removed 'application' folder to have everything in the root directory
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168
libs/FML/Script/Features/UISound.php
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168
libs/FML/Script/Features/UISound.php
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<?php
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namespace FML\Script\Features;
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use FML\Controls\Control;
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use FML\Script\Builder;
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use FML\Script\Script;
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use FML\Script\ScriptLabel;
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use FML\Types\Scriptable;
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/**
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* Script Feature for playing a UISound
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*
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* @author steeffeen <mail@steeffeen.com>
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* @copyright FancyManiaLinks Copyright © 2014 Steffen Schröder
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class UISound extends ScriptFeature {
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/*
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* Constants
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*/
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const Bonus = 'Bonus';
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const Capture = 'Capture';
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const Checkpoint = 'Checkpoint';
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const Combo = 'Combo';
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const Custom1 = 'Custom1';
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const Custom2 = 'Custom2';
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const Custom3 = 'Custom3';
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const Custom4 = 'Custom4';
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const Default_ = 'Default';
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const EndMatch = 'EndMatch';
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const EndRound = 'EndRound';
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const Finish = 'Finish';
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const FirstHit = 'FirstHit';
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const Notice = 'Notice';
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const PhaseChange = 'PhaseChange';
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const PlayerEliminated = 'PlayerEliminated';
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const PlayerHit = 'PlayerHit';
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const PlayersRemaining = 'PlayersRemaining';
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const RankChange = 'RankChange';
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const Record = 'Record';
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const ScoreProgress = 'ScoreProgress';
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const Silence = 'Silence';
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const StartMatch = 'StartMatch';
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const StartRound = 'StartRound';
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const TieBreakPoint = 'TieBreakPoint';
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const TiePoint = 'TiePoint';
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const TimeOut = 'TimeOut';
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const VictoryPoint = 'VictoryPoint';
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const Warning = 'Warning';
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/*
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* Protected properties
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*/
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protected $soundName = null;
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/** @var Control $control */
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protected $control = null;
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protected $variant = 0;
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protected $volume = 1.;
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protected $labelName = null;
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/**
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* Construct a new UISound Feature
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*
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* @param string $soundName (optional) Played sound
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* @param Control $control (optional) Action Control
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* @param int $variant (optional) Sound variant
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* @param string $labelName (optional) Script Label name
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*/
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public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK) {
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if ($soundName !== null) {
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$this->setSoundName($soundName);
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}
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if ($control !== null) {
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$this->setControl($control);
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}
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$this->setVariant($variant);
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$this->setLabelName($labelName);
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}
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/**
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* Set the sound to play
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*
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* @param string $soundName Sound name
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* @return static
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*/
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public function setSoundName($soundName) {
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$this->soundName = (string)$soundName;
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return $this;
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}
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/**
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* Set the Control
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*
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* @param Control $control Action Control
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* @return static
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*/
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public function setControl(Control $control) {
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$control->checkId();
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if ($control instanceof Scriptable) {
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$control->setScriptEvents(true);
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}
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$this->control = $control;
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return $this;
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}
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/**
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* Set the sound variant
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*
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* @param int $variant Sound variant
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* @return static
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*/
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public function setVariant($variant) {
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$this->variant = (int)$variant;
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return $this;
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}
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/**
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* Set the volume
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*
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* @param float $volume Sound volume
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* @return static
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*/
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public function setVolume($volume) {
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$this->volume = (float)$volume;
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return $this;
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}
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/**
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* Set the label name
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*
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* @param string $labelName Script Label name
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* @return static
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*/
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public function setLabelName($labelName) {
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$this->labelName = (string)$labelName;
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return $this;
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}
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/**
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* @see \FML\Script\Features\ScriptFeature::prepare()
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*/
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public function prepare(Script $script) {
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$script->appendGenericScriptLabel($this->labelName, $this->getScriptText());
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return $this;
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}
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/**
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* Get the script text
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*
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* @return string
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*/
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protected function getScriptText() {
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if ($this->control) {
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// Control event
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$controlId = Builder::escapeText($this->control->getId(), true);
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$scriptText = "
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if (Event.Control.ControlId == {$controlId}) {
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PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});
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}";
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} else {
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// Other
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$scriptText = "
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PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});";
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}
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return $scriptText;
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}
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}
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