to have this mc version working you need to update the dedicated server scripts
This commit is contained in:
kremsy 2017-04-13 16:12:10 +02:00
parent 09b974e2cc
commit 7a7826b4b6
17 changed files with 273 additions and 64 deletions

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@ -73,7 +73,10 @@ interface Callbacks {
const MP_WARMUP_END = 'Maniaplanet.WarmUp.End'; const MP_WARMUP_END = 'Maniaplanet.WarmUp.End';
const MP_WARMUP_STATUS = 'Maniaplanet.WarmUp.Status'; const MP_WARMUP_STATUS = 'Maniaplanet.WarmUp.Status';
const SM_UIPROPERTIES = 'Shootmania.UIProperties'; const MP_USES_TEAMMODE = 'Maniaplanet.Mode.UseTeams';
const MP_PAUSE_STATUS = 'Maniaplanet.Pause.Status';
const SM_UIPROPERTIES = 'Shootmania.UI.Properties';
const SM_SCORES = "Shootmania.Scores"; const SM_SCORES = "Shootmania.Scores";
const SM_ONEVENTDEFAULT = "Shootmania.Event.Default"; const SM_ONEVENTDEFAULT = "Shootmania.Event.Default";
@ -95,7 +98,6 @@ interface Callbacks {
const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange"; const SM_ONPLAYERREQUESTACTIONCHANGE = "Shootmania.Event.OnPlayerRequestActionChange";
//SM GameMode Callbacks //SM GameMode Callbacks
const SM_COMBO_PAUSESTATUS = 'Shootmania.Combo.Pause';
const SM_ELITE_STARTTURN = 'Shootmania.Elite.StartTurn'; const SM_ELITE_STARTTURN = 'Shootmania.Elite.StartTurn';
const SM_ELITE_ENDTURN = 'Shootmania.Elite.EndTurn'; const SM_ELITE_ENDTURN = 'Shootmania.Elite.EndTurn';
const SM_JOUST_ONRELOAD = 'Shootmania.Joust.OnReload'; const SM_JOUST_ONRELOAD = 'Shootmania.Joust.OnReload';
@ -122,7 +124,7 @@ interface Callbacks {
const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound"; const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound";
const TM_WARMUPEND = "Trackmania.WarmUp.End"; const TM_WARMUPEND = "Trackmania.WarmUp.End";
const TM_UIPROPERTIES = 'Trackmania.UIProperties'; const TM_UIPROPERTIES = 'Trackmania.UI.Properties';
const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition'; const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition';
@ -312,7 +314,7 @@ interface Callbacks {
* @deprecated * @deprecated
*/ */
const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn'; const ONPLAYERREQUESTRESPAWN = 'Callbacks.OnPlayerRequestRespawn';
/* /*
* TrackMania Callbacks * TrackMania Callbacks
*/ */

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@ -4,11 +4,14 @@ namespace ManiaControl\Callbacks;
use ManiaControl\Callbacks\Structures\ArmorEmptyStructure; use ManiaControl\Callbacks\Structures\ArmorEmptyStructure;
use ManiaControl\Callbacks\Structures\CaptureStructure; use ManiaControl\Callbacks\Structures\CaptureStructure;
use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
use ManiaControl\Callbacks\Structures\Common\StatusCallbackStructure;
use ManiaControl\Callbacks\Structures\ManiaPlanet\LoadingUnloadingMapStructure;
use ManiaControl\Callbacks\Structures\ManiaPlanet\ModeUseTeamsStructure;
use ManiaControl\Callbacks\Structures\ManiaPlanet\StartEndStructure; use ManiaControl\Callbacks\Structures\ManiaPlanet\StartEndStructure;
use ManiaControl\Callbacks\Structures\ManiaPlanet\StartServerStructure; use ManiaControl\Callbacks\Structures\ManiaPlanet\StartServerStructure;
use ManiaControl\Callbacks\Structures\NearMissStructure; use ManiaControl\Callbacks\Structures\NearMissStructure;
use ManiaControl\Callbacks\Structures\PlayerHitStructure; use ManiaControl\Callbacks\Structures\PlayerHitStructure;
use ManiaControl\Callbacks\Structures\ShootMania\StatusCallbackStructure;
use ManiaControl\Callbacks\Structures\XmlRpc\AllApiVersionsStructure; use ManiaControl\Callbacks\Structures\XmlRpc\AllApiVersionsStructure;
use ManiaControl\Callbacks\Structures\XmlRpc\ApiVersionStructure; use ManiaControl\Callbacks\Structures\XmlRpc\ApiVersionStructure;
use ManiaControl\Callbacks\Structures\XmlRpc\CallbackHelpStructure; use ManiaControl\Callbacks\Structures\XmlRpc\CallbackHelpStructure;
@ -100,7 +103,7 @@ class LibXmlRpcCallbacks implements CallbackListener {
break; break;
case 'Maniaplanet.StartMap_End': //Use the MapManager Callback case 'Maniaplanet.StartMap_End': //Use the MapManager Callback
$jsonData = json_decode($data[0]); $jsonData = json_decode($data[0]);
$this->maniaControl->getMapManager()->handleScriptBeginMap($jsonData->map->uid, 'False'); $this->maniaControl->getMapManager()->handleScriptBeginMap($jsonData->map->uid, $jsonData->restarted);
//TODO Test if json is correctly parsed //TODO Test if json is correctly parsed
break; break;
case 'Maniaplanet.EndMap_Start': case 'Maniaplanet.EndMap_Start':
@ -117,21 +120,25 @@ class LibXmlRpcCallbacks implements CallbackListener {
break; break;
case Callbacks::MP_LOADINGMAPEND: case Callbacks::MP_LOADINGMAPEND:
case Callbacks::MP_UNLOADINGMAPSTART: case Callbacks::MP_UNLOADINGMAPSTART:
$jsonData = json_decode($data[0]); $this->maniaControl->getCallbackManager()->triggerCallback($name, new LoadingUnloadingMapStructure($this->maniaControl, $data));
$map = $this->maniaControl->getMapManager()->getMapByUid($jsonData->map->uid); //Verify Json
$this->maniaControl->getCallbackManager()->triggerCallback($name, $map);
break; break;
case Callbacks::MP_LOADINGMAPSTART: case Callbacks::MP_LOADINGMAPSTART:
case Callbacks::MP_UNLOADINGMAPEND: case Callbacks::MP_UNLOADINGMAPEND:
case Callbacks::MP_PODIUMSTART: case Callbacks::MP_PODIUMSTART:
case Callbacks::MP_PODIUMEND: case Callbacks::MP_PODIUMEND:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new BaseTimeStructure($this->maniaControl, $data));
break;
case Callbacks::MP_WARMUP_START: case Callbacks::MP_WARMUP_START:
case Callbacks::MP_WARMUP_END: case Callbacks::MP_WARMUP_END:
$this->maniaControl->getCallbackManager()->triggerCallback($name); $this->maniaControl->getCallbackManager()->triggerCallback($name);
break; break;
case Callbacks::MP_WARMUP_STATUS: case Callbacks::MP_WARMUP_STATUS:
case Callbacks::MP_PAUSE_STATUS:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new StatusCallbackStructure($this->maniaControl, $data)); $this->maniaControl->getCallbackManager()->triggerCallback($name, new StatusCallbackStructure($this->maniaControl, $data));
break; break;
case Callbacks::MP_USES_TEAMMODE:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new ModeUseTeamsStructure($this->maniaControl, $data));
break;
//OLD Callbacks //OLD Callbacks
case 'LibXmlRpc_BeginMatch': case 'LibXmlRpc_BeginMatch':

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@ -81,7 +81,8 @@ class ShootManiaCallbacks implements CallbackListener {
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data)); $this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
break; break;
case Callbacks::SM_UIPROPERTIES: case Callbacks::SM_UIPROPERTIES:
//TODO //TODO structure, but wait for further update
$this->maniaControl->getCallbackManager()->triggerCallback($name, $data);
break; break;
case Callbacks::SM_ONEVENTDEFAULT: case Callbacks::SM_ONEVENTDEFAULT:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data)); $this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
@ -128,9 +129,6 @@ class ShootManiaCallbacks implements CallbackListener {
case Callbacks::SM_ONPLAYERREQUESTACTIONCHANGE: case Callbacks::SM_ONPLAYERREQUESTACTIONCHANGE:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayerRequestActionChange($this->maniaControl, $data)); $this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPlayerRequestActionChange($this->maniaControl, $data));
break; break;
case Callbacks::SM_COMBO_PAUSESTATUS:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new StatusCallbackStructure($this->maniaControl, $data));
break;
case Callbacks::SM_ELITE_STARTTURN: case Callbacks::SM_ELITE_STARTTURN:
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEliteStartTurnStructure($this->maniaControl, $data)); $this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEliteStartTurnStructure($this->maniaControl, $data));
break; break;

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@ -0,0 +1,39 @@
<?php
namespace ManiaControl\Callbacks\Structures\Common;
use ManiaControl\ManiaControl;
/**
* Base Structure Class for all Callbacks using a Timestamp
*
* @api
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class BaseTimeStructure extends BaseStructure {
protected $time;
/**
* BaseResponseStructure constructor.
*
* @param \ManiaControl\ManiaControl $maniaControl
* @param $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
}
/**
* Gets the Server Time the Callback was sent
*
* @api
* @return int Time since Serverstart
*/
public function getTime() {
return $this->time;
}
}

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@ -24,6 +24,7 @@ class CommonPlayerScore implements UsageInformationAble, JsonSerializable {
protected $rank; protected $rank;
protected $roundPoints; protected $roundPoints;
protected $mapPoints; protected $mapPoints;
protected $matchPoints;
/** /**
* Returns the Player * Returns the Player
@ -105,4 +106,24 @@ class CommonPlayerScore implements UsageInformationAble, JsonSerializable {
$this->mapPoints = $mapPoints; $this->mapPoints = $mapPoints;
} }
/**
* Gets the Match Points
*
* @api
* @return mixed
*/
public function getMatchPoints() {
return $this->matchPoints;
}
/**
* Sets the Match Points
*
* @api
* @param mixed $matchPoints
*/
public function setMatchPoints($matchPoints) {
$this->matchPoints = $matchPoints;
}
} }

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@ -3,7 +3,6 @@
namespace ManiaControl\Callbacks\Structures\Common; namespace ManiaControl\Callbacks\Structures\Common;
use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
use ManiaControl\ManiaControl; use ManiaControl\ManiaControl;
/** /**
@ -16,6 +15,7 @@ use ManiaControl\ManiaControl;
*/ */
class StatusCallbackStructure extends BaseResponseStructure { class StatusCallbackStructure extends BaseResponseStructure {
protected $active; protected $active;
protected $available;
/** /**
* Construct a new On Hit Structure * Construct a new On Hit Structure
@ -26,7 +26,8 @@ class StatusCallbackStructure extends BaseResponseStructure {
public function __construct(ManiaControl $maniaControl, $data) { public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data); parent::__construct($maniaControl, $data);
$this->active = $this->getPlainJsonObject()->active; $this->active = $this->getPlainJsonObject()->active;
$this->available = $this->getPlainJsonObject()->available;
} }
/** /**
@ -39,4 +40,14 @@ class StatusCallbackStructure extends BaseResponseStructure {
return $this->active; return $this->active;
} }
/**
* Checks if the Mode uses Warmup or not
*
* @api
* @return boolean
*/
public function isAvailable() {
return $this->available;
}
} }

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@ -0,0 +1,50 @@
<?php
namespace ManiaControl\Callbacks\Structures\ManiaPlanet;
use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
use ManiaControl\ManiaControl;
/**
* Structure Class for the Loading Map End and UnloadingMap Begin Callbacks
*
* @api
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class LoadingUnloadingMapStructure extends BaseTimeStructure {
private $restarted;
/**
* StartServerStructure constructor.
*
* @param \ManiaControl\ManiaControl $maniaControl
* @param $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
}
/**
* Flag if the Server got Restarted
*
* @api
* @return mixed
*/
public function getRestarted() {
return $this->restarted;
}
/**
* Gets the Map
*
* @api
* @return \ManiaControl\Maps\Map
*/
public function getMap() {
return $this->maniaControl->getMapManager()->getMapByUid($this->getPlainJsonObject()->map->uid);
}
}

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@ -0,0 +1,41 @@
<?php
namespace ManiaControl\Callbacks\Structures\ManiaPlanet;
use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
use ManiaControl\ManiaControl;
/**
* Structure Class for the Mode use Teams Callback
*
* @api
* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class ModeUseTeamsStructure extends BaseResponseStructure {
private $teams;
/**
* StartServerStructure constructor.
*
* @param \ManiaControl\ManiaControl $maniaControl
* @param $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->teams = $this->getPlainJsonObject()->teams;
}
/**
* Returns if the Mode is using Teams
*
* @api
* @return boolean < true if the game mode uses teams, false otherwise
*/
public function modeIsUsingTeams() {
return $this->teams;
}
}

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@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks\Structures\ManiaPlanet;
use ManiaControl\Callbacks\Structures\Common\BaseStructure; use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\Callbacks\Structures\Common\BaseTimeStructure;
use ManiaControl\ManiaControl; use ManiaControl\ManiaControl;
/** /**
@ -14,7 +15,7 @@ use ManiaControl\ManiaControl;
* @copyright 2014-2017 ManiaControl Team * @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/ */
class StartEndStructure extends BaseStructure { class StartEndStructure extends BaseTimeStructure {
private $count; private $count;
/** /**

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@ -2,6 +2,8 @@
namespace ManiaControl\Callbacks\Structures\ShootMania; namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\ManiaControl;
/** /**
* Structure Class for the OnArmorEmpty Structure Callback * Structure Class for the OnArmorEmpty Structure Callback
* *
@ -11,5 +13,4 @@ namespace ManiaControl\Callbacks\Structures\ShootMania;
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/ */
class OnArmorEmptyStructure extends OnHitNearMissArmorEmptyBaseStructure { class OnArmorEmptyStructure extends OnHitNearMissArmorEmptyBaseStructure {
} }

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@ -26,9 +26,7 @@ class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
private $shooter; private $shooter;
private $victim; private $victim;
//private $shooterPoints; (was in mp3) private $distance;
//private $hitDistance; (was in mp3)
/** /**
* Construct a new On Hit Structure * Construct a new On Hit Structure
@ -39,9 +37,10 @@ class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
public function __construct(ManiaControl $maniaControl, $data) { public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data); parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject(); $jsonObj = $this->getPlainJsonObject();
$this->time = $jsonObj->time; $this->time = $jsonObj->time;
$this->weapon = $jsonObj->weapon; $this->weapon = $jsonObj->weapon;
$this->distance = $jsonObj->distance;
$this->shooterPosition = new Position(); $this->shooterPosition = new Position();
$this->shooterPosition->setX($jsonObj->shooterposition->x); $this->shooterPosition->setX($jsonObj->shooterposition->x);
@ -117,4 +116,14 @@ class OnHitNearMissArmorEmptyBaseStructure extends BaseStructure {
public function getVictim() { public function getVictim() {
return $this->victim; return $this->victim;
} }
/**
* Distance Between Shooter and Victim at the time of the Event
*
* @api
* @return float
*/
public function getDistance() {
return $this->distance;
}
} }

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@ -15,7 +15,7 @@ use ManiaControl\ManiaControl;
*/ */
class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure { class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure {
private $damage; private $damage;
private $shooterPoints;
/** /**
* OnHitStructure constructor. * OnHitStructure constructor.
@ -26,7 +26,8 @@ class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure {
public function __construct(ManiaControl $maniaControl, array $data) { public function __construct(ManiaControl $maniaControl, array $data) {
parent::__construct($maniaControl, $data); parent::__construct($maniaControl, $data);
$this->damage = $this->getPlainJsonObject()->damage; $this->damage = $this->getPlainJsonObject()->damage;
$this->shooterPoints = $this->getPlainJsonObject()->points;
} }
/** /**
@ -38,4 +39,15 @@ class OnHitStructure extends OnHitNearMissArmorEmptyBaseStructure {
public function getDamage() { public function getDamage() {
return $this->damage; return $this->damage;
} }
/**
* Amount of points scored by the shooter
*
* @api
* @return int
*/
public function getShooterPoints() {
return $this->shooterPoints;
}
} }

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@ -14,22 +14,4 @@ use ManiaControl\ManiaControl;
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3 * @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/ */
class OnNearMissStructure extends OnHitNearMissArmorEmptyBaseStructure { class OnNearMissStructure extends OnHitNearMissArmorEmptyBaseStructure {
private $distance;
public function __construct(ManiaControl $maniaControl, array $data) {
parent::__construct($maniaControl, $data);
$this->distance = $this->getPlainJsonObject()->distance;
}
/**
* Returns the distance
*
*
* @api
* @return float
*/
public function getDistance() {
return $this->distance;
}
} }

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@ -35,6 +35,7 @@ class OnScoresStructure extends CommonScoresStructure {
$playerScore->setRank($jsonPlayer->rank); $playerScore->setRank($jsonPlayer->rank);
$playerScore->setRoundPoints($jsonPlayer->roundpoints); $playerScore->setRoundPoints($jsonPlayer->roundpoints);
$playerScore->setMapPoints($jsonPlayer->mappoints); $playerScore->setMapPoints($jsonPlayer->mappoints);
$playerScore->setMatchPoints($jsonPlayer->matchpoints);
$this->playerScores[$jsonPlayer->login] = $playerScore; $this->playerScores[$jsonPlayer->login] = $playerScore;
} }

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@ -86,6 +86,10 @@ class TrackManiaCallbacks implements CallbackListener {
break; break;
case Callbacks::TM_WARMUPEND: case Callbacks::TM_WARMUPEND:
break; break;
case Callbacks::TM_UIPROPERTIES:
//TODO structure, but wait for further update
$this->maniaControl->getCallbackManager()->triggerCallback($name, $data);
break;
} }
} }

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@ -798,6 +798,7 @@ class MapManager implements CallbackListener, CommunicationListener, UsageInform
* @param string $restart * @param string $restart
*/ */
public function handleScriptBeginMap($mapUid, $restart) { public function handleScriptBeginMap($mapUid, $restart) {
//TODO remove parseBoolean as soon the mp3 callbacks get removed
$this->beginMap($mapUid, Formatter::parseBoolean($restart)); $this->beginMap($mapUid, Formatter::parseBoolean($restart));
} }
@ -987,8 +988,8 @@ class MapManager implements CallbackListener, CommunicationListener, UsageInform
* @param $searchString * @param $searchString
* @return array * @return array
*/ */
public function searchMapsByAuthor($searchString){ public function searchMapsByAuthor($searchString) {
return $this->searchMaps($searchString,self::SEARCH_BY_AUTHOR); return $this->searchMaps($searchString, self::SEARCH_BY_AUTHOR);
} }
@ -998,8 +999,8 @@ class MapManager implements CallbackListener, CommunicationListener, UsageInform
* @param $searchString * @param $searchString
* @return array * @return array
*/ */
public function searchMapsByMapName($searchString){ public function searchMapsByMapName($searchString) {
return $this->searchMaps($searchString,self::SEARCH_BY_MAP_NAME); return $this->searchMaps($searchString, self::SEARCH_BY_MAP_NAME);
} }
/** /**
@ -1010,7 +1011,7 @@ class MapManager implements CallbackListener, CommunicationListener, UsageInform
* @return array * @return array
*/ */
private function searchMaps($searchString, $searchBy = self::SEARCH_BY_MAP_NAME) { private function searchMaps($searchString, $searchBy = self::SEARCH_BY_MAP_NAME) {
$result = array(); $result = array();
$searchString = strtolower($searchString); $searchString = strtolower($searchString);
foreach ($this->maps as $map) { foreach ($this->maps as $map) {
switch ($searchBy) { switch ($searchBy) {

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@ -3,7 +3,6 @@
namespace ManiaControl\Script; namespace ManiaControl\Script;
use ManiaControl\Callbacks\Callbacks; use ManiaControl\Callbacks\Callbacks;
use ManiaControl\Callbacks\Structures\XmlRpc\DocumentationStructure;
use ManiaControl\General\UsageInformationAble; use ManiaControl\General\UsageInformationAble;
use ManiaControl\General\UsageInformationTrait; use ManiaControl\General\UsageInformationTrait;
use ManiaControl\ManiaControl; use ManiaControl\ManiaControl;
@ -228,6 +227,24 @@ class ModeScriptEventManager implements UsageInformationAble {
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.Stop'); $this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.Stop');
} }
/**
* Blocks the End of the Warmup,
*
* @param int $time Timer before the end of the warmup when all players are ready. Use a negative value to prevent the warmup from ending even if all players are ready.
*/
public function blockEndWarmUp($time = -1) {
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.BlockEndWarmUp', array(true, $time));
}
/**
* Blocks the End of the Warmup,
*
* @param int $time Timer before the end of the warmup when all players are ready. Use a negative value to prevent the warmup from ending even if all players are ready.
*/
public function unBlockEndWarmUp($time = -1) {
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.BlockEndWarmUp', array(false, $time));
}
/** /**
* Get the status of the warmup. * Get the status of the warmup.
* *
@ -246,34 +263,46 @@ class ModeScriptEventManager implements UsageInformationAble {
* @api * @api
* @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable() * @return \ManiaControl\Script\InvokeScriptCallback You can directly set a callable on it via setCallable()
*/ */
public function getComboPauseStatus() { public function getPauseStatus() {
$responseId = $this->generateResponseId(); $responseId = $this->generateResponseId();
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.GetPause', array($responseId)); $this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Pause.GetStatus', array($responseId));
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_COMBO_PAUSESTATUS, $responseId); return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
} }
/** /**
* Start a Pause in Combo and triggers a Callback for the Pause Status * Start a Pause and triggers a Callback for the Pause Status
* *
* @api * @api
* @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable() * @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable()
*/ */
public function startComboPause() { public function startPause() {
$responseId = $this->generateResponseId(); $responseId = $this->generateResponseId();
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetPause', array(true, $responseId)); $this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Pause.SetActive', array(true, $responseId));
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_COMBO_PAUSESTATUS, $responseId); return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
} }
/** /**
* End a Pause in Combo and triggers a Callback for the Pause Status * End a Pause and triggers a Callback for the Pause Status
* *
* @api * @api
* @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable() * @return \ManiaControl\Script\InvokeScriptCallback To get The Pause Status You can directly set a callable on it via setCallable()
*/ */
public function endComboPause() { public function endPause() {
$responseId = $this->generateResponseId(); $responseId = $this->generateResponseId();
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetPause', array(false, $responseId)); $this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Pause.SetActive', array(false, $responseId));
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_COMBO_PAUSESTATUS, $responseId); return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_PAUSE_STATUS, $responseId);
}
/**
* Returns if the GameMode is a TeamMode or not
*
* @api
* @return \ManiaControl\Script\InvokeScriptCallback To get The TeamMode Status You can directly set a callable on it via setCallable()
*/
public function isTeamMode() {
$responseId = $this->generateResponseId();
$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.Mode.GetUseTeams', array($responseId));
return new InvokeScriptCallback($this->maniaControl, Callbacks::MP_USES_TEAMMODE, $responseId);
} }
/** /**
@ -321,7 +350,7 @@ class ModeScriptEventManager implements UsageInformationAble {
*/ */
public function getShootmaniaUIProperties() { public function getShootmaniaUIProperties() {
$responseId = $this->generateResponseId(); $responseId = $this->generateResponseId();
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.GetUIProperties', array($responseId)); $this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.UI.GetProperties', array($responseId));
return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_UIPROPERTIES, $responseId); return new InvokeScriptCallback($this->maniaControl, Callbacks::SM_UIPROPERTIES, $responseId);
} }
@ -332,7 +361,7 @@ class ModeScriptEventManager implements UsageInformationAble {
* @param string Json-Encoded Xml UI Property String * @param string Json-Encoded Xml UI Property String
*/ */
public function setShootmaniaUIProperties($properties) { public function setShootmaniaUIProperties($properties) {
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.GetUIProperties', array($properties)); $this->maniaControl->getClient()->triggerModeScriptEvent(' Shootmania.UI.SetProperties', array($properties));
} }
/** /**
@ -377,7 +406,7 @@ class ModeScriptEventManager implements UsageInformationAble {
*/ */
public function getTrackmaniaUIProperties() { public function getTrackmaniaUIProperties() {
$responseId = $this->generateResponseId(); $responseId = $this->generateResponseId();
$this->maniaControl->getClient()->triggerModeScriptEvent('Trackmania.GetUIProperties', array($responseId)); $this->maniaControl->getClient()->triggerModeScriptEvent('Trackmania.UI.SetProperties', array($responseId));
return new InvokeScriptCallback($this->maniaControl, Callbacks::TM_SCORES, $responseId); return new InvokeScriptCallback($this->maniaControl, Callbacks::TM_SCORES, $responseId);
} }
@ -388,7 +417,7 @@ class ModeScriptEventManager implements UsageInformationAble {
* @param string Json-Encoded Xml UI Property String * @param string Json-Encoded Xml UI Property String
*/ */
public function setTrackmaniaUIProperties($properties) { public function setTrackmaniaUIProperties($properties) {
$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.GetUIProperties', array($properties)); $this->maniaControl->getClient()->triggerModeScriptEvent('Trackmania.UI.GetProperties', array($properties));
} }
/** /**