db converter improvements
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@ -20,16 +20,21 @@ $sourceUser = "maniacontrol";
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$sourceDb = "smesc12";
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$sourceDb = "smesc12";
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$sourcePass = "";
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$sourcePass = "";
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//Convert Hits to Kills (means each Hit gets Converted to one Kill
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//Convert Hits to Kills (means each Hit gets Converted to one Kill)
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$convertHitsToKills = true;
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$convertHitsToKills = false;
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$convertHitsToLaserHits = true;
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//Convert 2 Hits to Kills (means two Hits gets Converted to one Kill)
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$convertShotsToLaserShots = true;
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$convertTwoHitsToOneKill = true;
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//Convert all Hits to Laser Hits
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$convertHitsToLaserHits = false;
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//Convert all Shots to Laser Shots
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$convertShotsToLaserShots = false;
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//Settings END
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//Settings END
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$converter = new DatabaseConverter($host, $port, $targetUser, $targetPass, $targetDb);
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$converter = new DatabaseConverter($host, $port, $targetUser, $targetPass, $targetDb);
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$converter->connectToSourceDB($host, $port, $sourceUser, $sourcePass, $sourceDb);
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$converter->connectToSourceDB($host, $port, $sourceUser, $sourcePass, $sourceDb);
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$converter->convertHitsToKills = $convertHitsToKills;
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$converter->convertHitsToKills = $convertHitsToKills;
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$converter->convertTwoHitsToOneKill = $convertTwoHitsToOneKill;
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$converter->convertHitsToLaserHits = $convertHitsToLaserHits;
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$converter->convertHitsToLaserHits = $convertHitsToLaserHits;
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$converter->convertShotsToLaserShots = $convertShotsToLaserShots;
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$converter->convertShotsToLaserShots = $convertShotsToLaserShots;
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$test1 = $converter->convertPlayersAndStatistics();
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$test1 = $converter->convertPlayersAndStatistics();
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@ -55,6 +60,7 @@ class DatabaseConverter { //TODO move bind param before loop everywhere, convert
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* Public properties
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* Public properties
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*/
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*/
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public $convertHitsToKills = true;
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public $convertHitsToKills = true;
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public $convertTwoHitsToOneKill = true;
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public $convertHitsToLaserHits = true;
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public $convertHitsToLaserHits = true;
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public $convertShotsToLaserShots = true;
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public $convertShotsToLaserShots = true;
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@ -391,7 +397,12 @@ class DatabaseConverter { //TODO move bind param before loop everywhere, convert
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$statStatement->bind_param('iiii', $row->Id, $statId, $row->Hits, $serverIndex);
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$statStatement->bind_param('iiii', $row->Id, $statId, $row->Hits, $serverIndex);
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$statStatement->execute();
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$statStatement->execute();
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if ($this->convertHitsToKills) {
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if ($this->convertTwoHitsToOneKill){
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$statId = 12;
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$kills = $row->Hits / 2;
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$statStatement->bind_param('iiii', $row->Id, $statId, $kills, $serverIndex);
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$statStatement->execute();
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} else if ($this->convertHitsToKills) {
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$statId = 12;
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$statId = 12;
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$statStatement->bind_param('iiii', $row->Id, $statId, $row->Hits, $serverIndex);
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$statStatement->bind_param('iiii', $row->Id, $statId, $row->Hits, $serverIndex);
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$statStatement->execute();
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$statStatement->execute();
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