TrackManiaControl/application/core/ManiaControl.php

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<?php
namespace ManiaControl;
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use ErrorHandler;
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use ManiaControl\Admin\ActionsMenu;
use ManiaControl\Admin\AuthenticationManager;
use ManiaControl\Callbacks\CallbackManager;
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use ManiaControl\Callbacks\TimerManager;
use ManiaControl\Commands\CommandListener;
use ManiaControl\Commands\CommandManager;
use ManiaControl\Configurators\Configurator;
use ManiaControl\Manialinks\ManialinkManager;
use ManiaControl\Maps\MapManager;
use ManiaControl\Players\Player;
use ManiaControl\Players\PlayerManager;
use ManiaControl\Plugins\PluginManager;
use ManiaControl\Server\Server;
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use ManiaControl\Settings\SettingManager;
use ManiaControl\Statistics\StatisticManager;
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use Maniaplanet\DedicatedServer\Connection;
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require_once __DIR__ . '/Maniaplanet/DedicatedServer/Connection.php';
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require_once __DIR__ . '/GbxDataFetcher/gbxdatafetcher.inc.php';
require_once __DIR__ . '/FML/autoload.php';
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/**
* ManiaControl Server Controller for ManiaPlanet Server
*
* @author steeffeen & kremsy
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*/
class ManiaControl implements CommandListener {
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/**
* Constants
*/
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const VERSION = '0.01';
const API_VERSION = '2013-04-16';
const OS_UNIX = 'Unix';
const OS_WIN = 'Windows';
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const CONNECT_TIMEOUT = 20;
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const SCRIPT_TIMEOUT = 20;
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/**
* Public properties
*/
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public $actionsMenu = null;
public $authenticationManager = null;
public $callbackManager = null;
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public $chat = null;
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public $config = null;
public $configurator = null;
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/** @var Connection $client */
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public $client = null;
public $commandManager = null;
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public $database = null;
public $manialinkManager = null;
public $mapManager = null;
public $playerManager = null;
public $pluginManager = null;
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public $server = null;
public $settingManager = null;
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public $statisticManager = null;
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public $updateManager = null;
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public $errorHandler = null;
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public $timerManager = null;
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/**
* Private properties
*/
private $shutdownRequested = false;
/**
* Construct ManiaControl
*/
public function __construct() {
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//Construct Error Handler
$this->errorHandler = new ErrorHandler($this);
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$this->log('Loading ManiaControl v' . self::VERSION . '...');
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// Load config
$this->config = FileUtil::loadConfig('server.xml');
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// Load ManiaControl Modules
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$this->database = new Database($this);
$this->callbackManager = new CallbackManager($this);
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$this->timerManager = new TimerManager($this);
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$this->settingManager = new SettingManager($this);
$this->statisticManager = new StatisticManager($this);
$this->manialinkManager = new ManialinkManager($this);
$this->actionsMenu = new ActionsMenu($this);
$this->chat = new Chat($this);
$this->commandManager = new CommandManager($this);
$this->server = new Server($this);
$this->authenticationManager = new AuthenticationManager($this);
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$this->playerManager = new PlayerManager($this);
$this->mapManager = new MapManager($this);
$this->configurator = new Configurator($this);
$this->pluginManager = new PluginManager($this);
$this->updateManager = new UpdateManager($this);
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// Register for commands
$this->commandManager->registerCommandListener('version', $this, 'command_Version');
$this->commandManager->registerCommandListener('restart', $this, 'command_Restart', true);
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$this->commandManager->registerCommandListener('shutdown', $this, 'command_Shutdown', true);
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}
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/**
* Print a message to console and log
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*
* @param string $message
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*/
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public function log($message, $stripCodes = false) {
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$date = date("d.M y H:i:s");
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if ($stripCodes) {
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$message = Formatter::stripCodes($message);
}
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logMessage($date . ' ' . $message);
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}
/**
* Get the Operating System on which ManiaControl is running
*
* @param string $compareOS
* @return string
*/
public function getOS($compareOS = null) {
$windows = defined('PHP_WINDOWS_VERSION_MAJOR');
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if ($compareOS) {
// Return bool whether OS equals $compareOS
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if ($compareOS == self::OS_WIN) {
return $windows;
}
return !$windows;
}
// Return OS
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if ($windows) {
return self::OS_WIN;
}
return self::OS_UNIX;
}
/**
* Handle Version Command
*
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* @param array $chatCallback
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* @param Player $player
*/
public function command_Version(array $chatCallback, Player $player) {
$message = 'This server is using ManiaControl v' . ManiaControl::VERSION . '!';
$this->chat->sendInformation($message, $player->login);
}
/**
* Handle Restart AdminCommand
*
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* @param array $chatCallback
* @param Player $player
*/
public function command_Restart(array $chatCallback, Player $player) {
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if (!AuthenticationManager::checkRight($player, AuthenticationManager::AUTH_LEVEL_SUPERADMIN)) {
$this->authenticationManager->sendNotAllowed($player);
return;
}
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$this->restart("ManiaControl Restart requested by '{$player->login}'!");
}
/**
* Handle //shutdown command
*
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* @param array $chat
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* @param Player $player
*/
public function command_Shutdown(array $chat, Player $player) {
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if (!$this->authenticationManager->checkRight($player, AuthenticationManager::AUTH_LEVEL_SUPERADMIN)) {
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$this->authenticationManager->sendNotAllowed($player);
return;
}
$this->quit("ManiaControl Shutdown requested by '{$player->login}'!");
}
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/**
* Quit ManiaControl and log the given message
*
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* @param string $message
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*/
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public function quit($message = null) {
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if ($message) {
$this->log($message);
}
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exit();
}
/**
* Handle PHP Process Shutdown
*/
public function handleShutdown() {
// OnShutdown callback
$this->callbackManager->triggerCallback(CallbackManager::CB_MC_ONSHUTDOWN, array(CallbackManager::CB_MC_ONSHUTDOWN));
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// Announce quit
$this->chat->sendInformation('ManiaControl shutting down.');
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// Hide manialinks
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$this->client->sendHideManialinkPage();
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// Close the client connection
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$this->client->delete($this->server->ip, $this->server->port);
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$this->log('Quitting ManiaControl!');
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exit();
}
/**
* Restart ManiaControl
*
* @param string $message
*/
public function restart($message = null) {
// Shutdown callback
$this->callbackManager->triggerCallback(CallbackManager::CB_MC_ONSHUTDOWN, array(CallbackManager::CB_MC_ONSHUTDOWN));
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// Announce restart
$this->chat->sendInformation('Restarting ManiaControl...');
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if ($message) {
$this->log($message);
}
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// Hide widgets
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$this->client->sendHideManialinkPage();
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$this->log('Restarting ManiaControl!');
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// Execute start script in background
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if ($this->getOS(self::OS_UNIX)) {
$command = 'sh ' . escapeshellarg(ManiaControlDir . '/ManiaControl.sh') . ' > /dev/null &';
exec($command);
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} else {
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$command = escapeshellarg(ManiaControlDir . "\ManiaControl.bat");
system($command); // TODO, windows stucks here as long controller is running
}
exit();
}
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/**
* Run ManiaControl
*/
public function run() {
$this->log('Starting ManiaControl v' . self::VERSION . '!');
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// Connect to server
$this->connect();
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// Register shutdown handler
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register_shutdown_function(array($this, 'handleShutdown'));
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// OnInit callback
$this->callbackManager->triggerCallback(CallbackManager::CB_MC_ONINIT, array(CallbackManager::CB_MC_ONINIT));
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// Load plugins
$this->pluginManager->loadPlugins();
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// Announce ManiaControl
$this->chat->sendInformation('ManiaControl v' . self::VERSION . ' successfully started!');
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// Loading finished
$this->log('Loading completed!');
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// Main loop
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while(!$this->shutdownRequested) {
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$loopStart = microtime(true);
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// Disable script timeout
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set_time_limit(self::SCRIPT_TIMEOUT);
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// Manager callbacks
$this->callbackManager->manageCallbacks();
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// Yield for next tick
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$loopEnd = microtime(true);
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$sleepTime = (int) (1000 - $loopEnd + $loopStart);
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if ($sleepTime > 0) {
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usleep($sleepTime);
}
}
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// Shutdown
$this->quit();
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}
/**
* Connect to ManiaPlanet server
*/
private function connect() {
// Load remote client
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$host = $this->config->server->xpath('host');
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if (!$host) {
trigger_error("Invalid server configuration (host).", E_USER_ERROR);
}
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$host = (string)$host[0];
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$port = $this->config->server->xpath('port');
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if (!$host) {
trigger_error("Invalid server configuration (port).", E_USER_ERROR);
}
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$port = (string)$port[0];
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$this->log("Connecting to server at {$host}:{$port}...");
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$login = $this->config->server->xpath('login');
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if (!$login) {
trigger_error("Invalid server configuration (login).", E_USER_ERROR);
}
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$login = (string)$login[0];
$pass = $this->config->server->xpath('pass');
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if (!$pass) {
trigger_error("Invalid server configuration (password).", E_USER_ERROR);
}
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$pass = (string)$pass[0];
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try {
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$this->client = Connection::factory($host, $port, self::CONNECT_TIMEOUT, $login, $pass);
} catch(\Exception $e) {
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trigger_error("Couldn't authenticate on server with user '{$login}'! " . $e->getMessage(), E_USER_ERROR);
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}
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// Enable callback system
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try {
$this->client->enableCallbacks(true);
} catch(\Exception $e) {
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trigger_error("Couldn't enable callbacks! " . $e->getMessage(), E_USER_ERROR);
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}
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// Wait for server to be ready
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if (!$this->server->waitForStatus(4)) {
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trigger_error("Server couldn't get ready!", E_USER_ERROR);
}
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// Set api version
/*
* if(!$this->client->query('SetApiVersion', self::API_VERSION)) { trigger_error("Couldn't set API version '" . self::API_VERSION . "'! This
* might cause problems. " . $this->getClientErrorText()); }
*/
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// Connect finished
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$this->log("Server Connection successfully established!");
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// Hide old widgets
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$this->client->sendHideManialinkPage();
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// Enable script callbacks if needed
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if ($this->server->getGameMode() != 0) {
return;
}
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try {
$scriptSettings = $this->client->getModeScriptSettings();
} catch(\Exception $e) {
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trigger_error("Couldn't get mode script settings. " . $e->getMessage());
return;
}
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if (!array_key_exists('S_UseScriptCallbacks', $scriptSettings)) {
return;
}
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$scriptSettings['S_UseScriptCallbacks'] = true;
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try {
$this->client->setModeScriptSettings($scriptSettings);
} catch(\Exception $e) {
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trigger_error("Couldn't set mode script settings to enable script callbacks. " . $e->getMessage());
return;
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}
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$this->log('Script Callbacks successfully enabled!');
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}
}