callback fix
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		| @@ -125,7 +125,7 @@ class LibXmlRpcCallbacks implements CallbackListener { | |||||||
| 				$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new PlayerHitStructure($this->maniaControl, $data)); | 				$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new PlayerHitStructure($this->maniaControl, $data)); | ||||||
| 				break; | 				break; | ||||||
| 			case 'LibXmlRpc_OnNearMiss': | 			case 'LibXmlRpc_OnNearMiss': | ||||||
| 				$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONHIT, new NearMissStructure($this->maniaControl, $data)); | 				$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONNEARMISS, new NearMissStructure($this->maniaControl, $data)); | ||||||
| 				break; | 				break; | ||||||
| 			case 'LibXmlRpc_OnArmorEmpty': | 			case 'LibXmlRpc_OnArmorEmpty': | ||||||
| 				$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONARMOREMPTY, new ArmorEmptyStructure($this->maniaControl, $data)); | 				$this->maniaControl->getCallbackManager()->triggerCallback(Callbacks::ONARMOREMPTY, new ArmorEmptyStructure($this->maniaControl, $data)); | ||||||
|   | |||||||
| @@ -16,6 +16,7 @@ class ArmorEmptyStructure { | |||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	public function __construct(ManiaControl $maniaControl, $data) { | ||||||
|  | 		$this->maniaControl = $maniaControl; | ||||||
| 		$this->shooter       = $data[0]; | 		$this->shooter       = $data[0]; | ||||||
| 		$this->victim        = $data[1]; | 		$this->victim        = $data[1]; | ||||||
| 		$this->damage        = $data[2]; | 		$this->damage        = $data[2]; | ||||||
|   | |||||||
| @@ -16,6 +16,7 @@ class NearMissStructure { | |||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	public function __construct(ManiaControl $maniaControl, $data) { | ||||||
|  | 		$this->maniaControl = $maniaControl; | ||||||
| 		$this->shooter  = $data[0]; | 		$this->shooter  = $data[0]; | ||||||
| 		$this->victim   = $data[1]; | 		$this->victim   = $data[1]; | ||||||
| 		$this->weapon   = $data[2]; | 		$this->weapon   = $data[2]; | ||||||
|   | |||||||
| @@ -16,6 +16,7 @@ class PlayerHitStructure { | |||||||
| 	private $maniaControl; | 	private $maniaControl; | ||||||
|  |  | ||||||
| 	public function __construct(ManiaControl $maniaControl, $data) { | 	public function __construct(ManiaControl $maniaControl, $data) { | ||||||
|  | 		$this->maniaControl = $maniaControl; | ||||||
| 		$this->shooter       = $data[0]; | 		$this->shooter       = $data[0]; | ||||||
| 		$this->victim        = $data[1]; | 		$this->victim        = $data[1]; | ||||||
| 		$this->damage        = $data[2]; | 		$this->damage        = $data[2]; | ||||||
|   | |||||||
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