callbacks update https://github.com/maniaplanet/script-xmlrpc/releases
to have this mc version working you need to update the dedicated server scripts
This commit is contained in:
parent
09b974e2cc
commit
7a7826b4b6
@ -73,7 +73,10 @@ interface Callbacks {
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const MP_WARMUP_END = 'Maniaplanet.WarmUp.End';
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const MP_WARMUP_STATUS = 'Maniaplanet.WarmUp.Status';
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const SM_UIPROPERTIES = 'Shootmania.UIProperties';
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const MP_USES_TEAMMODE = 'Maniaplanet.Mode.UseTeams';
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const MP_PAUSE_STATUS = 'Maniaplanet.Pause.Status';
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const SM_UIPROPERTIES = 'Shootmania.UI.Properties';
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const SM_SCORES = "Shootmania.Scores";
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const SM_ONEVENTDEFAULT = "Shootmania.Event.Default";
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@ -95,7 +98,6 @@ interface Callbacks {
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const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange";
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//SM GameMode Callbacks
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const SM_COMBO_PAUSESTATUS = 'Shootmania.Combo.Pause';
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const SM_ELITE_STARTTURN = 'Shootmania.Elite.StartTurn';
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const SM_ELITE_ENDTURN = 'Shootmania.Elite.EndTurn';
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const SM_JOUST_ONRELOAD = 'Shootmania.Joust.OnReload';
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@ -122,7 +124,7 @@ interface Callbacks {
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const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound";
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const TM_WARMUPEND = "Trackmania.WarmUp.End";
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const TM_UIPROPERTIES = 'Trackmania.UIProperties';
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const TM_UIPROPERTIES = 'Trackmania.UI.Properties';
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const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition';
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@ -4,11 +4,14 @@ namespace ManiaControl\Callbacks;
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use ManiaControl\Callbacks\Structures\ArmorEmptyStructure;
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use ManiaControl\Callbacks\Structures\CaptureStructure;
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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use ManiaControl\Callbacks\Structures\Common\StatusCallbackStructure;
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use ManiaControl\Callbacks\Structures\ManiaPlanet\LoadingUnloadingMapStructure;
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use ManiaControl\Callbacks\Structures\ManiaPlanet\ModeUseTeamsStructure;
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use ManiaControl\Callbacks\Structures\ManiaPlanet\StartEndStructure;
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use ManiaControl\Callbacks\Structures\ManiaPlanet\StartServerStructure;
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use ManiaControl\Callbacks\Structures\NearMissStructure;
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use ManiaControl\Callbacks\Structures\PlayerHitStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\StatusCallbackStructure;
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use ManiaControl\Callbacks\Structures\XmlRpc\AllApiVersionsStructure;
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use ManiaControl\Callbacks\Structures\XmlRpc\ApiVersionStructure;
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use ManiaControl\Callbacks\Structures\XmlRpc\CallbackHelpStructure;
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@ -100,7 +103,7 @@ class LibXmlRpcCallbacks implements CallbackListener {
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break;
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case 'Maniaplanet.StartMap_End': //Use the MapManager Callback
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$jsonData = json_decode($data[0]);
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$this->maniaControl->getMapManager()->handleScriptBeginMap($jsonData->map->uid, 'False');
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$this->maniaControl->getMapManager()->handleScriptBeginMap($jsonData->map->uid, $jsonData->restarted);
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//TODO Test if json is correctly parsed
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break;
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case 'Maniaplanet.EndMap_Start':
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@ -117,21 +120,25 @@ class LibXmlRpcCallbacks implements CallbackListener {
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break;
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case Callbacks::MP_LOADINGMAPEND:
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case Callbacks::MP_UNLOADINGMAPSTART:
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$jsonData = json_decode($data[0]);
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$map = $this->maniaControl->getMapManager()->getMapByUid($jsonData->map->uid); //Verify Json
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$this->maniaControl->getCallbackManager()->triggerCallback($name, $map);
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new LoadingUnloadingMapStructure($this->maniaControl, $data));
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break;
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case Callbacks::MP_LOADINGMAPSTART:
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case Callbacks::MP_UNLOADINGMAPEND:
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case Callbacks::MP_PODIUMSTART:
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case Callbacks::MP_PODIUMEND:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new BaseTimeStructure($this->maniaControl, $data));
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break;
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case Callbacks::MP_WARMUP_START:
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case Callbacks::MP_WARMUP_END:
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$this->maniaControl->getCallbackManager()->triggerCallback($name);
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break;
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case Callbacks::MP_WARMUP_STATUS:
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case Callbacks::MP_PAUSE_STATUS:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new StatusCallbackStructure($this->maniaControl, $data));
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break;
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case Callbacks::MP_USES_TEAMMODE:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new ModeUseTeamsStructure($this->maniaControl, $data));
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break;
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//OLD Callbacks
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case 'LibXmlRpc_BeginMatch':
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@ -81,7 +81,8 @@ class ShootManiaCallbacks implements CallbackListener {
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
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break;
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case Callbacks::SM_UIPROPERTIES:
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//TODO
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//TODO structure, but wait for further update
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$this->maniaControl->getCallbackManager()->triggerCallback($name, $data);
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break;
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case Callbacks::SM_ONEVENTDEFAULT:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
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@ -128,9 +129,6 @@ class ShootManiaCallbacks implements CallbackListener {
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case Callbacks::SM_ONPLAYERREQUESTACTIONCHANGE:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayerRequestActionChange($this->maniaControl, $data));
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break;
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case Callbacks::SM_COMBO_PAUSESTATUS:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new StatusCallbackStructure($this->maniaControl, $data));
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break;
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case Callbacks::SM_ELITE_STARTTURN:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEliteStartTurnStructure($this->maniaControl, $data));
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break;
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39
core/Callbacks/Structures/Common/BaseTimeStructure.php
Normal file
39
core/Callbacks/Structures/Common/BaseTimeStructure.php
Normal file
@ -0,0 +1,39 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\Common;
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use ManiaControl\ManiaControl;
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/**
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* Base Structure Class for all Callbacks using a Timestamp
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class BaseTimeStructure extends BaseStructure {
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protected $time;
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/**
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* BaseResponseStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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}
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/**
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* Gets the Server Time the Callback was sent
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*
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* @api
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* @return int Time since Serverstart
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*/
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public function getTime() {
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return $this->time;
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}
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}
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@ -24,6 +24,7 @@ class CommonPlayerScore implements UsageInformationAble, JsonSerializable {
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protected $rank;
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protected $roundPoints;
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protected $mapPoints;
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protected $matchPoints;
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/**
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* Returns the Player
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@ -105,4 +106,24 @@ class CommonPlayerScore implements UsageInformationAble, JsonSerializable {
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$this->mapPoints = $mapPoints;
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}
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/**
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* Gets the Match Points
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*
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* @api
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* @return mixed
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*/
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public function getMatchPoints() {
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return $this->matchPoints;
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}
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/**
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* Sets the Match Points
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*
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* @api
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* @param mixed $matchPoints
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*/
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public function setMatchPoints($matchPoints) {
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$this->matchPoints = $matchPoints;
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}
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}
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@ -3,7 +3,6 @@
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namespace ManiaControl\Callbacks\Structures\Common;
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use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
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use ManiaControl\ManiaControl;
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/**
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@ -16,6 +15,7 @@ use ManiaControl\ManiaControl;
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*/
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class StatusCallbackStructure extends BaseResponseStructure {
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protected $active;
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protected $available;
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/**
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* Construct a new On Hit Structure
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@ -27,6 +27,7 @@ class StatusCallbackStructure extends BaseResponseStructure {
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parent::__construct($maniaControl, $data);
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$this->active = $this->getPlainJsonObject()->active;
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$this->available = $this->getPlainJsonObject()->available;
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}
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/**
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@ -39,4 +40,14 @@ class StatusCallbackStructure extends BaseResponseStructure {
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return $this->active;
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}
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/**
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* Checks if the Mode uses Warmup or not
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*
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* @api
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* @return boolean
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*/
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public function isAvailable() {
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return $this->available;
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}
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}
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@ -0,0 +1,50 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\ManiaPlanet;
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the Loading Map End and UnloadingMap Begin Callbacks
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class LoadingUnloadingMapStructure extends BaseTimeStructure {
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private $restarted;
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/**
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* StartServerStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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}
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/**
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* Flag if the Server got Restarted
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*
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* @api
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* @return mixed
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*/
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public function getRestarted() {
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return $this->restarted;
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}
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/**
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* Gets the Map
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*
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* @api
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* @return \ManiaControl\Maps\Map
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*/
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public function getMap() {
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return $this->maniaControl->getMapManager()->getMapByUid($this->getPlainJsonObject()->map->uid);
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}
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}
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@ -0,0 +1,41 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\ManiaPlanet;
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use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the Mode use Teams Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class ModeUseTeamsStructure extends BaseResponseStructure {
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private $teams;
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/**
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* StartServerStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->teams = $this->getPlainJsonObject()->teams;
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}
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/**
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* Returns if the Mode is using Teams
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*
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* @api
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* @return boolean < true if the game mode uses teams, false otherwise
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*/
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public function modeIsUsingTeams() {
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return $this->teams;
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}
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}
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@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks\Structures\ManiaPlanet;
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use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
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use ManiaControl\ManiaControl;
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/**
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@ -14,7 +15,7 @@ use ManiaControl\ManiaControl;
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class StartEndStructure extends BaseStructure {
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class StartEndStructure extends BaseTimeStructure {
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private $count;
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/**
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@ -2,6 +2,8 @@
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the OnArmorEmpty Structure Callback
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*
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@ -11,5 +13,4 @@ namespace ManiaControl\Callbacks\Structures\ShootMania;
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnArmorEmptyStructure extends OnHitNearMissArmorEmptyBaseStructure {
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}
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@ -26,9 +26,7 @@ class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
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private $shooter;
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private $victim;
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//private $shooterPoints; (was in mp3)
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//private $hitDistance; (was in mp3)
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private $distance;
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/**
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* Construct a new On Hit Structure
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@ -42,6 +40,7 @@ class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
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$jsonObj = $this->getPlainJsonObject();
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$this->time = $jsonObj->time;
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$this->weapon = $jsonObj->weapon;
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$this->distance = $jsonObj->distance;
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$this->shooterPosition = new Position();
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$this->shooterPosition->setX($jsonObj->shooterposition->x);
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@ -117,4 +116,14 @@ class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
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public function getVictim() {
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return $this->victim;
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}
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/**
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* Distance Between Shooter and Victim at the time of the Event
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*
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* @api
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* @return float
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*/
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public function getDistance() {
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return $this->distance;
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}
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}
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@ -15,7 +15,7 @@ use ManiaControl\ManiaControl;
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*/
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class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure {
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private $damage;
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private $shooterPoints;
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/**
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* OnHitStructure constructor.
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@ -27,6 +27,7 @@ class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure {
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parent::__construct($maniaControl, $data);
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$this->damage = $this->getPlainJsonObject()->damage;
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$this->shooterPoints = $this->getPlainJsonObject()->points;
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}
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/**
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@ -38,4 +39,15 @@ class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure {
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public function getDamage() {
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return $this->damage;
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}
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/**
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* Amount of points scored by the shooter
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*
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* @api
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* @return int
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*/
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public function getShooterPoints() {
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return $this->shooterPoints;
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}
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}
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@ -14,22 +14,4 @@ use ManiaControl\ManiaControl;
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnNearMissStructure extends OnHitNearMissArmorEmptyBaseStructure {
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private $distance;
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public function __construct(ManiaControl $maniaControl, array $data) {
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parent::__construct($maniaControl, $data);
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$this->distance = $this->getPlainJsonObject()->distance;
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}
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/**
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* Returns the distance
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*
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*
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* @api
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* @return float
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*/
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public function getDistance() {
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return $this->distance;
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}
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}
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@ -35,6 +35,7 @@ class OnScoresStructure extends CommonScoresStructure {
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$playerScore->setRank($jsonPlayer->rank);
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$playerScore->setRoundPoints($jsonPlayer->roundpoints);
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$playerScore->setMapPoints($jsonPlayer->mappoints);
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$playerScore->setMatchPoints($jsonPlayer->matchpoints);
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$this->playerScores[$jsonPlayer->login] = $playerScore;
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}
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@ -86,6 +86,10 @@ class TrackManiaCallbacks implements CallbackListener {
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break;
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case Callbacks::TM_WARMUPEND:
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break;
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case Callbacks::TM_UIPROPERTIES:
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//TODO structure, but wait for further update
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$this->maniaControl->getCallbackManager()->triggerCallback($name, $data);
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break;
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}
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}
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@ -798,6 +798,7 @@ class MapManager implements CallbackListener, CommunicationListener, UsageInform
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* @param string $restart
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*/
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public function handleScriptBeginMap($mapUid, $restart) {
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//TODO remove parseBoolean as soon the mp3 callbacks get removed
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$this->beginMap($mapUid, Formatter::parseBoolean($restart));
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}
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@ -3,7 +3,6 @@
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namespace ManiaControl\Script;
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use ManiaControl\Callbacks\Callbacks;
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use ManiaControl\Callbacks\Structures\XmlRpc\DocumentationStructure;
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use ManiaControl\General\UsageInformationAble;
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use ManiaControl\General\UsageInformationTrait;
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use ManiaControl\ManiaControl;
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@ -228,6 +227,24 @@ class ModeScriptEventManager implements UsageInformationAble {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.Stop');
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}
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/**
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* Blocks the End of the Warmup,
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*
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* @param int $time Timer before the end of the warmup when all players are ready. Use a negative value to prevent the warmup from ending even if all players are ready.
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*/
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public function blockEndWarmUp($time = -1) {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.BlockEndWarmUp', array(true, $time));
|
||||
}
|
||||
|
||||
/**
|
||||
* Blocks the End of the Warmup,
|
||||
*
|
||||
* @param int $time Timer before the end of the warmup when all players are ready. Use a negative value to prevent the warmup from ending even if all players are ready.
|
||||
*/
|
||||
public function unBlockEndWarmUp($time = -1) {
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.BlockEndWarmUp', array(false, $time));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the status of the warmup.
|
||||
*
|
||||
@ -246,34 +263,46 @@ class ModeScriptEventManager implements UsageInformationAble {
|
||||
* @api
|
||||
* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
|
||||
*/
|
||||
public function getComboPauseStatus() {
|
||||
public function getPauseStatus() {
|
||||
$responseId = $this->generateResponseId();
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.GetPause', array($responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_COMBO_PAUSESTATUS, $responseId);
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Pause.GetStatus', array($responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start a Pause in Combo and triggers a Callback for the Pause Status
|
||||
* Start a Pause and triggers a Callback for the Pause Status
|
||||
*
|
||||
* @api
|
||||
* @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable()
|
||||
*/
|
||||
public function startComboPause() {
|
||||
public function startPause() {
|
||||
$responseId = $this->generateResponseId();
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetPause', array(true, $responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_COMBO_PAUSESTATUS, $responseId);
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Pause.SetActive', array(true, $responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
|
||||
}
|
||||
|
||||
/**
|
||||
* End a Pause in Combo and triggers a Callback for the Pause Status
|
||||
* End a Pause and triggers a Callback for the Pause Status
|
||||
*
|
||||
* @api
|
||||
* @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable()
|
||||
*/
|
||||
public function endComboPause() {
|
||||
public function endPause() {
|
||||
$responseId = $this->generateResponseId();
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetPause', array(false, $responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_COMBO_PAUSESTATUS, $responseId);
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Pause.SetActive', array(false, $responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the GameMode is a TeamMode or not
|
||||
*
|
||||
* @api
|
||||
* @return \ManiaControl\Script\InvokeScriptCallback To get The TeamMode Status You can directly set a callable on it via setCallable()
|
||||
*/
|
||||
public function isTeamMode() {
|
||||
$responseId = $this->generateResponseId();
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Mode.GetUseTeams', array($responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_USES_TEAMMODE, $responseId);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -321,7 +350,7 @@ class ModeScriptEventManager implements UsageInformationAble {
|
||||
*/
|
||||
public function getShootmaniaUIProperties() {
|
||||
$responseId = $this->generateResponseId();
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.GetUIProperties', array($responseId));
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.UI.GetProperties', array($responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_UIPROPERTIES, $responseId);
|
||||
}
|
||||
|
||||
@ -332,7 +361,7 @@ class ModeScriptEventManager implements UsageInformationAble {
|
||||
* @param string Json-Encoded Xml UI Property String
|
||||
*/
|
||||
public function setShootmaniaUIProperties($properties) {
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.GetUIProperties', array($properties));
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent(' Shootmania.UI.SetProperties', array($properties));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -377,7 +406,7 @@ class ModeScriptEventManager implements UsageInformationAble {
|
||||
*/
|
||||
public function getTrackmaniaUIProperties() {
|
||||
$responseId = $this->generateResponseId();
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Trackmania.GetUIProperties', array($responseId));
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Trackmania.UI.SetProperties', array($responseId));
|
||||
return new InvokeScriptCallback($this->maniaControl, Callbacks::TM_SCORES, $responseId);
|
||||
}
|
||||
|
||||
@ -388,7 +417,7 @@ class ModeScriptEventManager implements UsageInformationAble {
|
||||
* @param string Json-Encoded Xml UI Property String
|
||||
*/
|
||||
public function setTrackmaniaUIProperties($properties) {
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.GetUIProperties', array($properties));
|
||||
$this->maniaControl->getClient()->triggerModeScriptEvent('Trackmania.UI.GetProperties', array($properties));
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user