removed 'application' folder to have everything in the root directory
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								libs/FML/Script/Features/UISound.php
									
									
									
									
									
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							| @@ -0,0 +1,168 @@ | ||||
| <?php | ||||
|  | ||||
| namespace FML\Script\Features; | ||||
|  | ||||
| use FML\Controls\Control; | ||||
| use FML\Script\Builder; | ||||
| use FML\Script\Script; | ||||
| use FML\Script\ScriptLabel; | ||||
| use FML\Types\Scriptable; | ||||
|  | ||||
| /** | ||||
|  * Script Feature for playing a UISound | ||||
|  * | ||||
|  * @author    steeffeen <mail@steeffeen.com> | ||||
|  * @copyright FancyManiaLinks Copyright © 2014 Steffen Schröder | ||||
|  * @license   http://www.gnu.org/licenses/ GNU General Public License, Version 3 | ||||
|  */ | ||||
| class UISound extends ScriptFeature { | ||||
| 	/* | ||||
| 	 * Constants | ||||
| 	 */ | ||||
| 	const Bonus            = 'Bonus'; | ||||
| 	const Capture          = 'Capture'; | ||||
| 	const Checkpoint       = 'Checkpoint'; | ||||
| 	const Combo            = 'Combo'; | ||||
| 	const Custom1          = 'Custom1'; | ||||
| 	const Custom2          = 'Custom2'; | ||||
| 	const Custom3          = 'Custom3'; | ||||
| 	const Custom4          = 'Custom4'; | ||||
| 	const Default_         = 'Default'; | ||||
| 	const EndMatch         = 'EndMatch'; | ||||
| 	const EndRound         = 'EndRound'; | ||||
| 	const Finish           = 'Finish'; | ||||
| 	const FirstHit         = 'FirstHit'; | ||||
| 	const Notice           = 'Notice'; | ||||
| 	const PhaseChange      = 'PhaseChange'; | ||||
| 	const PlayerEliminated = 'PlayerEliminated'; | ||||
| 	const PlayerHit        = 'PlayerHit'; | ||||
| 	const PlayersRemaining = 'PlayersRemaining'; | ||||
| 	const RankChange       = 'RankChange'; | ||||
| 	const Record           = 'Record'; | ||||
| 	const ScoreProgress    = 'ScoreProgress'; | ||||
| 	const Silence          = 'Silence'; | ||||
| 	const StartMatch       = 'StartMatch'; | ||||
| 	const StartRound       = 'StartRound'; | ||||
| 	const TieBreakPoint    = 'TieBreakPoint'; | ||||
| 	const TiePoint         = 'TiePoint'; | ||||
| 	const TimeOut          = 'TimeOut'; | ||||
| 	const VictoryPoint     = 'VictoryPoint'; | ||||
| 	const Warning          = 'Warning'; | ||||
|  | ||||
| 	/* | ||||
| 	 * Protected properties | ||||
| 	 */ | ||||
| 	protected $soundName = null; | ||||
| 	/** @var Control $control */ | ||||
| 	protected $control = null; | ||||
| 	protected $variant = 0; | ||||
| 	protected $volume = 1.; | ||||
| 	protected $labelName = null; | ||||
|  | ||||
| 	/** | ||||
| 	 * Construct a new UISound Feature | ||||
| 	 * | ||||
| 	 * @param string  $soundName (optional) Played sound | ||||
| 	 * @param Control $control   (optional) Action Control | ||||
| 	 * @param int     $variant   (optional) Sound variant | ||||
| 	 * @param string  $labelName (optional) Script Label name | ||||
| 	 */ | ||||
| 	public function __construct($soundName = null, Control $control = null, $variant = 0, $labelName = ScriptLabel::MOUSECLICK) { | ||||
| 		if ($soundName !== null) { | ||||
| 			$this->setSoundName($soundName); | ||||
| 		} | ||||
| 		if ($control !== null) { | ||||
| 			$this->setControl($control); | ||||
| 		} | ||||
| 		$this->setVariant($variant); | ||||
| 		$this->setLabelName($labelName); | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Set the sound to play | ||||
| 	 * | ||||
| 	 * @param string $soundName Sound name | ||||
| 	 * @return static | ||||
| 	 */ | ||||
| 	public function setSoundName($soundName) { | ||||
| 		$this->soundName = (string)$soundName; | ||||
| 		return $this; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Set the Control | ||||
| 	 * | ||||
| 	 * @param Control $control Action Control | ||||
| 	 * @return static | ||||
| 	 */ | ||||
| 	public function setControl(Control $control) { | ||||
| 		$control->checkId(); | ||||
| 		if ($control instanceof Scriptable) { | ||||
| 			$control->setScriptEvents(true); | ||||
| 		} | ||||
| 		$this->control = $control; | ||||
| 		return $this; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Set the sound variant | ||||
| 	 * | ||||
| 	 * @param int $variant Sound variant | ||||
| 	 * @return static | ||||
| 	 */ | ||||
| 	public function setVariant($variant) { | ||||
| 		$this->variant = (int)$variant; | ||||
| 		return $this; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Set the volume | ||||
| 	 * | ||||
| 	 * @param float $volume Sound volume | ||||
| 	 * @return static | ||||
| 	 */ | ||||
| 	public function setVolume($volume) { | ||||
| 		$this->volume = (float)$volume; | ||||
| 		return $this; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Set the label name | ||||
| 	 * | ||||
| 	 * @param string $labelName Script Label name | ||||
| 	 * @return static | ||||
| 	 */ | ||||
| 	public function setLabelName($labelName) { | ||||
| 		$this->labelName = (string)$labelName; | ||||
| 		return $this; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * @see \FML\Script\Features\ScriptFeature::prepare() | ||||
| 	 */ | ||||
| 	public function prepare(Script $script) { | ||||
| 		$script->appendGenericScriptLabel($this->labelName, $this->getScriptText()); | ||||
| 		return $this; | ||||
| 	} | ||||
|  | ||||
| 	/** | ||||
| 	 * Get the script text | ||||
| 	 * | ||||
| 	 * @return string | ||||
| 	 */ | ||||
| 	protected function getScriptText() { | ||||
| 		if ($this->control) { | ||||
| 			// Control event | ||||
| 			$controlId  = Builder::escapeText($this->control->getId(), true); | ||||
| 			$scriptText = " | ||||
| if (Event.Control.ControlId == {$controlId}) { | ||||
| 	PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume}); | ||||
| }"; | ||||
| 		} else { | ||||
| 			// Other | ||||
| 			$scriptText = " | ||||
| PlayUiSound(CMlScriptIngame::EUISound::{$this->soundName}, {$this->variant}, {$this->volume});"; | ||||
| 		} | ||||
| 		return $scriptText; | ||||
| 	} | ||||
| } | ||||
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