improved server class

This commit is contained in:
Steffen Schröder 2013-11-10 20:09:08 +01:00
parent 3622266a36
commit a4a12298d4
4 changed files with 121 additions and 175 deletions

View File

@ -79,7 +79,7 @@ class Callbacks {
$this->triggerCallback(self::CB_MC_ONINIT, array(self::CB_MC_ONINIT));
// Simulate begin map
$map = $this->maniaControl->server->getMap();
$map = $this->maniaControl->server->getCurrentMap();
if ($map) {
$this->triggerCallback(self::CB_MC_BEGINMAP, array(self::CB_MC_BEGINMAP, array($map)));
}

View File

@ -96,6 +96,8 @@ class ManiaControl {
/**
* Quit ManiaControl and log the given message
*
* @param string $message
*/
public function quit($message = false) {
if ($this->client) {

View File

@ -12,11 +12,15 @@ class ManialinkUtil {
/**
* Send the given manialink to players
*
* @param \IXR_ClientMulticall_Gbx $client
* @param string $manialink
* @param array $logins
* @param int $timeout
* @param bool $hideOnClick
* @return bool
*/
public static function sendManialinkPage($client, $manialinkText, $logins = null, $timeout = 0, $hideOnClick = false) {
public static function sendManialinkPage(\IXR_ClientMulticall_Gbx $client, $manialinkText, array $logins = null, $timeout = 0,
$hideOnClick = false) {
if (!$client || !$manialinkText) {
return false;
}
@ -44,7 +48,7 @@ class ManialinkUtil {
*
* @param string $name
* @param string $id
* @return SimpleXMLElement
* @return \SimpleXMLElement
*/
public static function newManialinkXml($id = null) {
$xml = new \SimpleXMLElement('<?xml version="1.0" encoding="UTF-8" standalone="yes"?><manialink/>');
@ -58,7 +62,7 @@ class ManialinkUtil {
/**
* Add alignment attributes to an xml element
*
* @param SimpleXMLElement $xml
* @param \SimpleXMLElement $xml
* @param string $halign
* @param string $valign
*/
@ -74,7 +78,7 @@ class ManialinkUtil {
/**
* Add translate attribute to an xml element
*
* @param SimpleXMLElement $xml
* @param \SimpleXMLElement $xml
* @param bool $translate
*/
public static function addTranslate(\SimpleXMLElement $xml, $translate = true) {

View File

@ -5,7 +5,7 @@ namespace ManiaControl;
/**
* Class providing information and commands for the connected maniaplanet server
*
* @author steeffeen
* @author steeffeen & kremsy
*/
class Server {
/**
@ -22,151 +22,144 @@ class Server {
/**
* Private properties
*/
private $maniaConnect = null;
private $maniaControl = null;
/**
* Construct server
*
* @param ManiaControl $maniaControl
*/
public function __construct($maniaConnect) {
$this->maniaConnect = $maniaConnect;
public function __construct(ManiaControl $maniaControl) {
$this->maniaControl = $maniaControl;
// Load config
$this->config = FileUtil::loadConfig('server.xml');
// Register for callbacks
$this->maniaConnect->callbacks->registerCallbackHandler(Callbacks::CB_MC_1_SECOND, $this, 'eachSecond');
}
/**
* Perform actions every second
*/
public function eachSecond() {
// Delete cached information
$this->players = null;
}
/**
* Fetch game directory of the server
* Fetch game data directory
*
* @return string
*/
public function getDataDirectory() {
if (!$this->maniaConnect->client->query('GameDataDirectory')) {
trigger_error("Couldn't get data directory. " . $this->maniaConnect->getClientErrorText());
if (!$this->maniaControl->client->query('GameDataDirectory')) {
trigger_error("Couldn't get data directory. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
return $this->maniaControl->client->getResponse();
}
/**
* Checks if ManiaControl has access to the given directory (server data directory if no param)
* Fetch maps directory
*
* @return string
*/
public function getMapsDirectory() {
$dataDirectory = $this->getDataDirectory();
if (!$dataDirectory) {
return null;
}
return $dataDirectory . 'UserData/Maps/';
}
/**
* Checks if ManiaControl has access to the given directory
*
* @param string $directory
* @return bool
*/
public function checkAccess($directory = null) {
public function checkAccess($directory) {
if (!$directory) {
$directory = $this->getDataDirectory();
return false;
}
return is_dir($directory) && is_writable($directory);
return (is_dir($directory) && is_writable($directory));
}
/**
* Fetch server login
*
* @return array
*/
public function getLogin($client = null) {
$systemInfo = $this->getSystemInfo(false, $client);
if (!$systemInfo) return null;
public function getLogin() {
$systemInfo = $this->getSystemInfo();
if (!$systemInfo) {
return null;
}
return $systemInfo['ServerLogin'];
}
/**
* Get detailed server info
* Get server info
*
* @param bool $detailed
* @return array
*/
public function getInfo($detailed = false) {
if ($detailed) {
$login = $this->getLogin();
if (!$this->maniaConnect->client->query('GetDetailedPlayerInfo', $login)) {
trigger_error("Couldn't fetch detailed server player info. " . $this->maniaConnect->getClientErrorText());
if (!$this->maniaControl->client->query('GetDetailedPlayerInfo', $login)) {
trigger_error("Couldn't fetch detailed server info. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaControl->client->getResponse();
}
else {
if (!$this->maniaConnect->client->query('GetMainServerPlayerInfo')) {
trigger_error("Couldn't fetch server player info. " . $this->maniaConnect->getClientErrorText());
return null;
}
if (!$this->maniaControl->client->query('GetMainServerPlayerInfo')) {
trigger_error("Couldn't fetch server info. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
return $this->maniaControl->client->getResponse();
}
/**
* Get server options
*
* @return array
*/
public function getOptions() {
if (!$this->maniaConnect->client->query('GetServerOptions')) {
trigger_error("Couldn't fetch server options. " . $this->maniaConnect->getClientErrorText());
if (!$this->maniaControl->client->query('GetServerOptions')) {
trigger_error("Couldn't fetch server options. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
return $this->maniaControl->client->getResponse();
}
/**
* Fetch server name
*
* @return string
*/
public function getName() {
if (!$this->maniaConnect->client->query('GetServerName')) {
trigger_error("Couldn't fetch server name. " . $this->maniaConnect->getClientErrorText());
if (!$this->maniaControl->client->query('GetServerName')) {
trigger_error("Couldn't fetch server name. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
return $this->maniaControl->client->getResponse();
}
/**
* Fetch server version
*
* @return string
*/
public function getVersion($forceRefresh = false) {
if (isset($this->maniaConnect->client->version) && !$forceRefresh) return $this->maniaConnect->client->version;
if (!$this->maniaConnect->client->query('GetVersion')) {
trigger_error("Couldn't fetch server version. " . $this->maniaConnect->getClientErrorText());
public function getVersion() {
if (!$this->maniaControl->client->query('GetVersion')) {
trigger_error("Couldn't fetch server version. " . $this->maniaControl->getClientErrorText());
return null;
}
else {
$this->maniaConnect->client->version = $this->maniaConnect->client->getResponse();
return $this->maniaConnect->client->version;
}
return $this->maniaControl->client->getResponse();
}
/**
* Fetch server system info
*
* @return array
*/
public function getSystemInfo($forceRefresh = false, &$client = null) {
if (!$this->maniaConnect->client && !$client) return null;
if (!$client) $client = $this->maniaConnect->client;
if (isset($client->systemInfo) && !$forceRefresh) return $client->systemInfo;
if (!$client->query('GetSystemInfo')) {
trigger_error("Couldn't fetch server system info. " . $this->maniaConnect->getClientErrorText($client));
public function getSystemInfo() {
if (!$this->maniaControl->client->query('GetSystemInfo')) {
trigger_error("Couldn't fetch server system info. " . $this->maniaControl->getClientErrorText($client));
return null;
}
else {
$client->systemInfo = $client->getResponse();
return $client->systemInfo;
}
}
/**
* Fetch network status
*/
public function getNetworkStats($forceRefresh = false) {
if (isset($this->maniaConnect->client->networkStats) && !$forceRefresh) return $this->maniaConnect->client->networkStats;
if (!$this->maniaConnect->client->query('GetNetworkStats')) {
trigger_error("Couldn't fetch network stats. " . $this->maniaConnect->getClientErrorText());
return null;
}
else {
$this->maniaConnect->client->networkStats = $this->maniaConnect->client->getResponse();
return $this->maniaConnect->client->networkStats;
}
return $this->maniaControl->client->getResponse();
}
/**
@ -181,11 +174,11 @@ class Server {
$gameMode = $parseValue;
}
else {
if (!$this->maniaConnect->client->query('GetGameMode')) {
trigger_error("Couldn't fetch current game mode. " . $this->maniaConnect->getClientErrorText());
if (!$this->maniaControl->client->query('GetGameMode')) {
trigger_error("Couldn't fetch current game mode. " . $this->maniaControl->getClientErrorText());
return null;
}
$gameMode = $this->maniaConnect->client->getResponse();
$gameMode = $this->maniaControl->client->getResponse();
}
if ($stringValue) {
switch ($gameMode) {
@ -226,85 +219,27 @@ class Server {
return $gameMode;
}
// TODO: remove getPlayer / getPlayers -> methods now in playerHandler handeld, but should be improved more
/**
* Fetch player info
* Retrieve validation replay for given player
*
* @param string $login
* @return struct
*/
public function getPlayer($login, $detailed = false) {
if (!$login) return null;
$command = ($detailed ? 'GetDetailedPlayerInfo' : 'GetPlayerInfo');
if (!$this->maniaConnect->client->query($command, $login)) {
trigger_error("Couldn't player info for '" . $login . "'. " . $this->maniaConnect->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
}
/**
* Fetch all players
*/
public function getPlayers(&$client = null, &$purePlayers = null, &$pureSpectators = null) {
if (!$this->maniaConnect->client && !$client) return null;
if (!$client) $client = $this->maniaConnect->client;
$fetchLength = 30;
$offset = 0;
$players = array();
if (!is_array($purePlayers)) $purePlayers = array();
if (!is_array($pureSpectators)) $pureSpectators = array();
$tries = 0;
while ($tries < 10) {
if (!$client->query('GetPlayerList', $fetchLength, $offset)) {
trigger_error("Couldn't get player list. " . $this->maniaConnect->getClientErrorText($client));
$tries++;
}
else {
$chunk = $client->getResponse();
$count = count($chunk);
$serverLogin = $this->getLogin($client);
for ($index = 0; $index < $count; $index++) {
$login = $chunk[$index]['Login'];
if ($login === $serverLogin) {
// Ignore server
unset($chunk[$index]);
}
else {
if ($chunk[$index]['SpectatorStatus'] > 0) {
// Pure spectator
array_push($pureSpectators, $chunk[$index]);
}
else {
// Pure player
array_push($purePlayers, $chunk[$index]);
}
}
}
$players = array_merge($players, $chunk);
$offset += $count;
if ($count < $fetchLength) break;
}
}
return $players;
}
/**
* Retrieve validation replay for given login
*
* @param string $login
* @param Player $player
* @return string
*/
public function getValidationReplay($login) {
if (!$login) return null;
if (!$this->maniaConnect->client->query('GetValidationReplay', $login)) {
trigger_error("Couldn't get validation replay of '" . $login . "'. " . $this->maniaConnect->getClientErrorText());
public function getValidationReplay(Player $player) {
if (!$this->maniaControl->client->query('GetValidationReplay', $player->login)) {
trigger_error("Couldn't get validation replay of '{$player->login}'. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
return $this->maniaControl->client->getResponse();
}
public function getGhostReplay($login) {
/**
* Retrieve ghost replay for the given player
*
* @param Player $player
* @return string
*/
public function getGhostReplay(Player $player) {
$dataDir = $this->getDataDirectory();
if (!$this->checkAccess($dataDir)) {
return null;
@ -314,11 +249,11 @@ class Server {
$map = $this->getMap();
$gameMode = $this->getGameMode();
$time = time();
$fileName = 'Ghost.' . $login . '.' . $gameMode . '.' . $time . '.' . $map['UId'] . '.Replay.Gbx';
$fileName = "Ghost.{$login}.{$gameMode}.{$time}.{$map['UId']}.Replay.Gbx";
// Save ghost replay
if (!$this->maniaConnect->client->query('SaveBestGhostsReplay', $login, self::GHOSTREPLAYDIR . $fileName)) {
trigger_error("Couldn't save ghost replay. " . $this->maniaConnect->getClientErrorText());
if (!$this->maniaControl->client->query('SaveBestGhostsReplay', $player->login, self::GHOSTREPLAYDIR . $fileName)) {
trigger_error("Couldn't save ghost replay. " . $this->maniaControl->getClientErrorText());
return null;
}
@ -331,37 +266,42 @@ class Server {
return $ghostReplay;
}
//TODO: remove getMap
/**
* Fetch current map
*
* @return array
*/
public function getMap() {
if (!$this->maniaConnect->client) return null;
if (!$this->maniaConnect->client->query('GetCurrentMapInfo')) {
trigger_error("Couldn't fetch map info. " . $this->maniaConnect->getClientErrorText());
public function getCurrentMap() {
if (!$this->maniaControl->client->query('GetCurrentMapInfo')) {
trigger_error("Couldn't fetch map info. " . $this->maniaControl->getClientErrorText());
return null;
}
return $this->maniaConnect->client->getResponse();
return $this->maniaControl->client->getResponse();
}
/**
* Waits for the server to have the given status
*
* @param int $statusCode
* @return bool
*/
public function waitForStatus($client, $statusCode = 4) {
$client->query('GetStatus');
$response = $client->getResponse();
// Check if server reached given status
if ($response['Code'] === 4) return true;
public function waitForStatus($statusCode = 4) {
$this->maniaControl->client->query('GetStatus');
$response = $this->maniaControl->client->getResponse();
// Check if server has the given status
if ($response['Code'] === 4) {
return true;
}
// Server not yet in given status -> Wait for it...
$waitBegin = time();
$maxWaitTime = 20;
$lastStatus = $response['Name'];
error_log("Waiting for server to reach status " . $statusCode . "...");
error_log("Current Status: " . $lastStatus);
error_log("Waiting for server to reach status {$statusCode}...");
error_log("Current Status: {$lastStatus}");
while ($response['Code'] !== 4) {
sleep(1);
$client->query('GetStatus');
$response = $client->getResponse();
$this->maniaControl->client->query('GetStatus');
$response = $this->maniaControl->client->getResponse();
if ($lastStatus !== $response['Name']) {
error_log("New Status: " . $response['Name']);
$lastStatus = $response['Name'];
@ -369,8 +309,8 @@ class Server {
if (time() - $maxWaitTime > $waitBegin) {
// It took too long to reach the status
trigger_error(
"Server couldn't reach status " . $statusCode . " after " . $maxWaitTime . " seconds! " .
$this->maniaConnect->getClientErrorText());
"Server couldn't reach status {$statusCode} after {$maxWaitTime} seconds! " .
$this->maniaControl->getClientErrorText());
return false;
}
}