ka was er da committen will
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application/plugins/oldstructure/chatlog.plugin.php
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85
application/plugins/oldstructure/chatlog.plugin.php
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<?php
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namespace ManiaControl;
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/**
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* ManiaControl Chatlog Plugin
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*
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* @author steeffeen
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*/
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class Plugin_Chatlog extends Plugin{
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/**
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* Constants
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*/
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const VERSION = '1.0';
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/**
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* Private properties
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*/
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private $mControl = null;
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private $config = null;
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private $settings = null;
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/**
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* Constuct chatlog plugin
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*/
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public function __construct($mControl) {
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$this->mControl = $mControl;
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// Load config
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$this->config = Tools::loadConfig('chatlog.plugin.xml');
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// Check for enabled setting
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if (!Tools::toBool($this->config->enabled)) return;
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// Load settings
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$this->loadSettings();
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// Register for callbacksc
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERCHAT, $this, 'handlePlayerChatCallback');
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error_log('Chatlog Pugin v' . self::VERSION . ' ready!');
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}
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/**
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* Load settings from config
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*/
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private function loadSettings() {
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$this->settings = new \stdClass();
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// File name
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$fileName = (string) $this->config->filename;
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$this->settings->fileName = ManiaControlDir . '/' . $fileName;
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// log_server_messages
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$log_server_messages = $this->config->xpath('log_server_messages');
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$this->settings->log_server_messages = ($log_server_messages ? (Tools::toBool($log_server_messages[0])) : false);
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}
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/**
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* Handle PlayerChat callback
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*/
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public function handlePlayerChatCallback($callback) {
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$data = $callback[1];
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if ($data[0] <= 0 && !$this->settings->log_server_messages) {
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// Skip server message
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return;
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}
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$this->logText($data[2], $data[1]);
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}
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/**
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* Log the given message
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*
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* @param string $message
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* @param string $login
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*/
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private function logText($text, $login = null) {
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$message = date(ManiaControl::DATE) . '>> ' . ($login ? $login . ': ' : '') . $text . PHP_EOL;
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file_put_contents($this->settings->fileName, $message, FILE_APPEND);
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}
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}
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?>
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305
application/plugins/oldstructure/karma.plugin.php
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305
application/plugins/oldstructure/karma.plugin.php
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<?php
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namespace ManiaControl;
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/**
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* ManiaControl Karma Plugin
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*
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* @author : steeffeen
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*/
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class Plugin_Karma {
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/**
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* Constants
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*/
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const VERSION = '1.0';
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const MLID_KARMA = 'KarmaPlugin.MLID';
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const TABLE_KARMA = 'ic_karma';
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/**
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* Private properties
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*/
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private $mControl = null;
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private $config = null;
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private $sendManialinkRequested = -1;
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/**
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* Construct plugin
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*
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* @param object $mControl
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*/
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public function __construct($mControl) {
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$this->mControl = $mControl;
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// Load config
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$this->config = Tools::loadConfig('karma.plugin.xml');
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if (!Tools::toBool($this->config->enabled)) return;
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// Init database
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$this->initDatabase();
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// Register for callbacks
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_ONINIT, $this, 'handleOnInitCallback');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_BEGINMAP, $this, 'handleBeginMapCallback');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERCONNECT, $this, 'handlePlayerConnectCallback');
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$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERMANIALINKPAGEANSWER, $this,
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'handleManialinkPageAnswerCallback');
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error_log('Karma Pugin v' . self::VERSION . ' ready!');
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}
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/**
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* Repetitive actions
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*/
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public function loop() {
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if ($this->sendManialinkRequested > 0 && $this->sendManialinkRequested <= time()) {
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$this->sendManialinkRequested = -1;
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// Send manialink to all players
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$players = $this->iControl->server->getPlayers();
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foreach ($players as $player) {
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$login = $player['Login'];
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$manialink = $this->buildManialink($login);
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if (!$manialink) {
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// Skip and retry
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$this->sendManialinkRequested = time() + 5;
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continue;
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}
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Tools::sendManialinkPage($this->iControl->client, $manialink->asXml(), $login);
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}
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}
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}
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/**
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* Handle OnInit ManiaControl callback
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*
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* @param array $callback
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*/
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public function handleOnInitCallback($callback) {
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// Send manialink to all players once
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$this->sendManialinkRequested = time() + 3;
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}
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/**
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* Handle ManiaControl BeginMap callback
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*
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* @param array $callback
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*/
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public function handleBeginMapCallback($callback) {
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// Send manialink to all players once
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$this->sendManialinkRequested = time() + 2;
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}
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/**
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* Handle PlayerConnect callback
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*
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* @param array $callback
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*/
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public function handlePlayerConnectCallback($callback) {
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$login = $callback[1][0];
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$manialink = $this->buildManialink($login);
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if (!$manialink) return;
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Tools::sendManialinkPage($this->iControl->client, $manialink->asXml(), $login);
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}
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/**
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* Create necessary tables
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*/
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private function initDatabase() {
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$query = "CREATE TABLE IF NOT EXISTS `" . self::TABLE_KARMA . "` (
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`index` int(11) NOT NULL AUTO_INCREMENT,
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`mapIndex` int(11) NOT NULL,
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`playerIndex` int(11) NOT NULL,
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`vote` tinyint(1) NOT NULL,
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`changed` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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PRIMARY KEY (`index`),
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UNIQUE KEY `player_map_vote` (`mapIndex`, `playerIndex`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Save players map votes' AUTO_INCREMENT=1;";
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$result = $this->iControl->database->query($query);
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if ($this->iControl->database->mysqli->error) {
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trigger_error('MySQL Error on creating karma table. ' . $this->iControl->database->mysqli->error, E_USER_ERROR);
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}
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}
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/**
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* Handle ManialinkPageAnswer callback
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*
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* @param array $callback
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*/
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public function handleManialinkPageAnswerCallback($callback) {
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$action = $callback[1][2];
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if (substr($action, 0, strlen(self::MLID_KARMA)) !== self::MLID_KARMA) return;
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// Get vote
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$action = substr($action, -4);
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$vote = null;
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switch ($action) {
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case '.pos':
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{
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$vote = 1;
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break;
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}
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case '.neu':
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{
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$vote = 0;
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break;
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}
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case '.neg':
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{
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$vote = -1;
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break;
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}
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default:
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{
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return;
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}
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}
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// Save vote
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$login = $callback[1][1];
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$playerIndex = $this->iControl->database->getPlayerIndex($login);
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$map = $this->iControl->server->getMap();
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$mapIndex = $this->iControl->database->getMapIndex($map['UId']);
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$query = "INSERT INTO `" . self::TABLE_KARMA . "` (
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`mapIndex`,
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`playerIndex`,
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`vote`
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) VALUES (
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" . $mapIndex . ",
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" . $playerIndex . ",
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" . $vote . "
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) ON DUPLICATE KEY UPDATE
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`vote` = VALUES(`vote`);";
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$result = $this->iControl->database->query($query);
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if (!$result) return;
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// Send success message
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$this->iControl->chat->sendSuccess('Vote successfully updated!', $login);
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// Send updated manialink
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$this->sendManialinkRequested = time() + 1;
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}
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/**
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* Build karma voting manialink xml for the given login
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*/
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private function buildManialink($login) {
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// Get config
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$title = (string) $this->config->title;
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$pos_x = (float) $this->config->pos_x;
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$pos_y = (float) $this->config->pos_y;
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$mysqli = $this->iControl->database->mysqli;
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// Get indezes
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$playerIndex = $this->iControl->database->getPlayerIndex($login);
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if ($playerIndex === null) return null;
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$map = $this->iControl->server->getMap();
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if (!$map) return null;
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$mapIndex = $this->iControl->database->getMapIndex($map['UId']);
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if ($mapIndex === null) return null;
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// Get votings
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$query = "SELECT
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(SELECT `vote` FROM `" .
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self::TABLE_KARMA . "` WHERE `mapIndex` = " . $mapIndex . " AND `playerIndex` = " . $playerIndex . ") as `playerVote`,
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(SELECT COUNT(`vote`) FROM `" .
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self::TABLE_KARMA . "` WHERE `mapIndex` = " . $mapIndex . " AND `vote` = 1) AS `positiveVotes`,
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(SELECT COUNT(`vote`) FROM `" .
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self::TABLE_KARMA . "` WHERE `mapIndex` = " . $mapIndex . " AND `vote` = 0) AS `neutralVotes`,
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(SELECT COUNT(`vote`) FROM `" .
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self::TABLE_KARMA . "` WHERE `mapIndex` = " . $mapIndex . " AND `vote` = -1) AS `negativeVotes`
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FROM `" . self::TABLE_KARMA . "`;";
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$result = $mysqli->query($query);
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if ($mysqli->error) {
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trigger_error('MySQL ERROR: ' . $mysqli->error);
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}
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$votes = $result->fetch_assoc();
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if (!$votes) {
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$votes = array('playerVote' => null, 'positiveVotes' => 0, 'neutralVotes' => 0, 'negativeVotes' => 0);
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}
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// Build manialink
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$xml = Tools::newManialinkXml(self::MLID_KARMA);
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$frameXml = $xml->addChild('frame');
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$frameXml->addAttribute('posn', $pos_x . ' ' . $pos_y);
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// Title
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$labelXml = $frameXml->addChild('label');
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Tools::addAlignment($labelXml);
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$labelXml->addAttribute('posn', '0 4.5 -1');
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$labelXml->addAttribute('sizen', '22 0');
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$labelXml->addAttribute('style', 'TextTitle1');
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$labelXml->addAttribute('textsize', '1');
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$labelXml->addAttribute('text', $title);
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// Background
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$quadXml = $frameXml->addChild('quad');
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Tools::addAlignment($quadXml);
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$quadXml->addAttribute('sizen', '23 15 -2');
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$quadXml->addAttribute('style', 'Bgs1InRace');
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$quadXml->addAttribute('substyle', 'BgTitleShadow');
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// Votes
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for ($i = 1; $i >= -1; $i--) {
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$x = $i * 7.;
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// Vote button
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$quadXml = $frameXml->addChild('quad');
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Tools::addAlignment($quadXml);
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$quadXml->addAttribute('posn', $x . ' 0 0');
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$quadXml->addAttribute('sizen', '6 6');
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$quadXml->addAttribute('style', 'Icons64x64_1');
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// Vote count
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$labelXml = $frameXml->addChild('label');
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Tools::addAlignment($labelXml);
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$labelXml->addAttribute('posn', $x . ' -4.5 0');
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$labelXml->addAttribute('style', 'TextTitle1');
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$labelXml->addAttribute('textsize', '2');
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if ((string) $i === $votes['playerVote']) {
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// Player vote X
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$voteQuadXml = $frameXml->addChild('quad');
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Tools::addAlignment($voteQuadXml);
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$voteQuadXml->addAttribute('posn', $x . ' 0 1');
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$voteQuadXml->addAttribute('sizen', '6 6');
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$voteQuadXml->addAttribute('style', 'Icons64x64_1');
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$voteQuadXml->addAttribute('substyle', 'Close');
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}
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switch ($i) {
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case 1:
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{
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// Positive
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$quadXml->addAttribute('substyle', 'LvlGreen');
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$quadXml->addAttribute('action', self::MLID_KARMA . '.pos');
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$labelXml->addAttribute('text', $votes['positiveVotes']);
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break;
|
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}
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case 0:
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{
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// Neutral
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$quadXml->addAttribute('substyle', 'LvlYellow');
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$quadXml->addAttribute('action', self::MLID_KARMA . '.neu');
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$labelXml->addAttribute('text', $votes['neutralVotes']);
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break;
|
||||
}
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case -1:
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{
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// Negative
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$quadXml->addAttribute('substyle', 'LvlRed');
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$quadXml->addAttribute('action', self::MLID_KARMA . '.neg');
|
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$labelXml->addAttribute('text', $votes['negativeVotes']);
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break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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return $xml;
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
63
application/plugins/oldstructure/obstacle.plugin.php
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63
application/plugins/oldstructure/obstacle.plugin.php
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<?php
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||||
|
||||
namespace ManiaControl;
|
||||
|
||||
/**
|
||||
* ManiaControl Obstacle Plugin
|
||||
*
|
||||
* @author steeffeen
|
||||
*/
|
||||
class Plugin_Obstacle extends Plugin {
|
||||
/**
|
||||
* Constants
|
||||
*/
|
||||
const CB_JUMPTO = 'Obstacle.JumpTo';
|
||||
const VERSION = '1.0';
|
||||
|
||||
/**
|
||||
* Private properties
|
||||
*/
|
||||
private $mControl = null;
|
||||
|
||||
private $config = null;
|
||||
|
||||
/**
|
||||
* Constuct obstacle plugin
|
||||
*/
|
||||
public function __construct($mControl) {
|
||||
$this->mControl = $mControl;
|
||||
|
||||
// Load config
|
||||
$this->config = Tools::loadConfig('obstacle.plugin.xml');
|
||||
|
||||
// Check for enabled setting
|
||||
if (!Tools::toBool($this->config->enabled)) return;
|
||||
|
||||
// Register for jump command
|
||||
$this->iControl->commands->registerCommandHandler('jumpto', $this, 'command_jumpto');
|
||||
|
||||
error_log('Obstacle Pugin v' . self::VERSION . ' ready!');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle jumpto command
|
||||
*/
|
||||
public function command_jumpto($chat) {
|
||||
$login = $chat[1][1];
|
||||
$rightLevel = (string) $this->config->jumps_rightlevel;
|
||||
if (!$this->iControl->authentication->checkRight($login, $rightLevel)) {
|
||||
// Not allowed
|
||||
$this->iControl->authentication->sendNotAllowed($login);
|
||||
}
|
||||
else {
|
||||
// Send jump callback
|
||||
$params = explode(' ', $chat[1][2], 2);
|
||||
$param = $login . ";" . $params[1] . ";";
|
||||
if (!$this->iControl->client->query('TriggerModeScriptEvent', self::CB_JUMPTO, $param)) {
|
||||
trigger_error("Couldn't send jump callback for '" . $login . "'. " . $this->iControl->getClientErrorText());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
37
application/plugins/oldstructure/plugin.ManiaControl.php
Normal file
37
application/plugins/oldstructure/plugin.ManiaControl.php
Normal file
@ -0,0 +1,37 @@
|
||||
<?php
|
||||
|
||||
namespace ManiaControl;
|
||||
|
||||
/**
|
||||
* Abstract ManiaControl plugin class
|
||||
*/
|
||||
abstract class Plugin_Name {
|
||||
/**
|
||||
* Constants
|
||||
*/
|
||||
const VERSION = '0.1';
|
||||
|
||||
/**
|
||||
* Private properties
|
||||
*/
|
||||
private $mControl = null;
|
||||
|
||||
/**
|
||||
* Construct plugin
|
||||
*
|
||||
* @param object $mControl
|
||||
*/
|
||||
public function __construct($mControl) {
|
||||
$this->mControl = $mControl;
|
||||
|
||||
error_log('Pugin v' . self::VERSION . ' ready!');
|
||||
}
|
||||
|
||||
/**
|
||||
* Perform actions during each loop
|
||||
*/
|
||||
public function loop() {
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
1216
application/plugins/oldstructure/records.plugin.php
Normal file
1216
application/plugins/oldstructure/records.plugin.php
Normal file
File diff suppressed because it is too large
Load Diff
677
application/plugins/oldstructure/united.plugin.php
Normal file
677
application/plugins/oldstructure/united.plugin.php
Normal file
@ -0,0 +1,677 @@
|
||||
<?php
|
||||
|
||||
namespace ManiaControl;
|
||||
|
||||
// TODO: Jump message "now playing stadium"
|
||||
// TODO: put inactive server in idle (keeping same map)
|
||||
// TODO: let next server wait for the first player
|
||||
// TODO: check compatibility with other modes (laps, ...)
|
||||
// TODO: max players setting
|
||||
|
||||
/**
|
||||
* ManiaControl United Plugin
|
||||
*
|
||||
* @author steeffeen
|
||||
*/
|
||||
class Plugin_United {
|
||||
/**
|
||||
* Constants
|
||||
*/
|
||||
const VERSION = '1.0';
|
||||
const ML_ADDFAVORITE = 'MLID_UnitedPlugin.AddFavorite';
|
||||
|
||||
/**
|
||||
* Private properties
|
||||
*/
|
||||
private $mControl = null;
|
||||
|
||||
private $config = null;
|
||||
|
||||
private $settings = null;
|
||||
|
||||
private $gameServer = array();
|
||||
|
||||
private $lobbies = array();
|
||||
|
||||
private $currentClientIndex = 0;
|
||||
|
||||
private $lastStatusCheck = 0;
|
||||
|
||||
private $finishedBegin = -1;
|
||||
|
||||
private $switchServerRequested = -1;
|
||||
|
||||
private $manialinks = array();
|
||||
|
||||
/**
|
||||
* Constuct plugin
|
||||
*/
|
||||
public function __construct($mControl) {
|
||||
$this->mControl = $mControl;
|
||||
|
||||
// Load config
|
||||
$this->config = Tools::loadConfig('united.plugin.xml');
|
||||
$this->loadSettings();
|
||||
|
||||
// Check for enabled setting
|
||||
if (!$this->settings->enabled) return;
|
||||
|
||||
// Load clients
|
||||
$this->loadClients();
|
||||
|
||||
// Register for callbacks
|
||||
$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_ONINIT, $this, 'handleOnInitCallback');
|
||||
$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_5_SECOND, $this, 'handle5Seconds');
|
||||
$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERCONNECT, $this, 'handlePlayerConnect');
|
||||
$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_MP_PLAYERMANIALINKPAGEANSWER, $this,
|
||||
'handleManialinkPageAnswer');
|
||||
|
||||
// Register for commands
|
||||
$this->iControl->commands->registerCommandHandler('nextserver', $this, 'handleNextServerCommand');
|
||||
|
||||
if ($this->settings->widgets_enabled) {
|
||||
// Build addfavorite manialink
|
||||
$this->buildFavoriteManialink();
|
||||
}
|
||||
|
||||
error_log('United Pugin v' . self::VERSION . ' ready!');
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle ManiaControl OnInit callback
|
||||
*
|
||||
* @param array $callback
|
||||
*/
|
||||
public function handleOnInitCallback($callback) {
|
||||
if ($this->settings->widgets_enabled) {
|
||||
// Send widgets to all players
|
||||
|
||||
if (Tools::toBool($this->config->widgets->addfavorite->enabled)) {
|
||||
// Send favorite widget
|
||||
if (!$this->iControl->client->query('SendDisplayManialinkPage', $this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0,
|
||||
false)) {
|
||||
trigger_error("Couldn't send favorite widget! " . $this->iControl->getClientErrorText());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load settings from config
|
||||
*/
|
||||
private function loadSettings() {
|
||||
$this->settings = new \stdClass();
|
||||
|
||||
// Enabled
|
||||
$this->settings->enabled = Tools::toBool($this->config->enabled);
|
||||
|
||||
// Timeout
|
||||
$timeout = $this->iControl->server->config->xpath('timeout');
|
||||
if ($timeout) {
|
||||
$this->settings->timeout = (int) $timeout[0];
|
||||
}
|
||||
else {
|
||||
$this->settings->timeout = 30;
|
||||
}
|
||||
|
||||
// Game mode
|
||||
$mode = $this->config->xpath('mode');
|
||||
if ($mode) {
|
||||
$mode = (int) $mode[0];
|
||||
if ($mode < 1 || $mode > 6) {
|
||||
$this->settings->gamemode = 2;
|
||||
}
|
||||
else {
|
||||
$this->settings->gamemode = $mode;
|
||||
}
|
||||
}
|
||||
|
||||
// Server status
|
||||
$hide_game_server = $this->config->xpath('hide_game_server');
|
||||
if ($hide_game_server) {
|
||||
$this->settings->hide_game_server = Tools::toBool($hide_game_server[0]);
|
||||
}
|
||||
else {
|
||||
$this->settings->hide_game_server = true;
|
||||
}
|
||||
|
||||
// Passwords
|
||||
$lobbyPassword = $this->config->xpath('lobbies/password');
|
||||
if ($lobbyPassword) {
|
||||
$this->settings->lobbyPassword = (string) $lobbyPassword[0];
|
||||
}
|
||||
else {
|
||||
$this->settings->lobbyPassword = '';
|
||||
}
|
||||
$gamePassword = $this->config->xpath('gameserver/password');
|
||||
if ($gamePassword) {
|
||||
$this->settings->gamePassword = (string) $gamePassword[0];
|
||||
}
|
||||
else {
|
||||
$this->settings->gamePassword = '';
|
||||
}
|
||||
|
||||
// Widgets
|
||||
$this->settings->widgets_enabled = Tools::toBool($this->config->widgets->enabled);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loop events on clients
|
||||
*/
|
||||
public function loop() {
|
||||
if (!$this->settings->enabled) return;
|
||||
|
||||
// Check callbacks all clients
|
||||
$clients = array_merge($this->gameServer, $this->lobbies);
|
||||
$currentServer = $this->gameServer[$this->currentClientIndex];
|
||||
foreach ($clients as $index => $client) {
|
||||
$client->resetError();
|
||||
$client->readCB();
|
||||
$callbacks = $client->getCBResponses();
|
||||
if (!is_array($callbacks) || $client->isError()) {
|
||||
trigger_error("Error reading server callbacks! " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
else {
|
||||
if ($client == $currentServer) {
|
||||
// Currently active game server
|
||||
foreach ($callbacks as $index => $callback) {
|
||||
$callbackName = $callback[0];
|
||||
switch ($callbackName) {
|
||||
case Callbacks::CB_MP_ENDMAP:
|
||||
{
|
||||
$this->switchToNextServer(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ($this->lastStatusCheck + 2 > time()) continue;
|
||||
$this->lastStatusCheck = time();
|
||||
|
||||
if (!$client->query('CheckEndMatchCondition')) {
|
||||
trigger_error("Couldn't get game server status. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
else {
|
||||
$response = $client->getResponse();
|
||||
switch ($response) {
|
||||
case 'Finished':
|
||||
{
|
||||
if ($this->finishedBegin < 0) {
|
||||
$this->finishedBegin = time();
|
||||
}
|
||||
else if ($this->finishedBegin + 13 <= time()) {
|
||||
$this->switchToNextServer(true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
$this->finishedBegin = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Lobby or inactive game server -> Redirect players
|
||||
foreach ($callbacks as $callback) {
|
||||
switch ($callback[0]) {
|
||||
case Callbacks::CB_MP_PLAYERCONNECT:
|
||||
{
|
||||
$this->playerJoinedLobby($client, $callback);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for switch server request
|
||||
if ($this->switchServerRequested > 0 && $this->switchServerRequested <= time()) {
|
||||
$this->switchServerRequested = -1;
|
||||
|
||||
// Switch server
|
||||
$this->switchToNextServer(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle 5 seconds callback
|
||||
*/
|
||||
public function handle5Seconds($callback = null) {
|
||||
// Update lobby infos
|
||||
$players = $this->iControl->server->getPlayers();
|
||||
if (is_array($players)) {
|
||||
$playerCount = count($players);
|
||||
$playerLevel = 0.;
|
||||
if ($playerCount > 0) {
|
||||
foreach ($players as $player) {
|
||||
$playerLevel += $player['LadderRanking'];
|
||||
}
|
||||
$playerLevel /= $playerCount;
|
||||
}
|
||||
foreach ($this->lobbies as $lobby) {
|
||||
if (!$lobby->query('SetLobbyInfo', true, $playerCount, 255, $playerLevel)) {
|
||||
trigger_error("Couldn't update lobby info. " . $this->iControl->getClientErrorText($lobby));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for not-redirected players
|
||||
$clients = array_merge($this->gameServer, $this->lobbies);
|
||||
$joinLink = $this->getJoinLink();
|
||||
foreach ($clients as $client) {
|
||||
if ($client == $this->gameServer[$this->currentClientIndex]) continue;
|
||||
$players = $this->iControl->server->getPlayers($client);
|
||||
if (!is_array($players)) continue;
|
||||
foreach ($players as $player) {
|
||||
$login = $player['Login'];
|
||||
if (!$client->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
|
||||
trigger_error(
|
||||
"Couldn't redirect player '" . $login . "' to active game server. " .
|
||||
$this->iControl->getClientErrorText($client));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle player manialink page answer callback
|
||||
*/
|
||||
public function handleManialinkPageAnswer($callback) {
|
||||
$login = $callback[1][1];
|
||||
$action = $callback[1][2];
|
||||
switch ($action) {
|
||||
case self::ML_ADDFAVORITE:
|
||||
{
|
||||
// Open manialink to add server logins to favorite
|
||||
$serverLogins = array();
|
||||
$add_all = Tools::toBool($this->config->widgets->addfavorite->add_all);
|
||||
if ($add_all) {
|
||||
// Add all server
|
||||
foreach ($this->gameServer as $serverClient) {
|
||||
array_push($serverLogins, $this->iControl->server->getLogin($serverClient));
|
||||
}
|
||||
foreach ($this->lobbies as $serverClient) {
|
||||
array_push($serverLogins, $this->iControl->server->getLogin($serverClient));
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Add only current server
|
||||
array_push($serverLogins, $this->iControl->server->getLogin());
|
||||
}
|
||||
|
||||
// Build manialink url
|
||||
$manialink = 'iControl?favorite';
|
||||
foreach ($serverLogins as $serverLogin) {
|
||||
$manialink .= '&' . $serverLogin;
|
||||
}
|
||||
|
||||
// Send url to player
|
||||
if (!$this->iControl->client->query('SendOpenLinkToLogin', $login, $manialink, 1)) {
|
||||
trigger_error(
|
||||
"Couldn't open manialink to add server to favorite for '" . $login . "'! " .
|
||||
$this->iControl->getClientErrorText());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Switch to the next server
|
||||
*
|
||||
* @param bool $simulateMapEnd
|
||||
* Simulate end of the map by sending callbacks
|
||||
*/
|
||||
private function switchToNextServer($simulateMapEnd) {
|
||||
$this->finishedBegin = -1;
|
||||
$oldClient = $this->gameServer[$this->currentClientIndex];
|
||||
|
||||
$random_order = Tools::toBool($this->config->random_order);
|
||||
if ($random_order) {
|
||||
// Random next server
|
||||
$this->currentClientIndex = rand(0, count($this->gameServer) - 1);
|
||||
}
|
||||
else {
|
||||
// Next server in list
|
||||
$this->currentClientIndex++;
|
||||
}
|
||||
if ($this->currentClientIndex >= count($this->gameServer)) $this->currentClientIndex = 0;
|
||||
|
||||
$newClient = $this->gameServer[$this->currentClientIndex];
|
||||
if ($newClient == $oldClient) return;
|
||||
|
||||
// Restart map on next game server
|
||||
if (!$newClient->query('RestartMap')) {
|
||||
trigger_error("Couldn't restart map on next game server. " . $this->iControl->getClientErrorText($newClient));
|
||||
}
|
||||
|
||||
if ($simulateMapEnd) {
|
||||
// Simulate EndMap on old client
|
||||
$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_ENDMAP, array(Callbacks::CB_IC_ENDMAP));
|
||||
}
|
||||
|
||||
// Transfer players to next server
|
||||
$joinLink = $this->getJoinLink($newClient);
|
||||
if (!$oldClient->query('GetPlayerList', 255, 0)) {
|
||||
trigger_error("Couldn't get player list. " . $this->iControl->getClientErrorText($oldClient));
|
||||
}
|
||||
else {
|
||||
$playerList = $oldClient->getResponse();
|
||||
foreach ($playerList as $player) {
|
||||
$login = $player['Login'];
|
||||
if (!$oldClient->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
|
||||
trigger_error("Couldn't redirect player to next game server. " . $this->iControl->getClientErrorText($oldClient));
|
||||
}
|
||||
}
|
||||
|
||||
$this->iControl->client = $newClient;
|
||||
}
|
||||
|
||||
// Trigger client updated callback
|
||||
$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_CLIENTUPDATED, "Plugin_United.SwitchedServer");
|
||||
|
||||
if ($simulateMapEnd) {
|
||||
// Simulate BeginMap on new client
|
||||
$map = $this->iControl->server->getMap();
|
||||
if ($map) {
|
||||
$this->iControl->callbacks->triggerCallback(Callbacks::CB_IC_BEGINMAP, array(Callbacks::CB_IC_BEGINMAP, array($map)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle nextserver command
|
||||
*
|
||||
* @param mixed $command
|
||||
*/
|
||||
public function handleNextServerCommand($command) {
|
||||
if (!$command) return;
|
||||
$login = $command[1][1];
|
||||
|
||||
if (!$this->iControl->authentication->checkRight($login, 'operator')) {
|
||||
// Not allowed
|
||||
$this->iControl->authentication->sendNotAllowed($login);
|
||||
return;
|
||||
}
|
||||
|
||||
// Request skip to next server
|
||||
$this->switchServerRequested = time() + 3;
|
||||
|
||||
// Send chat message
|
||||
$this->iControl->chat->sendInformation("Switching to next server in 3 seconds...");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle PlayerConnect callback
|
||||
*/
|
||||
public function playerJoinedLobby($client, $callback) {
|
||||
if (!$client) return;
|
||||
|
||||
$data = $callback[1];
|
||||
$login = $data[0];
|
||||
|
||||
// Redirect player to current game server
|
||||
$gameserver = $this->gameServer[$this->currentClientIndex];
|
||||
$joinLink = $this->getJoinLink($gameserver, !$data[1]);
|
||||
if (!$client->query('SendOpenLinkToLogin', $login, $joinLink, 1)) {
|
||||
trigger_error(
|
||||
"United Plugin: Couldn't redirect player to current game server. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Connect to the game server defined in the config
|
||||
*/
|
||||
private function loadClients() {
|
||||
$gameserver = $this->config->xpath('gameserver/server');
|
||||
$lobbies = $this->config->xpath('lobbies/server');
|
||||
|
||||
$clientsConfig = array_merge($gameserver, $lobbies);
|
||||
foreach ($clientsConfig as $index => $serv) {
|
||||
$isGameServer = (in_array($serv, $gameserver));
|
||||
|
||||
$host = $serv->xpath('host');
|
||||
$port = $serv->xpath('port');
|
||||
if (!$host || !$port) {
|
||||
trigger_error("Invalid configuration!", E_USER_ERROR);
|
||||
}
|
||||
$host = (string) $host[0];
|
||||
$port = (string) $port[0];
|
||||
|
||||
error_log("Connecting to united " . ($isGameServer ? 'game' : 'lobby') . " server at " . $host . ":" . $port . "...");
|
||||
$client = new \IXR_ClientMulticall_Gbx();
|
||||
|
||||
// Connect
|
||||
if (!$client->InitWithIp($host, $port, $this->settings->timeout)) {
|
||||
trigger_error(
|
||||
"Couldn't connect to united " . ($isGameServer ? 'game' : lobby) . " server! " . $client->getErrorMessage() .
|
||||
"(" . $client->getErrorCode() . ")", E_USER_ERROR);
|
||||
}
|
||||
|
||||
$login = $serv->xpath('login');
|
||||
$pass = $serv->xpath('pass');
|
||||
if (!$login || !$pass) {
|
||||
trigger_error("Invalid configuration!", E_USER_ERROR);
|
||||
}
|
||||
$login = (string) $login[0];
|
||||
$pass = (string) $pass[0];
|
||||
|
||||
// Authenticate
|
||||
if (!$client->query('Authenticate', $login, $pass)) {
|
||||
trigger_error(
|
||||
"Couldn't authenticate on united " . ($isGameServer ? 'game' : 'lobby') . " server with user '" . $login . "'! " .
|
||||
$client->getErrorMessage() . "(" . $client->getErrorCode() . ")", E_USER_ERROR);
|
||||
}
|
||||
|
||||
// Enable callback system
|
||||
if (!$client->query('EnableCallbacks', true)) {
|
||||
trigger_error("Couldn't enable callbacks! " . $client->getErrorMessage() . "(" . $client->getErrorCode() . ")",
|
||||
E_USER_ERROR);
|
||||
}
|
||||
|
||||
// Wait for server to be ready
|
||||
if (!$this->iControl->server->waitForStatus($client, 4)) {
|
||||
trigger_error("Server couldn't get ready!", E_USER_ERROR);
|
||||
}
|
||||
|
||||
// Set api version
|
||||
if (!$client->query('SetApiVersion', ManiaControl::API_VERSION)) {
|
||||
trigger_error(
|
||||
"Couldn't set API version '" . ManiaControl::API_VERSION . "'! This might cause problems. " .
|
||||
$this->iControl->getClientErrorText($client));
|
||||
}
|
||||
|
||||
// Set server settings
|
||||
$password = ($isGameServer ? $this->settings->gamePassword : $this->settings->lobbyPassword);
|
||||
$hideServer = ($isGameServer && $this->settings->hide_game_server ? 1 : 0);
|
||||
// Passwords
|
||||
if (!$client->query('SetServerPassword', $password)) {
|
||||
trigger_error("Couldn't set server join password. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
if (!$client->query('SetServerPasswordForSpectator', $password)) {
|
||||
trigger_error("Couldn't set server spec password. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
// Show/Hide server
|
||||
if (!$client->query('SetHideServer', $hideServer)) {
|
||||
trigger_error(
|
||||
"Couldn't set server '" . ($hideServer == 0 ? 'shown' : 'hidden') . "'. " .
|
||||
$this->iControl->getClientErrorText($client));
|
||||
}
|
||||
|
||||
// Enable service announces
|
||||
if (!$client->query("DisableServiceAnnounces", false)) {
|
||||
trigger_error("Couldn't enable service announces. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
|
||||
// Set game mode
|
||||
if (!$client->query('SetGameMode', $this->settings->gamemode)) {
|
||||
trigger_error(
|
||||
"Couldn't set game mode (" . $this->settings->gamemode . "). " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
else if (!$client->query('RestartMap')) {
|
||||
trigger_error("Couldn't restart map to change game mode. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
|
||||
// Save client
|
||||
$client->index = $index;
|
||||
if ($isGameServer) {
|
||||
array_push($this->gameServer, $client);
|
||||
if (count($this->gameServer) === 1) {
|
||||
$this->iControl->client = $client;
|
||||
}
|
||||
}
|
||||
else {
|
||||
array_push($this->lobbies, $client);
|
||||
}
|
||||
}
|
||||
|
||||
error_log("United Plugin: Connected to all game and lobby server!");
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle PlayerConnect callback
|
||||
*
|
||||
* @param array $callback
|
||||
*/
|
||||
public function handlePlayerConnect($callback) {
|
||||
if ($this->settings->widgets_enabled) {
|
||||
// Send manialinks to the client
|
||||
$login = $callback[1][0];
|
||||
|
||||
if (Tools::toBool($this->config->widgets->addfavorite->enabled)) {
|
||||
// Send favorite widget
|
||||
if (!$this->iControl->client->query('SendDisplayManialinkPageToLogin', $login,
|
||||
$this->manialinks[self::ML_ADDFAVORITE]->asXml(), 0, false)) {
|
||||
trigger_error("Couldn't send favorite widget to player '" . $login . "'! " . $this->iControl->getClientErrorText());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build join link for the given client
|
||||
*/
|
||||
private function getJoinLink(&$client = null, $play = true) {
|
||||
if (!$client) {
|
||||
$client = $this->gameServer[$this->currentClientIndex];
|
||||
}
|
||||
if (!$client->query('GetSystemInfo')) {
|
||||
trigger_error("Couldn't fetch server system info. " . $this->iControl->getClientErrorText($client));
|
||||
return null;
|
||||
}
|
||||
else {
|
||||
$systemInfo = $client->getResponse();
|
||||
$password = '';
|
||||
if (!$client->query('GetServerPassword')) {
|
||||
trigger_error("Couldn't get server password. " . $this->iControl->getClientErrorText($client));
|
||||
}
|
||||
else {
|
||||
$password = $client->getResponse();
|
||||
}
|
||||
return '#q' . ($play ? 'join' : 'spectate') . '=' . $systemInfo['ServerLogin'] .
|
||||
(strlen($password) > 0 ? ':' . $password : '') . '@' . $systemInfo['TitleId'];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Build manialink for addfavorite button
|
||||
*/
|
||||
private function buildFavoriteManialink() {
|
||||
// Load configs
|
||||
$config = $this->config->widgets->addfavorite;
|
||||
if (!Tools::toBool($config->enabled)) return;
|
||||
|
||||
$pos_x = (float) $config->pos_x;
|
||||
$pos_y = (float) $config->pos_y;
|
||||
$height = (float) $config->height;
|
||||
$width = (float) $config->width;
|
||||
$add_all = Tools::toBool($config->add_all);
|
||||
|
||||
// Build manialink
|
||||
$xml = Tools::newManialinkXml(self::ML_ADDFAVORITE);
|
||||
|
||||
$frameXml = $xml->addChild('frame');
|
||||
$frameXml->addAttribute('posn', $pos_x . ' ' . $pos_y);
|
||||
|
||||
// Background
|
||||
$quadXml = $frameXml->addChild('quad');
|
||||
Tools::addAlignment($quadXml);
|
||||
$quadXml->addAttribute('posn', '0 0 0');
|
||||
$quadXml->addAttribute('sizen', $width . ' ' . $height);
|
||||
$quadXml->addAttribute('style', 'Bgs1InRace');
|
||||
$quadXml->addAttribute('substyle', 'BgTitleShadow');
|
||||
$quadXml->addAttribute('action', self::ML_ADDFAVORITE);
|
||||
|
||||
// Heart
|
||||
$quadXml = $frameXml->addChild('quad');
|
||||
Tools::addAlignment($quadXml);
|
||||
$quadXml->addAttribute('id', 'Quad_AddFavorite');
|
||||
$quadXml->addAttribute('posn', '0 0 1');
|
||||
$quadXml->addAttribute('sizen', ($width - 1.) . ' ' . ($height - 0.8));
|
||||
$quadXml->addAttribute('style', 'Icons64x64_1');
|
||||
$quadXml->addAttribute('substyle', 'StateFavourite');
|
||||
$quadXml->addAttribute('scriptevents', '1');
|
||||
|
||||
// Tooltip
|
||||
$tooltipFrameXml = $frameXml->addChild('frame');
|
||||
$tooltipFrameXml->addAttribute('id', 'Frame_FavoriteTooltip');
|
||||
$tooltipFrameXml->addAttribute('posn', '0 ' . ($pos_y >= 0 ? '-' : '') . '13');
|
||||
$tooltipFrameXml->addAttribute('hidden', '1');
|
||||
|
||||
$quadXml = $tooltipFrameXml->addChild('quad');
|
||||
Tools::addAlignment($quadXml);
|
||||
$quadXml->addAttribute('posn', '0 0 2');
|
||||
$quadXml->addAttribute('sizen', '28 16');
|
||||
$quadXml->addAttribute('style', 'Bgs1InRace');
|
||||
$quadXml->addAttribute('substyle', 'BgTitleShadow');
|
||||
|
||||
$labelXml = $tooltipFrameXml->addChild('label');
|
||||
Tools::addAlignment($labelXml);
|
||||
Tools::addTranslate($labelXml);
|
||||
$labelXml->addAttribute('posn', '0 0 3');
|
||||
$labelXml->addAttribute('sizen', '26 0');
|
||||
$labelXml->addAttribute('style', 'TextTitle1');
|
||||
$labelXml->addAttribute('textsize', '2');
|
||||
$labelXml->addAttribute('autonewline', '1');
|
||||
$countText = '';
|
||||
if ($add_all) {
|
||||
$count = count($this->gameServer) + count($this->lobbies);
|
||||
$countText = 'all ' . $count . ' ';
|
||||
}
|
||||
$labelXml->addAttribute('text', 'Add ' . $countText . 'server to Favorite!');
|
||||
|
||||
// Script for tooltip
|
||||
$script = '
|
||||
declare Frame_FavoriteTooltip <=> (Page.GetFirstChild("Frame_FavoriteTooltip") as CMlFrame);
|
||||
while (True) {
|
||||
yield;
|
||||
foreach (Event in PendingEvents) {
|
||||
switch (Event.Type) {
|
||||
case CMlEvent::Type::MouseOver: {
|
||||
switch (Event.ControlId) {
|
||||
case "Quad_AddFavorite": {
|
||||
Frame_FavoriteTooltip.Visible = True;
|
||||
}
|
||||
}
|
||||
}
|
||||
case CMlEvent::Type::MouseOut: {
|
||||
switch (Event.ControlId) {
|
||||
case "Quad_AddFavorite": {
|
||||
Frame_FavoriteTooltip.Visible = False;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}';
|
||||
$xml->addChild('script', $script);
|
||||
|
||||
$this->manialinks[self::ML_ADDFAVORITE] = $xml;
|
||||
}
|
||||
}
|
||||
|
||||
?>
|
||||
|
Loading…
Reference in New Issue
Block a user