made most work of the stastic collector
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@ -22,7 +22,13 @@ class StatisticCollector implements CallbackListener {
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* Statistics
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* Statistics
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*/
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*/
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const STAT_ON_SHOOT = 'onShoot';
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const STAT_ON_SHOOT = 'onShoot';
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const STAT_ON_NEARMISS = 'onNearMiss';
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const STAT_ON_CAPTURE = 'onCapture';
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const STAT_ON_HIT = 'onHit';
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const STAT_ON_GOT_HIT = 'onGotHit';
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const STAT_ON_DEATH = 'onDeath';
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const STAT_ON_PLAYER_REQUEST_RESPAWN = 'onPlayerRequestRespawn';
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const STAT_ON_KILL = 'onKill';
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/**
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/**
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* Private Properties
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* Private Properties
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*/
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*/
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@ -48,16 +54,25 @@ class StatisticCollector implements CallbackListener {
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/**
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/**
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* onInit
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* onInit
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*
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* @param array $callback
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* @param array $callback
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*/
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*/
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public function onInit(array $callback){
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public function onInit(array $callback) {
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//Define Stats MetaData
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//Define Stats MetaData
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_SHOOT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_NEARMISS);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_CAPTURE);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_HIT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_GOT_HIT);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_DEATH);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
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$this->maniaControl->statisticManager->defineStatMetaData(self::STAT_ON_KILL);
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}
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}
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/**
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/**
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* Handle stats on callbacks
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* Handle stats on callbacks
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*
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* @param array $callback
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* @param array $callback
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*/
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*/
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public function handleCallbacks(array $callback) {
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public function handleCallbacks(array $callback) {
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@ -72,7 +87,68 @@ class StatisticCollector implements CallbackListener {
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return;
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return;
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}
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}
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var_dump($callback);
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$callbackName = $callback[1][0];
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$serverLogin = $this->maniaControl->server->getLogin();
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switch($callbackName) {
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case 'LibXmlRpc_OnShoot': //TODO
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break;
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case 'LibXmlRpc_OnHit':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][0]);
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$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1]);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter, $serverLogin);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim, $serverLogin);
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break;
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case 'LibXmlRpc_OnNearMiss':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][0]);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player, $serverLogin);
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break;
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case 'LibXmlRpc_OnCapture':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][0]);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player, $serverLogin);
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break;
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case 'LibXmlRpc_OnArmorEmpty':
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$shooter = $this->maniaControl->playerManager->getPlayer($callback[1][0]);
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$victim = $this->maniaControl->playerManager->getPlayer($callback[1][1]);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter, $serverLogin);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim, $serverLogin);
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break;
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case 'LibXmlRpc_OnPlayerRequestRespawn':
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$player = $this->maniaControl->playerManager->getPlayer($callback[1][0]);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player, $serverLogin);
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break;
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case 'OnShoot': //TODO
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break;
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case 'OnNearMiss':
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$paramsObject = json_decode($callback[1][1]);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_NEARMISS, $player, $serverLogin);
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break;
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case 'OnCapture':
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$paramsObject = json_decode($callback[1][1]);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_CAPTURE, $player, $serverLogin);
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break;
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case 'OnHit':
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$paramsObject = json_decode($callback[1][1]);
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_HIT, $shooter, $serverLogin);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_GOT_HIT, $victim, $serverLogin);
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break;
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case 'OnArmorEmpty':
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$paramsObject = json_decode($callback[1][1]);
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$victim = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Victim->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_DEATH, $victim, $serverLogin);
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$shooter = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_KILL, $shooter, $serverLogin);
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break;
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case 'OnRequestRespawn':
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$paramsObject = json_decode($callback[1][1]);
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$player = $this->maniaControl->playerManager->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->statisticManager->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player, $serverLogin);
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break;
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}
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}
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}
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}
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}
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