implemented all trackmania callbacks
This commit is contained in:
parent
91d09ec8dc
commit
3aab01b98b
@ -75,7 +75,6 @@ interface Callbacks {
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const SM_UIPROPERTIES = 'Shootmania.UI.Properties';
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const SM_UIPROPERTIES = 'Shootmania.UI.Properties';
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const SM_SCORES = "Shootmania.Scores";
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const SM_SCORES = "Shootmania.Scores";
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const SM_ONEVENTDEFAULT = "Shootmania.Event.Default";
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const SM_ONEVENTDEFAULT = "Shootmania.Event.Default";
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const SM_ONSHOOT = "Shootmania.Event.OnShoot";
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const SM_ONSHOOT = "Shootmania.Event.OnShoot";
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const SM_ONHIT = "Shootmania.Event.OnHit";
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const SM_ONHIT = "Shootmania.Event.OnHit";
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@ -136,7 +135,6 @@ interface Callbacks {
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* @see \ManiaControl\Players\PlayerManager::CB_PLAYERDISCONNECT
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* @see \ManiaControl\Players\PlayerManager::CB_PLAYERDISCONNECT
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*/
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*/
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const TM_ONPLAYERREMOVED = "Trackmania.Event.OnPlayerRemoved";
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const TM_ONPLAYERREMOVED = "Trackmania.Event.OnPlayerRemoved";
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const TM_ONWAYPOINT = "Trackmania.Event.WayPoint";
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const TM_ONWAYPOINT = "Trackmania.Event.WayPoint";
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const TM_ONGIVEUP = "Trackmania.Event.GiveUp";
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const TM_ONGIVEUP = "Trackmania.Event.GiveUp";
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const TM_ONRESPAWN = "Trackmania.Event.Respawn";
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const TM_ONRESPAWN = "Trackmania.Event.Respawn";
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@ -147,9 +145,7 @@ interface Callbacks {
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const TM_WARMUPSTARTROUND = "Trackmania.WarmUp.StartRound";
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const TM_WARMUPSTARTROUND = "Trackmania.WarmUp.StartRound";
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const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound";
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const TM_WARMUPENDROUND = "Trackmania.WarmUp.EndRound";
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const TM_WARMUPEND = "Trackmania.WarmUp.End";
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const TM_WARMUPEND = "Trackmania.WarmUp.End";
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const TM_UIPROPERTIES = 'Trackmania.UI.Properties';
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const TM_UIPROPERTIES = 'Trackmania.UI.Properties';
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const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition';
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const TM_POINTSREPARTITION = 'Trackmania.PointsRepartition';
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//ManiaControl Callbacks
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//ManiaControl Callbacks
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@ -301,38 +297,7 @@ interface Callbacks {
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* @deprecated
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* @deprecated
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*/
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*/
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const AFKSTATUS = 'Callbacks.AfkStatus';
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const AFKSTATUS = 'Callbacks.AfkStatus';
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/** Returns if the GameMode has Warmup activated, returned after param1 Scores
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*
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* @deprecated
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*/
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const WARMUPSTATUS = 'Callbacks.WarmupStatus';
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/** OnShoot Callback: Player, WeaponNumber (see Weapons Structure)
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*
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* @deprecated
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*/
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const ONSHOOT = 'Callbacks.OnShoot';
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/** OnHit Callback: PlayerHitStructure
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*
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* @deprecated
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*/
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const ONHIT = 'Callbacks.OnHit';
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/** OnNearMiss Callback: NearMissStructure
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*
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* @deprecated
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*/
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const ONNEARMISS = 'Callbacks.OnNearMiss';
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/** OnArmorEmpty Callback: ArmorEmptyStructure
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*
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* @deprecated
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*/
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const ONARMOREMPTY = 'Callbacks.OnArmorEmpty';
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/** OnCapture Callback: CaptureStructure
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*
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* @deprecated
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*/
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const ONCAPTURE = 'Callbacks.OnCapture';
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/** OnPlayerRequestRespawn Callback: Player
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/** OnPlayerRequestRespawn Callback: Player
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*
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*
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* @deprecated
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* @deprecated
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@ -231,22 +231,6 @@ class LibXmlRpcCallbacks implements CallbackListener {
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case 'LibXmlRpc_OnStunt':
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case 'LibXmlRpc_OnStunt':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSTUNT, $data);
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSTUNT, $data);
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break;
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break;
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case 'LibXmlRpc_OnShoot':
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$player = $this->maniaControl->getPlayerManager()->getPlayer($data[0]);
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONSHOOT, $player, $data[1]);
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break;
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case 'LibXmlRpc_OnHit':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new PlayerHitStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnNearMiss':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONNEARMISS, new NearMissStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnArmorEmpty':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONARMOREMPTY, new ArmorEmptyStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnCapture':
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONCAPTURE, new CaptureStructure($this->maniaControl, $data));
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break;
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case 'LibXmlRpc_OnPlayerRequestRespawn':
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case 'LibXmlRpc_OnPlayerRequestRespawn':
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$player = $this->maniaControl->getPlayerManager()->getPlayer($data[0]);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($data[0]);
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONPLAYERREQUESTRESPAWN, $player);
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$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONPLAYERREQUESTRESPAWN, $player);
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@ -4,6 +4,7 @@ namespace ManiaControl\Callbacks;
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use ManiaControl\Callbacks\Models\RecordCallback;
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use ManiaControl\Callbacks\Models\RecordCallback;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\Callbacks\Structures\Common\UIPropertiesBaseStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\OnActionCustomEventStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\OnActionCustomEventStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\OnActionEvent;
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use ManiaControl\Callbacks\Structures\ShootMania\OnActionEvent;
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use ManiaControl\Callbacks\Structures\ShootMania\OnArmorEmptyStructure;
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use ManiaControl\Callbacks\Structures\ShootMania\OnArmorEmptyStructure;
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@ -81,8 +82,7 @@ class ShootManiaCallbacks implements CallbackListener {
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
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break;
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break;
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case Callbacks::SM_UIPROPERTIES:
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case Callbacks::SM_UIPROPERTIES:
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//TODO structure, but wait for further update
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new UIPropertiesBaseStructure($this->maniaControl, $data));
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$this->maniaControl->getCallbackManager()->triggerCallback($name, $data);
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break;
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break;
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case Callbacks::SM_ONEVENTDEFAULT:
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case Callbacks::SM_ONEVENTDEFAULT:
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
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$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
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@ -1,88 +0,0 @@
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the ArmorEmpty Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see OnArmorEmptyStructure
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*/
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class ArmorEmptyStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $victim;
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private $damage;
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private $shooterPoints;
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private $weapon;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new Armor Empty Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->damage = $data[2];
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$this->weapon = $data[3];
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$this->shooterPoints = $data[4];
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}
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/**
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* Get the shooter
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*
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* @return Player
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*/
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public function getShooter() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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}
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/**
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* Get the victim
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*
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* @return Player
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*/
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public function getVictim() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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}
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/**
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* Get the damage
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*
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* @return int
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*/
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public function getDamage() {
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return $this->damage;
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}
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/**
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* Get the shooter points
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*
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* @return int
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*/
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public function getShooterPoints() {
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return $this->shooterPoints;
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}
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/**
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* Get the weapon
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*
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* @return int
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*/
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public function getWeapon() {
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// TODO: any way of returning type "Weapon?"
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return $this->weapon;
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}
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}
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@ -1,60 +0,0 @@
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the Capture Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see Capture Structure
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*/
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class CaptureStructure {
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/*
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* Private properties
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*/
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private $playerArray;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new Capture Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->playerArray = $data;
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}
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/**
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* Get the logins
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*
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* @return array
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*/
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public function getLoginArray() {
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return $this->playerArray;
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}
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/**
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* Get the players
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*
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* @return Player[]
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*/
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public function getPlayerArray() {
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$playerArray = array();
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foreach ($this->playerArray as $login) {
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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if ($player) {
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$playerArray[$login] = $player;
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}
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}
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return $playerArray;
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}
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}
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@ -0,0 +1,59 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\Common;
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use ManiaControl\ManiaControl;
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/**
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* Base Structure Class for all Callbacks using a Timestamp
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class UIPropertiesBaseStructure extends BaseResponseStructure {
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private $uiPropertiesXML;
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private $uiPropertiesJson;
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/**
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* BaseResponseStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->uiPropertiesXML = $data[1];
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$this->uiPropertiesJson = $data[2];
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}
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/**
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* Gets the UI Properties as XML
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*
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* @return mixed
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*/
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public function getUiPropertiesXML() {
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return $this->uiPropertiesXML;
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}
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/**
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* Gets the UI Properties as Json
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*
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* @return mixed
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*/
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public function getUiPropertiesJson() {
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return $this->uiPropertiesJson;
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}
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/**
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* Gets the UI Properties as JSON Decoded Object
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*
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* @return mixed
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*/
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public function getUiPropertiesObject() {
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return json_decode($this->uiPropertiesJson);
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}
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}
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the NearMiss Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see OnNearMissStructure
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*/
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class NearMissStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $victim;
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private $distance;
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private $weapon;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new Near Miss Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->weapon = $data[2];
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$this->distance = $data[3];
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}
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/**
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* Get the shooter
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*
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* @return Player
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*/
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public function getShooter() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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}
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/**
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* Get the victim
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*
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* @return Player
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*/
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public function getVictim() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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}
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/**
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* Get the distance
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*
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* @return double
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*/
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|
||||||
public function getDistance() {
|
|
||||||
return doubleval($this->distance);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the weapon
|
|
||||||
*
|
|
||||||
* @return int
|
|
||||||
*/
|
|
||||||
public function getWeapon() {
|
|
||||||
return $this->weapon;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,122 +0,0 @@
|
|||||||
<?php
|
|
||||||
|
|
||||||
namespace ManiaControl\Callbacks\Structures;
|
|
||||||
|
|
||||||
use ManiaControl\ManiaControl;
|
|
||||||
use ManiaControl\Players\Player;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Structure Class for the Player Hit Callback
|
|
||||||
*
|
|
||||||
* @author ManiaControl Team <mail@maniacontrol.com>
|
|
||||||
* @copyright 2014-2017 ManiaControl Team
|
|
||||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
|
||||||
*
|
|
||||||
* @deprecated see OnPlayerHitStructure
|
|
||||||
*/
|
|
||||||
class PlayerHitStructure {
|
|
||||||
/*
|
|
||||||
* Private properties
|
|
||||||
*/
|
|
||||||
private $shooter;
|
|
||||||
private $victim;
|
|
||||||
private $damage;
|
|
||||||
private $shooterPoints;
|
|
||||||
private $weapon;
|
|
||||||
private $hitDistance;
|
|
||||||
private $shooterPosition = 0;
|
|
||||||
private $victimPosition = 0;
|
|
||||||
private $shooterAimDirection = 0;
|
|
||||||
private $victimAimDirection = 0;
|
|
||||||
|
|
||||||
/** @var ManiaControl $maniaControl */
|
|
||||||
private $maniaControl;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Construct new Player Hit Structure
|
|
||||||
*
|
|
||||||
* @param ManiaControl $maniaControl
|
|
||||||
* @param array $data
|
|
||||||
*/
|
|
||||||
public function __construct(ManiaControl $maniaControl, array $data) {
|
|
||||||
$this->maniaControl = $maniaControl;
|
|
||||||
$this->shooter = $data[0];
|
|
||||||
$this->victim = $data[1];
|
|
||||||
$this->damage = $data[2];
|
|
||||||
$this->weapon = $data[3];
|
|
||||||
$this->shooterPoints = $data[4];
|
|
||||||
$this->hitDistance = $data[5];
|
|
||||||
|
|
||||||
//TODO remove key check in some months (got implemented 2015-05-03)
|
|
||||||
if (array_key_exists(6, $data)) {
|
|
||||||
$this->shooterPosition = $data[6];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (array_key_exists(7, $data)) {
|
|
||||||
$this->victimPosition = $data[7];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (array_key_exists(8, $data)) {
|
|
||||||
$this->shooterAimDirection = $data[8];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (array_key_exists(9, $data)) {
|
|
||||||
$this->victimAimDirection = $data[9];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the shooter
|
|
||||||
*
|
|
||||||
* @return Player
|
|
||||||
*/
|
|
||||||
public function getShooter() {
|
|
||||||
return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the victim
|
|
||||||
*
|
|
||||||
* @return Player
|
|
||||||
*/
|
|
||||||
public function getVictim() {
|
|
||||||
return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the damage
|
|
||||||
*
|
|
||||||
* @return int
|
|
||||||
*/
|
|
||||||
public function getDamage() {
|
|
||||||
return intval($this->damage);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the shooter points
|
|
||||||
*
|
|
||||||
* @return int
|
|
||||||
*/
|
|
||||||
public function getShooterPoints() {
|
|
||||||
return intval($this->shooterPoints);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the weapon
|
|
||||||
*
|
|
||||||
* @return int
|
|
||||||
*/
|
|
||||||
public function getWeapon() {
|
|
||||||
// TODO: any way of returning type "Weapon?"
|
|
||||||
return $this->weapon;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get The Hit Distance
|
|
||||||
*
|
|
||||||
* @return double
|
|
||||||
*/
|
|
||||||
public function getHitDistance() {
|
|
||||||
return doubleval($this->hitDistance);
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,41 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
namespace ManiaControl\Callbacks\Structures\TrackMania;
|
||||||
|
|
||||||
|
|
||||||
|
use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
|
||||||
|
use ManiaControl\ManiaControl;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Structure Class for the On Points Repartition Structure Callback
|
||||||
|
*
|
||||||
|
* @api
|
||||||
|
* @author ManiaControl Team <mail@maniacontrol.com>
|
||||||
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
|
*/
|
||||||
|
class OnPointsRepartitionStructure extends BaseResponseStructure {
|
||||||
|
private $pointsRepartition = array();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* OnWayPointEventStructure constructor.
|
||||||
|
*
|
||||||
|
* @param \ManiaControl\ManiaControl $maniaControl
|
||||||
|
* @param $data
|
||||||
|
*/
|
||||||
|
public function __construct(ManiaControl $maniaControl, $data) {
|
||||||
|
parent::__construct($maniaControl, $data);
|
||||||
|
|
||||||
|
$this->pointsRepartition = $this->getPlainJsonObject()->pointsrepartition;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return array
|
||||||
|
*/
|
||||||
|
public function getPointsRepartition() {
|
||||||
|
return $this->pointsRepartition;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
114
core/Callbacks/Structures/TrackMania/OnRespawnStructure.php
Normal file
114
core/Callbacks/Structures/TrackMania/OnRespawnStructure.php
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
namespace ManiaControl\Callbacks\Structures\TrackMania;
|
||||||
|
|
||||||
|
|
||||||
|
use ManiaControl\Callbacks\Models\RecordCallback;
|
||||||
|
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
|
||||||
|
use ManiaControl\ManiaControl;
|
||||||
|
use ManiaControl\Utils\Formatter;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Structure Class for the On Respawn Structure Callback
|
||||||
|
*
|
||||||
|
* @api
|
||||||
|
* @author ManiaControl Team <mail@maniacontrol.com>
|
||||||
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
|
*/
|
||||||
|
class OnRespawnStructure extends BasePlayerTimeStructure {
|
||||||
|
private $numberOfRespawns;
|
||||||
|
private $raceTime;
|
||||||
|
private $lapTime;
|
||||||
|
private $stuntsScore;
|
||||||
|
private $checkPointInRace;
|
||||||
|
private $checkPointInLap;
|
||||||
|
private $speed;
|
||||||
|
private $distance;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* OnWayPointEventStructure constructor.
|
||||||
|
*
|
||||||
|
* @param \ManiaControl\ManiaControl $maniaControl
|
||||||
|
* @param $data
|
||||||
|
*/
|
||||||
|
public function __construct(ManiaControl $maniaControl, $data) {
|
||||||
|
parent::__construct($maniaControl, $data);
|
||||||
|
|
||||||
|
$jsonObj = $this->getPlainJsonObject();
|
||||||
|
|
||||||
|
$this->numberOfRespawns = (int) $jsonObj->numberOfRespawns;
|
||||||
|
$this->raceTime = (int) $jsonObj->racetime;
|
||||||
|
$this->lapTime = (int) $jsonObj->laptime;
|
||||||
|
$this->stuntsScore = $jsonObj->stuntsscore;
|
||||||
|
$this->checkPointInRace = (int) $jsonObj->checkpointinrace;
|
||||||
|
$this->checkPointInLap = (int) $jsonObj->checkpointinlap;
|
||||||
|
$this->speed = $jsonObj->speed;
|
||||||
|
$this->distance = $jsonObj->distance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getRaceTime() {
|
||||||
|
return $this->raceTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getLapTime() {
|
||||||
|
return $this->lapTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getStuntsScore() {
|
||||||
|
return $this->stuntsScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getCheckPointInRace() {
|
||||||
|
return $this->checkPointInRace;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getCheckPointInLap() {
|
||||||
|
return $this->checkPointInLap;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getSpeed() {
|
||||||
|
return $this->speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getDistance() {
|
||||||
|
return $this->distance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getNumberOfRespawns() {
|
||||||
|
return $this->numberOfRespawns;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -13,5 +13,5 @@ use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
|
|||||||
* @copyright 2014-2017 ManiaControl Team
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
*/
|
*/
|
||||||
class OnEventStartLineStructure extends BasePlayerTimeStructure {
|
class OnStartLineEventStructure extends BasePlayerTimeStructure {
|
||||||
}
|
}
|
152
core/Callbacks/Structures/TrackMania/OnStuntEventStructure.php
Normal file
152
core/Callbacks/Structures/TrackMania/OnStuntEventStructure.php
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
namespace ManiaControl\Callbacks\Structures\TrackMania;
|
||||||
|
|
||||||
|
|
||||||
|
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
|
||||||
|
use ManiaControl\ManiaControl;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Structure Class for the Stunt Event Structure Callback
|
||||||
|
*
|
||||||
|
* @api
|
||||||
|
* @author ManiaControl Team <mail@maniacontrol.com>
|
||||||
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
|
*/
|
||||||
|
class OnStuntEventStructure extends BasePlayerTimeStructure {
|
||||||
|
private $numberOfRespawns;
|
||||||
|
private $raceTime;
|
||||||
|
private $lapTime;
|
||||||
|
private $stuntsScore;
|
||||||
|
private $figureName;
|
||||||
|
private $angle;
|
||||||
|
private $points;
|
||||||
|
private $combo;
|
||||||
|
private $isStraight;
|
||||||
|
private $isReverse;
|
||||||
|
private $isMasterJump;
|
||||||
|
private $factor;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* OnWayPointEventStructure constructor.
|
||||||
|
*
|
||||||
|
* @param \ManiaControl\ManiaControl $maniaControl
|
||||||
|
* @param $data
|
||||||
|
*/
|
||||||
|
public function __construct(ManiaControl $maniaControl, $data) {
|
||||||
|
parent::__construct($maniaControl, $data);
|
||||||
|
|
||||||
|
$jsonObj = $this->getPlainJsonObject();
|
||||||
|
|
||||||
|
$this->numberOfRespawns = (int) $jsonObj->numberOfRespawns;
|
||||||
|
$this->raceTime = (int) $jsonObj->racetime;
|
||||||
|
$this->lapTime = (int) $jsonObj->laptime;
|
||||||
|
$this->stuntsScore = $jsonObj->stuntsscore;
|
||||||
|
$this->figureName = $jsonObj->figure;
|
||||||
|
$this->angle = $jsonObj->angle;
|
||||||
|
$this->points = $jsonObj->points;
|
||||||
|
$this->combo = $jsonObj->combo;
|
||||||
|
$this->isStraight = $jsonObj->isstraight;
|
||||||
|
$this->isReverse = $jsonObj->isreverse;
|
||||||
|
$this->isMasterJump = $jsonObj->ismasterjump;
|
||||||
|
$this->factor = $jsonObj->factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getRaceTime() {
|
||||||
|
return $this->raceTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getLapTime() {
|
||||||
|
return $this->lapTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getStuntsScore() {
|
||||||
|
return $this->stuntsScore;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getNumberOfRespawns() {
|
||||||
|
return $this->numberOfRespawns;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getFigureName() {
|
||||||
|
return $this->figureName;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getAngle() {
|
||||||
|
return $this->angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getPoints() {
|
||||||
|
return $this->points;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getCombo() {
|
||||||
|
return $this->combo;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getIsStraight() {
|
||||||
|
return $this->isStraight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getIsReverse() {
|
||||||
|
return $this->isReverse;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed
|
||||||
|
*/
|
||||||
|
public function getIsMasterJump() {
|
||||||
|
return $this->isMasterJump;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @api
|
||||||
|
* @return mixed Points multiplier
|
||||||
|
*/
|
||||||
|
public function getFactor() {
|
||||||
|
return $this->factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,53 @@
|
|||||||
|
<?php
|
||||||
|
|
||||||
|
namespace ManiaControl\Callbacks\Structures\TrackMania;
|
||||||
|
|
||||||
|
|
||||||
|
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
|
||||||
|
use ManiaControl\ManiaControl;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Structure Class for the On Warmup Start and End Round Callback Structure
|
||||||
|
*
|
||||||
|
* @api
|
||||||
|
* @author ManiaControl Team <mail@maniacontrol.com>
|
||||||
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
|
*/
|
||||||
|
class OnWarmupStartEndRoundStructure extends BaseStructure {
|
||||||
|
private $current;
|
||||||
|
private $total;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* OnWayPointEventStructure constructor.
|
||||||
|
*
|
||||||
|
* @param \ManiaControl\ManiaControl $maniaControl
|
||||||
|
* @param $data
|
||||||
|
*/
|
||||||
|
public function __construct(ManiaControl $maniaControl, $data) {
|
||||||
|
parent::__construct($maniaControl, $data);
|
||||||
|
|
||||||
|
$this->current = (int) $this->getPlainJsonObject()->current;
|
||||||
|
$this->total = (int) $this->getPlainJsonObject()->total;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the number of the current round
|
||||||
|
*
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getCurrent() {
|
||||||
|
return $this->current;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the number of the warmup rounds
|
||||||
|
*
|
||||||
|
* @api
|
||||||
|
* @return int
|
||||||
|
*/
|
||||||
|
public function getTotal() {
|
||||||
|
return $this->total;
|
||||||
|
}
|
||||||
|
}
|
@ -16,7 +16,7 @@ use ManiaControl\Utils\Formatter;
|
|||||||
* @copyright 2014-2017 ManiaControl Team
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
*/
|
*/
|
||||||
class OnEventWayPointStructure extends BasePlayerTimeStructure {
|
class OnWayPointEventStructure extends BasePlayerTimeStructure {
|
||||||
private $raceTime;
|
private $raceTime;
|
||||||
private $lapTime;
|
private $lapTime;
|
||||||
private $stuntsScore;
|
private $stuntsScore;
|
||||||
@ -29,7 +29,7 @@ class OnEventWayPointStructure extends BasePlayerTimeStructure {
|
|||||||
private $distance;
|
private $distance;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* OnEventWayPointStructure constructor.
|
* OnWayPointEventStructure constructor.
|
||||||
*
|
*
|
||||||
* @param \ManiaControl\ManiaControl $maniaControl
|
* @param \ManiaControl\ManiaControl $maniaControl
|
||||||
* @param $data
|
* @param $data
|
@ -4,11 +4,16 @@ namespace ManiaControl\Callbacks;
|
|||||||
|
|
||||||
use ManiaControl\Callbacks\Models\RecordCallback;
|
use ManiaControl\Callbacks\Models\RecordCallback;
|
||||||
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
|
use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
|
||||||
|
use ManiaControl\Callbacks\Structures\Common\UIPropertiesBaseStructure;
|
||||||
use ManiaControl\Callbacks\Structures\TrackMania\OnCommandStructure;
|
use ManiaControl\Callbacks\Structures\TrackMania\OnCommandStructure;
|
||||||
use ManiaControl\Callbacks\Structures\TrackMania\OnDefaultEventStructure;
|
use ManiaControl\Callbacks\Structures\TrackMania\OnDefaultEventStructure;
|
||||||
use ManiaControl\Callbacks\Structures\TrackMania\OnEventStartLineStructure;
|
use ManiaControl\Callbacks\Structures\TrackMania\OnPointsRepartitionStructure;
|
||||||
use ManiaControl\Callbacks\Structures\TrackMania\OnEventWayPointStructure;
|
use ManiaControl\Callbacks\Structures\TrackMania\OnRespawnStructure;
|
||||||
use ManiaControl\Callbacks\Structures\TrackMania\OnScoresStructure;
|
use ManiaControl\Callbacks\Structures\TrackMania\OnScoresStructure;
|
||||||
|
use ManiaControl\Callbacks\Structures\TrackMania\OnStartLineEventStructure;
|
||||||
|
use ManiaControl\Callbacks\Structures\TrackMania\OnStuntEventStructure;
|
||||||
|
use ManiaControl\Callbacks\Structures\TrackMania\OnWarmupStartEndRoundStructure;
|
||||||
|
use ManiaControl\Callbacks\Structures\TrackMania\OnWayPointEventStructure;
|
||||||
use ManiaControl\ManiaControl;
|
use ManiaControl\ManiaControl;
|
||||||
use ManiaControl\Utils\Formatter;
|
use ManiaControl\Utils\Formatter;
|
||||||
|
|
||||||
@ -51,7 +56,6 @@ class TrackManiaCallbacks implements CallbackListener {
|
|||||||
//return; //Leave that disabled while testing/implementing Callbacks
|
//return; //Leave that disabled while testing/implementing Callbacks
|
||||||
}
|
}
|
||||||
switch ($name) {
|
switch ($name) {
|
||||||
//MP4 New Callbacks
|
|
||||||
case Callbacks::TM_SCORES:
|
case Callbacks::TM_SCORES:
|
||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnScoresStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
@ -59,37 +63,39 @@ class TrackManiaCallbacks implements CallbackListener {
|
|||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnDefaultEventStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_ONEVENTSTARTLINE:
|
case Callbacks::TM_ONEVENTSTARTLINE:
|
||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEventStartLineStructure($this->maniaControl, $data));
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnStartLineEventStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_ONCOMMAND:
|
case Callbacks::TM_ONCOMMAND:
|
||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnCommandStructure($this->maniaControl, $data));
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnCommandStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_ONPLAYERADDED:
|
case Callbacks::TM_ONPLAYERADDED:
|
||||||
case Callbacks::TM_ONPLAYERREMOVED:
|
case Callbacks::TM_ONPLAYERREMOVED:
|
||||||
|
case Callbacks::TM_ONGIVEUP:
|
||||||
|
case Callbacks::TM_ONSTARTCOUNTDOWN:
|
||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, new BasePlayerTimeStructure($this->maniaControl, $data));
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new BasePlayerTimeStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_ONWAYPOINT:
|
case Callbacks::TM_ONWAYPOINT:
|
||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnEventWayPointStructure($this->maniaControl, $data));
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnWayPointEventStructure($this->maniaControl, $data));
|
||||||
break;
|
|
||||||
case Callbacks:: TM_ONGIVEUP:
|
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_ONRESPAWN:
|
case Callbacks::TM_ONRESPAWN:
|
||||||
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnRespawnStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_ONSTUNT:
|
case Callbacks::TM_ONSTUNT:
|
||||||
break;
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnStuntEventStructure($this->maniaControl, $data));
|
||||||
case Callbacks::TM_ONSTARTCOUNTDOWN:
|
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_WARMUPSTART:
|
case Callbacks::TM_WARMUPSTART:
|
||||||
|
case Callbacks::TM_WARMUPEND:
|
||||||
|
$this->maniaControl->getCallbackManager()->triggerCallback($name);
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_WARMUPSTARTROUND:
|
case Callbacks::TM_WARMUPSTARTROUND:
|
||||||
break;
|
|
||||||
case Callbacks::TM_WARMUPENDROUND:
|
case Callbacks::TM_WARMUPENDROUND:
|
||||||
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnWarmupStartEndRoundStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_WARMUPEND:
|
case Callbacks::TM_POINTSREPARTITION:
|
||||||
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new OnPointsRepartitionStructure($this->maniaControl, $data));
|
||||||
break;
|
break;
|
||||||
case Callbacks::TM_UIPROPERTIES:
|
case Callbacks::TM_UIPROPERTIES:
|
||||||
//TODO structure, but wait for further update
|
$this->maniaControl->getCallbackManager()->triggerCallback($name, new UIPropertiesBaseStructure($this->maniaControl, $data));
|
||||||
$this->maniaControl->getCallbackManager()->triggerCallback($name, $data);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ use Maniaplanet\DedicatedServer\Xmlrpc\GameModeException;
|
|||||||
/**
|
/**
|
||||||
* Class managing Rankings
|
* Class managing Rankings
|
||||||
*
|
*
|
||||||
|
* @deprecated
|
||||||
* @author ManiaControl Team <mail@maniacontrol.com>
|
* @author ManiaControl Team <mail@maniacontrol.com>
|
||||||
* @copyright 2014-2017 ManiaControl Team
|
* @copyright 2014-2017 ManiaControl Team
|
||||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||||
|
Loading…
Reference in New Issue
Block a user