small callback stability improvement
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05f688b99f
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@ -30,15 +30,18 @@ class OnScoresStructure extends CommonScoresStructure {
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$jsonObj = $this->getPlainJsonObject();
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$jsonObj = $this->getPlainJsonObject();
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foreach ($jsonObj->players as $jsonPlayer) {
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foreach ($jsonObj->players as $jsonPlayer) {
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$playerScore = new PlayerScore();
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$player = $this->maniaControl->getPlayerManager()->getPlayer($jsonPlayer->login);
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$playerScore->setPlayer($this->maniaControl->getPlayerManager()->getPlayer($jsonPlayer->login));
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if($player){
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$playerScore->setRank($jsonPlayer->rank);
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$playerScore = new PlayerScore();
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$playerScore->setRoundPoints($jsonPlayer->roundpoints);
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$playerScore->setPlayer($this->maniaControl->getPlayerManager()->getPlayer($jsonPlayer->login));
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$playerScore->setMapPoints($jsonPlayer->mappoints);
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$playerScore->setMatchPoints($jsonPlayer->matchpoints);
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$this->playerScores[$jsonPlayer->login] = $playerScore;
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$playerScore->setRank($jsonPlayer->rank);
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$playerScore->setRoundPoints($jsonPlayer->roundpoints);
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$playerScore->setMapPoints($jsonPlayer->mappoints);
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$playerScore->setMatchPoints($jsonPlayer->matchpoints);
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$this->playerScores[$jsonPlayer->login] = $playerScore;
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}
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}
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}
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}
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}
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}
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}
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@ -4,7 +4,6 @@ namespace ManiaControl\Callbacks\Structures\TrackMania;
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use ManiaControl\Callbacks\Structures\Common\CommonScoresStructure;
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use ManiaControl\Callbacks\Structures\Common\CommonScoresStructure;
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use ManiaControl\Callbacks\Structures\TrackMania\Models\PlayerScore;
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use ManiaControl\Callbacks\Structures\TrackMania\Models\PlayerScore;
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use ManiaControl\Callbacks\Structures\TrackMania\Models\TeamScore;
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use ManiaControl\ManiaControl;
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use ManiaControl\ManiaControl;
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/**
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/**
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@ -29,20 +28,23 @@ class OnScoresStructure extends CommonScoresStructure {
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$jsonObj = $this->getPlainJsonObject();
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$jsonObj = $this->getPlainJsonObject();
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foreach ($jsonObj->players as $jsonPlayer) {
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foreach ($jsonObj->players as $jsonPlayer) {
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$playerScore = new PlayerScore();
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$player = $this->maniaControl->getPlayerManager()->getPlayer($jsonPlayer->login);
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$playerScore->setPlayer($this->maniaControl->getPlayerManager()->getPlayer($jsonPlayer->login));
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if ($player) {
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$playerScore->setRank($jsonPlayer->rank);
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$playerScore = new PlayerScore();
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$playerScore->setRoundPoints($jsonPlayer->roundpoints);
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$playerScore->setPlayer($this->maniaControl->getPlayerManager()->getPlayer($jsonPlayer->login));
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$playerScore->setMapPoints($jsonPlayer->mappoints);
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$playerScore->setRank($jsonPlayer->rank);
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$playerScore->setBestRaceTime($jsonPlayer->bestracetime);
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$playerScore->setRoundPoints($jsonPlayer->roundpoints);
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$playerScore->setBestLapTime($jsonPlayer->bestlaptime);
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$playerScore->setMapPoints($jsonPlayer->mappoints);
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$playerScore->setStuntScore($jsonPlayer->stuntsscore);
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$playerScore->setBestRaceTime($jsonPlayer->bestracetime);
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$playerScore->setBestRaceRespawns($jsonPlayer->bestracerespawns);
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$playerScore->setBestLapTime($jsonPlayer->bestlaptime);
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$playerScore->setBestRaceCheckpoints($jsonPlayer->bestracecheckpoints);
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$playerScore->setStuntScore($jsonPlayer->stuntsscore);
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$playerScore->setBestLapRespawns($jsonPlayer->bestlaprespawns);
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$playerScore->setBestRaceRespawns($jsonPlayer->bestracerespawns);
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$playerScore->setBestLapCheckpoints($jsonPlayer->bestlapcheckpoints);
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$playerScore->setBestRaceCheckpoints($jsonPlayer->bestracecheckpoints);
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$playerScore->setBestLapRespawns($jsonPlayer->bestlaprespawns);
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$playerScore->setBestLapCheckpoints($jsonPlayer->bestlapcheckpoints);
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$this->playerScores[$jsonPlayer->login] = $playerScore;
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$this->playerScores[$jsonPlayer->login] = $playerScore;
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}
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}
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}
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}
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}
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}
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}
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