added scores shootmania callback -> TODO implement players there in a good way, maybe a Object including these properties and a getPlayer() method with a reference to the player (setable without maniacontrol reference in the object itself)
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@ -20,10 +20,10 @@ class OnHitNearMissArmorEmptyStructure extends BaseStructure {
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public $time;
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public $weapon;
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public $damage;
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public $shooterPosition;
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public $victimPosition;
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public $distance = 0; //Note no distance on the OnHit and ArmorEmpty yet
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private $shooterPosition;
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private $victimPosition;
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protected $shooter;
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protected $victim;
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@ -40,10 +40,10 @@ class OnHitNearMissArmorEmptyStructure extends BaseStructure {
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$jsonObj = $this->getPlainJsonObject();
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$this->time = $jsonObj->time;
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$this->weapon = $jsonObj->weapon;
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$this->damage = $jsonObj->damage;
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$jsonObj = $this->getPlainJsonObject();
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$this->time = $jsonObj->time;
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$this->weapon = $jsonObj->weapon;
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$this->damage = $jsonObj->damage;
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$this->shooterPosition = new Position();
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$this->shooterPosition->setX($jsonObj->shooterposition->x);
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@ -63,6 +63,17 @@ class OnHitNearMissArmorEmptyStructure extends BaseStructure {
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$this->victim = $this->maniaControl->getPlayerManager()->getPlayer($this->getPlainJsonObject()->victim);
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}
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/** Dumps the Object with some Information */
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public function dump() {
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var_dump("Dump of property Shooter Position");
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var_dump($this->shooterPosition);
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var_dump("Dump of property Victim Position");
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var_dump($this->victimPosition);
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parent::dump();
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var_dump("With getShooter() you get a Player Object");
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var_dump("With getVictim() you get a Player Object");
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}
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/**
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* @return int
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*/
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@ -123,10 +134,4 @@ class OnHitNearMissArmorEmptyStructure extends BaseStructure {
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return $this->distance;
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}
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/** Dumps the Object with some Information */
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public function dump() {
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parent::dump();
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var_dump("With getShooter() you get a Player Object");
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var_dump("With getVictim() you get a Player Object");
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}
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}
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