaControl = $maniaControl;
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// Load config
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$this->config = FileUtil::loadConfig('server.xml');
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// Register for callbacks
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$this->maniaConnect->callbacks->registerCallbackHandler(Callbacks::CB_MC_1_SECOND, $this, 'eachSecond');
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}
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/**
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* Perform actions every second
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*/
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public function eachSecond() {
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// Delete cached information
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$this->players = null;
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}
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/**
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* Fetch game directory of the server
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* Fetch game data directory
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*
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* @return string
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*/
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public function getDataDirectory() {
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if (!$this->maniaConnect->client->query('GameDataDirectory')) {
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trigger_error("Couldn't get data directory. " . $this->maniaConnect->getClientErrorText());
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if (!$this->maniaControl->client->query('GameDataDirectory')) {
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trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Checks if ManiaControl has access to the given directory (server data directory if no param)
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* Fetch maps directory
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*
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* @return string
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*/
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public function getMapsDirectory() {
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$dataDirectory = $this->getDataDirectory();
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if (!$dataDirectory) {
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return null;
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}
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return $dataDirectory . 'UserData/Maps/';
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}
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/**
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* Checks if ManiaControl has access to the given directory
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*
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* @param string $directory
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* @return bool
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*/
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public function checkAccess($directory = null) {
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public function checkAccess($directory) {
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if (!$directory) {
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$directory = $this->getDataDirectory();
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return false;
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}
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return is_dir($directory) && is_writable($directory);
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return (is_dir($directory) && is_writable($directory));
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}
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/**
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* Fetch server login
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*
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* @return array
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*/
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public function getLogin($client = null) {
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$systemInfo = $this->getSystemInfo(false, $client);
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if (!$systemInfo) return null;
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public function getLogin() {
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$systemInfo = $this->getSystemInfo();
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if (!$systemInfo) {
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return null;
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}
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return $systemInfo['ServerLogin'];
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}
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/**
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* Get detailed server info
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* Get server info
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*
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* @param bool $detailed
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* @return array
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*/
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public function getInfo($detailed = false) {
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if ($detailed) {
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$login = $this->getLogin();
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if (!$this->maniaConnect->client->query('GetDetailedPlayerInfo', $login)) {
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trigger_error("Couldn't fetch detailed server player info. " . $this->maniaConnect->getClientErrorText());
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if (!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) {
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trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaControl->client->getResponse();
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}
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else {
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if (!$this->maniaConnect->client->query('GetMainServerPlayerInfo')) {
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trigger_error("Couldn't fetch server player info. " . $this->maniaConnect->getClientErrorText());
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return null;
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}
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if (!$this->maniaControl->client->query('GetMainServerPlayerInfo')) {
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trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Get server options
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*
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* @return array
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*/
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public function getOptions() {
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if (!$this->maniaConnect->client->query('GetServerOptions')) {
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trigger_error("Couldn't fetch server options. " . $this->maniaConnect->getClientErrorText());
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if (!$this->maniaControl->client->query('GetServerOptions')) {
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trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch server name
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*
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* @return string
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*/
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public function getName() {
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if (!$this->maniaConnect->client->query('GetServerName')) {
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trigger_error("Couldn't fetch server name. " . $this->maniaConnect->getClientErrorText());
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if (!$this->maniaControl->client->query('GetServerName')) {
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trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch server version
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*
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* @return string
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*/
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public function getVersion($forceRefresh = false) {
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if (isset($this->maniaConnect->client->version) && !$forceRefresh) return $this->maniaConnect->client->version;
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if (!$this->maniaConnect->client->query('GetVersion')) {
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trigger_error("Couldn't fetch server version. " . $this->maniaConnect->getClientErrorText());
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public function getVersion() {
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if (!$this->maniaControl->client->query('GetVersion')) {
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trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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else {
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$this->maniaConnect->client->version = $this->maniaConnect->client->getResponse();
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return $this->maniaConnect->client->version;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Fetch server system info
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*
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* @return array
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*/
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public function getSystemInfo($forceRefresh = false, &$client = null) {
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if (!$this->maniaConnect->client && !$client) return null;
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if (!$client) $client = $this->maniaConnect->client;
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if (isset($client->systemInfo) && !$forceRefresh) return $client->systemInfo;
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if (!$client->query('GetSystemInfo')) {
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trigger_error("Couldn't fetch server system info. " . $this->maniaConnect->getClientErrorText($client));
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public function getSystemInfo() {
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if (!$this->maniaControl->client->query('GetSystemInfo')) {
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trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($client));
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return null;
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}
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else {
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$client->systemInfo = $client->getResponse();
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return $client->systemInfo;
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}
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}
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/**
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* Fetch network status
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*/
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public function getNetworkStats($forceRefresh = false) {
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if (isset($this->maniaConnect->client->networkStats) && !$forceRefresh) return $this->maniaConnect->client->networkStats;
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if (!$this->maniaConnect->client->query('GetNetworkStats')) {
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trigger_error("Couldn't fetch network stats. " . $this->maniaConnect->getClientErrorText());
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return null;
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}
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else {
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$this->maniaConnect->client->networkStats = $this->maniaConnect->client->getResponse();
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return $this->maniaConnect->client->networkStats;
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}
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return $this->maniaControl->client->getResponse();
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}
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/**
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@ -181,11 +174,11 @@ class Server {
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$gameMode = $parseValue;
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}
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else {
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if (!$this->maniaConnect->client->query('GetGameMode')) {
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trigger_error("Couldn't fetch current game mode. " . $this->maniaConnect->getClientErrorText());
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if (!$this->maniaControl->client->query('GetGameMode')) {
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trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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$gameMode = $this->maniaConnect->client->getResponse();
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$gameMode = $this->maniaControl->client->getResponse();
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}
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if ($stringValue) {
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switch ($gameMode) {
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@ -226,85 +219,27 @@ class Server {
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return $gameMode;
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}
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// TODO: remove getPlayer / getPlayers -> methods now in playerHandler handeld, but should be improved more
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/**
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* Fetch player info
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* Retrieve validation replay for given player
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*
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* @param string $login
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* @return struct
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*/
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public function getPlayer($login, $detailed = false) {
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if (!$login) return null;
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$command = ($detailed ? 'GetDetailedPlayerInfo' : 'GetPlayerInfo');
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if (!$this->maniaConnect->client->query($command, $login)) {
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trigger_error("Couldn't player info for '" . $login . "'. " . $this->maniaConnect->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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}
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/**
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* Fetch all players
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*/
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public function getPlayers(&$client = null, &$purePlayers = null, &$pureSpectators = null) {
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if (!$this->maniaConnect->client && !$client) return null;
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if (!$client) $client = $this->maniaConnect->client;
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$fetchLength = 30;
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$offset = 0;
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$players = array();
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if (!is_array($purePlayers)) $purePlayers = array();
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if (!is_array($pureSpectators)) $pureSpectators = array();
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$tries = 0;
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while ($tries < 10) {
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if (!$client->query('GetPlayerList', $fetchLength, $offset)) {
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trigger_error("Couldn't get player list. " . $this->maniaConnect->getClientErrorText($client));
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$tries++;
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}
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else {
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$chunk = $client->getResponse();
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$count = count($chunk);
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$serverLogin = $this->getLogin($client);
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for ($index = 0; $index < $count; $index++) {
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$login = $chunk[$index]['Login'];
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if ($login === $serverLogin) {
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// Ignore server
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unset($chunk[$index]);
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}
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else {
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if ($chunk[$index]['SpectatorStatus'] > 0) {
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// Pure spectator
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array_push($pureSpectators, $chunk[$index]);
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}
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else {
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// Pure player
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array_push($purePlayers, $chunk[$index]);
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}
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}
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}
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$players = array_merge($players, $chunk);
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$offset += $count;
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if ($count < $fetchLength) break;
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}
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}
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return $players;
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}
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/**
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* Retrieve validation replay for given login
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*
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* @param string $login
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* @param Player $player
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* @return string
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*/
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public function getValidationReplay($login) {
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if (!$login) return null;
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if (!$this->maniaConnect->client->query('GetValidationReplay', $login)) {
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trigger_error("Couldn't get validation replay of '" . $login . "'. " . $this->maniaConnect->getClientErrorText());
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public function getValidationReplay(Player $player) {
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if (!$this->maniaControl->client->query('GetValidationReplay', $player->login)) {
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trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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return $this->maniaControl->client->getResponse();
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}
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public function getGhostReplay($login) {
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/**
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* Retrieve ghost replay for the given player
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*
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* @param Player $player
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* @return string
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*/
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public function getGhostReplay(Player $player) {
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$dataDir = $this->getDataDirectory();
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if (!$this->checkAccess($dataDir)) {
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return null;
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@ -314,11 +249,11 @@ class Server {
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$map = $this->getMap();
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$gameMode = $this->getGameMode();
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$time = time();
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$fileName = 'Ghost.' . $login . '.' . $gameMode . '.' . $time . '.' . $map['UId'] . '.Replay.Gbx';
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$fileName = "Ghost.{$login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx";
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// Save ghost replay
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if (!$this->maniaConnect->client->query('SaveBestGhostsReplay', $login, self::GHOSTREPLAYDIR . $fileName)) {
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trigger_error("Couldn't save ghost replay. " . $this->maniaConnect->getClientErrorText());
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if (!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, self::GHOSTREPLAYDIR . $fileName)) {
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trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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@ -331,37 +266,42 @@ class Server {
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return $ghostReplay;
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}
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//TODO: remove getMap
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/**
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* Fetch current map
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*
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* @return array
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*/
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public function getMap() {
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if (!$this->maniaConnect->client) return null;
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if (!$this->maniaConnect->client->query('GetCurrentMapInfo')) {
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trigger_error("Couldn't fetch map info. " . $this->maniaConnect->getClientErrorText());
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public function getCurrentMap() {
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if (!$this->maniaControl->client->query('GetCurrentMapInfo')) {
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trigger_error("Couldn't fetch map info. " . $this->maniaControl->getClientErrorText());
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return null;
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}
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return $this->maniaConnect->client->getResponse();
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return $this->maniaControl->client->getResponse();
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}
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/**
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* Waits for the server to have the given status
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*
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* @param int $statusCode
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* @return bool
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*/
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public function waitForStatus($client, $statusCode = 4) {
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$client->query('GetStatus');
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$response = $client->getResponse();
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// Check if server reached given status
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if ($response['Code'] === 4) return true;
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public function waitForStatus($statusCode = 4) {
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$this->maniaControl->client->query('GetStatus');
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$response = $this->maniaControl->client->getResponse();
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// Check if server has the given status
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if ($response['Code'] === 4) {
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return true;
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}
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// Server not yet in given status -> Wait for it...
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$waitBegin = time();
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$maxWaitTime = 20;
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$lastStatus = $response['Name'];
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error_log("Waiting for server to reach status " . $statusCode . "...");
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error_log("Current Status: " . $lastStatus);
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error_log("Waiting for server to reach status {$statusCode}...");
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error_log("Current Status: {$lastStatus}");
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while ($response['Code'] !== 4) {
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sleep(1);
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$client->query('GetStatus');
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$response = $client->getResponse();
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$this->maniaControl->client->query('GetStatus');
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$response = $this->maniaControl->client->getResponse();
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if ($lastStatus !== $response['Name']) {
|
||||
error_log("New Status: " . $response['Name']);
|
||||
$lastStatus = $response['Name'];
|
||||
@ -369,8 +309,8 @@ class Server {
|
||||
if (time() - $maxWaitTime > $waitBegin) {
|
||||
// It took too long to reach the status
|
||||
trigger_error(
|
||||
"Server couldn't reach status " . $statusCode . " after " . $maxWaitTime . " seconds! " .
|
||||
$this->maniaConnect->getClientErrorText());
|
||||
"Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " .
|
||||
$this->maniaControl->getClientErrorText());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user