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										381
									
								
								application/core/server.iControl.php
									
									
									
									
									
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										381
									
								
								application/core/server.iControl.php
									
									
									
									
									
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<?php
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namespace iControl;
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/**
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 * Class providing information and commands for the connected maniaplanet server
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 *
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 * @author steeffeen
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 */
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class Server {
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	/**
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	 * Constants
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	 */
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	const VALIDATIONREPLAYDIR = 'ValidationReplays/';
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	const GHOSTREPLAYDIR = 'GhostReplays/';
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	/**
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	 * Public properties
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	 */
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	public $config = null;
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	/**
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	 * Private properties
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	 */
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	private $iControl = null;
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	/**
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	 * Construct server
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	 */
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	public function __construct($iControl) {
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		$this->iControl = $iControl;
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		// Load config
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		$this->config = Tools::loadConfig('server.iControl.xml');
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		$this->iControl->checkConfig($this->config, array('host', 'port', 'login', 'pass'), 'server');
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		// Register for callbacks
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		$this->iControl->callbacks->registerCallbackHandler(Callbacks::CB_IC_1_SECOND, $this, 'eachSecond');
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	}
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	/**
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	 * Perform actions every second
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	 */
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	public function eachSecond() {
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		// Delete cached information
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		$this->players = null;
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	}
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	/**
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	 * Fetch game directory of the server
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	 *
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	 * @return string
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	 */
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	public function getDataDirectory() {
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		if (!$this->iControl->client->query('GameDataDirectory')) {
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			trigger_error("Couldn't get data directory. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		return $this->iControl->client->getResponse();
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	}
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	/**
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	 * Checks if iControl has access to the given directory (server data directory if no param)
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	 *
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	 * @param string $directory        	
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	 * @return bool
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	 */
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	public function checkAccess($directory = null) {
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		if (!$directory) {
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			$directory = $this->getDataDirectory();
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		}
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		return is_dir($directory) && is_writable($directory);
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	}
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	/**
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	 * Fetch server login
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	 */
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	public function getLogin($client = null) {
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		$systemInfo = $this->getSystemInfo(false, $client);
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		if (!$systemInfo) return null;
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		return $systemInfo['ServerLogin'];
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	}
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	/**
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	 * Get detailed server info
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	 */
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	public function getInfo($detailed = false) {
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		if ($detailed) {
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			$login = $this->getLogin();
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			if (!$this->iControl->client->query('GetDetailedPlayerInfo', $login)) {
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				trigger_error("Couldn't fetch detailed server player info. " . $this->iControl->getClientErrorText());
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				return null;
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			}
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		}
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		else {
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			if (!$this->iControl->client->query('GetMainServerPlayerInfo')) {
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				trigger_error("Couldn't fetch server player info. " . $this->iControl->getClientErrorText());
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				return null;
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			}
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		}
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		return $this->iControl->client->getResponse();
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	}
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	/**
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	 * Get server options
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	 */
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	public function getOptions() {
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		if (!$this->iControl->client->query('GetServerOptions')) {
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			trigger_error("Couldn't fetch server options. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		return $this->iControl->client->getResponse();
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	}
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	/**
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	 * Fetch server name
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	 */
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	public function getName() {
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		if (!$this->iControl->client->query('GetServerName')) {
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			trigger_error("Couldn't fetch server name. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		return $this->iControl->client->getResponse();
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	}
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	/**
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	 * Fetch server version
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	 */
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	public function getVersion($forceRefresh = false) {
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		if (isset($this->iControl->client->version) && !$forceRefresh) return $this->iControl->client->version;
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		if (!$this->iControl->client->query('GetVersion')) {
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			trigger_error("Couldn't fetch server version. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		else {
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			$this->iControl->client->version = $this->iControl->client->getResponse();
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			return $this->iControl->client->version;
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		}
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	}
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	/**
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	 * Fetch server system info
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	 */
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	public function getSystemInfo($forceRefresh = false, &$client = null) {
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		if (!$this->iControl->client && !$client) return null;
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		if (!$client) $client = $this->iControl->client;
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		if (isset($client->systemInfo) && !$forceRefresh) return $client->systemInfo;
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		if (!$client->query('GetSystemInfo')) {
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			trigger_error("Couldn't fetch server system info. " . $this->iControl->getClientErrorText($client));
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			return null;
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		}
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		else {
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			$client->systemInfo = $client->getResponse();
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			return $client->systemInfo;
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		}
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	}
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	/**
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	 * Fetch network status
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	 */
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	public function getNetworkStats($forceRefresh = false) {
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		if (isset($this->iControl->client->networkStats) && !$forceRefresh) return $this->iControl->client->networkStats;
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		if (!$this->iControl->client->query('GetNetworkStats')) {
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			trigger_error("Couldn't fetch network stats. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		else {
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			$this->iControl->client->networkStats = $this->iControl->client->getResponse();
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			return $this->iControl->client->networkStats;
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		}
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	}
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	/**
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	 * Fetch current game mode
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	 *
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	 * @param bool $stringValue        	
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	 * @param int $parseValue        	
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	 * @return int | string
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	 */
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	public function getGameMode($stringValue = false, $parseValue = null) {
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		if (is_int($parseValue)) {
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			$gameMode = $parseValue;
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		}
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		else {
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			if (!$this->iControl->client->query('GetGameMode')) {
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				trigger_error("Couldn't fetch current game mode. " . $this->iControl->getClientErrorText());
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				return null;
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			}
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			$gameMode = $this->iControl->client->getResponse();
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		}
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		if ($stringValue) {
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			switch ($gameMode) {
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				case 0:
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					{
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						return 'Script';
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					}
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				case 1:
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					{
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						return 'Rounds';
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					}
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				case 2:
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					{
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						return 'TimeAttack';
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					}
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				case 3:
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					{
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						return 'Team';
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					}
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				case 4:
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					{
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						return 'Laps';
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					}
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				case 5:
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					{
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						return 'Cup';
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					}
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				case 6:
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					{
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						return 'Stunts';
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					}
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				default:
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					{
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						return 'Unknown';
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					}
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			}
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		}
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		return $gameMode;
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	}
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	/**
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	 * Fetch player info
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	 *
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	 * @param string $login        	
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	 * @return struct
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	 */
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	public function getPlayer($login, $detailed = false) {
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		if (!$login) return null;
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		$command = ($detailed ? 'GetDetailedPlayerInfo' : 'GetPlayerInfo');
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		if (!$this->iControl->client->query($command, $login)) {
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			trigger_error("Couldn't player info for '" . $login . "'. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		return $this->iControl->client->getResponse();
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	}
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	/**
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	 * Fetch all players
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	 */
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	public function getPlayers(&$client = null, &$purePlayers = null, &$pureSpectators = null) {
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		if (!$this->iControl->client && !$client) return null;
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		if (!$client) $client = $this->iControl->client;
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		$fetchLength = 30;
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		$offset = 0;
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		$players = array();
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		if (!is_array($purePlayers)) $purePlayers = array();
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		if (!is_array($pureSpectators)) $pureSpectators = array();
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		$tries = 0;
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		while ($tries < 10) {
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			if (!$client->query('GetPlayerList', $fetchLength, $offset)) {
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				trigger_error("Couldn't get player list. " . $this->iControl->getClientErrorText($client));
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				$tries++;
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			}
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			else {
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				$chunk = $client->getResponse();
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				$count = count($chunk);
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				$serverLogin = $this->getLogin($client);
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				for ($index = 0; $index < $count; $index++) {
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					$login = $chunk[$index]['Login'];
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					if ($login === $serverLogin) {
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						// Ignore server
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						unset($chunk[$index]);
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					}
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					else {
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						if ($chunk[$index]['SpectatorStatus'] > 0) {
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							// Pure spectator
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							array_push($pureSpectators, $chunk[$index]);
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						}
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						else {
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							// Pure player
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							array_push($purePlayers, $chunk[$index]);
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						}
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					}
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				}
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				$players = array_merge($players, $chunk);
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				$offset += $count;
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				if ($count < $fetchLength) break;
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			}
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		}
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		return $players;
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	}
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	/**
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	 * Retrieve validation replay for given login
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	 *
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	 * @param string $login        	
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	 * @return string
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	 */
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	public function getValidationReplay($login) {
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		if (!$login) return null;
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		if (!$this->iControl->client->query('GetValidationReplay', $login)) {
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			trigger_error("Couldn't get validation replay of '" . $login . "'. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		return $this->iControl->client->getResponse();
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	}
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	public function getGhostReplay($login) {
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		$dataDir = $this->getDataDirectory();
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		if (!$this->checkAccess($dataDir)) {
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			return null;
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		}
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		// Build file name
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		$map = $this->getMap();
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		$gameMode = $this->getGameMode();
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		$time = time();
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		$fileName = 'Ghost.' . $login . '.' . $gameMode . '.' . $time . '.' . $map['UId'] . '.Replay.Gbx';
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		// Save ghost replay
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		if (!$this->iControl->client->query('SaveBestGhostsReplay', $login, self::GHOSTREPLAYDIR . $fileName)) {
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			trigger_error("Couldn't save ghost replay. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		// Load replay file
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		$ghostReplay = file_get_contents($dataDir . 'Replays/' . self::GHOSTREPLAYDIR . $fileName);
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		if (!$ghostReplay) {
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			trigger_error("Couldn't retrieve saved ghost replay.");
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			return null;
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		}
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		return $ghostReplay;
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	}
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	/**
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	 * Fetch current map
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	 */
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	public function getMap() {
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		if (!$this->iControl->client) return null;
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		if (!$this->iControl->client->query('GetCurrentMapInfo')) {
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			trigger_error("Couldn't fetch map info. " . $this->iControl->getClientErrorText());
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			return null;
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		}
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		return $this->iControl->client->getResponse();
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	}
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	/**
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	 * Waits for the server to have the given status
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	 */
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	public function waitForStatus($client, $statusCode = 4) {
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		$client->query('GetStatus');
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		$response = $client->getResponse();
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		// Check if server reached given status
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		if ($response['Code'] === 4) return true;
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		// Server not yet in given status -> Wait for it...
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		$waitBegin = time();
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		$timeoutTags = $this->iControl->config->xpath('timeout');
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		$maxWaitTime = (!empty($timeoutTags) ? (int) $timeoutTags[0] : 20);
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		$lastStatus = $response['Name'];
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		error_log("Waiting for server to reach status " . $statusCode . "...");
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		error_log("Current Status: " . $lastStatus);
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		while ($response['Code'] !== 4) {
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			sleep(1);
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			$client->query('GetStatus');
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			$response = $client->getResponse();
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			if ($lastStatus !== $response['Name']) {
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				error_log("New Status: " . $response['Name']);
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				$lastStatus = $response['Name'];
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			}
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			if (time() - $maxWaitTime > $waitBegin) {
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				// It took too long to reach the status
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				trigger_error(
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						"Server couldn't reach status " . $statusCode . " after " . $maxWaitTime . " seconds! " .
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		||||
								 $this->iControl->getClientErrorText());
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		||||
				return false;
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		||||
			}
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		||||
		}
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		||||
		return true;
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	}
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		||||
}
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		||||
 | 
			
		||||
?>
 | 
			
		||||
		Reference in New Issue
	
	Block a user