refactor codestyle (chaining)
This commit is contained in:
@ -68,22 +68,15 @@ class StatisticCollector implements CallbackListener {
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$this->maniaControl = $maniaControl;
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// Callbacks
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$this->maniaControl->getCallbackManager()
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->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACK, $this, 'handleCallbacks');
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$this->maniaControl->getCallbackManager()
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->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACKARRAY, $this, 'handleCallbacks');
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$this->maniaControl->getCallbackManager()
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->registerCallbackListener(Callbacks::ONINIT, $this, 'onInit');
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$this->maniaControl->getCallbackManager()
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->registerCallbackListener(PlayerManager::CB_PLAYERDISCONNECT, $this, 'onPlayerDisconnect');
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$this->maniaControl->getCallbackManager()->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACK, $this, 'handleCallbacks');
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$this->maniaControl->getCallbackManager()->registerCallbackListener(CallbackManager::CB_MP_MODESCRIPTCALLBACKARRAY, $this, 'handleCallbacks');
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$this->maniaControl->getCallbackManager()->registerCallbackListener(Callbacks::ONINIT, $this, 'onInit');
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$this->maniaControl->getCallbackManager()->registerCallbackListener(PlayerManager::CB_PLAYERDISCONNECT, $this, 'onPlayerDisconnect');
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// Settings
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$this->maniaControl->getSettingManager()
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->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
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$this->maniaControl->getSettingManager()
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->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 4);
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$this->maniaControl->getSettingManager()
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->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 10);
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$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_COLLECT_STATS_ENABLED, true);
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$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_COLLECT_STATS_MINPLAYERS, 4);
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$this->maniaControl->getSettingManager()->initSetting($this, self::SETTING_ON_SHOOT_PRESTORE, 10);
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}
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/**
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@ -91,42 +84,24 @@ class StatisticCollector implements CallbackListener {
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*/
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public function onInit() {
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// Define Stats MetaData
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_PLAYTIME, StatisticManager::STAT_TYPE_TIME);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_MAP_WINS);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_SHOOT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_NEARMISS);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_CAPTURE);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_HIT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_GOT_HIT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_DEATH);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ON_KILL);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_LASER_HIT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_LASER_SHOT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_NUCLEUS_HIT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_NUCLEUS_SHOT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ROCKET_HIT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ROCKET_SHOT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ARROW_HIT);
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$this->maniaControl->getStatisticManager()
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->defineStatMetaData(self::STAT_ARROW_SHOT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_PLAYTIME, StatisticManager::STAT_TYPE_TIME);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_MAP_WINS);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_SHOOT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_NEARMISS);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_CAPTURE);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_HIT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_GOT_HIT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_DEATH);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_PLAYER_REQUEST_RESPAWN);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ON_KILL);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_LASER_HIT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_LASER_SHOT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_NUCLEUS_HIT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_NUCLEUS_SHOT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ROCKET_HIT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ROCKET_SHOT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ARROW_HIT);
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$this->maniaControl->getStatisticManager()->defineStatMetaData(self::STAT_ARROW_SHOT);
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}
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/**
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@ -136,22 +111,16 @@ class StatisticCollector implements CallbackListener {
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*/
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public function onEndMap(array $callback) {
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//Check for Minimum PlayerCount
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if ($this->maniaControl->getPlayerManager()
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->getPlayerCount() < $this->maniaControl->getSettingManager()
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->getSettingValue($this, self::SETTING_COLLECT_STATS_MINPLAYERS)
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if ($this->maniaControl->getPlayerManager()->getPlayerCount() < $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_COLLECT_STATS_MINPLAYERS)
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) {
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return;
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}
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$leaders = $this->maniaControl->getServer()
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->getRankingManager()
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->getLeaders();
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$leaders = $this->maniaControl->getServer()->getRankingManager()->getLeaders();
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foreach ($leaders as $leaderLogin) {
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$leader = $this->maniaControl->getPlayerManager()
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->getPlayer($leaderLogin);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_MAP_WINS, $leader);
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$leader = $this->maniaControl->getPlayerManager()->getPlayer($leaderLogin);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_MAP_WINS, $leader);
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}
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}
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@ -162,8 +131,7 @@ class StatisticCollector implements CallbackListener {
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*/
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public function onPlayerDisconnect(Player $player) {
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// Check if Stat Collecting is enabled
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if (!$this->maniaControl->getSettingManager()
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->getSettingValue($this, self::SETTING_COLLECT_STATS_ENABLED)
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if (!$this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_COLLECT_STATS_ENABLED)
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) {
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return;
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}
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@ -171,8 +139,7 @@ class StatisticCollector implements CallbackListener {
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// Insert Data into Database, and destroy player
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if (isset($this->onShootArray[$player->login])) {
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if ($this->onShootArray[$player->login] > 0) {
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$this->maniaControl->getStatisticManager()
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->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->getServer()->index, $this->onShootArray[$player->login]);
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$this->maniaControl->getStatisticManager()->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->getServer()->index, $this->onShootArray[$player->login]);
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}
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unset($this->onShootArray[$player->login]);
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}
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@ -186,16 +153,13 @@ class StatisticCollector implements CallbackListener {
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public function handleCallbacks(array $callback) {
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//TODO survivals
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// Check if Stat Collecting is enabled
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if (!$this->maniaControl->getSettingManager()
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->getSettingValue($this, self::SETTING_COLLECT_STATS_ENABLED)
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if (!$this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_COLLECT_STATS_ENABLED)
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) {
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return;
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}
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// Check for Minimum PlayerCount
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if ($this->maniaControl->getPlayerManager()
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->getPlayerCount() < $this->maniaControl->getSettingManager()
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->getSettingValue($this, self::SETTING_COLLECT_STATS_MINPLAYERS)
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if ($this->maniaControl->getPlayerManager()->getPlayerCount() < $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_COLLECT_STATS_MINPLAYERS)
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) {
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return;
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}
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@ -207,62 +171,47 @@ class StatisticCollector implements CallbackListener {
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$this->handleOnShoot($callback[1][1][0], $callback[1][1][1]);
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break;
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case 'LibXmlRpc_OnHit':
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$shooter = $this->maniaControl->getPlayerManager()
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->getPlayer($callback[1][1][0]);
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$victim = $this->maniaControl->getPlayerManager()
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->getPlayer($callback[1][1][1]);
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($callback[1][1][0]);
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($callback[1][1][1]);
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$weapon = $callback[1][1][3];
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if ($shooter) {
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$this->maniaControl->getStatisticManager()
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->incrementStat($this->getWeaponStat(intval($weapon), false), $shooter);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat($this->getWeaponStat(intval($weapon), false), $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_HIT, $shooter);
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}
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if ($victim) {
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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}
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break;
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case 'LibXmlRpc_OnNearMiss':
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($callback[1][1][0]);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_NEARMISS, $player);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($callback[1][1][0]);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_NEARMISS, $player);
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break;
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case 'LibXmlRpc_OnCapture':
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$logins = $callback[1][1][0];
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$logins = explode(';', $logins);
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foreach ($logins as $login) {
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($login);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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if (!$player) {
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continue;
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}
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_CAPTURE, $player);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_CAPTURE, $player);
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}
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break;
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case 'LibXmlRpc_OnArmorEmpty':
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$victim = $this->maniaControl->getPlayerManager()
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->getPlayer($callback[1][1][1]);
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($callback[1][1][1]);
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if (isset($callback[1][1][0])) {
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$shooter = $this->maniaControl->getPlayerManager()
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->getPlayer($callback[1][1][0]);
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($callback[1][1][0]);
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if ($shooter) {
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_KILL, $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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}
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if ($victim) {
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_DEATH, $victim);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_DEATH, $victim);
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}
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break;
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case 'LibXmlRpc_OnPlayerRequestRespawn':
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($callback[1][1][0]);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($callback[1][1][0]);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
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break;
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case 'OnShoot':
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$paramsObject = json_decode($callback[1][1]);
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@ -273,19 +222,15 @@ class StatisticCollector implements CallbackListener {
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case 'OnNearMiss':
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$paramsObject = json_decode($callback[1][1]);
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if ($paramsObject && isset($paramsObject->Event)) {
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_NEARMISS, $player);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Shooter->Login);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_NEARMISS, $player);
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}
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break;
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case 'OnCapture':
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$paramsObject = json_decode($callback[1][1]);
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if ($paramsObject && isset($paramsObject->Event)) {
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_CAPTURE, $player);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_CAPTURE, $player);
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}
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break;
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case 'OnHit':
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@ -293,21 +238,16 @@ class StatisticCollector implements CallbackListener {
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if ($paramsObject && isset($paramsObject->Event)) {
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$weapon = (int)$paramsObject->Event->WeaponNum;
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if (isset($paramsObject->Event->Shooter)) {
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$shooter = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Shooter->Login);
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Shooter->Login);
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if ($shooter) {
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$this->maniaControl->getStatisticManager()
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->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_HIT, $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat($this->getWeaponStat($weapon, false), $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_HIT, $shooter);
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}
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}
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if (isset($paramsObject->Event->Victim)) {
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$victim = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Victim->Login);
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Victim->Login);
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if ($victim) {
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_GOT_HIT, $victim);
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}
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}
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}
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@ -315,29 +255,22 @@ class StatisticCollector implements CallbackListener {
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case 'OnArmorEmpty':
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$paramsObject = json_decode($callback[1][1]);
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if ($paramsObject && isset($paramsObject->Event)) {
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$victim = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Victim->Login);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_DEATH, $victim);
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$victim = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Victim->Login);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_DEATH, $victim);
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if (isset($paramsObject->Event->Shooter->Login)) {
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$shooter = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Shooter->Login);
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$shooter = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Shooter->Login);
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if ($shooter) {
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_KILL, $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_KILL, $shooter);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_KILL, $shooter);
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}
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}
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break;
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case 'OnRequestRespawn':
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$paramsObject = json_decode($callback[1][1]);
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if ($paramsObject && isset($paramsObject->Event)) {
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->getStatisticManager()
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->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($paramsObject->Event->Player->Login);
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$this->maniaControl->getStatisticManager()->incrementStat(self::STAT_ON_PLAYER_REQUEST_RESPAWN, $player);
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}
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break;
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case 'EndTurn': //TODO make it for other modes working
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@ -345,10 +278,8 @@ class StatisticCollector implements CallbackListener {
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if ($paramsObject && is_array($paramsObject->ScoresTable)) {
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$durationTime = (int)(($paramsObject->EndTime - $paramsObject->StartTime) / 1000);
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foreach ($paramsObject->ScoresTable as $score) {
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($score->Login);
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$this->maniaControl->getStatisticManager()
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->insertStat(self::STAT_PLAYTIME, $player, -1, $durationTime);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($score->Login);
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$this->maniaControl->getStatisticManager()->insertStat(self::STAT_PLAYTIME, $player, -1, $durationTime);
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}
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}
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break;
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@ -371,11 +302,9 @@ class StatisticCollector implements CallbackListener {
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$this->onShootArray[$login][$weaponNumber]++;
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//Write Shoot Data into database
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if (array_sum($this->onShootArray[$login]) > $this->maniaControl->getSettingManager()
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->getSettingValue($this, self::SETTING_ON_SHOOT_PRESTORE)
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if (array_sum($this->onShootArray[$login]) > $this->maniaControl->getSettingManager()->getSettingValue($this, self::SETTING_ON_SHOOT_PRESTORE)
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) {
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$player = $this->maniaControl->getPlayerManager()
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->getPlayer($login);
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$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
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$rocketShots = $this->onShootArray[$login][self::WEAPON_ROCKET];
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$laserShots = $this->onShootArray[$login][self::WEAPON_LASER];
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@ -383,28 +312,23 @@ class StatisticCollector implements CallbackListener {
|
||||
$nucleusShots = $this->onShootArray[$login][self::WEAPON_NUCLEUS];
|
||||
|
||||
if ($rocketShots > 0) {
|
||||
$this->maniaControl->getStatisticManager()
|
||||
->insertStat(self::STAT_ROCKET_SHOT, $player, $this->maniaControl->getServer()->index, $rocketShots);
|
||||
$this->maniaControl->getStatisticManager()->insertStat(self::STAT_ROCKET_SHOT, $player, $this->maniaControl->getServer()->index, $rocketShots);
|
||||
$this->onShootArray[$login][self::WEAPON_ROCKET] = 0;
|
||||
}
|
||||
if ($laserShots > 0) {
|
||||
$this->maniaControl->getStatisticManager()
|
||||
->insertStat(self::STAT_LASER_SHOT, $player, $this->maniaControl->getServer()->index, $laserShots);
|
||||
$this->maniaControl->getStatisticManager()->insertStat(self::STAT_LASER_SHOT, $player, $this->maniaControl->getServer()->index, $laserShots);
|
||||
$this->onShootArray[$login][self::WEAPON_LASER] = 0;
|
||||
}
|
||||
if ($arrowShots > 0) {
|
||||
$this->maniaControl->getStatisticManager()
|
||||
->insertStat(self::STAT_ARROW_SHOT, $player, $this->maniaControl->getServer()->index, $arrowShots);
|
||||
$this->maniaControl->getStatisticManager()->insertStat(self::STAT_ARROW_SHOT, $player, $this->maniaControl->getServer()->index, $arrowShots);
|
||||
$this->onShootArray[$login][self::WEAPON_ARROW] = 0;
|
||||
}
|
||||
if ($nucleusShots > 0) {
|
||||
$this->maniaControl->getStatisticManager()
|
||||
->insertStat(self::STAT_NUCLEUS_SHOT, $player, $this->maniaControl->getServer()->index, $nucleusShots);
|
||||
$this->maniaControl->getStatisticManager()->insertStat(self::STAT_NUCLEUS_SHOT, $player, $this->maniaControl->getServer()->index, $nucleusShots);
|
||||
$this->onShootArray[$login][self::WEAPON_NUCLEUS] = 0;
|
||||
}
|
||||
|
||||
$this->maniaControl->getStatisticManager()
|
||||
->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->getServer()->index, $rocketShots + $laserShots + $arrowShots + $nucleusShots);
|
||||
$this->maniaControl->getStatisticManager()->insertStat(self::STAT_ON_SHOOT, $player, $this->maniaControl->getServer()->index, $rocketShots + $laserShots + $arrowShots + $nucleusShots);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user