Updated to ManiaLink v3
This commit is contained in:
@ -2,284 +2,531 @@
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namespace FML\Stylesheet;
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// Warning: The mood class isn't fully supported yet!
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// Missing attributes: LDir1..
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/**
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* Class representing a Stylesheet Mood
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* Warning: The mood class isn't fully supported yet - Missing attributes: LDir1 etc.
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*
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* @author steeffeen <mail@steeffeen.com>
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* @copyright FancyManiaLinks Copyright © 2014 Steffen Schröder
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* @copyright FancyManiaLinks Copyright © 2017 Steffen Schröder
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class Mood {
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/*
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* Protected properties
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*/
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protected $tagName = 'mood';
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protected $lAmbient_LinearRgb = null;
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protected $cloudsRgbMinLinear = null;
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protected $cloudsRgbMaxLinear = null;
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protected $lDir0_LinearRgb = null;
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protected $lDir0_Intens = 1.;
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protected $lDir0_DirPhi = 0.;
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protected $lDir0_DirTheta = 0.;
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protected $lBall_LinearRgb = null;
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protected $lBall_Intensity = 1.;
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protected $lBall_Radius = 0.;
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protected $fogColorSrgb = null;
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protected $selfIllumColor = null;
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protected $skyGradientV_Scale = 1.;
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protected $skyGradientKeys = array();
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class Mood
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{
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/**
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* Create a new Mood object
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*
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* @return static
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*/
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public static function create() {
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return new static();
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}
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/**
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* @var string $lightAmbientColor Light ambient color
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*/
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protected $lightAmbientColor = null;
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/**
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* Set ambient color in which the Elements reflect the light
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setLightAmbientColor($red, $green, $blue) {
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$this->lAmbient_LinearRgb = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var string $cloudsMinimumColor Clouds minimum color
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*/
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protected $cloudsMinimumColor = null;
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/**
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* Set minimum value for the background color range
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setCloudsColorMin($red, $green, $blue) {
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$this->cloudsRgbMinLinear = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var string $cloudsMaximumColor Clouds maximum color
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*/
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protected $cloudsMaximumColor = null;
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/**
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* Set maximum value for the background color range
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setCloudsColorMax($red, $green, $blue) {
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$this->cloudsRgbMaxLinear = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var string $light0Color Color of light source 0
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*/
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protected $light0Color = null;
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/**
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* Set RGB color of light source 0
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setLight0Color($red, $green, $blue) {
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$this->lDir0_LinearRgb = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var float $light0Intensity Intensity of light source 0
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*/
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protected $light0Intensity = 1.;
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/**
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* Set intensity of light source 0
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*
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* @param float $intensity Light intensity
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* @return static
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*/
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public function setLight0Intensity($intensity) {
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$this->lDir0_Intens = (float)$intensity;
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return $this;
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}
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/**
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* @var float $light0PhiAngle Phi angle of light source 0
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*/
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protected $light0PhiAngle = 0.;
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/**
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* Set phi angle of light source 0
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*
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* @param float $phiAngle Phi angle
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* @return static
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*/
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public function setLight0PhiAngle($phiAngle) {
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$this->lDir0_DirPhi = (float)$phiAngle;
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return $this;
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}
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/**
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* @var float $light0ThetaAngle Theta angle of light source 0
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*/
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protected $light0ThetaAngle = 0.;
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/**
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* Set theta angle of light source 0
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*
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* @param float $thetaAngle Theta angle
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* @return static
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*/
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public function setLight0ThetaAngle($thetaAngle) {
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$this->lDir0_DirTheta = (float)$thetaAngle;
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return $this;
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}
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/**
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* @var string $lightBallColor Light ball color
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*/
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protected $lightBallColor = null;
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/**
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* Set light ball color
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setLightBallColor($red, $green, $blue) {
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$this->lBall_LinearRgb = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var float $lightBallIntensity Light ball intensity
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*/
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protected $lightBallIntensity = 1.;
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/**
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* Set light ball intensity
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*
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* @param float $intensity Light ball intensity
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* @return static
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*/
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public function setLightBallIntensity($intensity) {
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$this->lBall_Intensity = (float)$intensity;
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return $this;
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}
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/**
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* @var float $lightBallRadius Light ball radius
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*/
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protected $lightBallRadius = 0.;
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/**
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* Set light ball radius
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*
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* @param float $radius Light ball radius
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* @return static
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*/
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public function setLightBallRadius($radius) {
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$this->lBall_Radius = (float)$radius;
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return $this;
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}
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/**
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* @var string $fogColor Fog color
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*/
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protected $fogColor = null;
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/**
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* Set fog color
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setFogColor($red, $green, $blue) {
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$this->fogColorSrgb = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var float $selfIlluminationColor Self illumination color
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*/
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protected $selfIlluminationColor = null;
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/**
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* Set self illumination color
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*
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setSelfIllumColor($red, $green, $blue) {
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$this->selfIllumColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* @var float $skyGradientV_Scale Sky gradient scale
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*/
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protected $skyGradientScale = 1.;
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/**
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* Set sky gradient scale
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*
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* @param float $scale Gradient scale
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* @return static
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*/
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public function setSkyGradientScale($scale) {
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$this->skyGradientV_Scale = (float)$scale;
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return $this;
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}
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/**
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* @var SkyGradientKey[] $skyGradientKeys Sky Gradient Keys
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*/
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protected $skyGradientKeys = array();
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/**
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* Add a sky gradient key
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*
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* @param float $gradientX Scale value
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* @param string $color Gradient color
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* @return static
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*/
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public function addSkyGradientKey($gradientX, $color) {
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$gradientX = (float)$gradientX;
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$color = (string)$color;
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$gradientKey = array('x' => $gradientX, 'color' => $color);
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array_push($this->skyGradientKeys, $gradientKey);
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return $this;
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}
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/**
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* Create a new Mood
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*
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* @api
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* @return static
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*/
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public static function create()
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{
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return new static();
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}
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/**
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* Remove all sky gradient keys
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*
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* @return static
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*/
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public function removeSkyGradientKeys() {
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$this->skyGradientKeys = array();
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return $this;
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}
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/**
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* Get the light ambient color
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*
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* @api
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* @return string
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*/
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public function getLightAmbientColor()
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{
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return $this->lightAmbientColor;
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}
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/**
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* Set the ambient color in which elements reflect the light
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*
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* @api
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setLightAmbientColor($red, $green, $blue)
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{
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$this->lightAmbientColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* Get the minimum value for the background color range
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*
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* @api
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* @return string
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*/
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public function getCloudsMinimumColor()
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{
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return $this->cloudsMinimumColor;
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}
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/**
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* Set the minimum value for the background color range
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*
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* @api
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setCloudsMinimumColor($red, $green, $blue)
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{
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$this->cloudsMinimumColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* Get the maximum value for the background color range
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*
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* @api
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* @return string
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*/
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public function getCloudsMaximumColor()
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{
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return $this->cloudsMaximumColor;
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}
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/**
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* Set the maximum value for the background color range
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*
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* @api
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setCloudsMaximumColor($red, $green, $blue)
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{
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$this->cloudsMaximumColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* Get the RGB color of light source 0
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*
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* @api
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* @return string
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*/
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public function getLight0Color()
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{
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return $this->light0Color;
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}
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/**
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* Set the RGB color of light source 0
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||||
*
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* @api
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* @param float $red Red color value
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* @param float $green Green color value
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* @param float $blue Blue color value
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* @return static
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*/
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public function setLight0Color($red, $green, $blue)
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{
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$this->light0Color = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
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return $this;
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}
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/**
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* Get the intensity of light source 0
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||||
*
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* @api
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* @return float
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*/
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public function getLight0Intensity()
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{
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return $this->light0Intensity;
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}
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|
||||
/**
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* Set the intensity of light source 0
|
||||
*
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* @api
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* @param float $intensity Light intensity
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||||
* @return static
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*/
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||||
public function setLight0Intensity($intensity)
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{
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$this->light0Intensity = (float)$intensity;
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return $this;
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}
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|
||||
/**
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* Get the phi angle of light source 0
|
||||
*
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||||
* @api
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||||
* @return float
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||||
*/
|
||||
public function getLight0PhiAngle()
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||||
{
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||||
return $this->light0PhiAngle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the phi angle of light source 0
|
||||
*
|
||||
* @api
|
||||
* @param float $phiAngle Phi angle
|
||||
* @return static
|
||||
*/
|
||||
public function setLight0PhiAngle($phiAngle)
|
||||
{
|
||||
$this->light0PhiAngle = (float)$phiAngle;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the theta angle of light source 0
|
||||
*
|
||||
* @api
|
||||
* @return float
|
||||
*/
|
||||
public function getLight0ThetaAngle()
|
||||
{
|
||||
return $this->light0ThetaAngle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the theta angle of light source 0
|
||||
*
|
||||
* @api
|
||||
* @param float $thetaAngle Theta angle
|
||||
* @return static
|
||||
*/
|
||||
public function setLight0ThetaAngle($thetaAngle)
|
||||
{
|
||||
$this->light0ThetaAngle = (float)$thetaAngle;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the light ball color
|
||||
*
|
||||
* @api
|
||||
* @return string
|
||||
*/
|
||||
public function getLightBallColor()
|
||||
{
|
||||
return $this->lightBallColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the light ball color
|
||||
*
|
||||
* @api
|
||||
* @param float $red Red color value
|
||||
* @param float $green Green color value
|
||||
* @param float $blue Blue color value
|
||||
* @return static
|
||||
*/
|
||||
public function setLightBallColor($red, $green, $blue)
|
||||
{
|
||||
$this->lightBallColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the light ball intensity
|
||||
*
|
||||
* @api
|
||||
* @return float
|
||||
*/
|
||||
public function getLightBallIntensity()
|
||||
{
|
||||
return $this->lightBallIntensity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the light ball intensity
|
||||
*
|
||||
* @api
|
||||
* @param float $intensity Light ball intensity
|
||||
* @return static
|
||||
*/
|
||||
public function setLightBallIntensity($intensity)
|
||||
{
|
||||
$this->lightBallIntensity = (float)$intensity;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the light ball radius
|
||||
*
|
||||
* @api
|
||||
* @return float
|
||||
*/
|
||||
public function getLightBallRadius()
|
||||
{
|
||||
return $this->lightBallRadius;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the light ball radius
|
||||
*
|
||||
* @api
|
||||
* @param float $radius Light ball radius
|
||||
* @return static
|
||||
*/
|
||||
public function setLightBallRadius($radius)
|
||||
{
|
||||
$this->lightBallRadius = (float)$radius;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the fog color
|
||||
*
|
||||
* @api
|
||||
* @return string
|
||||
*/
|
||||
public function getFogColor()
|
||||
{
|
||||
return $this->fogColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the fog color
|
||||
*
|
||||
* @api
|
||||
* @param float $red Red color value
|
||||
* @param float $green Green color value
|
||||
* @param float $blue Blue color value
|
||||
* @return static
|
||||
*/
|
||||
public function setFogColor($red, $green, $blue)
|
||||
{
|
||||
$this->fogColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the self illumination color
|
||||
*
|
||||
* @api
|
||||
* @return string
|
||||
*/
|
||||
public function getSelfIlluminationColor()
|
||||
{
|
||||
return $this->selfIlluminationColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the self illumination color
|
||||
*
|
||||
* @api
|
||||
* @param float $red Red color value
|
||||
* @param float $green Green color value
|
||||
* @param float $blue Blue color value
|
||||
* @return static
|
||||
*/
|
||||
public function setSelfIlluminationColor($red, $green, $blue)
|
||||
{
|
||||
$this->selfIlluminationColor = floatval($red) . ' ' . floatval($green) . ' ' . floatval($blue);
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sky gradient scale
|
||||
*
|
||||
* @api
|
||||
* @return float
|
||||
*/
|
||||
public function getSkyGradientScale()
|
||||
{
|
||||
return $this->skyGradientScale;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sky gradient scale
|
||||
*
|
||||
* @api
|
||||
* @param float $skyGradientScale Sky gradient scale
|
||||
* @return static
|
||||
*/
|
||||
public function setSkyGradientScale($skyGradientScale)
|
||||
{
|
||||
$this->skyGradientScale = (float)$skyGradientScale;
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get Sky Gradient Keys
|
||||
*
|
||||
* @api
|
||||
* @return SkyGradientKey[]
|
||||
*/
|
||||
public function getSkyGradientKeys()
|
||||
{
|
||||
return $this->skyGradientKeys;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a sky gradient key
|
||||
*
|
||||
* @api
|
||||
* @param SkyGradientKey $skyGradientKey Sky Gradient Key
|
||||
* @return static
|
||||
*/
|
||||
public function addSkyGradientKey(SkyGradientKey $skyGradientKey)
|
||||
{
|
||||
array_push($this->skyGradientKeys, $skyGradientKey);
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a sky gradient
|
||||
*
|
||||
* @api
|
||||
* @param float $x X value
|
||||
* @param string $color Color value
|
||||
* @return static
|
||||
*/
|
||||
public function addSkyGradient($x, $color)
|
||||
{
|
||||
$skyGradientKey = new SkyGradientKey($x, $color);
|
||||
return $this->addSkyGradientKey($skyGradientKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove all Sky Gradient Keys
|
||||
*
|
||||
* @api
|
||||
* @return static
|
||||
*/
|
||||
public function removeAllSkyGradientKeys()
|
||||
{
|
||||
$this->skyGradientKeys = array();
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the Mood
|
||||
*
|
||||
* @param \DOMDocument $domDocument DOMDocument for which the Mood should be rendered
|
||||
* @return \DOMElement
|
||||
*/
|
||||
public function render(\DOMDocument $domDocument)
|
||||
{
|
||||
$domElement = $domDocument->createElement("mood");
|
||||
if ($this->lightAmbientColor) {
|
||||
$domElement->setAttribute("LAmbient_LinearRgb", $this->lightAmbientColor);
|
||||
}
|
||||
if ($this->cloudsMinimumColor) {
|
||||
$domElement->setAttribute("CloudsRgbMinLinear", $this->cloudsMinimumColor);
|
||||
}
|
||||
if ($this->cloudsMaximumColor) {
|
||||
$domElement->setAttribute("CloudsRgbMaxLinear", $this->cloudsMaximumColor);
|
||||
}
|
||||
if ($this->light0Color) {
|
||||
$domElement->setAttribute("LDir0_LinearRgb", $this->light0Color);
|
||||
}
|
||||
if ($this->light0Intensity != 1.) {
|
||||
$domElement->setAttribute("LDir0_Intens", $this->light0Intensity);
|
||||
}
|
||||
if ($this->light0PhiAngle) {
|
||||
$domElement->setAttribute("LDir0_DirPhi", $this->light0PhiAngle);
|
||||
}
|
||||
if ($this->light0ThetaAngle) {
|
||||
$domElement->setAttribute("LDir0_DirTheta", $this->light0ThetaAngle);
|
||||
}
|
||||
if ($this->lightBallColor) {
|
||||
$domElement->setAttribute("LBall_LinearRgb", $this->lightBallColor);
|
||||
}
|
||||
if ($this->lightBallIntensity != 1.) {
|
||||
$domElement->setAttribute("LBall_Intens", $this->lightBallIntensity);
|
||||
}
|
||||
if ($this->lightBallRadius) {
|
||||
$domElement->setAttribute("LBall_Radius", $this->lightBallRadius);
|
||||
}
|
||||
if ($this->fogColor) {
|
||||
$domElement->setAttribute("FogColorSrgb", $this->fogColor);
|
||||
}
|
||||
if ($this->selfIlluminationColor) {
|
||||
$domElement->setAttribute("SelfIllumColor", $this->selfIlluminationColor);
|
||||
}
|
||||
if ($this->skyGradientScale != 1.) {
|
||||
$domElement->setAttribute("SkyGradientV_Scale", $this->skyGradientScale);
|
||||
}
|
||||
if ($this->skyGradientKeys) {
|
||||
$skyGradientElement = $domDocument->createElement("skygradient");
|
||||
$domElement->appendChild($skyGradientElement);
|
||||
foreach ($this->skyGradientKeys as $skyGradientKey) {
|
||||
$skyGradientKeyElement = $skyGradientKey->render($domDocument);
|
||||
$skyGradientElement->appendChild($skyGradientKeyElement);
|
||||
}
|
||||
}
|
||||
return $domElement;
|
||||
}
|
||||
|
||||
/**
|
||||
* Render the Mood XML element
|
||||
*
|
||||
* @param \DOMDocument $domDocument DOMDocument for which the Mood XML element should be rendered
|
||||
* @return \DOMElement
|
||||
*/
|
||||
public function render(\DOMDocument $domDocument) {
|
||||
$moodXml = $domDocument->createElement($this->tagName);
|
||||
if ($this->lAmbient_LinearRgb) {
|
||||
$moodXml->setAttribute('LAmbient_LinearRgb', $this->lAmbient_LinearRgb);
|
||||
}
|
||||
if ($this->cloudsRgbMinLinear) {
|
||||
$moodXml->setAttribute('CloudsRgbMinLinear', $this->cloudsRgbMinLinear);
|
||||
}
|
||||
if ($this->cloudsRgbMaxLinear) {
|
||||
$moodXml->setAttribute('CloudsRgbMaxLinear', $this->cloudsRgbMaxLinear);
|
||||
}
|
||||
if ($this->lDir0_LinearRgb) {
|
||||
$moodXml->setAttribute('LDir0_LinearRgb', $this->lDir0_LinearRgb);
|
||||
}
|
||||
if ($this->lDir0_Intens) {
|
||||
$moodXml->setAttribute('LDir0_Intens', $this->lDir0_Intens);
|
||||
}
|
||||
if ($this->lDir0_DirPhi) {
|
||||
$moodXml->setAttribute('LDir0_DirPhi', $this->lDir0_DirPhi);
|
||||
}
|
||||
if ($this->lDir0_DirTheta) {
|
||||
$moodXml->setAttribute('LDir0_DirTheta', $this->lDir0_DirTheta);
|
||||
}
|
||||
if ($this->lBall_LinearRgb) {
|
||||
$moodXml->setAttribute('LBall_LinearRgb', $this->lBall_LinearRgb);
|
||||
}
|
||||
if ($this->lBall_Intensity) {
|
||||
$moodXml->setAttribute('LBall_Intens', $this->lBall_Intensity);
|
||||
}
|
||||
if ($this->lBall_Radius) {
|
||||
$moodXml->setAttribute('LBall_Radius', $this->lBall_Radius);
|
||||
}
|
||||
if ($this->fogColorSrgb) {
|
||||
$moodXml->setAttribute('FogColorSrgb', $this->fogColorSrgb);
|
||||
}
|
||||
if ($this->selfIllumColor) {
|
||||
$moodXml->setAttribute('SelfIllumColor', $this->selfIllumColor);
|
||||
}
|
||||
if ($this->skyGradientV_Scale) {
|
||||
$moodXml->setAttribute('SkyGradientV_Scale', $this->skyGradientV_Scale);
|
||||
}
|
||||
if ($this->skyGradientKeys) {
|
||||
$skyGradientXml = $domDocument->createElement('skygradient');
|
||||
$moodXml->appendChild($skyGradientXml);
|
||||
foreach ($this->skyGradientKeys as $gradientKey) {
|
||||
$keyXml = $domDocument->createElement('key');
|
||||
$skyGradientXml->appendChild($keyXml);
|
||||
$keyXml->setAttribute('x', $gradientKey['x']);
|
||||
$keyXml->setAttribute('color', $gradientKey['color']);
|
||||
}
|
||||
}
|
||||
return $moodXml;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user