TrackManiaControl/core/Callbacks/Structures/ShootMania/OnEliteStartTurnStructure.php

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<?php
namespace ManiaControl\Callbacks\Structures\ShootMania;
use ManiaControl\Callbacks\Structures\Common\BaseStructure;
use ManiaControl\ManiaControl;
/**
* Structure Class for the OnEliteStartTurn Structure Callback
*
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* @api
* @author ManiaControl Team <mail@maniacontrol.com>
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* @copyright 2014-2019 ManiaControl Team
* @license http://www.gnu.org/licenses/ GNU General Public License, Version 3
*/
class OnEliteStartTurnStructure extends BaseStructure {
protected $attacker;
protected $defenderArray;
/**
* Construct a new On Hit Structure
*
* @param ManiaControl $maniaControl
* @param array $data
*/
public function __construct(ManiaControl $maniaControl, $data) {
parent::__construct($maniaControl, $data);
$jsonObj = $this->getPlainJsonObject();
$this->attacker = $this->maniaControl->getPlayerManager()->getPlayer($jsonObj->attacker);
$this->defenderArray = $jsonObj->defenders;
}
/**
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* @api
* @return \ManiaControl\Players\Player
*/
public function getAttacker() {
return $this->attacker;
}
/**
* Returns a Login Array of the defenders
*
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* @api
* @return array
*/
public function getDefenderLogins() {
return $this->defenderArray;
}
/**
* Gets an Array of the Players
*
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* @api
* @return \ManiaControl\Players\Player[]
*/
public function getDefenders() {
$defenders = array();
foreach ($this->defenderArray as $login) {
$player = $this->maniaControl->getPlayerManager()->getPlayer($login);
if ($player) {
$defenders[$login] = $player;
}
}
return $defenders;
}
}