ModeScriptEventManagerUpdate
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@ -1,11 +1,4 @@
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<?php
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/**
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* Manager for Mode Script Events
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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namespace ManiaControl\Script;
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@ -13,6 +6,13 @@ use ManiaControl\General\UsageInformationAble;
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use ManiaControl\General\UsageInformationTrait;
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use ManiaControl\ManiaControl;
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/**
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* Manager for Mode Script Events
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*
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* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2017 ManiaControl Team
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* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
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*/
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class ModeScriptEventManager implements UsageInformationAble {
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use UsageInformationTrait;
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@ -55,6 +55,42 @@ class ModeScriptEventManager implements UsageInformationAble {
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$this->maniaControl->getClient()->triggerModeScriptEvent('XmlRpc.GetCallbacksList', array($responseId));
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}
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/**
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* Provide a Array of Callbacks you want to Block
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*
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* @param array $callbackNames
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*/
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public function blockCallbacks($callbackNames) {
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$this->maniaControl->getClient()->triggerModeScriptEvent('XmlRpc.BlockCallbacks', $callbackNames);
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}
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/**
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* Block a Single Callback
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*
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* @param $callbackName
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*/
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public function blockCallback($callbackName) {
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$this->blockCallbacks(array($callbackName));
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}
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/**
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* Provide a Array of Callbacks you want to Block
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*
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* @param array $callbackNames
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*/
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public function unBlockCallbacks($callbackNames) {
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$this->maniaControl->getClient()->triggerModeScriptEvent('XmlRpc.UnblockCallbacks', $callbackNames);
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}
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/**
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* Block a Single Callback
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*
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* @param $callbackName
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*/
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public function unBlockCallback($callbackName) {
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$this->unBlockCallbacks(array($callbackName));
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}
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/**
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* Request a list of all enabled callbacks. This method will trigger the "XmlRpc.CallbacksList_Enabled" callback.
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*
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@ -139,6 +175,82 @@ class ModeScriptEventManager implements UsageInformationAble {
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$this->maniaControl->getClient()->triggerModeScriptEvent('XmlRpc.GetAllApiVersions', array($responseId));
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}
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/**
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* Extend the duration of any ongoing warmup.
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*
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* @param $milisec < the duration of the extension in milliseconds.
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*/
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public function extendManiaPlanetWarmup($milisec) {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.Extend', array($milisec));
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}
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/**
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* Stop any ongoing warmup.
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*/
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public function stopManiaPlanetWarmup() {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.Stop');
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}
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/**
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* Get the status of the warmup.
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*
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* @param string $responseId
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*/
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public function getWarmupStatus($responseId = "DefaultResponseId") {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Maniaplanet.WarmUp.GetStatus', array($responseId));
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}
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/**
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* Get the status of the pause.
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*
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* @param string $responseId
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*/
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public function getComboPauseStatus($responseId = "DefaultResponseId") {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.GetPause', array($responseId));
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}
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/**
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* Start a Pause in Combo
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*
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* @param string $responseId
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*/
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public function startComboPause($responseId = "DefaultResponseId") {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetPause', array(true, $responseId));
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}
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/**
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* End a Pause in Combo
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*
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* @param string $responseId
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*/
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public function endComboPause($responseId = "DefaultResponseId") {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetPause', array(false, $responseId));
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}
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/**
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* Move the spectators' timers UI.
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*
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* @param $x
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* @param $y
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* @param $z
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*/
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public function comboSetTimerPosition($x, $y, $z) {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Combo.SetTimersPosition', array(strval(floatval($x)), strval(floatval($y)), strval(floatval($z))));
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}
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/**
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* Move the progression UI.
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*
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* @param $x
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* @param $y
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* @param $z
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*/
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public function suegeSetProgressionUIPosition($x, $y, $z) {
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$this->maniaControl->getClient()->triggerModeScriptEvent('Shootmania.Siege.SetProgressionUIPosition', array(strval(floatval($x)), strval(floatval($y)), strval(floatval($z))));
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}
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/**
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* Request the current scores. This method will trigger the "Shootmania.Scores" callback.
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*
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