folderstructure change
This commit is contained in:
committed by
Steffen Schröder
parent
043c85fa97
commit
570b32fff8
311
application/core/Libs/FML/Stylesheet/Mood.php
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311
application/core/Libs/FML/Stylesheet/Mood.php
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@ -0,0 +1,311 @@
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<?php
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namespace FML\Stylesheet;
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// Warning: The mood class isn't fully supported yet!
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// Missing attributes: LDir1..
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/**
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* Class representing a Stylesheets Mood
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*
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* @author steeffeen
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*/
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class Mood {
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/*
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* Protected Properties
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*/
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protected $tagName = 'mood';
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protected $lAmbient_LinearRgb = '';
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protected $cloudsRgbMinLinear = '';
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protected $cloudsRgbMaxLinear = '';
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protected $lDir0_LinearRgb = '';
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protected $lDir0_Intens = 1.;
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protected $lDir0_DirPhi = 0.;
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protected $lDir0_DirTheta = 0.;
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protected $lBall_LinearRgb = '';
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protected $lBall_Intensity = 1.;
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protected $lBall_Radius = 0.;
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protected $fogColorSrgb = '';
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protected $selfIllumColor = '';
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protected $skyGradientV_Scale = 1.;
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protected $skyGradientKeys = array();
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/**
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* Create a new Mood Object
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*
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* @return \FML\Elements\Mood
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*/
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public static function create() {
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$mood = new Mood();
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return $mood;
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}
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/**
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* Construct a new Mood Object
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*/
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public function __construct() {
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}
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/**
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* Set Ambient Color in which the Elements reflect the Light
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setLightAmbientColor($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->lAmbient_LinearRgb = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set Minimum Value for the Background Color Range
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setCloudsColorMin($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->cloudsRgbMinLinear = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set Maximum Value for the Background Color Range
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setCloudsColorMax($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->cloudsRgbMaxLinear = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set RGB Color of Light Source 0
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setLight0Color($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->lDir0_LinearRgb = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set Intensity of Light Source 0
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*
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* @param float $intensity Light Intensity
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* @return \FML\Stylesheet\Mood
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*/
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public function setLight0Intensity($intensity) {
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$this->lDir0_Intens = (float) $intensity;
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return $this;
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}
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/**
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* Set Phi-Angle of Light Source 0
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*
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* @param float $phiAngle Phi-Angle
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* @return \FML\Stylesheet\Mood
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*/
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public function setLight0PhiAngle($phiAngle) {
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$this->lDir0_DirPhi = (float) $phiAngle;
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return $this;
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}
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/**
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* Set Theta-Angle of Light Source 0
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*
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* @param float $thetaAngle Theta-Angle
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* @return \FML\Stylesheet\Mood
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*/
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public function setLight0ThetaAngle($thetaAngle) {
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$this->lDir0_DirTheta = (float) $thetaAngle;
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return $this;
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}
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/**
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* Set Light Ball Color
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setLightBallColor($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->lBall_LinearRgb = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set Light Ball Intensity
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*
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* @param float $intensity Light Ball Intensity
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* @return \FML\Stylesheet\Mood
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*/
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public function setLightBallIntensity($intensity) {
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$this->lBall_Intens = (float) $intensity;
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return $this;
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}
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/**
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* Set Light Ball Radius
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*
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* @param float $radius Light Ball Radius
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* @return \FML\Stylesheet\Mood
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*/
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public function setLightBallRadius($radius) {
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$this->lBall_Radius = (float) $radius;
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return $this;
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}
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/**
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* Set Fog Color
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setFogColor($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->fogColorSrgb = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set Self Illumination Color
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*
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* @param float $red Red Color Value
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* @param float $green Green Color Value
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* @param float $blue Blue Color Value
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* @return \FML\Stylesheet\Mood
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*/
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public function setSelfIllumColor($red, $green, $blue) {
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$red = (float) $red;
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$green = (float) $green;
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$blue = (float) $blue;
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$this->selfIllumColor = "{$red} {$green} {$blue}";
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return $this;
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}
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/**
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* Set Sky Gradient Scale
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*
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* @param float $vScale Gradient Scale Scale
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* @return \FML\Stylesheet\Mood
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*/
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public function setSkyGradientScale($scale) {
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$this->skyGradientV_Scale = (float) $scale;
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return $this;
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}
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/**
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* Add a Key for the SkyGradient
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*
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* @param float $x Scale Value
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* @param string $color Gradient Color
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* @return \FML\Stylesheet\Mood
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*/
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public function addSkyGradientKey($x, $color) {
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$x = (float) $x;
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$color = (string) $color;
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$gradientKey = array('x' => $x, 'color' => $color);
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array_push($this->skyGradientKeys, $gradientKey);
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return $this;
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}
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/**
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* Remove all SkyGradient Keys
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*
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* @return \FML\Stylesheet\Mood
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*/
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public function removeSkyGradientKeys() {
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$this->skyGradientKeys = array();
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return $this;
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}
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/**
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* Render the Mood XML Element
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*
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* @param \DOMDocument $domDocument DomDocument for which the Mood XML Element should be rendered
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* @return \DOMElement
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*/
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public function render(\DOMDocument $domDocument) {
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$moodXml = $domDocument->createElement($this->tagName);
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if ($this->lAmbient_LinearRgb) {
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$moodXml->setAttribute('LAmbient_LinearRgb', $this->lAmbient_LinearRgb);
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}
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if ($this->cloudsRgbMinLinear) {
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$moodXml->setAttribute('CloudsRgbMinLinear', $this->cloudsRgbMinLinear);
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}
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if ($this->cloudsRgbMaxLinear) {
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$moodXml->setAttribute('CloudsRgbMaxLinear', $this->cloudsRgbMaxLinear);
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}
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if ($this->lDir0_LinearRgb) {
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$moodXml->setAttribute('LDir0_LinearRgb', $this->lDir0_LinearRgb);
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}
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if ($this->lDir0_Intens) {
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$moodXml->setAttribute('LDir0_Intens', $this->lDir0_Intens);
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}
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if ($this->lDir0_DirPhi) {
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$moodXml->setAttribute('LDir0_DirPhi', $this->lDir0_DirPhi);
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}
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if ($this->lDir0_DirTheta) {
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$moodXml->setAttribute('LDir0_DirTheta', $this->lDir0_DirTheta);
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}
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if ($this->lBall_LinearRgb) {
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$moodXml->setAttribute('LBall_LinearRgb', $this->lBall_LinearRgb);
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}
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if ($this->lBall_Intens) {
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$moodXml->setAttribute('LBall_Intens', $this->lBall_Intens);
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}
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if ($this->lBall_Radius) {
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$moodXml->setAttribute('LBall_Radius', $this->lBall_Radius);
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}
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if ($this->fogColorSrgb) {
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$moodXml->setAttribute('FogColorSrgb', $this->fogColorSrgb);
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}
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if ($this->selfIllumColor) {
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$moodXml->setAttribute('SelfIllumColor', $this->selfIllumColor);
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}
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if ($this->skyGradientV_Scale) {
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$moodXml->setAttribute('SkyGradientV_Scale', $this->skyGradientV_Scale);
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}
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if ($this->skyGradientKeys) {
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$skyGradientXml = $domDocument->createElement('skygradient');
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$moodXml->appendChild($skyGradientXml);
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foreach ($this->skyGradientKeys as $gradientKey) {
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$keyXml = $domDocument->createElement('key');
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$skyGradientXml->appendChild($keyXml);
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$keyXml->setAttribute('x', $gradientKey['x']);
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$keyXml->setAttribute('color', $gradientKey['color']);
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}
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}
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return $moodXml;
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}
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}
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245
application/core/Libs/FML/Stylesheet/Style3d.php
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245
application/core/Libs/FML/Stylesheet/Style3d.php
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@ -0,0 +1,245 @@
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<?php
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namespace FML\Stylesheet;
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/**
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* Class representing a specific Style3d
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*
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* @author steeffeen
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*/
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class Style3d {
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/*
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* Constants
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*/
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const MODEL_Box = 'Box';
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const MODEL_Button = 'Button';
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const MODEL_ButtonH = 'ButtonH';
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const MODEL_Title = 'Title';
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const MODEL_Window = 'Window';
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/*
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* Protected Properties
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*/
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protected $tagName = 'style3d';
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protected $id = '';
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protected $model = self::MODEL_Box;
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// TODO: check what happens for negative thickness values + adapt rendering
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protected $thickness = null;
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protected $color = '';
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protected $focusColor = '';
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protected $lightColor = '';
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protected $focusLightColor = '';
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// TODO: check offset value ranges + apapt rendering
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protected $yOffset = 0.;
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protected $focusYOffset = 0.;
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protected $zOffset = 0.;
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protected $focusZOffset = 0.;
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/**
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* Create a new Style3d Object
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*
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* @return \FML\Elements\Style3d
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*/
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public static function create() {
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$style3d = new Style3d();
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return $style3d;
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}
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/**
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* Construct a new Style3d Object
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*
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* @param string $id (optional) Style Id
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*/
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public function __construct($id = null) {
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if ($id !== null) {
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$this->setId($id);
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}
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}
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/**
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* Set Style Id
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*
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* @param string $id Style Id
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* @return \FML\Stylesheet\Style3d
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*/
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public function setId($id) {
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$this->id = (string) $id;
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return $this;
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}
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/**
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* Check for Id and assign one if necessary
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*
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* @return \FML\Stylesheet\Style3d
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*/
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public function checkId() {
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if (!$this->id) {
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$this->id = uniqid();
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}
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return $this;
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}
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/**
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* Get Style Id
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*
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* @return string
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*/
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public function getId() {
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return $this->id;
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}
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/**
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* Set Model
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*
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* @param string $model Style Model
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* @return \FML\Stylesheet\Style3d
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*/
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public function setModel($model) {
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$this->model = (string) $model;
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return $this;
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}
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/**
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* Set Thickness
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*
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* @param float $thickness Style Thickness
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* @return \FML\Stylesheet\Style3d
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*/
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public function setThickness($thickness) {
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$this->thickness = (float) $thickness;
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return $this;
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}
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/**
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* Set Color
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*
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* @param string $color Style Color
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* @return \FML\Stylesheet\Style3d
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*/
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public function setColor($color) {
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$this->color = (string) $color;
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return $this;
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}
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/**
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* Set Focus Color
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*
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* @param string $focusColor Style Focus Color
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* @return \FML\Stylesheet\Style3d
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*/
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public function setFocusColor($focusColor) {
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$this->focusColor = (string) $focusColor;
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return $this;
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}
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|
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/**
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* Set Light Color
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||||
*
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* @param string $lightColor Light Color
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||||
* @return \FML\Stylesheet\Style3d
|
||||
*/
|
||||
public function setLightColor($lightColor) {
|
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$this->lightColor = (string) $lightColor;
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||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
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* Set Focus Light Color
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||||
*
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||||
* @param string $focusLightColor Focus Light Color
|
||||
* @return \FML\Stylesheet\Style3d
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||||
*/
|
||||
public function setFocusLightColor($focusLightColor) {
|
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$this->focusLightColor = (string) $focusLightColor;
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||||
return $this;
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||||
}
|
||||
|
||||
/**
|
||||
* Set Y-Offset
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||||
*
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||||
* @param flaot $yOffset Y-Offset
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||||
* @return \FML\Stylesheet\Style3d
|
||||
*/
|
||||
public function setYOffset($yOffset) {
|
||||
$this->yOffset = (float) $yOffset;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set Focus Y-Offset
|
||||
*
|
||||
* @param float $focusYOffset Focus Y-Offset
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||||
* @return \FML\Stylesheet\Style3d
|
||||
*/
|
||||
public function setFocusYOffset($focusYOffset) {
|
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$this->focusYOffset = (float) $focusYOffset;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set Z-Offset
|
||||
*
|
||||
* @param float $zOffset Z-Offset
|
||||
* @return \FML\Stylesheet\Style3d
|
||||
*/
|
||||
public function setZOffset($zOffset) {
|
||||
$this->zOffset = (float) $zOffset;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set Focus Z-Offset
|
||||
*
|
||||
* @param float $focusZOffset Focus Z-Offset
|
||||
* @return \FML\Stylesheet\Style3d
|
||||
*/
|
||||
public function setFocusZOffset($focusZOffset) {
|
||||
$this->focusZOffset = (float) $focusZOffset;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the Style3d XML Element
|
||||
*
|
||||
* @param \DOMDocument $domDocument DomDocument for which the Style3d XML Element should be rendered
|
||||
* @return \DOMElement
|
||||
*/
|
||||
public function render(\DOMDocument $domDocument) {
|
||||
$style3dXml = $domDocument->createElement($this->tagName);
|
||||
$this->checkId();
|
||||
if ($this->id) {
|
||||
$style3dXml->setAttribute('id', $this->id);
|
||||
}
|
||||
if ($this->model) {
|
||||
$style3dXml->setAttribute('model', $this->model);
|
||||
}
|
||||
if ($this->thickness) {
|
||||
$style3dXml->setAttribute('thickness', $this->thickness);
|
||||
}
|
||||
if ($this->color) {
|
||||
$style3dXml->setAttribute('color', $this->color);
|
||||
}
|
||||
if ($this->focusColor) {
|
||||
$style3dXml->setAttribute('fcolor', $this->focusColor);
|
||||
}
|
||||
if ($this->lightColor) {
|
||||
$style3dXml->setAttribute('lightcolor', $this->lightColor);
|
||||
}
|
||||
if ($this->focusLightColor) {
|
||||
$style3dXml->setAttribute('flightcolor', $this->focusLightColor);
|
||||
}
|
||||
if ($this->yOffset) {
|
||||
$style3dXml->setAttribute('yoffset', $this->yOffset);
|
||||
}
|
||||
if ($this->focusYOffset) {
|
||||
$style3dXml->setAttribute('fyoffset', $this->focusYOffset);
|
||||
}
|
||||
if ($this->zOffset) {
|
||||
$style3dXml->setAttribute('zoffset', $this->zOffset);
|
||||
}
|
||||
if ($this->focusZOffset) {
|
||||
$style3dXml->setAttribute('fzoffset', $this->focusZOffset);
|
||||
}
|
||||
return $style3dXml;
|
||||
}
|
||||
}
|
103
application/core/Libs/FML/Stylesheet/Stylesheet.php
Normal file
103
application/core/Libs/FML/Stylesheet/Stylesheet.php
Normal file
@ -0,0 +1,103 @@
|
||||
<?php
|
||||
|
||||
namespace FML\Stylesheet;
|
||||
|
||||
/**
|
||||
* Class representing the ManiaLinks Stylesheet
|
||||
*
|
||||
* @author steeffeen
|
||||
*/
|
||||
class Stylesheet {
|
||||
/*
|
||||
* Protected Properties
|
||||
*/
|
||||
protected $tagName = 'stylesheet';
|
||||
protected $styles3d = array();
|
||||
protected $mood = null;
|
||||
|
||||
/**
|
||||
* Create a new Stylesheet Object
|
||||
*
|
||||
* @return \FML\Elements\Stylesheet
|
||||
*/
|
||||
public static function create() {
|
||||
$stylesheet = new Stylesheet();
|
||||
return $stylesheet;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct a new Stylesheet Object
|
||||
*/
|
||||
public function __construct() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a new Style3d
|
||||
*
|
||||
* @param Style3d $style3d The Style3d to add
|
||||
* @return \FML\Stylesheet\Frame3dStyles
|
||||
*/
|
||||
public function addStyle3d(Style3d $style3d) {
|
||||
if (!in_array($style3d, $this->styles3d, true)) {
|
||||
array_push($this->styles3d, $style3d);
|
||||
}
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove all Styles
|
||||
*
|
||||
* @return \FML\Stylesheet\Frame3dStyles
|
||||
*/
|
||||
public function removeStyles() {
|
||||
$this->styles3d = array();
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the Mood Object of the Stylesheet
|
||||
*
|
||||
* @param Mood $mood Mood Object
|
||||
* @return \FML\Stylesheet\Stylesheet
|
||||
*/
|
||||
public function setMood(Mood $mood) {
|
||||
$this->mood = $mood;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Mood Object
|
||||
*
|
||||
* @param bool $createIfEmpty (optional) Whether the Mood Object should be created if it's not set yet
|
||||
* @return \FML\Stylesheet\Mood
|
||||
*/
|
||||
public function getMood($createIfEmpty = true) {
|
||||
if (!$this->mood && $createIfEmpty) {
|
||||
$this->mood = new Mood();
|
||||
}
|
||||
return $this->mood;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the Stylesheet XML Element
|
||||
*
|
||||
* @param \DOMDocument $domDocument DomDocument for which the Stylesheet XML Element should be rendered
|
||||
* @return \DOMElement
|
||||
*/
|
||||
public function render(\DOMDocument $domDocument) {
|
||||
$stylesheetXml = $domDocument->createElement($this->tagName);
|
||||
if ($this->styles3d) {
|
||||
$stylesXml = $domDocument->createElement('frame3dstyles');
|
||||
$stylesheetXml->appendChild($stylesXml);
|
||||
foreach ($this->styles3d as $style3d) {
|
||||
$style3dXml = $style3d->render($domDocument);
|
||||
$stylesXml->appendChild($style3dXml);
|
||||
}
|
||||
}
|
||||
if ($this->mood) {
|
||||
$moodXml = $this->mood->render($domDocument);
|
||||
$stylesheetXml->appendChild($moodXml);
|
||||
}
|
||||
return $stylesheetXml;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user