finished first version of shootmania callbacks
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<?php
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namespace ManiaControl\Callbacks\Structures\ShootMania;
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use ManiaControl\Callbacks\Structures\BaseStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the OnCustomEvent Structure Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnActionCustomEventStructure extends BaseStructure {
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private $time;
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private $actionId;
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private $shooter;
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private $victim;
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private $param1;
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private $param2 = array();
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->actionId = $this->getPlainJsonObject()->actionid;
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$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
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$this->shooter = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->shooter);
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$this->param1 = $this->getPlainJsonObject()->param1;
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$this->param2 = $this->getPlainJsonObject()->param2;
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}
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/**
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* Returns Server time when the event occured
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*
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* @return int
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*/
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public function getTime() {
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return $this->time;
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}
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/**
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* < Id of the action that triggered the event
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*
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* @return string
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*/
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public function getActionId() {
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return $this->actionId;
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}
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/**
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* < Login of the player who shot if any
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*
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* @return \ManiaControl\Players\Player
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*/
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public function getShooter() {
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return $this->shooter;
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}
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/**
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* < player who got hit if any
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*
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* @return \ManiaControl\Players\Player
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*/
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public function getVictim() {
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return $this->victim;
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}
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/**
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* < First custom param of the event
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*
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* @return string
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*/
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public function getParam1() {
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return $this->param1;
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}
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/**
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* < Second custom param of the event
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*
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* @return array
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*/
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public function getParam2() {
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return $this->param2;
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}
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}
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