removed 'application' folder to have everything in the root directory
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114
libs/Maniaplanet/DedicatedServer/Xmlrpc/FaultException.php
Executable file
114
libs/Maniaplanet/DedicatedServer/Xmlrpc/FaultException.php
Executable file
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<?php
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/**
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* ManiaPlanet dedicated server Xml-RPC client
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*
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* @license http://www.gnu.org/licenses/lgpl.html LGPL License 3
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*/
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namespace Maniaplanet\DedicatedServer\Xmlrpc;
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class FaultException extends Exception
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{
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static function create($faultString, $faultCode)
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{
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switch($faultString)
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{
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case 'Password incorrect.':
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case 'Permission denied.':
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return new AuthenticationException($faultString, $faultCode);
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case 'not connected to the internet':
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case 'Not connected to the masterserver.':
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case 'Not a game server.':
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case 'Not a server.':
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case 'Couldn\'t create the fake player.':
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case 'Only server can receive a callvote':
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case 'No map currently loaded.':
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case 'No replay to save':
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case 'Internal error.':
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return new UnavailableFeatureException($faultString, $faultCode);
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case 'You must enable the callbacks to be able to do chat routing.':
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case 'Chat routing not enabled.':
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case 'Script cloud disabled.':
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case 'Already waiting for a vote.':
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case 'You must stop server first.':
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return new LockedFeatureException($faultString, $faultCode);
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case 'Login or Uid unknown.':
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case 'Login unknown.':
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return new UnknownPlayerException($faultString, $faultCode);
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case 'The player is not a spectator':
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case 'The player is not a spectator.':
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case 'Not a network player.':
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case 'Player is not a fake player':
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return new PlayerStateException($faultString, $faultCode);
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case 'Player already ignored.':
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case 'Player already black listed.':
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case 'Player already on guest list.':
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case 'Map already added.':
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return new AlreadyInListException($faultString, $faultCode);
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case 'Login not banned.':
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case 'Player not ignored.':
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case 'Player not black listed.':
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case 'Player not on guest list.':
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case 'Map not in the selection.':
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case 'The map isn\'t in the current selection.':
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case 'Map not found.':
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return new NotInListException($faultString, $faultCode);
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case 'Start index out of bound.':
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case 'invalid index':
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return new IndexOutOfBoundException($faultString, $faultCode);
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case 'the next map must be different from the current one.':
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return new NextMapException($faultString, $faultCode);
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case 'Change in progress.':
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return new ChangeInProgressException($faultString, $faultCode);
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case 'Incompatible map type.':
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case 'Map not complete.':
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case 'Map corrupted.':
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case 'Map lightmap is not up to date.':
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case 'The map doesn\'t match the server packmask.':
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return new InvalidMapException($faultString, $faultCode);
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case 'Ladder mode unknown.':
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case 'You cannot change the max players count: AllowSpectatorRelays is activated.':
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case 'You cannot change the max spectators count: AllowSpectatorRelays is activated.':
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case 'There are too many players':
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case 'There are too many spectators':
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return new ServerOptionsException($faultString, $faultCode);
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case 'New mode unknown.':
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case 'You need to stop the server to change to/from script mode.':
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case 'Not in script mode.':
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case 'Not in Team mode.':
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case 'Not in Rounds or Laps mode.':
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case 'The scores must be decreasing.':
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return new GameModeException($faultString, $faultCode);
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case 'Unable to write the black list file.':
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case 'Unable to write the guest list file.':
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case 'Unable to write the playlist file.':
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case 'Could not save file.':
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case 'Map unknown.':
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case 'The playlist file does not exist.':
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case 'Invalid url or file.':
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case 'Invalid url.':
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return new FileException($faultString, $faultCode);
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}
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if(preg_match('~^Unknown setting \'.*\'\.$~iu', $faultString))
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return new GameModeException($faultString, $faultCode);
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if(preg_match('~^Couldn\'t load \'.*\'\.$~iu', $faultString))
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return new FileException($faultString, $faultCode);
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return new self($faultString, $faultCode);
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}
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}
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class AuthenticationException extends FaultException {}
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class UnavailableFeatureException extends FaultException {}
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class LockedFeatureException extends FaultException {}
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class UnknownPlayerException extends FaultException {}
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class PlayerStateException extends FaultException {}
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class AlreadyInListException extends FaultException {}
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class NotInListException extends FaultException {}
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class IndexOutOfBoundException extends FaultException {}
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class NextMapException extends FaultException{}
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class ChangeInProgressException extends FaultException {}
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class InvalidMapException extends FaultException{}
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class GameModeException extends FaultException {}
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class ServerOptionsException extends FaultException {}
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class FileException extends FaultException {}
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