TrackManiaControl/core/Callbacks/Structures/ShootMania/OnShootStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
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use ManiaControl\ManiaControl;
use ManiaControl\Players\Player;
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/**
* Structure Class for the OnShoot Structure Callback
*
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* @api
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* @author ManiaControl Team <mail@maniacontrol.com>
* @copyright 2014-2017 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
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class OnShootStructure extends BaseStructure {
public $time;
public $weapon;
/**
* @var Player $shooter
*/
private $shooterLogin;
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public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$this->time = $this->getPlainJsonObject()->time;
$this->weapon = $this->getPlainJsonObject()->weapon;
$this->shooterLogin = $this->getPlainJsonObject()->shooter;
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}
/**
* Gets the Time the event Happened
*
* @api
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* @return int
*/
public function getTime() {
return $this->time;
}
/**
* Gets the Weapon
*
* @api
* @see \ManiaControl\Callbacks\Structures\ShootMania\Models\Weapons
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* @return int
*/
public function getWeapon() {
return $this->weapon;
}
/**
* Gets the Shooter
*
* @api
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* @return Player
*/
public function getShooter() {
return $this->maniaControl->getPlayerManager()->getPlayer($this->shooterLogin);
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}
}