implemented all trackmania callbacks
This commit is contained in:
@ -1,88 +0,0 @@
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the ArmorEmpty Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see OnArmorEmptyStructure
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*/
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class ArmorEmptyStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $victim;
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private $damage;
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private $shooterPoints;
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private $weapon;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new Armor Empty Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->damage = $data[2];
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$this->weapon = $data[3];
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$this->shooterPoints = $data[4];
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}
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/**
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* Get the shooter
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*
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* @return Player
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*/
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public function getShooter() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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}
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/**
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* Get the victim
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*
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* @return Player
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*/
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public function getVictim() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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}
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/**
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* Get the damage
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*
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* @return int
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*/
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public function getDamage() {
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return $this->damage;
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}
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/**
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* Get the shooter points
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*
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* @return int
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*/
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public function getShooterPoints() {
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return $this->shooterPoints;
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}
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/**
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* Get the weapon
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*
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* @return int
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*/
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public function getWeapon() {
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// TODO: any way of returning type "Weapon?"
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return $this->weapon;
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}
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}
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@ -1,60 +0,0 @@
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the Capture Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see Capture Structure
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*/
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class CaptureStructure {
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/*
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* Private properties
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*/
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private $playerArray;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new Capture Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->playerArray = $data;
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}
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/**
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* Get the logins
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*
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* @return array
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*/
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public function getLoginArray() {
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return $this->playerArray;
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}
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/**
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* Get the players
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*
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* @return Player[]
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*/
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public function getPlayerArray() {
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$playerArray = array();
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foreach ($this->playerArray as $login) {
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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if ($player) {
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$playerArray[$login] = $player;
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}
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}
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return $playerArray;
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}
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}
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@ -0,0 +1,59 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\Common;
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use ManiaControl\ManiaControl;
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/**
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* Base Structure Class for all Callbacks using a Timestamp
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class UIPropertiesBaseStructure extends BaseResponseStructure {
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private $uiPropertiesXML;
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private $uiPropertiesJson;
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/**
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* BaseResponseStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->time = $this->getPlainJsonObject()->time;
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$this->uiPropertiesXML = $data[1];
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$this->uiPropertiesJson = $data[2];
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}
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/**
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* Gets the UI Properties as XML
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*
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* @return mixed
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*/
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public function getUiPropertiesXML() {
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return $this->uiPropertiesXML;
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}
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/**
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* Gets the UI Properties as Json
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*
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* @return mixed
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*/
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public function getUiPropertiesJson() {
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return $this->uiPropertiesJson;
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}
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/**
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* Gets the UI Properties as JSON Decoded Object
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*
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* @return mixed
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*/
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public function getUiPropertiesObject() {
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return json_decode($this->uiPropertiesJson);
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}
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}
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@ -1,78 +0,0 @@
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the NearMiss Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see OnNearMissStructure
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*/
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class NearMissStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $victim;
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private $distance;
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private $weapon;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct a new Near Miss Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->weapon = $data[2];
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$this->distance = $data[3];
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}
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/**
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* Get the shooter
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*
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* @return Player
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*/
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public function getShooter() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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}
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/**
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* Get the victim
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*
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* @return Player
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*/
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public function getVictim() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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}
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/**
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* Get the distance
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*
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* @return double
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*/
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public function getDistance() {
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return doubleval($this->distance);
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}
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/**
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* Get the weapon
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*
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* @return int
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*/
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public function getWeapon() {
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return $this->weapon;
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}
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}
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@ -1,122 +0,0 @@
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<?php
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namespace ManiaControl\Callbacks\Structures;
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use ManiaControl\ManiaControl;
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use ManiaControl\Players\Player;
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/**
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* Structure Class for the Player Hit Callback
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*
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* @deprecated see OnPlayerHitStructure
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*/
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class PlayerHitStructure {
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/*
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* Private properties
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*/
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private $shooter;
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private $victim;
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private $damage;
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private $shooterPoints;
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private $weapon;
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private $hitDistance;
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private $shooterPosition = 0;
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private $victimPosition = 0;
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private $shooterAimDirection = 0;
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private $victimAimDirection = 0;
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/** @var ManiaControl $maniaControl */
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private $maniaControl;
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/**
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* Construct new Player Hit Structure
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*
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* @param ManiaControl $maniaControl
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* @param array $data
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*/
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public function __construct(ManiaControl $maniaControl, array $data) {
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$this->maniaControl = $maniaControl;
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$this->shooter = $data[0];
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$this->victim = $data[1];
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$this->damage = $data[2];
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$this->weapon = $data[3];
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$this->shooterPoints = $data[4];
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$this->hitDistance = $data[5];
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//TODO remove key check in some months (got implemented 2015-05-03)
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if (array_key_exists(6, $data)) {
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$this->shooterPosition = $data[6];
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}
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if (array_key_exists(7, $data)) {
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$this->victimPosition = $data[7];
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}
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if (array_key_exists(8, $data)) {
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$this->shooterAimDirection = $data[8];
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}
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if (array_key_exists(9, $data)) {
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$this->victimAimDirection = $data[9];
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}
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}
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/**
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* Get the shooter
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*
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* @return Player
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*/
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public function getShooter() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->shooter);
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}
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/**
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* Get the victim
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*
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* @return Player
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*/
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public function getVictim() {
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return $this->maniaControl->getPlayerManager()->getPlayer($this->victim);
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}
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/**
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* Get the damage
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*
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* @return int
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*/
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public function getDamage() {
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return intval($this->damage);
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}
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/**
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* Get the shooter points
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*
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* @return int
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*/
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public function getShooterPoints() {
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return intval($this->shooterPoints);
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}
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/**
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* Get the weapon
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*
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* @return int
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*/
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public function getWeapon() {
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// TODO: any way of returning type "Weapon?"
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return $this->weapon;
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}
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/**
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* Get The Hit Distance
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*
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* @return double
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*/
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public function getHitDistance() {
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return doubleval($this->hitDistance);
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}
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}
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@ -0,0 +1,41 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\TrackMania;
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use ManiaControl\Callbacks\Structures\Common\BaseResponseStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the On Points Repartition Structure Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnPointsRepartitionStructure extends BaseResponseStructure {
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private $pointsRepartition = array();
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/**
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* OnWayPointEventStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$this->pointsRepartition = $this->getPlainJsonObject()->pointsrepartition;
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}
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/**
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* @api
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* @return array
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*/
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public function getPointsRepartition() {
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return $this->pointsRepartition;
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}
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}
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114
core/Callbacks/Structures/TrackMania/OnRespawnStructure.php
Normal file
114
core/Callbacks/Structures/TrackMania/OnRespawnStructure.php
Normal file
@ -0,0 +1,114 @@
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<?php
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namespace ManiaControl\Callbacks\Structures\TrackMania;
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use ManiaControl\Callbacks\Models\RecordCallback;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\ManiaControl;
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use ManiaControl\Utils\Formatter;
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/**
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* Structure Class for the On Respawn Structure Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
|
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnRespawnStructure extends BasePlayerTimeStructure {
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private $numberOfRespawns;
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private $raceTime;
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private $lapTime;
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private $stuntsScore;
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private $checkPointInRace;
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private $checkPointInLap;
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private $speed;
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private $distance;
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/**
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* OnWayPointEventStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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||||
$jsonObj = $this->getPlainJsonObject();
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||||
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||||
$this->numberOfRespawns = (int) $jsonObj->numberOfRespawns;
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||||
$this->raceTime = (int) $jsonObj->racetime;
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$this->lapTime = (int) $jsonObj->laptime;
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$this->stuntsScore = $jsonObj->stuntsscore;
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$this->checkPointInRace = (int) $jsonObj->checkpointinrace;
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$this->checkPointInLap = (int) $jsonObj->checkpointinlap;
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||||
$this->speed = $jsonObj->speed;
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||||
$this->distance = $jsonObj->distance;
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||||
}
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||||
/**
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* @api
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||||
* @return int
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||||
*/
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||||
public function getRaceTime() {
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||||
return $this->raceTime;
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||||
}
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||||
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||||
/**
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||||
* @api
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||||
* @return int
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||||
*/
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||||
public function getLapTime() {
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return $this->lapTime;
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||||
}
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||||
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/**
|
||||
* @api
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||||
* @return mixed
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||||
*/
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||||
public function getStuntsScore() {
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return $this->stuntsScore;
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}
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||||
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||||
/**
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||||
* @api
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||||
* @return int
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||||
*/
|
||||
public function getCheckPointInRace() {
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return $this->checkPointInRace;
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||||
}
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||||
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||||
/**
|
||||
* @api
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||||
* @return int
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||||
*/
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||||
public function getCheckPointInLap() {
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||||
return $this->checkPointInLap;
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||||
}
|
||||
|
||||
/**
|
||||
* @api
|
||||
* @return mixed
|
||||
*/
|
||||
public function getSpeed() {
|
||||
return $this->speed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @api
|
||||
* @return mixed
|
||||
*/
|
||||
public function getDistance() {
|
||||
return $this->distance;
|
||||
}
|
||||
|
||||
/**
|
||||
* @api
|
||||
* @return int
|
||||
*/
|
||||
public function getNumberOfRespawns() {
|
||||
return $this->numberOfRespawns;
|
||||
}
|
||||
|
||||
}
|
@ -13,5 +13,5 @@ use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
|
||||
* @copyright 2014-2017 ManiaControl Team
|
||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||
*/
|
||||
class OnEventStartLineStructure extends BasePlayerTimeStructure {
|
||||
class OnStartLineEventStructure extends BasePlayerTimeStructure {
|
||||
}
|
152
core/Callbacks/Structures/TrackMania/OnStuntEventStructure.php
Normal file
152
core/Callbacks/Structures/TrackMania/OnStuntEventStructure.php
Normal file
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<?php
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namespace ManiaControl\Callbacks\Structures\TrackMania;
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use ManiaControl\Callbacks\Structures\Common\BasePlayerTimeStructure;
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use ManiaControl\ManiaControl;
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/**
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* Structure Class for the Stunt Event Structure Callback
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*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class OnStuntEventStructure extends BasePlayerTimeStructure {
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private $numberOfRespawns;
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private $raceTime;
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private $lapTime;
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private $stuntsScore;
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private $figureName;
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private $angle;
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private $points;
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private $combo;
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private $isStraight;
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private $isReverse;
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private $isMasterJump;
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private $factor;
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/**
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* OnWayPointEventStructure constructor.
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*
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* @param \ManiaControl\ManiaControl $maniaControl
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* @param $data
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*/
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public function __construct(ManiaControl $maniaControl, $data) {
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parent::__construct($maniaControl, $data);
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$jsonObj = $this->getPlainJsonObject();
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$this->numberOfRespawns = (int) $jsonObj->numberOfRespawns;
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$this->raceTime = (int) $jsonObj->racetime;
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$this->lapTime = (int) $jsonObj->laptime;
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$this->stuntsScore = $jsonObj->stuntsscore;
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$this->figureName = $jsonObj->figure;
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$this->angle = $jsonObj->angle;
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$this->points = $jsonObj->points;
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$this->combo = $jsonObj->combo;
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$this->isStraight = $jsonObj->isstraight;
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$this->isReverse = $jsonObj->isreverse;
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$this->isMasterJump = $jsonObj->ismasterjump;
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$this->factor = $jsonObj->factor;
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}
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/**
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* @api
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* @return int
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*/
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public function getRaceTime() {
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return $this->raceTime;
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}
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/**
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* @api
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* @return int
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*/
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public function getLapTime() {
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return $this->lapTime;
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}
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/**
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* @api
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* @return mixed
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*/
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public function getStuntsScore() {
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return $this->stuntsScore;
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}
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/**
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* @api
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* @return int
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*/
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public function getNumberOfRespawns() {
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return $this->numberOfRespawns;
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}
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/**
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* @api
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* @return mixed
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*/
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public function getFigureName() {
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return $this->figureName;
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}
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/**
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* @api
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* @return mixed
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*/
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public function getAngle() {
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return $this->angle;
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}
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/**
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* @api
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* @return mixed
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*/
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public function getPoints() {
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return $this->points;
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}
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/**
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* @api
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* @return mixed
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*/
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public function getCombo() {
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return $this->combo;
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}
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/**
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* @api
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* @return mixed
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*/
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public function getIsStraight() {
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return $this->isStraight;
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}
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/**
|
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* @api
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* @return mixed
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*/
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public function getIsReverse() {
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return $this->isReverse;
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}
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/**
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* @api
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* @return mixed
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*/
|
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public function getIsMasterJump() {
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return $this->isMasterJump;
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}
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/**
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* @api
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* @return mixed Points multiplier
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*/
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public function getFactor() {
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return $this->factor;
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}
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}
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@ -0,0 +1,53 @@
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<?php
|
||||
|
||||
namespace ManiaControl\Callbacks\Structures\TrackMania;
|
||||
|
||||
|
||||
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
|
||||
use ManiaControl\ManiaControl;
|
||||
|
||||
/**
|
||||
* Structure Class for the On Warmup Start and End Round Callback Structure
|
||||
*
|
||||
* @api
|
||||
* @author ManiaControl Team <mail@maniacontrol.com>
|
||||
* @copyright 2014-2017 ManiaControl Team
|
||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
|
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class OnWarmupStartEndRoundStructure extends BaseStructure {
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private $current;
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private $total;
|
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|
||||
/**
|
||||
* OnWayPointEventStructure constructor.
|
||||
*
|
||||
* @param \ManiaControl\ManiaControl $maniaControl
|
||||
* @param $data
|
||||
*/
|
||||
public function __construct(ManiaControl $maniaControl, $data) {
|
||||
parent::__construct($maniaControl, $data);
|
||||
|
||||
$this->current = (int) $this->getPlainJsonObject()->current;
|
||||
$this->total = (int) $this->getPlainJsonObject()->total;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the number of the current round
|
||||
*
|
||||
* @api
|
||||
* @return int
|
||||
*/
|
||||
public function getCurrent() {
|
||||
return $this->current;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the number of the warmup rounds
|
||||
*
|
||||
* @api
|
||||
* @return int
|
||||
*/
|
||||
public function getTotal() {
|
||||
return $this->total;
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ use ManiaControl\Utils\Formatter;
|
||||
* @copyright 2014-2017 ManiaControl Team
|
||||
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
|
||||
*/
|
||||
class OnEventWayPointStructure extends BasePlayerTimeStructure {
|
||||
class OnWayPointEventStructure extends BasePlayerTimeStructure {
|
||||
private $raceTime;
|
||||
private $lapTime;
|
||||
private $stuntsScore;
|
||||
@ -29,7 +29,7 @@ class OnEventWayPointStructure extends BasePlayerTimeStructure {
|
||||
private $distance;
|
||||
|
||||
/**
|
||||
* OnEventWayPointStructure constructor.
|
||||
* OnWayPointEventStructure constructor.
|
||||
*
|
||||
* @param \ManiaControl\ManiaControl $maniaControl
|
||||
* @param $data
|
Reference in New Issue
Block a user