TrackManiaControl/libs/Maniaplanet/DedicatedServer/Xmlrpc/FaultException.php

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<?php
/**
* ManiaPlanet dedicated server Xml-RPC client
*
* @license http://www.gnu.org/licenses/lgpl.html LGPL License 3
*/
namespace Maniaplanet\DedicatedServer\Xmlrpc;
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class FaultException extends Exception {
static function create($faultString, $faultCode) {
switch ($faultString) {
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case 'Password incorrect.':
case 'Permission denied.':
return new AuthenticationException($faultString, $faultCode);
case 'not connected to the internet':
case 'Not connected to the masterserver.':
case 'Not a game server.':
case 'Not a server.':
case 'Couldn\'t create the fake player.':
case 'Only server can receive a callvote':
case 'No map currently loaded.':
case 'No replay to save':
case 'Internal error.':
return new UnavailableFeatureException($faultString, $faultCode);
case 'You must enable the callbacks to be able to do chat routing.':
case 'Chat routing not enabled.':
case 'Script cloud disabled.':
case 'Already waiting for a vote.':
case 'You must stop server first.':
return new LockedFeatureException($faultString, $faultCode);
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case 'Login or Uid unknown.':
case 'Login unknown.':
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return new UnknownPlayerException($faultString, $faultCode);
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case 'The player is not a spectator':
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case 'The player is not a spectator.':
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case 'Not a network player.':
case 'Player is not a fake player':
return new PlayerStateException($faultString, $faultCode);
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case 'Player already ignored.':
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case 'Player already black listed.':
case 'Player already on guest list.':
case 'Map already added.':
return new AlreadyInListException($faultString, $faultCode);
case 'Login not banned.':
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case 'Player not ignored.':
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case 'Player not black listed.':
case 'Player not on guest list.':
case 'Map not in the selection.':
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case 'The map isn\'t in the current selection.':
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case 'Map not found.':
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return new NotInListException($faultString, $faultCode);
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case 'Start index out of bound.':
case 'invalid index':
return new IndexOutOfBoundException($faultString, $faultCode);
case 'the next map must be different from the current one.':
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case 'No next map currently defined.':
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return new NextMapException($faultString, $faultCode);
case 'Change in progress.':
return new ChangeInProgressException($faultString, $faultCode);
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case 'Incompatible map type.':
case 'Map not complete.':
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case 'Map corrupted.':
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case 'Map lightmap is not up to date.':
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case 'The map doesn\'t match the server packmask.':
return new InvalidMapException($faultString, $faultCode);
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case 'Ladder mode unknown.':
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case 'You cannot change the max players count: AllowSpectatorRelays is activated.':
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case 'You cannot change the max spectators count: AllowSpectatorRelays is activated.':
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case 'There are too many players':
case 'There are too many spectators':
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return new ServerOptionsException($faultString, $faultCode);
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case 'New mode unknown.':
case 'You need to stop the server to change to/from script mode.':
case 'Not in script mode.':
case 'Not in Team mode.':
case 'Not in Rounds or Laps mode.':
case 'The scores must be decreasing.':
return new GameModeException($faultString, $faultCode);
case 'Unable to write the black list file.':
case 'Unable to write the guest list file.':
case 'Unable to write the playlist file.':
case 'Could not save file.':
case 'Map unknown.':
case 'The playlist file does not exist.':
case 'Invalid url or file.':
case 'Invalid url.':
return new FileException($faultString, $faultCode);
}
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if (preg_match('~^Unknown setting \'.*\'\.$~iu', $faultString)) {
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return new GameModeException($faultString, $faultCode);
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}
if (preg_match('~^Couldn\'t load \'.*\'\.$~iu', $faultString)) {
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return new FileException($faultString, $faultCode);
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}
return new self($faultString, $faultCode);
}
}
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class AuthenticationException extends FaultException {
}
class UnavailableFeatureException extends FaultException {
}
class LockedFeatureException extends FaultException {
}
class UnknownPlayerException extends FaultException {
}
class PlayerStateException extends FaultException {
}
class AlreadyInListException extends FaultException {
}
class NotInListException extends FaultException {
}
class IndexOutOfBoundException extends FaultException {
}
class NextMapException extends FaultException {
}
class ChangeInProgressException extends FaultException {
}
class InvalidMapException extends FaultException {
}
class GameModeException extends FaultException {
}
class ServerOptionsException extends FaultException {
}
class FileException extends FaultException {
}